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13-01-13, 11:30 PM #1
Item enchant function. mangos/trintiy
Register to remove this adHello ladies! Well i wrote a enchant item function. Because personally i hate all other enchant npc's so i made my own.
Here is the function i use for applying enchants to players:Code:void Player::EnchantItem(uint32 spellid, uint8 slot) { Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot); if (!pItem) { SendChatMessage("%s[Enchant NPC]%s Your item could not be enchanted, there aer no item equipped in the specifified slot.",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE); return; } SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid); if (!spellInfo) { SendChatMessage("Invalid spellid %u report to devs",spellid); return; } uint32 enchantid = spellInfo->EffectMiscValue[0]; if (!enchantid) { SendChatMessage("Invalid enchantid %u report to devs", enchantid); return; } if (!((1 << pItem->GetProto()->SubClass) & spellInfo->EquippedItemSubClassMask) && !((1 << pItem->GetProto()->InventoryType) & spellInfo->EquippedItemInventoryTypeMask)) { SendChatMessage("%s[Enchant NPC]%s Your item could not be enchanted, wrong item type equipped",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE); return; } ApplyEnchantment(pItem, PERM_ENCHANTMENT_SLOT, false); pItem->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchantid, 0, 0); ApplyEnchantment(pItem, PERM_ENCHANTMENT_SLOT, true); SendChatMessage("%s[Enchant NPC]%s Your item was enchanted successfully!",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE); }
for mangos 2.4.3:https://gist.github.com/4526158
Hope you enjoyed it, and as always. Have a a nice day!
Credits to LilleCarl
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