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25-02-10, 04:46 AM #1
Gold Guide for the upcoming patch! (3.3.3)
Register to remove this adHello everyone, and welcome to my thread on making that little extra gold in the upcoming patch, 3.3.3.
You can find the patch notes in full here: Patch 3.3.3 PTR patch note
Note: These are PTR patch notes and are subject to change at any time. I will not be held liable for any gold that you may / may not lose.
Let's start, shall we?
PvP
OverviewCode:The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. Given that all avenues in the game which award players with Honor do so with a calculated conversion from a specific amount of Honorable Kills, this change means that all Honor players can obtain through various means will be increased by 100%. To offset against this in two key areas, experience gains in Battlegrounds have been reduced by 50% and Honor awarded for completing each Wintergrasp weekly quest has been reduced by 50%. When pairing the Honor rewarded from Honorable Kills being increased by 100% with the 50% Honor reduction from Wintergrasp weekly quests, and 50% experience-gain reduction from completing objectives in Battlegrounds, players will notice no change in the net amount of Honor or experience awarded in either case.
Code:The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground.
Let's assume every Honorable Kill gives 63 honor before patch 3.3.3, and that you gain 30 Honorable Kills per Battleground. This doubles to 126 honor.
The first Random Battleground you win every day will give you 30 Honorable Kills worth of Honor points, and 25 Arena Points. This equates to 3780 Honor Points. This stacks with the amount of honor you will get per battleground through Honorable Kills normally.
Every Random Battleground you win thereafter will award you with 15 Honorable Kills worth of Honor Points. This equates to 1890 Honor Points, again, stacking with any Honorable Kill you make within that battleground.
Losing a Random Battleground will give you 5 Honorable Kills worth of Honor Points; 630 Honor.
Let's again assume that you score 30 Honorable Kills in a battleground, and you do two battlegrounds, and you win both.
This will give you 7560 honor for the kills, and another 3780 for winning two Random Battlegrounds (This is not counting your first Random Battleground).
This equates to 11340 honor from two Battlegrounds.
Now we'll add in the first Random Battleground (again, with 30HKs in a single battle), which is another 7560 Honor.
This is 18900 Honor Points from 3 Battlegrounds.
The WongaWith patch 3.3.2 came the introduction of the Wrathful Gladiator's Set. Every class, as usual, has a set, and there are offsets.
Each class set has 1 Meta Gem slot, 3 Red Gem slots, 2 Yellow Gem slots and 2 Blue Gem slots.
The boots have 1 Yellow Gem slot.
The Main Hand, One Hand and Off Hand weapons have 1 Blue Gem slot.
The Two Hand weapons have 1 Red Gem slot and 1 Blue Gem slot.
The Waist items have 1 Blue Gem slot and 1 Prismatic Slot (everyone will grab an Eternal Belt Buckle).
Your standard caster will have 1 Meta Gem, 4 Red Gems, 3 Yellow Gems, 4 Blue Gems and a Prismatic Slot.
Your Dual Wield meleer will have 1 Meta Gem, 3 Red Gems, 3 Yellow Gems, 5 Blue Gems and a Primatic Slot.
A 2-Hand Wielding Meleer will have 1 Meta Gem, 4 Red Gems, 3 Yellow Gems, 4 Blue Gems and a Prismatic Slot.
Players are going to be earning Honor Points faster than ever before. This will result in a large increase of players gaining the Wrathful set. I recommend you check the class balance on your server using a site like Wowprogess (Not amazingly accurate but good enough) and deciding what gems to sell.
The following gems are in high demand for each role:
Caster:
Code:Meta: Powerful Earthsiege Diamond Red: Runed Cardinal Ruby Yellow: Quick King's Amber Blue: Solid Majestic Zircon
Code:Meta: Persistant Earthsiege Diamond Red: Fractured Cardinal Ruby, Bright Cardinal Ruby (probably won't be so popular as Fractured, ARP ARP IMMA SEAL) Yellow: Smooth King's Amber (If at all) Blue: Solid Majestic Zircon
Code:Meta: Persistant Earthsiege Diamond Red: Bright Cardinal Ruby Yellow: Smooth King's Amber (If at all) Blue: Solid Majestic Zircon, Stormy Majestic Zircon (won't be so popular as Solid)
Professions
Runed OrbsCode:Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.
InscriptionCode:Most recipes that required 2 inks now only require 1.
MiningCode:Titansteel Bar: Creating this item no longer results in a cooldown.
TailoringCode:Glacial Bag: Creating this item now invokes a 7-day cooldown.
Code:The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.
Items
Frozen OrbsCode:Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
Exchangeable items (credits to Daishi001):
Code:Crusader Orb (6 Frozen Orbs) Runed Orb (4 Frozen Orbs) Eternal Fire (1 Frozen Orb) Eternal Earth (1 Frozen Orb) Eternal Water (1 Frozen Orb) Eternal Air (1 Frozen Orb) Eternal Life (1 Frozen Orb) Eternal Shadow (1 Frozen Orb) Frost Lotus (1 Frozen Orb) Pattern: Frosty Flying Carpet [Tailors Only] (6 Frozen Orbs)
That's it from me. This is my attempt at contributing, so I hope I've helped!
NB: Better formatting is coming to a thread near you
NB#2: I acknowledge there is another thread on the same page about the Frozen Orbs, so credits to the owner for the idea.
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Credits to Pantryboy
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