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Thread: [C++] Share Epic Scripts
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22-05-10, 04:52 PM #1
[C++] Share Epic Scripts
Register to remove this adWell I use to be a GM on my friends server, he quit so when I told him I was starting he gave me all these scripts and now that I stoped I figured you guys may like theres, there for MaNGOS/Trinitycore
I did not makes there all credit go's to Decy.
Race Changer:
Code:/*Made for Vigilante WoW */ #include "precompiled.h" #include "sc_gossip.h" #include "Player.h" #include "GossipDef.h" #include "Spell.h" #include "World.h" #include "Chat.h" static uint32 eventmapid; static float eventx; static float eventy; static float eventz; bool EventToggle = false; bool GossipHello_ItemUse_GS_Changer(Player *player, Item* _Item, SpellCastTargets const& targets) { if(player->isInCombat()) { return true; } if(player->isDead()) { return true; } player->ADD_GOSSIP_ITEM( 0, "~Gender Change~" , 0, GOSSIP_ACTION_INFO_DEF + 5); player->ADD_GOSSIP_ITEM( 0, "~Race Change~" , 0, GOSSIP_ACTION_INFO_DEF + 2); if(player->GetSession()->GetSecurity() >= SEC_GAMEMASTER) { player->ADD_GOSSIP_ITEM( 0, "~GM Menu~" , 0, GOSSIP_ACTION_INFO_DEF + 3); } if(EventToggle == true) { player->ADD_GOSSIP_ITEM( 0, "~Teleport Me To The Event~" , 0, GOSSIP_ACTION_INFO_DEF + 4); } player->SEND_GOSSIP_MENU(1619034,_Item->GetGUID()); return true; } void SendDefaultMenu_ItemUse_GS_Changer(Player *player, Item *_Item, uint32 action, SpellCastTargets const& targets) { switch(action) { case GOSSIP_ACTION_INFO_DEF + 1 : player->ADD_GOSSIP_ITEM( 0, "~Gender Change~" , 1, GOSSIP_ACTION_INFO_DEF + 5); player->ADD_GOSSIP_ITEM( 0, "~Race Change~" , 1, GOSSIP_ACTION_INFO_DEF + 2); if(player->GetSession()->GetSecurity() >= SEC_GAMEMASTER) { player->ADD_GOSSIP_ITEM( 0, "~GM Menu~" , 1, GOSSIP_ACTION_INFO_DEF + 3); } if(EventToggle == true) { player->ADD_GOSSIP_ITEM( 0, "~Teleport Me To The Event~" , 1, GOSSIP_ACTION_INFO_DEF + 4); } player->SEND_GOSSIP_MENU(1619034,_Item->GetGUID()); break; } } bool GossipSelect_ItemUse_GS_Changer(Player *player, Item *_Item, uint32 sender, uint32 action, SpellCastTargets const& targets) { switch(action) { ///////////////////////////////////////////////////////START OF THE GENDER CHANGE case GOSSIP_ACTION_INFO_DEF + 5 : player->ADD_GOSSIP_ITEM( 0, "~Continue With The Gender Change~" , 1, GOSSIP_ACTION_INFO_DEF + 101); player->ADD_GOSSIP_ITEM( 0, "~Main Menu~" , 1, GOSSIP_ACTION_INFO_DEF + 100); player->SEND_GOSSIP_MENU(1619034,_Item->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 101 : Gender gender; if(player->getGender() == GENDER_FEMALE) { gender = GENDER_MALE; } else { gender = GENDER_FEMALE; } player->SetByteValue(UNIT_FIELD_BYTES_0, 2, gender); player->SetByteValue(PLAYER_BYTES_3, 0, gender); player->InitDisplayIds(); player->GetSession()->SendAreaTriggerMessage("Please Relog."); player->GetSession()->SendAreaTriggerMessage("Gender has been changed!"); player->CLOSE_GOSSIP_MENU(); break; /////////////////////////////////////////////////////////END OF GENDER CHANGE ///////////////////////////////////////////////////////// /////////////////////////////////////////////////////////START OF RACE CHANGE case GOSSIP_ACTION_INFO_DEF + 2 : if((player->GetTeam() == ALLIANCE && player->getRace() != RACE_DRAENEI && player->getClass() != CLASS_WARLOCK && player->getClass() != CLASS_ROGUE && player->getClass() != CLASS_DRUID) && (player->getRace() == RACE_NIGHTELF || player->getRace() == RACE_HUMAN || player->getRace() == RACE_GNOME || player->getRace() == RACE_DWARF)) player->ADD_GOSSIP_ITEM( 0, "~Draenei~" , 1, GOSSIP_ACTION_INFO_DEF + 200); if((player->GetTeam() == ALLIANCE && player->getRace() != RACE_DWARF && player->getClass() != CLASS_WARLOCK && player->getClass() != CLASS_SHAMAN && player->getClass() != CLASS_MAGE && player->getClass() != CLASS_DRUID) && (player->getRace() == RACE_NIGHTELF || player->getRace() == RACE_HUMAN || player->getRace() == RACE_GNOME || player->getRace() == RACE_DRAENEI)) player->ADD_GOSSIP_ITEM( 0, "~Dwarf~" , 1, GOSSIP_ACTION_INFO_DEF + 201); if((player->GetTeam() == ALLIANCE && player->getRace() != RACE_GNOME) && (player->getClass() == CLASS_WARRIOR || player->getClass() == CLASS_ROGUE || player->getClass() == CLASS_MAGE || player->getClass() == CLASS_WARLOCK || player->getClass() == CLASS_DEATH_KNIGHT) && (player->getRace() == RACE_NIGHTELF || player->getRace() == RACE_HUMAN || player->getRace() == RACE_DWARF || player->getRace() == RACE_DRAENEI)) player->ADD_GOSSIP_ITEM( 0, "~Gnome~" , 1, GOSSIP_ACTION_INFO_DEF + 202); if((player->GetTeam() == ALLIANCE && player->getRace() != RACE_HUMAN && player->getClass() != CLASS_DRUID && player->getClass() != CLASS_SHAMAN && player->getClass() != CLASS_HUNTER) && (player->getRace() == RACE_NIGHTELF || player->getRace() == RACE_GNOME || player->getRace() == RACE_DWARF || player->getRace() == RACE_DRAENEI)) player->ADD_GOSSIP_ITEM( 0, "~Human~" , 1, GOSSIP_ACTION_INFO_DEF + 203); if((player->GetTeam() == ALLIANCE && player->getRace() != RACE_NIGHTELF && player->getClass() != CLASS_MAGE && player->getClass() != CLASS_PALADIN && player->getClass() != CLASS_SHAMAN && player->getClass() != CLASS_WARLOCK) && (player->getRace() == RACE_HUMAN || player->getRace() == RACE_GNOME || player->getRace() == RACE_DWARF || player->getRace() == RACE_DRAENEI)) player->ADD_GOSSIP_ITEM( 0, "~Night Elf~" , 1, GOSSIP_ACTION_INFO_DEF + 204); if((player->GetTeam() == HORDE && player->getRace() != RACE_BLOODELF && player->getClass() != CLASS_WARRIOR && player->getClass() != CLASS_SHAMAN && player->getClass() != CLASS_DRUID) && (player->getRace() == RACE_ORC || player->getRace() == RACE_TAUREN || player->getRace() == RACE_TROLL || player->getRace() == RACE_UNDEAD_PLAYER)) player->ADD_GOSSIP_ITEM( 0, "~Blood Elf~" , 1, GOSSIP_ACTION_INFO_DEF + 205); if((player->GetTeam() == HORDE && player->getRace() != RACE_ORC && player->getClass() != CLASS_MAGE && player->getClass() != CLASS_PALADIN && player->getClass() != CLASS_PRIEST && player->getClass() != CLASS_DRUID) && (player->getRace() == RACE_BLOODELF || player->getRace() == RACE_TAUREN || player->getRace() == RACE_TROLL || player->getRace() == RACE_UNDEAD_PLAYER)) player->ADD_GOSSIP_ITEM( 0, "~Orc~" , 1, GOSSIP_ACTION_INFO_DEF + 206); if((player->GetTeam() == HORDE && player->getRace() != RACE_TAUREN) && (player->getClass() == CLASS_WARRIOR || player->getClass() == CLASS_SHAMAN || player->getClass() == CLASS_HUNTER || player->getClass() == CLASS_DRUID || player->getClass() == CLASS_DEATH_KNIGHT) && (player->getRace() == RACE_BLOODELF || player->getRace() == RACE_ORC || player->getRace() == RACE_TROLL || player->getRace() == RACE_UNDEAD_PLAYER)) player->ADD_GOSSIP_ITEM( 0, "~Tauren~" , 1, GOSSIP_ACTION_INFO_DEF + 207); if((player->GetTeam() == HORDE && player->getRace() != RACE_TROLL && player->getClass() != CLASS_WARLOCK && player->getClass() != CLASS_PALADIN && player->getClass() != CLASS_DRUID) && (player->getRace() == RACE_BLOODELF || player->getRace() == RACE_ORC || player->getRace() == RACE_TAUREN || player->getRace() == RACE_UNDEAD_PLAYER)) player->ADD_GOSSIP_ITEM( 0, "~Troll~" , 1, GOSSIP_ACTION_INFO_DEF + 208); if((player->GetTeam() == HORDE && player->getRace() != RACE_UNDEAD_PLAYER && player->getClass() != CLASS_SHAMAN && player->getClass() != CLASS_PALADIN && player->getClass() != CLASS_HUNTER && player->getClass() != CLASS_DRUID) && (player->getRace() == RACE_BLOODELF || player->getRace() == RACE_ORC || player->getRace() == RACE_TAUREN || player->getRace() == RACE_TROLL)) player->ADD_GOSSIP_ITEM( 0, "~Undead~" , 1, GOSSIP_ACTION_INFO_DEF + 209); player->ADD_GOSSIP_ITEM( 0, "~Main Menu~" , 1, GOSSIP_ACTION_INFO_DEF + 100); player->SEND_GOSSIP_MENU(1619034,_Item->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 200 : player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_DRAENEI); player->InitDisplayIds(); player->GetSession()->SendAreaTriggerMessage("Please Relog."); player->GetSession()->SendAreaTriggerMessage("Race has been changed!"); player->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 201 : player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_DWARF); player->InitDisplayIds(); player->GetSession()->SendAreaTriggerMessage("Please Relog."); player->GetSession()->SendAreaTriggerMessage("Race has been changed!"); player->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 202 : player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_GNOME); player->InitDisplayIds(); player->GetSession()->SendAreaTriggerMessage("Please Relog."); player->GetSession()->SendAreaTriggerMessage("Race has been changed!"); player->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 203 : player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_HUMAN); player->InitDisplayIds(); player->GetSession()->SendAreaTriggerMessage("Please Relog."); player->GetSession()->SendAreaTriggerMessage("Race has been changed!"); player->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 204 : player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_NIGHTELF); player->InitDisplayIds(); player->GetSession()->SendAreaTriggerMessage("Please Relog."); player->GetSession()->SendAreaTriggerMessage("Race has been changed!"); player->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 205 : player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_BLOODELF); player->InitDisplayIds(); player->GetSession()->SendAreaTriggerMessage("Please Relog."); player->GetSession()->SendAreaTriggerMessage("Race has been changed!"); player->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 206 : player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_ORC); player->InitDisplayIds(); player->GetSession()->SendAreaTriggerMessage("Please Relog."); player->GetSession()->SendAreaTriggerMessage("Race has been changed!"); player->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 207 : player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_TAUREN); player->InitDisplayIds(); player->GetSession()->SendAreaTriggerMessage("Please Relog."); player->GetSession()->SendAreaTriggerMessage("Race has been changed!"); player->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 208 : player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_TROLL); player->InitDisplayIds(); player->GetSession()->SendAreaTriggerMessage("Please Relog."); player->GetSession()->SendAreaTriggerMessage("Race has been changed!"); player->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 209 : player->SetByteValue(UNIT_FIELD_BYTES_0, 0, RACE_UNDEAD_PLAYER); player->InitDisplayIds(); player->GetSession()->SendAreaTriggerMessage("Please Relog."); player->GetSession()->SendAreaTriggerMessage("Race has been changed!"); player->CLOSE_GOSSIP_MENU(); break; /////////////////////////////////////////////////////////END OF RACE CHANGE ///////////////////////////////////////////////////////// /////////////////////////////////////////////////////////START OF GM MENU case GOSSIP_ACTION_INFO_DEF + 3 : if(EventToggle == false) player->ADD_GOSSIP_ITEM( 0, "~Enable Event~" , 1, GOSSIP_ACTION_INFO_DEF + 300); if(EventToggle == true) player->ADD_GOSSIP_ITEM( 0, "~Disable Event~" , 1, GOSSIP_ACTION_INFO_DEF + 301); if(EventToggle == true) player->ADD_GOSSIP_ITEM( 0, "~Reset Event Coords~" , 1, GOSSIP_ACTION_INFO_DEF + 302); player->ADD_GOSSIP_ITEM( 0, "~Main Menu~" , 1, GOSSIP_ACTION_INFO_DEF + 100); player->SEND_GOSSIP_MENU(1619034,_Item->GetGUID()); break; /////////////////////////////////////////////////////////END OF GM MENU ///////////////////////////////////////////////////////// /////////////////////////////////////////////////////////START OF EVENT TELEPORTING case GOSSIP_ACTION_INFO_DEF + 300 : EventToggle = true; eventx = player->GetPositionX(); eventy = player->GetPositionY(); eventz = player->GetPositionZ(); eventmapid = player->GetMapId(); player->GetSession()->SendAreaTriggerMessage("Don't Forget To Turn The Event Off When Your Done."); player->GetSession()->SendAreaTriggerMessage("Your current position is now the event teleportation area."); player->GetSession()->SendAreaTriggerMessage("Player Event Teleportation Has Been Enabled."); player->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 301 : EventToggle = false; player->GetSession()->SendAreaTriggerMessage("All Event Coordinates cleared!"); player->GetSession()->SendAreaTriggerMessage("Player Event Teleportation Has Been Disabled."); player->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 302 : eventx = player->GetPositionX(); eventy = player->GetPositionY(); eventz = player->GetPositionZ(); eventmapid = player->GetMapId(); player->GetSession()->SendAreaTriggerMessage("Players can now port to the new coordinates."); player->GetSession()->SendAreaTriggerMessage("Event Coordinates Reset!"); player->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 4 : player->TeleportTo(eventmapid, eventx, eventy, eventz, 0); player->GetSession()->SendAreaTriggerMessage("Please be patient and wait for further instructions."); player->GetSession()->SendAreaTriggerMessage("You were successfully teleported to the event!"); player->CLOSE_GOSSIP_MENU(); break; /////////////////////////////////////////////////////////END OF EVENT TELEPORTING ///////////////////////////////////////////////////////// /////////////////////////////////////////////////////////START OF MAIN MENU case GOSSIP_ACTION_INFO_DEF + 100 : GossipHello_ItemUse_GS_Changer(player,_Item,targets); break; /////////////////////////////////////////////////////////END OF MAIN MENU } return true; } void AddSC_GS_Changer() { Script *newscript; newscript = new Script; newscript->Name="item_gs_changer"; newscript->pItemUse = GossipHello_ItemUse_GS_Changer; newscript->pGossipSelect_Item = GossipSelect_ItemUse_GS_Changer; newscript->RegisterSelf(); }
