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  1. #1
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    [Lua] Useful Extra Lua Functions!


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    Hey, all.

    This is a script/library of extra functions you can use in your Lua scripts.
    This file is designed for ArcEmu/Aspire.
    The functions included are:

    Code:
    - MessageInRangePlayers(Unit, type, message, maxrange)

    If you have "type" set to 1, this function sends a broadcast message to all in range players of the unit.
    If you have "type" set to 2, it sends an areatrigger type message to all in range players of the unit.
    If you have "type" set to 3, it sends both an areatrigger and broadcast type message to all in range players of the unit.
    "maxrange" is optional. If it is included, it only sends the message to players in the max range radius.

    Example:

    Code:
    MessageInRangePlayers(Unit, 3, "Hello, everyone!", 55)

    That sends a broadcast and areatrigger message to every player in a 55 yard radius of the Unit.



    Code:
    Mount(target, mountdisplayid)

    This function mounts the "target" with "mountdisplayid".
    "target" can be unit or player.

    Example:

    Code:
    Mount(Player, 25511)

    This mounts the Player as a frostwyrm.



    Code:
    Dismount(target)

    This function dismounts the "target" (which can be unit or player).
    Note: Currently this function removes all auras from the player (to remove the mount aura). I will change this later on.


    Example:

    Code:
    Dismount(Player)

    This dismounts the Player.



    Code:
    Equip(unit, slot1weapon, slot2weapon, slot3weapon
    This function equips weapons to the unit. The arguments "unit" and "slot1weapon" are required. The rest are optional.

    Example:

    Code:
    Equip(Unit, 32837, 32838)

    The above code equips the Unit with the Twin Warglaives of Azzinoth. Note: Weapons must be entered with entryID - not displayID.



    Code:
    reload(scriptdirectory)

    This useful function reloads the Lua script ("scriptdirectory")

    Example:

    Code:
    reload("scripts/MyCustomBoss.lua")

    That reloads the Lua script "MyCustomBoss.lua".



    Code:
    ShowErrors()

    This function prints all the errors that have occured with the functions to arcemu_world.exe. This is useful for fixing bugs in your scripts.



    Code:
    Coords(target)[field]

    Put "target" as either, Player, Unit, or pMisc.
    This function returns a Lua "table" set out like so:
    {target's_map_id, target's_zone_id, target's_x_coord, target's_y_coord, target's_z_coord, target's_orientation}

    An example is this:



    Code:
    local plr_x = Coords(Player)[3]
    Code:
    Player:SendBroadcastMessage("Your X coordinate is "..plr_x.."")



    Basically, what this example does is this:

    Coords(Player)[3] returns the player's X coordinate (becase the x coordinate is number 3 in the table the function returns).

    It broadcasts a message to the player "Your X coordinate is [whatever the player's X coordinate is]".









    There are a few more slightly more advanced functions in the library, but if you want to know what they are, you might as well find them out yourself.

    Here is the script:




    Code:
    --   Alvanaar's Extended Lua Library   --
    --   http://www.ac-web.org/         --
    --   [ Requires 'DefinedVariables.lua' ]   --
    -- To load the library use the following function:
    -- [[   dofile(AELL_DIRECTORY)   ]] --
    --
    AELL_DIRECTORY = "scripts/ExtendedLuaLibrary" -- change to this file's file directory in relation to your arcemu_world.exe/aspire_world.exe file.
    Record_Errors = true -- set this to true if you want AELL to record errors and vice versa.
    --
    AELL_ERRORS = {}
    --
    function Coords(targ)
       if (targ == nil) then
          errorlog_write("[Function: Coords(targ)] Function was called with no arguments - it requires one (1) argument.")
       else
          local map, zone, x, y, z, o = targ:GetMapId(), targ:GetZoneId(), targ:GetX(), targ:GetY(), targ:GetZ(), targ:GetO()
          return {map, zone, x, y, z, o}
       end
    end
    function MessageInRangePlayers(unit, typ, msg, maxrng)
       if (unit == nil) then
          errorlog_write("[Function: MessageInRangePlayers(unit, typ, msg, maxrng)] Function was called with no arguments - it requires three (3) arguments.")
       elseif (unit ~= nil) and (typ == nil) then
          errorlog_write("[Function: MessageInRangePlayers(unit, typ, msg, maxrng)] Function was called with one (1) argument - it requires three (3) arguments.")
       elseif (typ ~= nil) and (msg == nil) then
          errorlog_write("[Function: MessageInRangePlayers(unit, typ, msg, maxrng)] Function was called with two (2) arguments - it requires three (3) arguments.")
       elseif (msg ~= nil) and (maxrng == nil) then
          local plrs = unit:GetInRangePlayers()
          local msged = {}
          for i=1, #plrs do
             if (tablefind(msged, plrs[i]:GetName() == false) then
                if (typ == 1) then
                   plrs[i]:SendBroadcastMessage(msg)
                   table.insert(msged, plrs[i]:GetName())
                elseif (typ == 2) then
                   plrs[i]:SendAreaTriggerMessage(msg)
                   table.insert(msged, plrs[i]:GetName())
                elseif (typ == 3) then
                   plrs[i]:SendBroadcastMessage(msg)
                   plrs[i]:SendAreaTriggerMessage(msg)
                   table.insert(msged, plrs[i]:GetName())
                end
             end
          end
       elseif (msg ~= nil) and (maxrng ~= nil) then
          for i=1, #plrs do
             if (tablefind(msged, plrs[i]:GetName() == false) then
                if (unit:GetDistance(plrs[i]) < maxrng) then
                   if (typ == 1) then
                      plrs[i]:SendBroadcastMessage(msg)
                   elseif (typ == 2) then
                      plrs[i]:SendAreaTriggerMessage(msg)
                   elseif (typ == 3) then
                      plrs[i]:SendBroadcastMessage(msg)
                      plrs[i]:SendAreaTriggerMessage(msg)
                   end
                end
             end
          end
       end
    end
    
