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  1. #1
    Grunt
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    [HOWTO] Compile Custom Scripts


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    Here is a handy guide on how to compiel custom scripts for those who dont know how


    THE SCRIPT IM USING AS AN EXAMPLE IS PORTABLE TELEPORTER FROM
    ASPIREDEV

    Heres one way to compile scripts even if you have almost 0 C++ knowledge.

    First off do a fresh compile of ArcEmu


    Now head to arcemudirectory/src/scripts/src



    Now take GossipScripts and copy and paste a new folder out of it by right clicking it and copy then right clicking and paste.

    You now have this



    Now rename it to anything you want i will be renaming it CustomScript just for the guide youu can name it anything you want.

    Now its time to edit the makefile.am Open up MakeFile.am still inside the src/scripts/src folder and it shoudl say the following

    Code:
    SUBDIRS = GossipScripts InstanceScripts ServerStatusPlugin SpellHandlers LUAScripting
    Code:
    SUBDIRS = GossipScripts CustomScript InstanceScripts ServerStatusPlugin SpellHandlers LUAScripting
    Change customscript to whatever you named your folder

    Now close the makefile and delete

    Code:
    Gossip_Battlemaster.cpp
    Gossip_Innkeeper.cpp
    GuardGossip.cpp
    you should have this


    Now you add your scripts in (the .cpp's)

    I am only adding the teleporter so i have this now




    Now head to CustomScript and open makefile.am in notepad

    You should see this on the bottom line

    Code:
    libGossipScripts_la_SOURCES = Gossip_Battlemaster.cpp Gossip_Innkeepers.cpp GuardGossip.cpp Setup.cpp
    Change it to

    Code:
    libGossipScripts_la_SOURCES = Script Name.cpp Setup.cpp

    Change Script Name to your script name




    Ok Now it is time to open up Setup.cpp and this should be in the middle


    Code:
    extern "C" SCRIPT_DECL uint32 _exp_get_script_type()
    {
    	return SCRIPT_TYPE_MISC;
    }
    
    extern "C" SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr)
    {
        SetupInnkeepers(mgr);
        SetupBattlemaster(mgr);
        SetupGuardGossip(mgr);
    }
    
    #ifdef WIN32
    delete

    Code:
     SetupInnkeepers(mgr);
        SetupBattlemaster(mgr);
        SetupGuardGossip(mgr);
    LEAVE THIS OPEN

    now open your script (.cpp) and search for

    Code:
     class SCRIPT_DECL
    For example the Portable Teleporter says

    Code:
    class SCRIPT_DECL Pwarper : public GossipScript
    Pwarper is what you need.

    Now go back to your Setup.cpp and where the

    Code:
     SetupInnkeepers(mgr);
        SetupBattlemaster(mgr);
        SetupGuardGossip(mgr);
    Was, add

    Code:
    SetupPwarper(mgr);
    change Pwarper to whatever your script says

    it now looks like this

    Code:
    extern "C" SCRIPT_DECL uint32 _exp_get_script_type()
    {
    	return SCRIPT_TYPE_MISC;
    }
    
    extern "C" SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr)
    {
        SetupPwarper(mgr);
    }
    
    #ifdef WIN32
    Now close and save Setup.cpp and open up Setup.h

    Should say

    Code:
    #ifndef INSTANCE_SCRIPTS_SETUP_H
    #define INSTANCE_SCRIPTS_SETUP_H
    
    void SetupInnkeepers(ScriptMgr * mgr);
    void SetupGuardGossip(ScriptMgr * mgr);
    void SetupBattlemaster(ScriptMgr * mgr);
    
    #endif
    Delete

    Code:
    void SetupInnkeepers(ScriptMgr * mgr);
    void SetupGuardGossip(ScriptMgr * mgr);
    void SetupBattlemaster(ScriptMgr * mgr);
    And add

    Code:
    void SetupPwarper(ScriptMgr * mgr);
    Pwarper being what you got from your script.

    ALMOST DONE!!!!

    Head to the Arcemu root folder and look for configure.ac

    Inside configure.ac search for ARCEMU_CONFIG_FILES

    You should see

    Code:
    AC_CONFIG_FILES([
       ./Makefile
       src/Makefile
       src/arcemu-shared/Makefile
       src/arcemu-world/Makefile
       src/arcemu-logonserver/Makefile
       src/arcemu-voicechat/Makefile
       src/arcemu-realmserver/Makefile
       src/scripts/Makefile
       src/scripts/src/Makefile
       src/scripts/src/GossipScripts/Makefile
       src/scripts/src/InstanceScripts/Makefile
       src/scripts/src/ServerStatusPlugin/Makefile
       src/scripts/src/SpellHandlers/Makefile
       src/scripts/src/LUAScripting/Makefile
       extras/Makefile
       extras/collision/Makefile
       extras/collision/collision_dll/Makefile
    ])
    and your going to want to change it to this

    Code:
    AC_CONFIG_FILES([
       ./Makefile
       src/Makefile
       src/arcemu-shared/Makefile
       src/arcemu-world/Makefile
       src/arcemu-logonserver/Makefile
       src/arcemu-voicechat/Makefile
       src/arcemu-realmserver/Makefile
       src/scripts/Makefile
       src/scripts/src/Makefile
       src/scripts/src/GossipScripts/Makefile
       src/scripts/src/InstanceScripts/Makefile
       src/scripts/src/ServerStatusPlugin/Makefile
       src/scripts/src/CustomScript/Makefile
       src/scripts/src/SpellHandlers/Makefile
       src/scripts/src/LUAScripting/Makefile
       extras/Makefile
       extras/collision/Makefile
       extras/collision/collision_dll/Makefile
    ])
    REMEMBER CUSTOMSCRIPT IS YOUR FOLDER NAME.

    head to ArcEmu/src/scripts/projects

    And look for GossipScripts2003,2005, or 2008 depending on what visual studio you have. I am using 2008

    Copy and paste it to make a copy then rename your copy anything you want.

    Now you have to open it up with notepad and use Find and Replace you want to change the word GossipScripts to CustomScript then click replace all now save and open with Visual Studio.

    Now click the little + sign next to CustomScript and delete all the files in them then go to Add then Existing Item and add your Setup.h and Setup.cpp from your CustomScript folder and also add your script.

    the Setup files go in main resources and your script goes in Scripts.

    Now just hit F7 and away you go!

    This will not work unless you have already compiled Arcemu

    --------------------------------
    CREDITS

    Aldaus for the original guide.
    HellSpawn for spending hours re-writing and updating it to look like the recent ArcEmu


    › See More: [HOWTO] Compile Custom Scripts



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  3. #2
    Grunt

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    Thumbs up Thanks...


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    Thanks for this useful guide it helped me out alot. I have been struggling with this for a while now, lol...

 

 

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