Code:/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: buffnpc SD%Complete: 100 SDComment: Buff Master SDCategory: NPC EndScriptData */ #include "precompiled.h" #include "../../../../shared/Config/Config.h" #include "../../config.h" #include "ScriptedPch.h" #include "WorldPacket.h" bool GossipHello_BuffNPC(Player* pPlayer, Creature* pCreature) { Config SD2Config; if(!SD2Config.SetSource(_SCRIPTDEV2_CONFIG,true)) error_log("SD2: Unable to open configuration file"); if(SD2Config.GetBoolDefault("BuffNPC.OnlyGMs", false)) // If BuffNPC.OnlyGMs is enabled in scriptdev2.conf if (pPlayer->GetSession()->GetSecurity() == SEC_PLAYER) { pCreature->MonsterWhisper("Sorry, I can only Buff game masters.", pPlayer->GetGUID()); return true; } bool EnableSmallBuff = SD2Config.GetBoolDefault("BuffNPC.EnableSmallBuff", true); bool EnableGreatBuff = SD2Config.GetBoolDefault("BuffNPC.EnableGreatBuff", true); bool EnableGMBuff = SD2Config.GetBoolDefault("BuffNPC.EnableGMBuff", true); bool EnablePlayerTools = SD2Config.GetBoolDefault("BuffNPC.EnablePlayerTools", true); bool EnableResSickness = SD2Config.GetBoolDefault("BuffNPC.EnableRemoveResSickness", true); bool EnableGivemeGold = SD2Config.GetBoolDefault("BuffNPC.EnableGivemeGold", false); // Main Menu for Alliance if (pPlayer->GetTeam() == ALLIANCE) { // Check config if "Small Buff " is enabled or not if(EnableSmallBuff) pPlayer->ADD_GOSSIP_ITEM( 7, "Small Buff ->" , GOSSIP_SENDER_MAIN, 1000); // Check config if "Great Buff" is enabled or not if(EnableGreatBuff) pPlayer->ADD_GOSSIP_ITEM( 7, "Great Buff ->" , GOSSIP_SENDER_MAIN, 2000); // Check config if "GM Buff" is enabled or not if(EnableGMBuff) pPlayer->ADD_GOSSIP_ITEM( 7, "GM Buff ->" , GOSSIP_SENDER_MAIN, 3000); // Check config if "Player Tools" is enabled or not if(EnablePlayerTools) pPlayer->ADD_GOSSIP_ITEM( 7, "Player Tools ->" , GOSSIP_SENDER_MAIN, 4000); } else // Main Menu for Horde { // Check config if "Small Buff " is enabled or not if(EnableSmallBuff) pPlayer->ADD_GOSSIP_ITEM( 7, "Small Buff ->" , GOSSIP_SENDER_MAIN, 1000); // Check config if "Great Buff" is enabled or not if(EnableGreatBuff) pPlayer->ADD_GOSSIP_ITEM( 7, "Great Buff ->" , GOSSIP_SENDER_MAIN, 2000); // Check config if "GM Buff" is enabled or not if(EnableGMBuff) pPlayer->ADD_GOSSIP_ITEM( 7, "GM Buff ->" , GOSSIP_SENDER_MAIN, 3000); // Check config if "Player Tools" is enabled or not if(EnablePlayerTools) pPlayer->ADD_GOSSIP_ITEM( 7, "Player Tools ->" , GOSSIP_SENDER_MAIN, 4000); } // Check config file if "Remove res sickness" option is enabled or not if(EnableResSickness) pPlayer->ADD_GOSSIP_ITEM( 10, "Remove Resurrect Sickness" , GOSSIP_SENDER_MAIN, 5000); pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID()); return true; } void SendDefaultMenu_BuffNPC(Player* pPlayer, Creature* pCreature, uint32 uiAction) { // Not allow in combat if (pPlayer->isInCombat()) { pPlayer->CLOSE_GOSSIP_MENU(); pCreature->MonsterSay("You are in combat!", LANG_UNIVERSAL, NULL); return; } Config SD2Config; if(!SD2Config.SetSource(_SCRIPTDEV2_CONFIG,true)) error_log("SD2: Unable to open configuration file"); bool EnableSmallBuff = SD2Config.GetBoolDefault("BuffNPC.EnableSmallBuff", true); bool EnableGreatBuff = SD2Config.GetBoolDefault("BuffNPC.EnableGreatBuff", true); bool EnableGMBuff = SD2Config.GetBoolDefault("BuffNPC.EnableGMBuff", true); bool EnablePlayerTools = SD2Config.GetBoolDefault("BuffNPC.EnablePlayerTools", true); bool EnableResSickness = SD2Config.GetBoolDefault("BuffNPC.EnableRemoveResSickness", true); bool EnableGivemeGold = SD2Config.GetBoolDefault("BuffNPC.EnableGivemeGold", false); //Mony Check if (pPlayer->GetMoney() < (SD2Config.GetFloatDefault("BuffGoldCost",0))) { pPlayer->CLOSE_GOSSIP_MENU(); pCreature->MonsterWhisper("You don't have enough money.", pPlayer->GetGUID()); return; } switch(uiAction) { case 1000: //Small Buff pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Mark of the Wild" , GOSSIP_SENDER_MAIN, 1001); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Thorns" , GOSSIP_SENDER_MAIN, 1005); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Amplify Magic" , GOSSIP_SENDER_MAIN, 1010); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Arcane Intellect" , GOSSIP_SENDER_MAIN, 1015); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Dalaran