Likes: 0
Results 1 to 1 of 1
Thread: ArcEmu C++ Functions and Guide
-
18-04-10, 05:46 AM #1
ArcEmu C++ Functions and Guide
Register to remove this adArtificial Intelligence;
AI Templage -
Code:class TemplateAI : CreatureAIScript { public: ADD_CREATURE_FACTORY_FUNCTION(TemplateAI); TemplateAI(Creature* pCreature) : CreatureAIScript(pCreature) { } protected: };
Code:void OnCombatStart(Unit* mTarget) { } void OnCombatStop(Unit *mTarget) { } void OnDied(Unit * mKiller) { } void AIUpdate() { } void SpellCast(uint32 val) { }
Code:void OnCombatStart(Unit* mTarget) { int chatMessage; randAnnounce=rand()%4; switch (randAnnounce) { case 0:///Edit this message _unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Intruder!!!!!!!!!!!!!"); break; case 1://Edit this message _unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "They're After the Jewels Stop them"); break; }
Code:class TutorialPortal : public GameObjectAIScript { public: TutorialPortal(GameObject* goinstance) : GameObjectAIScript(goinstance) {} void OnActivate(Player * Plr) { Plr->SafeTeleport(1, 0, 4627.442383, -3831.523438, 943.386353, 1.220509); } static GameObjectAIScript *Create(GameObject * GO) { return new TutorialPortal(GO); } }; GameObjectAIScript * create_go[GOID](GameObject * GO) { return new TutorialPortal(GO); } void SetupPortalHandler(ScriptMgr * mgr) { mgr->register_gameobject_script([GOID], &TutorialPortal::Create); }
Code:*SERVER_HOOK_EVENT_ON_NEW_CHARACTER *SERVER_HOOK_EVENT_ON_KILL_PLAYER *SERVER_HOOK_EVENT_ON_FIRST_ENTER_WORLD *SERVER_HOOK_EVENT_ON_ENTER_WORLD *SERVER_HOOK_EVENT_ON_GUILD_JOIN *SERVER_HOOK_EVENT_ON_DEATH *SERVER_HOOK_EVENT_ON_REPOP *SERVER_HOOK_EVENT_ON_EMOTE *SERVER_HOOK_EVENT_ON_ENTER_COMBAT *SERVER_HOOK_EVENT_ON_CAST_SPELL *SERVER_HOOK_EVENT_ON_TICK *SERVER_HOOK_EVENT_ON_LOGOUT_REQUEST *SERVER_HOOK_EVENT_ON_LOGOUT *SERVER_HOOK_EVENT_ON_QUEST_ACCEPT *SERVER_HOOK_EVENT_ON_ZONE *SERVER_HOOK_EVENT_ON_CHAT *SERVER_HOOK_EVENT_ON_LOOT *SERVER_HOOK_EVENT_ON_GUILD_CREATE *SERVER_HOOK_EVENT_ON_ENTER_WORLD_2 *SERVER_HOOK_EVENT_ON_CHARACTER_CREATE *SERVER_HOOK_EVENT_ON_QUEST_CANCELLED *SERVER_HOOK_EVENT_ON_QUEST_FINISHED *SERVER_HOOK_EVENT_ON_HONORABLE_KILL *SERVER_HOOK_EVENT_ON_ARENA_FINISH *SERVER_HOOK_EVENT_ON_OBJECTLOOT *SERVER_HOOK_EVENT_ON_AREATRIGGER *SERVER_HOOK_EVENT_ON_POST_LEVELUP *SERVER_HOOK_EVENT_ON_PRE_DIE - general unit die, not only based on players *SERVER_HOOK_EVENT_ON_ADVANCE_SKILLLINE
Code:void OnLoginForFirstTime(Player* plr) { plr->BroadcastMessage(" Welcome to [Server name] %s", plr->GetName() }
› See More: ArcEmu C++ Functions and Guide