Hello & Welcome to our community. Is this your first visit? Register
Follow us on
Follow us on Facebook Follow us on Twitter Watch us on YouTube


MMOCoin

Likes Likes:  0
Results 1 to 4 of 4
  1. #1
    Scout

    Join Date
    Jul 2009
    Posts
    4
    Post Thanks / Like
    Rep Power
    16
    Reputation
    15

    [EPIC C++] GUILD SYSTEM v.6.0 - LAND OWNERSHIP AND MUCH MUCH MORE


    Register to remove this ad
    GUILD SYSTEM V.6.0


    This Download Contains Packages for the Following Emus:
    Aspire HS - 3_1_0 Branch
    ArcEmu - Trunk

    WX SVN: WX-Gaming - Revision 8: /


    Version 6.0 Includes:
    The Main project is focused at Aspire Users, My own personal testing confirms only Aspire Server Cores, However with help from the community we will provide Conversions. We now have an SVN Project and all older versions have been saved onto SVN for the sake of original copies.
    ------------------------------------------------------
    (Copied Over Updates from 5.0 Post, half of these are still kinda new, so I'm posting them again)

    ##6.0 UPDATES!!!!##

    We now have Zone Checks in place currently working as I was hoping they would. It took me some time to figure out a way to add this in, but we now have Hostility Checks in place. If land is flagged HOSTILE in the database, then you will now be flagged for FFA upon Zone Entry. Now that I have this working properly I will start adding in more if statements for gm / guild member/owner checks and level checks (last thing we need is noobs getting slaughtered)
    I have an Idea to use alot of the communitys scripts ideas as some inspiration to some of the Guild Systems Functionality. This will include, but is not limited to Sydess's event commands for FFA or even a scriptable event for GuildMasters to allow this option. On another Note I also want to know what people think about this next part... Should I have prefilled database Tables with all zones purchased? I would have to just pick the best spot possible for all zones, but I'm also wondering If I should just expand this into an Area script instead of limiting myself to just zones.




    Current Chat Commands.

    "#help"; // Lists commands
    "#zone"; // shows available zone options
    "#add"; // shows add commands(will have more in the future besides food)
    "#mall"; // Malls for seperate Factions
    "#event"; Event system
    #event on for GM's
    and
    #event off for turning off events
    #event takes player to event
    Will soon have it set so that Guild Masters can set up Guild Events on their own

    "#zone buy"; // added new query checks on buyland - if land is flagged forsale you may now purchase that land.
    "#zone sell"; // sets land for sale
    "#zone reset"; // sets not for sale

    Warning - large images.

    Screenshots for V.5.2 -






    › See More: [EPIC C++] GUILD SYSTEM v.6.0 - LAND OWNERSHIP AND MUCH MUCH MORE



  2. Related Threads - Scroll Down after related threads if you are only interested to view replies for above post/thread

  3. #2
    Grunt

    Join Date
    Jul 2009
    Posts
    30
    Post Thanks / Like
    Rep Power
    16
    Reputation
    20
    This is very nice. I like the Zone check for horde and alliance! x2

  4. #3
    Scout

    Join Date
    Jul 2009
    Posts
    4
    Post Thanks / Like
    Rep Power
    16
    Reputation
    15
    Quote Originally Posted by Scott View Post
    This is very nice. I like the Zone check for horde and alliance! x2

    the zone check isnt for horde and alliance, its for the hostile checks on zone entry - on zone entry if a land owned by a guild is set to hostile by the guild master it will flag all players for FFA. still in testing, eventually this will only flag trespassing guilds.

  5. #4
    Contributor
    Lbniese's Avatar
    Join Date
    Aug 2009
    Location
    C# Developer
    Posts
    381
    Post Thanks / Like
    Rep Power
    17
    Reputation
    91

    Register to remove this ad
    lol, very nice m8, rep+

 

 

Visitors found this page by searching for:

master guid of c

SEO Blog

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -5. The time now is 04:40 AM.
Powered by vBulletin® Copyright ©2000-2024, Jelsoft Enterprises Ltd.
See More links by ForumSetup.net. Feedback Buttons provided by Advanced Post Thanks / Like (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
vBulletin Licensed to: MMOPro.org