Intellect" , GOSSIP_SENDER_MAIN, 1020); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Dampen Magic" , GOSSIP_SENDER_MAIN, 1025); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Blessing of Kings" , GOSSIP_SENDER_MAIN, 1030); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Blessing of Might" , GOSSIP_SENDER_MAIN, 1035); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Blessing of Wisdom" , GOSSIP_SENDER_MAIN, 1040); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Divine Spirit" , GOSSIP_SENDER_MAIN, 1045); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Power Word: Fortitude" , GOSSIP_SENDER_MAIN, 1050); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Shadow Protection" , GOSSIP_SENDER_MAIN, 1055); pPlayer->ADD_GOSSIP_ITEM( 7, "<- Main Menu" , GOSSIP_SENDER_MAIN, 5005); pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID()); break; case 2000: //Great Buff pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Gift of the Wild" , GOSSIP_SENDER_MAIN, 2001); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Arcane Brilliance" , GOSSIP_SENDER_MAIN, 2005); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Dalaran Brilliance" , GOSSIP_SENDER_MAIN, 2010); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Greater Blessing of Kings" , GOSSIP_SENDER_MAIN, 2015); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Greater Blessing of Might" , GOSSIP_SENDER_MAIN, 2020); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Greater Blessing of Sanctuary" , GOSSIP_SENDER_MAIN, 2025); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Greater Blessing of Wisdom" , GOSSIP_SENDER_MAIN, 2030); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Prayer of Fortitude" , GOSSIP_SENDER_MAIN, 2035); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Prayer of Shadow Protection" , GOSSIP_SENDER_MAIN, 2040); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Prayer of Spirit" , GOSSIP_SENDER_MAIN, 2045); pPlayer->ADD_GOSSIP_ITEM( 7, "<- Main Menu" , GOSSIP_SENDER_MAIN, 5005); pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID()); break; case 3000: //GM Buff pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Agamaggan's Agility" , GOSSIP_SENDER_MAIN, 3001); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Agamaggan's Strength" , GOSSIP_SENDER_MAIN, 3005); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Armor Magic" , GOSSIP_SENDER_MAIN, 3010); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Armor Penetration" , GOSSIP_SENDER_MAIN, 3015); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Increased Stamina" , GOSSIP_SENDER_MAIN, 3020); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Razorhide" , GOSSIP_SENDER_MAIN, 3025); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Rising Spirit" , GOSSIP_SENDER_MAIN, 3030); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Spirit of the Wind" , GOSSIP_SENDER_MAIN, 3035); pPlayer->ADD_GOSSIP_ITEM( 5, "Buff me Wisdom of Agamaggan" , GOSSIP_SENDER_MAIN, 3040); pPlayer->ADD_GOSSIP_ITEM( 7, "<- Main Menu" , GOSSIP_SENDER_MAIN, 5005); pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID()); break; case 4000: //Player Tools // Check config if "Give me Gold" is enabled or not if(EnableGivemeGold) pPlayer->ADD_GOSSIP_ITEM( 5, "Give me Gold" , GOSSIP_SENDER_MAIN, 4001); pPlayer->ADD_GOSSIP_ITEM( 5, "Give me Soul Shards" , GOSSIP_SENDER_MAIN, 4005); pPlayer->ADD_GOSSIP_ITEM( 5, "Heal me Please" , GOSSIP_SENDER_MAIN, 4010); pPlayer->ADD_GOSSIP_ITEM( 5, "Heal me and party members Please" , GOSSIP_SENDER_MAIN, 4015); pPlayer->ADD_GOSSIP_ITEM( 5, "Conjure Refreshment" , GOSSIP_SENDER_MAIN, 4020); pPlayer->ADD_GOSSIP_ITEM( 5, "Conjure Mana Gem" , GOSSIP_SENDER_MAIN, 4025); pPlayer->ADD_GOSSIP_ITEM( 7, "<- Main Menu" , GOSSIP_SENDER_MAIN, 5005); pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID()); break; case 5005: //Back To Main Menu // Main Menu for Alliance if (pPlayer->GetTeam() == ALLIANCE) { // Check config if "Small Buff " is enabled or not if(EnableSmallBuff) pPlayer->ADD_GOSSIP_ITEM( 7, "Small Buff ->" , GOSSIP_SENDER_MAIN, 1000); // Check config if "Great Buff" is enabled or not if(EnableGreatBuff) pPlayer->ADD_GOSSIP_ITEM( 7, "Great Buff ->" , GOSSIP_SENDER_MAIN, 2000); // Check config if "GM Buff" is enabled or not if(EnableGMBuff) pPlayer->ADD_GOSSIP_ITEM( 7, "GM Buff ->" , GOSSIP_SENDER_MAIN, 3000); // Check config if "Player Tools" is enabled or not if(EnablePlayerTools) pPlayer->ADD_GOSSIP_ITEM( 7, "Player Tools ->" , GOSSIP_SENDER_MAIN, 