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Thread: Npc Teleport

  1. #1
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    Npc Teleport


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    Ok guys this is my 1st tutorial on the matter at hand: Lua Npc Teleporter Script,
    I will only be covering the actual script not the npc itself.

    Okay 1st you need to start off with this:
    Code:
     local npcid = 0
    function WarpNPC_OnGossipTalk(pUnit, event, player, pMisc)
    This code is telling how the whole parts following are going to work.
    pUnit = I dont really get this one so...
    Event = This will be the Name of the text that you select
    player = By going off the code i thin the Player is the Menu.
    pMisc = I don't really know this one so i always left it 0 and it worked

    To make it fair for Gankers or PVP we will add this snipet of code in
    Code:
     if (player:IsInCombat() == true) then
    player:SendAreaTriggerMessage("You are in combat!")
    else
    This is making sure the player isnt in combat, and if the player is it will display the message "You are in Combat!"

    Now we are on to the part i Like... Actualy making the freakin menus [IMG]http://www.************/forums/images/smilies/tongue.gif[/IMG]
    Code:
     pUnit:GossipCreateMenu(3544, player, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 1, 0)
    This is kinda self Explanitory, but if you dont get it... pUnit:GossipCreateMenu will create the menu and pUnit:GossipMenuAddItem will make the text to click

    now for pUnit:GossipMenuAddItem(3, "Name of Menu", #, 0) # will go up with each time you make another Menuadditem like this
    Code:
     pUnit:GossipCreateMenu(3544, player, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 1, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 2, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 3, 0)
    pUnit:GossipSendMenu(player)
    end
    end
    the # going up will define a new menu

    now heres the next snipet of code
    Code:
     function WarpNPC_OnGossipSelect(pUnit, event, player, id, intid, code, pMisc)
    if(intid == 999) then
    pUnit:GossipCreateMenu(99, player, 0)
    the 1st line is saying when you actualy select one of those menus
    2nd line is defining what happens when you soon to be Back button (in submenus) will take you back here

    now under that put
    Code:
     pUnit:GossipMenuAddItem(3, "Name of Menu", 1, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 2, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 3, 0)
    pUnit:GossipSendMenu(player)
    end
    This is just saying whats gonna happen when you select it

    so far we have:
    Code:
     local npcid = 0
    function WarpNPC_OnGossipTalk(pUnit, event, player, pMisc)
    if (player:IsInCombat() == true) then
    player:SendAreaTriggerMessage("You are in combat!")
    else
    pUnit:GossipCreateMenu(3544, player, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 1, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 2, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 3, 0)
    pUnit:GossipSendMenu(player)
    end
    end
    
    function WarpNPC_OnGossipSelect(pUnit, event, player, id, intid, code, pMisc)
    if(intid == 999) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 1, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 2, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 3, 0)
    pUnit:GossipSendMenu(player)
    end
    This will define the basic menu; like when you go and talk to a NPC it will show 3 choices and when u click nothing will happen. so to make something happen or to add submenus do this
    Code:
     if(intid == 1) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(3, "Sub Menu", 4, 0)
    pUnit:GossipMenuAddItem(3, "Sub Menu", 5, 0)
    This is saying if you click on the "Name of Menu", 1 then it will open up a sub menu with 2 items but notice the "player" slot changed and went up 1 from the previous menu.

    Now to make one of the "Sub Menu" be a teleport set it up like so
    Code:
     if(intid == 4) then
    player:Teleport(Map, X, Y, Z)
    pUnit:GossipComplete(player)
    end
    This will teleport you to the provided location.

    Notice the Intid changed from a 1 to a 4, that is because it is determining whether Menu item 1 was pressed or 4, 1 will open up the sub menu so you can get to 4 to teleport

    At the end of the script have this:
    Code:
     intid = 0
    end
    
    RegisterUnitGossipEvent(Npc ID, 1, "WarpNPC_OnGossipTalk")
    RegisterUnitGossipEvent(Npc ID, 2, "WarpNPC_OnGossipSelect")
    This will finish the script when everythings is pressed and done with, the NPC Id will be the Id of the NPC you make for your script.

    The script now is
    Code:
     local npcid = 0
    function WarpNPC_OnGossipTalk(pUnit, event, player, pMisc)
    if (player:IsInCombat() == true) then
    player:SendAreaTriggerMessage("You are in combat!")
    else
    pUnit:GossipCreateMenu(3544, player, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 1, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 2, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 3, 0)
    pUnit:GossipSendMenu(player)
    end
    end
    
    function WarpNPC_OnGossipSelect(pUnit, event, player, id, intid, code, pMisc)
    if(intid == 999) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 1, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 2, 0)
    pUnit:GossipMenuAddItem(3, "Name of Menu", 3, 0)
    pUnit:GossipSendMenu(player)
    end
    
    if(intid == 1) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(3, "Sub Menu", 4, 0)
    pUnit:GossipMenuAddItem(3, "Sub Menu", 5, 0)
    pUnit:GossipMenuAddItem(0, "[Back]", 999, 0)
    
    if(intid == 4) then
    player:Teleport(Map, X, Y, Z)
    pUnit:GossipComplete(player)
    end
    
    intid = 0
    end
    
    RegisterUnitGossipEvent(Npc ID, 1, "WarpNPC_OnGossipTalk")
    RegisterUnitGossipEvent(Npc ID, 2, "WarpNPC_OnGossipSelect")
    Well this is what I know and I hope you guys have learned something from this, I learned all of this from looking at other scripts and realizing what they did. So have fun guys [IMG]http://************/forums/images/*******/misc/progress.gif[/IMG] [IMG]http://************/forums/images/*******/buttons/edit.gif[/IMG]




    › See More: Npc Teleport
    Last edited by b14d3r11; 07-07-09 at 02:17 PM.



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  3. #2
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    Nice tutorial =D from me

  4. #3
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    Quote Originally Posted by mager1794 View Post
    Nice tutorial =D from me
    same from me

 

 

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