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    [Guide] Noob guide to LUA (your basic tutorial)


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    Some Basic LUA


    How a LUA script is built

    LUA is a scripting method that allows you to scripts monster's to do things likecast spells speak spawn other mobs and much more. You would mainly want to use it to script an instance


    In this TUT i'm going to show you very basic LUA scripting

    Everything an npc needs to do starts with FUNCTION and is going to end with END
    so we have this:

    Code:
    function nameoffuntion(Unit, Event)
    end
    An Example would be

    Code:
    function NPCNAME_OnCombat(Unit, Event)
    end
    This is how the beginning of a script will look like.

    Also for the functions like

    Code:
    function NPCNAME_OnDied
    or
    function NPCNAME_OnKilledTarget
    Make sure that you add a RemoveEvents() so that your mob doesnt keep on looking for functions when he is not even in combat


    First TUT: Making an NPC speak

    We can make an NPC speak by adding this under one of our functions

    Code:
    Unit:SendChatMessage(type, language, "what am i going to say?")
    If we wanted him to say Hello there noob! when he enters combat we do this

    Code:
    function NPCNAME_OnCombat(Unit, Event)
    Unit:SendChatMessage(11, 0, "Hello there noob!")
    end
    The two most basic types are 11 and 12
    11= monster say
    12= monster yell

    For a language anyone can understand use 0
    0 is universal, so obviously everyone understands it.

    Lets start a basic script.

    Code:
    function NPCNAME_OnCombat(Unit, Event)
    Unit:SendChatMessage(12, 0, "I Shall PWN YOU!")
    end
    Now we need add a unit register for the Oncombat function and we do that by adding this to the bottom of our script

    Code:
    RegisterUnitEvent(npcentry, event, "functionname")

    Now your script should look like THIS:

    Code:
    function NPCNAME_OnCombat(Unit, Event)
    Unit:SendChatMessage(12, 0, "I Shall PWN YOU!")
    end
     
    RegisterUnitEvent(npc_entry, 1, "NPCNAME_OnCombat")
    What this does is when our NPCNAME enters combat he/she will yell out I Shall PWN YOU!

    Now for some more functions


    Second Part: More Functions

    A LUA script can have very many functions. four basic functions are:
    < OnCombat >
    < OnDied >
    < OnKilledTarget >
    < OnLeaveCombat >

    Once we add those in it will look like

    Code:
    function NPCNAME_OnCombat(Unit, Event)
    Unit:SendChatMessage(12, 0, "I Shall PWN YOU!")
    end
     
    function NPCNAME_OnDied(Unit, Event)
    RemoveEvents()
    end
     
    function NPCNAME_OnKilledTarget(Unit, Event)
    end
     
    function NPCNAME_OnLeaveCombat(Unit, Event)
    RemoveEvents()
    end
     
    RegisterUnitEvent(npc_entry, 1, "NPCNAME_OnCombat")
    RegisterUnitEvent(npc_entry, 2, "NPCNAME_OnLeaveCombat")
    RegisterUnitEvent(npc_entry, 3, "NPCNAME_OnKilledTarget")
    RegisterUnitEvent(npc_entry, 4, "NPCNAME_OnDied")
    What these will do is let our mob
    enter combat
    register he died
    register he killed someone
    register when he leave combat



    THIRD PIECE: Casting Spells

    Non-AoE Spell On Everyone.
    An npc is pretty boring if he doesnt cast spells on you, so it's time for us to make him

    We can do this by a new function in the script:

    Code:
    function NPCNAME_SpellName(Unit, Event)
    end
    Pnce you make the function, you have to add a:

    Code:
    Unit:CastSpellOnTarget(spellid, Unit:WhoShouldITarget)  CastSpellontarget means its without casting time
    or we use

    Code:
    Unit:FullCastSpellOnTarget(spellid, Unit:whodoiattack?)  this one is  with casting time
    soooo if we use no casting time we get