4000); } else // Main Menu for Horde { // Check config if "Small Buff " is enabled or not if(EnableSmallBuff) pPlayer->ADD_GOSSIP_ITEM( 7, "Small Buff ->" , GOSSIP_SENDER_MAIN, 1000); // Check config if "Great Buff" is enabled or not if(EnableGreatBuff) pPlayer->ADD_GOSSIP_ITEM( 7, "Great Buff ->" , GOSSIP_SENDER_MAIN, 2000); // Check config if "GM Buff" is enabled or not if(EnableGMBuff) pPlayer->ADD_GOSSIP_ITEM( 7, "GM Buff ->" , GOSSIP_SENDER_MAIN, 3000); // Check config if "Player Tools" is enabled or not if(EnablePlayerTools) pPlayer->ADD_GOSSIP_ITEM( 7, "Player Tools ->" , GOSSIP_SENDER_MAIN, 4000); } // Check if Ress Sickness option is enabled in scriptdev2.conf if(EnableResSickness) pPlayer->ADD_GOSSIP_ITEM( 10, "Remove Resurrect Sickness" , GOSSIP_SENDER_MAIN, 5000); pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID()); break; //////////////////////////////////////////////////Small Buff/////////////////////////////////////////////////////////////// case 1001: // Buff me Mark of the Wild pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,48469,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 1005: // Buff me Thorns pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,53307,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 1010: // Buff me Amplify Magic pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,43017,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 1015: // Buff me Arcane Intellect pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,42995,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 1020: // Buff me Dalaran Intellect pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,61024,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 1025: // Buff me Dampen Magic pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,43015,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 1030: // Buff me Blessing of Kings pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,20217,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 1035: // Buff me Blessing of Might pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,48932,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 1040: // Buff me Blessing of Wisdom pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,48936,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 1045: // Buff me Divine Spirit pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,48073,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 1050: // Buff me Power Word: Fortitude pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,48161,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 1055: // Buff me Shadow Protection pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,48169,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; //////////////////////////////////////////////////Great Buff/////////////////////////////////////////////////////////////// case 2001: // Buff me Gift of the Wild pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,48470,true); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 2005: // Buff me Arcane Brilliance pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,43002,true); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 2010: // Buff me Dalaran Brilliance pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,61316,true); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 2015: // Buff me Greater Blessing of Kings pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,25898,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 2020: // Buff me Greater Blessing of Might pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,48934,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 2025: // Buff me Greater Blessing of Sanctuary pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,25899,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 2030: // Buff me Greater Blessing of Wisdom pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,48938,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 2035: // Buff me Prayer of Fortitude pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,48162,true); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 2040: // Buff me Prayer of Shadow Protection pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,48170,true); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 2045: // Buff me Prayer of Spirit pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,48074,true); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; //////////////////////////////////////////////////GM