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Thread: VIP System

  1. #1
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    Asbonia's Avatar
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    VIP System


    Register to remove this ad
    Since many of you want to make vips possible Respawning mobs,
    I added the Command ".Vip respawn"
    And fixed some minor warnings'.

    Anyways i hope you guys enjoy!
    [C++] Vip system - Pastebin.com

    The following commands are possible once compiled ;
    .vip <-- General command showing its alternatives.

    The Prefix is .vip X
    "island"
    "changerace"
    "changefaction"
    "maxskills"
    "customize"
    "tele"
    "morph"
    "buffs"
    "activate"
    "getdrunk"
    "soberup"
    "respawn"

    So for example .vip tele Stormwind - Teleports the VIP user to stormwind.




    -- How to edit the .vip island location?
    This is simple - Open the script With Visual C++ or a program of its kind,
    And then Search ForCode:
    static bool HandleVipMallCommand(ChatHandler* handler, const char* args)
    Once found Scroll down to line 224 There you will find the following line
    Code:
    me->TeleportTo(1, -11851.820313f, -4769.585449f, 22.753876f, 6.053061f); // MapId, X, Y, Z, O

    Just edit the Location Details.

    Also you Need a Decent Ranking System, Since GM Level 1 = Now VIP, Meaning you would have to Check ur Commands Table for any command possible at level 1, and change those.

    --How can i edit the Item needed?
    This is simple - Open the script with Visual C++ or a program of its kind
    Once you have opened it Search forCode:
    if(player->HasItemCount(313370, 1, false)) // Token ID, Count.
    And edit the Value "313370" To the itemID you want to use.
    Make sure you also Edit the Destroy Item
    By editing the following line ;
    Code:
    player->DestroyItemCount(313370, 1, true, false); // Token ID, Count.
    Edit The valueCode:
    313370
    To the ItemID you are using.



    -- How can i Add more Buffs to the .vip Buff command?
    This is also simple Open the script with Visual C++ Or a program of its kind.
    Search forCode:
    static bool HandleBuffCommand(ChatHandler * handler, const char * args)
    Scroll a bit Down Untill you find the following lines:
    Code:
    pl->AddAura(48162, pl);
    pl->AddAura(48074, pl);
    pl->AddAura(48170, pl);
    pl->AddAura(43223, pl);
    pl->AddAura(36880, pl);
    pl->AddAura(467, pl);
    pl->AddAura(69994, pl);
    pl->AddAura(48469, pl);
    You can see it like this;
    pl = Player
    -> = Reffering what it should do next
    AddAura = Adding an Aura Or spell
    ( = Opening The Command
    Numbers = The spell/aura ID
    , = Goind to the next Value
    Pl = Player
    ) = Closing the prompt
    ; = Ending and executing the prompt

    ^--- Is not the Offical Explenation But just for new Trinitycore users, An explenation on what they do.

    So If you are willing to add more spells just add more lines.
    Code:
    pl->AddAura(SPELLID, pl);

    May you have any Questions, Just ask me i'd be glad to answer them.


    › See More: VIP System
    Last edited by Asbonia; 08-11-13 at 02:01 AM.



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