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Thread: [C++] Buff Npc
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18-05-10, 03:33 PM #1
[C++] Buff Npc
Register to remove this adArcEmu Buff Npc.
Code:#include "StdAfx.h" #include "Setup.h" #ifdef WIN32 #pragma warning(disable:4305) #endif #define NPCID 400035 //Put your NPC ID here and enjoy!!! class SCRIPT_DECL GlobalNPC : public GossipScript { public: void GossipHello(Object * pObject, Player* Plr, bool AutoSend); void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code); void GossipEnd(Object * pObject, Player* Plr); void Destroy() { delete this; } }; void GlobalNPC::GossipHello(Object * pObject, Player* Plr, bool AutoSend) { GossipMenu *Menu; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr); if(Plr->getRace()== 10||Plr->getRace()== 2||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 5) {Menu->AddItem(6, "|CFF8B0000Buffs", 1);}else{Menu->AddItem(6, "|CFF191970Buffs", 1);} if(AutoSend) Menu->SendTo(Plr); } void GlobalNPC::GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code) { Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?((Creature*)pObject):NULL; if(pCreature==NULL) return; GossipMenu * Menu; switch(IntId) { case 0: GossipHello(pObject, Plr, true); break; case 1: { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr); Menu->AddItem(6, "Blessing Of Kings", 333331); Menu->AddItem(6, "Blessing Of Might", 333332); Menu->AddItem(6, "Blessing Of Wisdom", 333333); Menu->AddItem(6, "Power Word: Shield", 333334); Menu->AddItem(6, "Shadow Protection", 333335); Menu->AddItem(6, "Prayer of Fortitude", 333336); Menu->AddItem(6, "Inner Fire", 333337); Menu->AddItem(6, "Horn of Winter", 333338); Menu->AddItem(6, "Frost Presence", 333339); Menu->AddItem(6, "Unholy Presence", 333340); Menu->AddItem(6, "Blood Presence", 3333341); Menu->AddItem(6, "Aspect of the Cheetah", 3333342); Menu->AddItem(6, "Aspect of the Beast", 333343); Menu->AddItem(6, "Tureshot Aura", 333344); Menu->AddItem(6, "Fel Armor", 333345); Menu->AddItem(6, "Windfury Weapon", 333346); Menu->AddItem(6, "Lightning Shield", 333347); Menu->SendTo(Plr); } break; case 333331: { Plr->CastSpell(Plr, 56525, 0); } break; case 333332: { Plr->CastSpell(Plr, 48932, 0); } break; case 333333: { Plr->CastSpell(Plr, 48932, 0); } break; case 333334: { Plr->CastSpell(Plr, 48066, 0); } break; case 333335: { Plr->CastSpell(Plr, 48169, 0); } break; case 333336: { Plr->CastSpell(Plr, 48162, 0); } break; case 333337: { Plr->CastSpell(Plr, 48168, 0); } break; case 333338: { Plr->CastSpell(Plr, 57623, 0); } break; case 333339: { Plr->CastSpell(Plr, 48263, 0); } break; case 333340: { Plr->CastSpell(Plr, 48263, 0); } break; case 333341: { Plr->CastSpell(Plr, 48266, 0); } break; case 333342: { Plr->CastSpell(Plr, 5118, 0); } break; case 333343: { Plr->CastSpell(Plr, 13161, 0); } break; case 333344: { Plr->CastSpell(Plr, 19506, 0); } break; case 333345: { Plr->CastSpell(Plr, 47893, 0); } break; case 333346: { Plr->CastSpell(Plr, 58804, 0); } break; case 333347: { Plr->CastSpell(Plr, 49281, 0); } break; } } void GlobalNPC::GossipEnd(Object * pObject, Player* Plr) { GossipScript::GossipEnd(pObject, Plr); } void SetupGlobalNPC(ScriptMgr * mgr) { GossipScript * gs = (GossipScript*) new GlobalNPC(); mgr->register_gossip_script(NPCID, gs); }
Compile
Code:1>------ Build started: Project: ExtraScripts, Configuration: Release Win32 ------ 1>Compiling... 1>Buff Npc.cpp 1>Linking... 1> Creating library ..\..\..\bin\release\script_bin/ExtraScripts.lib and object ..\..\..\bin\release\script_bin/ExtraScripts.exp 1>Embedding manifest... 1>Build log was saved at "file://c:\WoWServer\High Rate Core\src\scripts\projects\2003_int_release\BuildLog.htm" 1>ExtraScripts - 0 error(s), 0 warning(s) ========== Build: 1 succeeded, 0 failed, 5 up-to-date, 0 skipped ==========
› See More: [C++] Buff NpcLast edited by MikExV™; 21-05-10 at 03:20 PM.
Just got my pc back
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18-05-10, 03:50 PM #2
Simple, yet effecient.
Good job.
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18-05-10, 04:37 PM #3
Thank you! one of my first C++ Scripts.
Just got my pc back
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21-05-10, 03:05 PM #4
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21-05-10, 05:23 PM #5
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09-09-10, 04:03 PM #6
Were to i put c++? don't get with c++ plz tell me.. i only know about Lua
Nice Idea and good scripted
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09-09-10, 04:36 PM #7
Register to remove this adNo touching please.