Buff/////////////////////////////////////////////////////////////// case 3001: // Buff me Agamaggan's Agility pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,17013,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 3005: // Buff me Agamaggan's Strength pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,16612,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 3010: // Buff me Armor Magic pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,58453,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 3015: // Buff me Armor Penetration pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,34106,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 3020: // Buff me Increased Stamina pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,25661,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 3025: // Buff me Razorhide pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,16610,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 3030: // Buff me Rising Spirit pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,10767,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 3035: // Buff me Spirit of the Wind pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,16618,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 3040: // Buff me Wisdom of Agamaggan pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,7764,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; //////////////////////////////////////////////////Player Tools/////////////////////////////////////////////////////////////// case 4001://Give me Gold pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,46642,false); // 5000 gold break; case 4005://Give me Soul Shards pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,24827,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 4010: // Heal me please pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,38588,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 4015: // Heal me and party members Please pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,53251,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 4020: // Conjure Refreshment pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,42956,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 4025: // Conjure Mana Gem pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,42985,false); pPlayer->ModifyMoney(-(SD2Config.GetFloatDefault("BuffGoldCost",0))); break; case 5000://Remove Res Sickness if(!pPlayer->HasAura(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,0)) { pCreature->MonsterWhisper("You don't have resurrection sickness.", pPlayer->GetGUID()); GossipHello_BuffNPC(pPlayer, pCreature); return; } pCreature->CastSpell(pPlayer,38588,false); // Healing effect pPlayer->RemoveAurasDueToSpell(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS); pPlayer->CLOSE_GOSSIP_MENU(); break; pPlayer->CLOSE_GOSSIP_MENU(); } // end of switch } //end of function bool GossipSelect_BuffNPC(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { // Main menu if (uiSender == GOSSIP_SENDER_MAIN) SendDefaultMenu_BuffNPC(pPlayer, pCreature, uiAction); return true; } void AddSC_buffnpc() { Script *newscript; newscript = new Script; newscript->Name = "buffnpc"; newscript->pGossipHello = &GossipHello_BuffNPC; newscript->pGossipSelect = &GossipSelect_BuffNPC; newscript->RegisterSelf(); }
Code:/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: item_custom_summon SD%Complete: 100 SDComment: Summon a NPC SDCategory: Items EndScriptData */ #include "precompiled.h" bool ItemUse_item_custom_summon(Player* pPlayer, Item* pItem, const SpellCastTargets &pTargets) { if ((pPlayer->isInCombat()) || (pPlayer->isInFlight()) || (pPlayer->isDead())) { pPlayer->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL); return false; } pPlayer->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); { pPlayer->SummonCreature(90002,pPlayer->GetPositionX() ,pPlayer->GetPositionY()+5, pPlayer->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,120000); } return false; } void AddSC_item_custom_summon() { Script *newscript; newscript = new Script; newscript->Name="item_custom_summon"; newscript->pItemUse = &ItemUse_item_custom_summon; newscript->RegisterSelf(); }