    Code:
    function NPCNAME_Spellname(Unit, Event)
    Unit:CastSpellOnTarget(spellid, Unit:whoiattack?)
    end
    OR

    we do a casting time spell and have

    Code:
    function NPCNAME_Spellname(Unit, Event)
    Unit:FullCastSpellOnTarget(spellid, Unit:whoiattack?)
    end
    Code:
    whoiattack can be:
    - GetRandomPlayer(0) this is a Random Player
    - GetRandomPlayer(1) this is a Random guy in Short-Range
    - GetRandomPlayer(2) this is aRandom guy in Mid-Range
    - GetRandomPlayer(3) this is a Random guy in Long-Range
    - GetRandomPlayer(4) = Random guy with Mana
    - GetRandomPlayer(5) = Random guy with Rage
    - GetRandomPlayer(6) = Random guy With Energy
    - GetRandomPlayer(7) = Random guy WILL NOT BE Main-Tank
    - GetMainTank()
    - GetClosestPlayer()
    - GetAddTank()
    Ok, now I want you to add to your script, and we can do this by adding:

    Code:
    Unit:RegisterEvent("functionname", timeinMS, HowManyTimes?)
    to your OnCombat function:

    Code:
    function NPCNAME_OnCombat(Unit, Event)
    Unit:SendChatMessage(12, 0, "I Shall PWN YOU!")
    Unit:RegisterEvent("NPCNAME_Spellname", 10000, 0)
    end
     
    function NPCNAME_Spellname(Unit, Event)
    Unit:CastSpellOnTarget(spellid, Unit:GetRandomPlayer(0))
    end[/color]
     
    function NPCNAME_OnDied(Unit, Event)
    RemoveEvents()
    end
     
    function NPCNAME_OnKilledTarget(Unit, Event)
    end
     
    function NPCNAME_OnLeaveCombat(Unit, Event)
    RemoveEvents()
    end
     
    RegisterUnitEvent(npcentry, 1, "NPCNAME_OnCombat")
    RegisterUnitEvent(npcentry, 2, "NPCNAME_OnLeaveCombat")
    RegisterUnitEvent(npcentry, 3, "NPCNAME_OnKilledTarget")
    RegisterUnitEvent(npcentry, 4, "NPCNAME_OnDied")
    If your npc casts on itself instead of who you want use this

    Code:
    function Name_Event(pUnit, Event)
    local plr = pUnit:GetRandomPlayer(0) <-- Or something else
    if (plr ~= nil) then
    pUnit:FullCastSpellOnTarget(SpellID, player)
    end
    end
    Dont need to use pUnit you can if you want but better off using Unit for this script


    AoEffect Spells:
    Sometimes you want your NPC to cast an AoE liked earthquake
    Heres how

    Code:
    function NPCNAME_Earthquake(Unit, Event)
    Unit:CastSpell(Spellid)
    end
    Remember we need to make a register also:

    Code:
    Unit:RegisterEvent("function_name", timeinms, howManyTimes?)
    to our oncombat function:

    After adding that our sccript looks like this

    Code:
    function NPCNAME_OnCombat(Unit, Event)
    Unit:SendChatMessage(12, 0, "I Shall PWN YOU!")
    Unit:RegisterEvent("NPCNAME_Spellname", 10000, 0)
    Unit:RegisterEvent("NPCNAME_Earthquake", 20000, 5)
    end
     
    function NPCNAME_Spellname(Unit, Event)
    Unit:CastSpellOnTarget(Spellid, Unit:GetRandomPlayer(0))
    end
     
    function NPCNAME_Earthquake(Unit, Event)
    Unit:CastSpell(Spellid)
    end
     
    function NPCNAME_OnDied(Unit, Event)
    RemoveEvents()
    end
     
    function NPCNAME_OnKilledTarget(Unit, Event)
    end
     
    function NPCNAME_OnLeaveCombat(Unit, Event)
    RemoveEvents()
    end
     
    RegisterUnitEvent(npcentry, 1, "NPCNAME_OnCombat")
    RegisterUnitEvent(npcentry, 2, "NPCNAME_OnLeaveCombat")
    RegisterUnitEvent(npcentry, 3, "NPCNAME_OnKilledTarget")
    RegisterUnitEvent(npcentry, 4, "NPCNAME_OnDied")
    More Events to See:

    Code:
    SendChatMessage 
    type:
    11 –  say   
    12 –  yell 
    13 –  whisper
     
