Hello & Welcome to our community. Is this your first visit? Register
Follow us on
Follow us on Facebook Follow us on Twitter Watch us on YouTube


MMOCoin

Likes Likes:  0
Results 1 to 2 of 2
  1. #1
    Grunt
    xepher's Avatar
    Join Date
    Jan 2009
    Posts
    41
    Post Thanks / Like
    Rep Power
    16
    Reputation
    15

    hunter pet trainer


    Register to remove this ad
    This C++ script will give a hunter a pet when they talk to the npc

    All credits to Deathdude for finding summit, but some people i know DO NOT want to download it for fear or virus's. I don't know people are just weird so i am providing them with the scripts in it.






    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    
    #define SendQuickMenu(textid) objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), textid, Plr); \
        Menu->SendTo(Plr);
    
    void SpawnPet(Player * pPlayer, uint32 petId)
    {
        if(pPlayer->getClass() == HUNTER)
        {
            uint32 Entry = petId;
            CreatureProto * pTemplate = CreatureProtoStorage.LookupEntry(Entry);
            CreatureInfo * pCreatureInfo = CreatureNameStorage.LookupEntry(Entry);
            Creature * pCreature = new Creature(0xF1300000);
            CreatureSpawn * sp = new CreatureSpawn;
            sp->id = 1;
            sp->bytes = 0;
            sp->bytes2 = 0;
            sp->displayid = pCreatureInfo->Male_DisplayID;
            sp->emote_state = 0;
            sp->entry = pCreatureInfo->Id;
            sp->factionid = 35;
            sp->flags = 0;
            sp->form = 0;
            sp->movetype = 0;
            sp->o = pPlayer->GetOrientation();
            sp->x = pPlayer->GetPositionX();
            sp->y = pPlayer->GetPositionY();
            sp->channel_spell=sp->channel_target_creature=sp->channel_target_go=0;
            pCreature->Load(sp, (uint32)NULL, NULL);
            Pet *old_pet = pPlayer->GetSummon();
            if(old_pet != NULL)
                old_pet->Dismiss(true);
    
            Pet * pPet = objmgr.CreatePet();
            pPet->SetInstanceID(pPlayer->GetInstanceID());
            pPet->SetMapId(pPlayer->GetMapId());
            pPet->SetFloatValue(OBJECT_FIELD_SCALE_X, pTemplate->Scale / 2);



    › See More: hunter pet trainer



  2. Related Threads - Scroll Down after related threads if you are only interested to view replies for above post/thread

  3. #2
    Contributor
    LiLLeCarl's Avatar
    Join Date
    Jan 2009
    Posts
    106
    Post Thanks / Like
    Rep Power
    17
    Reputation
    84

    Register to remove this ad
    this is an ooooooolllllddddd script

 

 

Visitors found this page by searching for:

arcemu hunter pet id

arcemu hunter load pet

arcemu hunter pet

pet trainer arcemu

c script npc trainer

SEO Blog

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -5. The time now is 03:26 PM.
Powered by vBulletin® Copyright ©2000-2024, Jelsoft Enterprises Ltd.
See More links by ForumSetup.net. Feedback Buttons provided by Advanced Post Thanks / Like (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
vBulletin Licensed to: MMOPro.org