    function Mount(targ, mountid)
       if (targ == nil) then
          errorlog_write("[Function: Mount(targ, mountid)] Function was called with no arguments - it requires two (2) arguments.")
       elseif (targ ~= nil) and (mountid == nil) then
          errorlog_write("[Function: Mount(targ, mountid)] Function was called with no arguments - it requires two (2) arguments.")
       else
          targ:SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mountid)
       end
    end
    function Dismount(targ)
       if (targ == nil) then
          errorlog_write("[Function: Dismount(targ)] Function was called with no arguments - it requires one (1) argument.")
       end
       if (targ:IsPlayer() == true) then
          targ:SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0)
          targ:RemoveAllAuras() -- temporary
       else
          targ:SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0)
       end
    end
    function Equip(unit, slot1, slot2, slot3)
       if (unit == nil) then
          errorlog_write("[Function: Equip(unit, slot1, slot2, slot3)] Function was called with no arguments - it requires two (2) arguments.")
       elseif (unit ~= nil) and (slot1 == nil) then
          errorlog_write("[Function: Equip(unit, slot1, slot2, slot3)] Function was called with one (1) argument - it requires two (2) arguments.")
       elseif (slot2 ~= nil) and (slot2 == nil) then
          unit:SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, slot1)
       elseif (slot2 ~= nil) and (slot3 == nil) then
          unit:SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, slot1)
          unit:SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID_1, slot2)
       elseif (slot3 ~= nil) then
          unit:SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, slot1)
          unit:SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID_1, slot2)
          unit:SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID_2, slot3)
       end
    end
    function reload(directory)
       if (directory == nil) then
          errorlog_write("[Function: reload(directory)] Function was called with no arguments - it requires one (1) argument.")
       else
          dofile(directory)
       end
    end
    function Notify(prefix, txt)
       if (txt == nil) then
          print(prefix)
       elseif (prefix == nil) then
          return
       elseif (prefix ~= nil) and (txt ~= nil) then
          print("["..prefix.."] "..txt)
       end
    end
    function ShowErrors()
       for k, v in pairs(AELL_ERRORS) do
          Notify("[AELL Error]", v)
       end
    end
    function tablefind(tab, val)
       if (type(tab) == "table") and val then
          for k, v in pairs(tab) do
             if (v == val) then
                return true
             end
          end
       end
       return false
    end
    function errorlog_write(err)
       if (err == nil) then
          return false
       else
          table.insert(AELL_ERRORS, err)
       end
    end
    print("Alvanaar's Extended Lua Library\nLoaded!")
    Code:
    
    





    More functions, etc. coming soon!



    Note: This script requires the file: 'DefinedVariables.lua'.






    Enjoy!



    Alvanaar










    › See More: [Lua] Useful Extra Lua Functions!
    Last edited by Alvanaar; 28-08-09 at 02:26 AM.



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  3. #2
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    nice one





  4. #3
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    Thanks.

    Bump.

 

 

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