Code:* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: renamenpc SD%Complete: 100 SDComment: Rename Master SDCategory: NPC EndScriptData */ #include "precompiled.h" #include <cstring> extern DatabaseMysql SD2Database; bool GossipHello_RenameNPC(Player* pPlayer, Creature* pCreature) { pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, "Rename? Choose yes/no", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true); pPlayer->ADD_GOSSIP_ITEM(0, "You're not interested.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); pPlayer->PlayerTalkClass->SendGossipMenu(907,pCreature->GetGUID()); return true; } bool GossipSelect_RenameNPC(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+2) { pCreature->MonsterWhisper("Mh ok. See ya!", pPlayer->GetGUID()); pPlayer->CLOSE_GOSSIP_MENU(); } return true; } bool GossipSelectWithCode_RenameNPC(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) { if (uiSender == GOSSIP_SENDER_MAIN) { switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: if(std::strcmp(sCode, "yes") ==0) { pCreature->MonsterWhisper("Your nick will change on next login!", pPlayer->GetGUID()); pPlayer->SetAtLoginFlag(AT_LOGIN_RENAME); SD2Database.PExecute("UPDATE characters.characters SET at_login = at_login | '1' WHERE guid = '%u'", pPlayer->GetGUIDLow()); pPlayer->CLOSE_GOSSIP_MENU(); } else if (std::strcmp(sCode, "no") ==0) { pCreature->MonsterWhisper("Mmm take this!", pPlayer->GetGUID()); pCreature->CastSpell(pPlayer, 12826, true); } pPlayer->CLOSE_GOSSIP_MENU(); return true; } } return false; } void AddSC_renamenpc() { Script *newscript; newscript = new Script; newscript->Name = "renamenpc"; newscript->pGossipHello = &GossipHello_RenameNPC; newscript->pGossipSelect = &GossipSelect_RenameNPC; newscript->pGossipSelectWithCode = &GossipSelectWithCode_RenameNPC; newscript->RegisterSelf(); }
EDIT:I have not tested these scripts, but I know when I was on his server they all worked. The race changer was my favoret, but in order to not be bugged you will need a recustomise.
› See More: [C++] Share Epic Scripts
Just got my pc back
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22-05-10, 10:45 PM #2
Thanks the scripts
+ rep
edit:
need to spreadLast edited by Pedregon; 22-05-10 at 10:51 PM.
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23-05-10, 12:29 AM #3
Thank you, and lol yeah... I do that all the time. Going to some one but I can't do it again yet.
Last edited by MikExV™; 24-05-10 at 06:24 AM.
Just got my pc back
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29-05-10, 08:05 AM #4
Hello i use Racechanger and RenameNPC ok but i have errors .... Rename is fast ... Rename npc has SD2 script"renamenpc" and i try "RenameNPC" but npc dysfunctional... Racechanger has error
1>..\scripts\custom\racechanger.cpp(297) : error C2039: 'pGossipSelect_Item' : is not a member of 'Script'
1> c:\users\glararan\desktop\new mangos\9839\src\bindings\scriptdev2\include\../ScriptMgr.h(29) : see declaration of 'Script'
My ScriptMgr.h
//Methods to be scripted
bool (*pGossipHello )(Player*, Creature*);
bool (*pGOGossipHello )(Player*, GameObject*);
bool (*pQuestAccept )(Player*, Creature*, const Quest*);
bool (*pGossipSelect )(Player*, Creature*, uint32, uint32);
bool (*pGOGossipSelect )(Player*, GameObject*, uint32, uint32);
bool (*pGossipSelectWithCode )(Player*, Creature*, uint32, uint32, const char*);
bool (*pGOGossipSelectWithCode )(Player*, GameObject*, uint32, uint32, const char*);
bool (*pQuestSelect )(Player*, Creature*, const Quest*);
bool (*pQuestComplete )(Player*, Creature*, const Quest*);
uint32 (*pNPCDialogStatus )(Player*, Creature*);
uint32 (*pGODialogStatus )(Player*, GameObject*);
bool (*pChooseReward )(Player*, Creature*, const Quest*, uint32);
bool (*pItemHello )(Player*, Item*, const Quest*);
bool (*pGOHello )(Player*, GameObject*);
bool (*pAreaTrigger )(Player*, AreaTriggerEntry*);
bool (*pItemQuestAccept )(Player*, Item*, const Quest*);
bool (*pGOQuestAccept )(Player*, GameObject*, const Quest*);
bool (*pGOChooseReward )(Player*, GameObject*, const Quest*, uint32);
bool (*pItemUse )(Player*, Item*, SpellCastTargets const&);
bool (*pEffectDummyCreature )(Unit*, uint32, SpellEffectIndex, Creature*);
bool (*pEffectDummyGameObj )(Unit*, uint32, SpellEffectIndex, GameObject*);
bool (*pEffectDummyItem )(Unit*, uint32, SpellEffectIndex, Item*);
bool (*pEffectAuraDummy )(const Aura*, bool);
Can you post me your Scriptmgr.h for add on apply it?
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30-05-10, 12:08 PM #5
No clue, it could be a script error, or you. But I said I didn't test them so I am not 100% shore.
Just got my pc back
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14-08-10, 01:45 PM #6
Register to remove this adMove this thread to mangos scripts cause its made for mangos
Whos dat "LilleCarl"
Its LilleCarl OMGBBQLOLZXD