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  1. #1
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    [Lua]World First Kill


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    This Lua script will on world first kill of a creature kill write who killed it and how many to a file, and then Announce it to the world that, that boss have now been killed world first.
    This is the Lua
    PHP Code:
    --[[the TxTFile is for so we can Write to a Special file if the boss dies we can't have all bosses have the same worldfirst file because it will only write the first kill of one of the bosses]]
    function WorldCheck(pUnit,BossName, TxTFile) --[[The function we should call]]
        if io.open(TxTFile, "r") == nil and type(pUnit) == "userdata" and type(BossName) == "string" and type(TxTFile) == "string" then --[[Checks if The file exist and if it doesn'
    t then we send the message and writes to the file]]
        
    UnitWorldFirst(pUnitBossName,TxTFile) --[[Write down in the file you defined]]
        
    AnnounceWorldFirst(pUnitBossName) --[[Announce it to the world that the boss was killed]]
        
    end
    end

    function UnitWorldFirst(pUnitBossNameTxTFile) --[[called by WorldCheck]]
    local file io.open(TxTFile"w") --[[Open the file that we will write the names of the players who killed  the boss]]
    file:write("The world first kill of the boss "..BossName.." was made by \n") --[[First line writes that it was the first kill of the boss]]
        for 
    i,v in ipairs(pUnit:GetInRangePlayers()) do --[[loop till we get all players in range]]
        
    file:write("Player number["..i.."] the players name is"..v:GetName()"\n") --[[Writes The number of the player and The name of the player in the file]]
        
    end
    file
    :write("Amount of players in the kill"..#pUnit:GetInRangePlayers()) --[[Writes how many players that was close to the boss when it was killed ]]
    file:flush() --[[saves the file]]
    file:close() --[[close da file!]]
    end

    function AnnounceWorldFirst(pUnitBossName)
        for 
    i,v in ipairs(GetPlayersInWorld()) do --[[Loop all players in world so every one can see it]]
        
    v:SendAreaTriggerMessage(BossName.." have been killed by "..#pUnit:GetInRangePlayers().." players for the first time") --[[sends the message to players online]]
        
    end
    end 
    now how to use it
    We can use this Lua script this way



    PHP Code:
    function On_HardBossDie(pUnitEvent)
    WorldCheck(pUnit,"Hard Boss""WorldFirstKillHardBoss.Txt")
    end 
    Every time the boss dies it will check if the boss have been killed and if it haven't before then it will write all the names of the players that was attacking it and write it to a file and Announce it to the world
    if you have problems reading the commands in the lua script here it is without comments but it is still used the same way without the comments
    PHP Code:
    function WorldCheck(pUnit,BossNameTxTFile
        if 
    io.open(TxTFile"r") == nil and type(pUnit) == "userdata" and type(BossName) == "string" and type(TxTFile) == "string" then 
        UnitWorldFirst
    (pUnitBossName,TxTFile
        
    AnnounceWorldFirst(pUnitBossName
        
    end
    end

    function UnitWorldFirst(pUnitBossNameTxTFile
    local file io.open(TxTFile"w"
    file:write("The world first kill of the boss "..BossName.." was made by \n"
        for 
    i,v in ipairs(pUnit:GetInRangePlayers()) do 
        
    file:write("Player number["..i.."] the players name is"..v:GetName()"\n"
        
    end
    file
    :write("Amount of players in the kill"..#pUnit:GetInRangePlayers()) 
    file:flush()
    file:close()
    end

    function AnnounceWorldFirst(pUnitBossName)
        for 
    i,v in ipairs(pUnit:GetPlayersInWorld()) do 
        
    v:SendAreaTriggerMessage(BossName.." have been killed by "..#pUnit:GetInRangePlayers().." players for the first time") 
        
    end
    end 



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  3. #2
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    Never seen this one yet, so good job.

  4. #3
    Sergeant
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    thx for comment

  5. #4
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    [COLOR="rgb(75, 0, 130)"]Cool, Epic idea [/COLOR]
    No touching please.

  6. #5
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    Quote Originally Posted by «Dimman» View Post
    [COLOR="rgb(75, 0, 130)"]Cool, Epic idea [/COLOR]
    hehe thank you so much for ur comment mate

 

 

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