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  1. #1
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    Mutiple Npc(s) Announcer(s)!


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    Hey guys! Well, I'm going to release something cool today! It's going to be a mutiple announcer npc's. Why Npc(s)? Well it's a huge script which you can put alot of npc's to announce at least 4-5 npc's. I will show you how to edit it: NOTE: THE THINGS IN RED YOU NEED TO CHANGE

    Code:
    --[[
    
    -- ]]
    
    --NPCNAMEHERE
    RegisterUnitEvent(Npc Spawn ID, 18, "NPCNAMEHERE")
    RegisterUnitEvent(Npc Spawn ID, 4, "NPCNAMEHERE_Died")
    
    function NPCNAMEHERE_Died(Unit, event, player)
    Unit:RemoveEvents()
    end
    
    function NPCNAMEHERE(Unit, event, player)
    Unit:RegisterEvent("NPCNAMEHERE_Say",45000, 0)
    end
    
    function NPCNAMEHERE_Say(Unit, event, player)
    local chance = math.random(1,3)
    if(chance == 1) then
    Unit:SendChatMessage(14, 0, "Text Here(What you want him to say)")
    end
    if(chance == 2) then
    Unit:SendChatMessage(14, 0, "Text Here (What you want him to say)")
    end
    if(chance == 3) then
    Unit:SendChatMessage(14, 0, "Text Here (What you want him to say)")
    end
    end
    
    --NPCNAMEHERE
    RegisterUnitEvent(Npc spawn Id, 18, "NPCNAMEHERE")
    RegisterUnitEvent(Npc Spawn ID, 4, "NPCNAMEHERE_Died")
    
    function NPCNAMEHERE_Died(Unit, event, player)
    Unit:RemoveEvents()
    end
    
    function NPCNAMEHERE(Unit, event, player)
    Unit:RegisterEvent("NPCNAMEHERE_Say",65000, 0)
    end
    
    function NPCNAMEHERE_Say(Unit, event, player)
    local chance = math.random(1,3)
    if(chance == 1) then
    Unit:SendChatMessage(14, 0, "Text here" )
    end
    if(chance == 2) then
    Unit:SendChatMessage(12, 0, "Text Here")
    end
    if(chance == 3) then
    Unit:SendChatMessage(12, 0, "Text Here")
    end
    end
    
    --NPCNAMEHERE
    RegisterUnitEvent(NPC Spawn ID, 18, "NPCNAMEHERE")
    RegisterUnitEvent(Npc Spawn ID, 4, "NPCNAMEHERE_Died")
    
    function NPCNAMEHERE_Died(Unit, event, player)
    Unit:RemoveEvents()
    end
    
    function NPCNAMEHERE(Unit, event, player)
    Unit:RegisterEvent("NPCNAMEHERE_Say",49000, 0)
    end
    
    function NPCNAMEHERE_Say(Unit, event, player)
    local chance = math.random(1,3)
    if(chance == 1) then
    Unit:SendChatMessage(12, 0, "Text HERE")
    end
    if(chance == 2) then
    Unit:SendChatMessage(12, 0, "TEXT HERE")
    end
    if(chance == 3) then
    Unit:SendChatMessage(12, 0, "TEXT HERE")
    end
    end
    
    --NPCNAMEHERE
    function NPCNAMEHERE_Died(Unit, event, player)
    Unit:RemoveEvents()
    end
    
    function NPCNAMEHERE(Unit, event, player)
    Unit:RegisterEvent("NPCNAMEHERE_Say",28000, 0)
    end
    
    function NPCNAMEHERE_Say(Unit, event, player)
    local chance = math.random(1,3)
    if(chance == 1) then
    Unit:SendChatMessage(12, 0, "NPC TEXT HERE")
    end
    if(chance == 2) then
    Unit:SendChatMessage(12, 0, "NPC TEXT HERE")
    end
    if(chance == 3) then
    Unit:SendChatMessage(12, 0, "NPC TEXT HERE")
    end
    end
    
    RegisterUnitEvent(NPC SPAWN ID, 18, "NPCNAMEHERE")
    RegisterUnitEvent(NPC SPAWN ID, 4, "NPCNAMEHERE_Died")
    
    --NPCNAMEHERE
    RegisterUnitEvent(Npc Spawn ID, 18, "NPCNAMEHERE")
    RegisterUnitEvent(Npc SPAWN ID, 4, "NPCNAMEHERE_Died")
    
    function NPCNAMEHERE_Died(Unit, event, player)
    Unit:RemoveEvents()
    end
    
    function NPCNAMEHERE(Unit, event, player)
    Unit:RegisterEvent("NPCNAMEHERE_Say",68000, 0)
    end
    
    function NPCNAMEHERE_Say(Unit, event, player)
    local chance = math.random(1,4)
    if(chance == 1) then
    Unit:SendChatMessage(12, 0, "Text here" )
    end
    if(chance == 2) then
    Unit:SendChatMessage(12, 0, "TEXT HERE")
    end
    if(chance == 3) then
    Unit:SendChatMessage(12, 0, "TEXT HERE")
    end
    if(chance == 4) then
    Unit:SendChatMessage(12, 0, "TEXT HERE")
    end
    end
    
    
    --NPCNAMEHERE
    RegisterUnitEvent(Npc Spawn ID, 18, "NPCNAMEHERE")
    RegisterUnitEvent(Npc SPAWN ID, 4, "NPCNAMEHERE_Died")
    
    function NPCNAMEHERE_Died(Unit, event, player)
    Unit:RemoveEvents()
    end
    
    function NPCNAMEHERE(Unit, event, player)
    Unit:RegisterEvent("NPCNAMEHERE_Say",69000, 0)
    end
    
    function NPCNAMEHERE_Say(Unit, event, player)
    Unit:SendChatMessage(12, 0, "TEXT HERE")
    end


    Now lets say you want to put more text on the npc.
    How? Good question, but i will show you! Please read carefully.

    Lets say you already have some text like this:
    Code:
    function NPCNAMEHERE_Say(Unit, event, player)
    local chance = math.random(1,4)
    if(chance == 1) then
    Unit:SendChatMessage(12, 0, "Text here" )
    end
    if(chance == 2) then
    Unit:SendChatMessage(12, 0, "TEXT HERE")
    end
    if(chance == 3) then
    Unit:SendChatMessage(12, 0, "TEXT HERE")
    end
    if(chance == 4) then
    Unit:SendChatMessage(12, 0, "TEXT HERE")
    end
    end
    Now do you see this function:
    Code:
    local chance = math.random(1,4)
    Now do you see the (1,4)?
    See there is 4 lines of chance == 4 Add another line.
    Code:
    if(chance == 5) then
     Unit:SendChatMessage(12, 0, "TEXT HERE")
     end
    Change it to chance ==5 and the math.random should now look like:
    Code:
    local chance = math.random(1,5)
    See where i changed the (1,4) into a (1,5)
    Congrats! You have another line of text that the npc will say!


    DOWNLOAD LINK:



    Filebeam:
    http://filebeam.com/98c13526e40a53985570e2f877208f5e

    Filefront:
    http://files.filefront.com/UNIT+Chat.../fileinfo.html








    › See More: Mutiple Npc(s) Announcer(s)!
    Trinity C++ Event Scriptor, ArcEmu C++ Event Scriptor. I have done countless projects to entertain people, so many nostalgic moments, but the best has soon to come.



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  3. #2
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    Thx using this now!!

 

 

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