    Languages
    0 = UNIVERSAL // Anyone can see this
    1 = ORCISH
    2 = DARNASSIAN
    3 = TAUREN
    6 = DWARVISH
    7 = COMMON
    8 = DEMONIC
    9 = TITAN
    10 = THELASSIAN
    11 = DRAGONIC
    12 = KALIMAG
    13 = GNOMISH
    14 = TROLL
    33 = GUTTERSPEAK
    35 = DRAENEI
     
    RegisterUnitEvents events:
    type:
    1 = Enter Combat  <Needed
    2 = Leave Combat  <Needed
    3 = Killed Target <Needed
    4 = Died          <Needed
    5 = AI Tick
    6 = Spawn         
    7 = Gossip Talk
    8 = Reach Waypoint
    9 = On Leave Limbo
    10 = Player Enters Range
    A nice little example script is this

    Code:
    function Dark Illidan_ArcaneExplosion(Unit, Event)
    Unit:SendChatMessage(12, 0, "To...much...ENNNNNNNNNEEEEEERRRRGGGGGGGYYYYYY!")
    Unit:CastSpell(29973)
    ArcaneTimer=math.random(25000,35000)
    end
     
    function Dark Illidan_Phase4(Unit, Event)
    if Unit:GetHealthPct() < 30 then
    RemoveEvents()
    Unit:SendChatMessage(12, 0, "Impressive... Time for some fun!")
    Unit:CastSpell(20620)
    end
    end
     
    function Dark Illidan_Phase3(Unit, Event)
    if Unit:GetHealthPct() < 50 then
    RemoveEvents()
    Unit:SendChatMessage(11, 0, "Congratulations on making it this far... but your luck has just run out")
    Unit:CastSpell(45031)
    end
    end
     
    function Dark Illidan_Phase2(Unit, Event)
    if Unit:GetHealthPct() < 75 then
    RemoveEvents()
    Unit:SendChatMessage(11, 0, "I underestimated you mortals at first. It wont happen again. Let's start over and you will see what i mean!")
    Unit:CastSpell(25840)
    end
    end
     
    function Dark Illidan_Earthquake(Unit)
    Unit:SendChatMessage(12, 0, "You will not prevail!")
    Unit:CastSpell(35569)
    end
     
    function Dark Illidan_Garrote(Unit)
    Unit:CastSpellOntarget(37066, Unit:GetRandomPlayer(0))
    Unit:SendChatMessage(12, 0, "Haha! Gotcha!")
    end
     
    function Dark Illidan_OnCombat(Unit, Event)
    Unit:SendChatMessage(11, 0, "Who dares disturb me in my lair!")
    Unit:CastSpell(43648)
    Unit:CastSpellOnTarget(37066, Unit:GetRandomPlayer(0)
    ArcaneTimer=math.random(25000,35000)
    Unit:RegisterEvent("Dark Illidan_ArcaneExplosion",ArcaneTimer,20)
    Unit:RegisterEvent("Dark Illidan_Garrote",20000,4)
    Unit:RegisterEvent("Dark Illidan_Earthquake",60000,10)
    Unit:RegisterEvent("Dark Illidan_Phase2",1000,1)
    Unit:RegisterEvent("Dark Illidan_Phase3",1000,1)
    Unit:RegisterEvent("Dark Illidan_Phase4",1000,1)
    end
     
    function Dark Illidan_OnLeaveCombat(Unit, Event)
    RemoveEvents()
    end
     
    function Dark Illidan_OnKilledTarget(Unit, Event)
    Unit:SendChatMessage(12, 0, "You are no match for me!")
    end
     
    function Dark Illidan_OnDied(Unit, Event)
    Unit:SendChatMessage(12, 0, "But...but..How! how could i be defeated by mere mortals...")
    RemoveEvents()
    end
     
    RegisterUnitEvent(22, 1, "Dark Illidan_OnCombat")
    RegisterUnitEvent(22, 2, "Dark Illidan_OnLeaveCombat")
    RegisterUnitEvent(22, 3, "Dark Illidan_OnKilledTarget")
    RegisterUnitEvent(22, 4, "Dark Illidan_OnDied")





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  3. #2
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    lua


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    very nice

 

 

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