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Thread: [Lua] Custom Intro
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05-02-10, 04:52 AM #1
[Lua] Custom Intro
Register to remove this adHere's a little code for you.
Originally made by stoneharry, modified by me.
Make sure you change the id in the introid column in playercreateinfo(it's on the far right).
It should be 0.
Code:local PlayerA = nil -- This will be the player we use to do the event local NPC_SPAWNER_A = nil -- This is the first npc we shall use function NPCGIA_GJOEAOJG_HXOJ(pUnit, Event) NPC_SPAWNER_A = pUnit -- Here we say variable is the unit end RegisterUnitEvent(99955, 18, "NPCGIA_GJOEAOJG_HXOJ") -- The first npc, on spawn tell the script that this is him function zzz_OnFirstEnterWorld(event, pPlayer) -- When they first enter world if PlayerA == nil then -- If a player is not being used currently, a bug check so that we do not do it two times local race = pPlayer:GetPlayerRace() -- We get the race of the person that we shall use if race == 1 or race == 3 or race == 4 or race == 7 or race == 11 then -- THIS IS THE ALLIANCE RACES, change to what you want. pPlayer:CastSpell(50010) -- Visual pPlayer:CastSpell(53658) -- Visual pPlayer:SetPlayerLock(1) -- Stop him moving pPlayer:MovePlayerTo(pPlayer:GetX(),pPlayer:GetY(),pPlayer:GetZ()+0.5, pPlayer:GetO(), 12288) -- Move him slightly to play client side effects and shizzle pPlayer:CastSpell(50010) -- More visuals pPlayer:CastSpell(28330) -- More visuals pPlayer:CastSpell(53658) -- More visuals PlayerA = pPlayer -- Here we tell the script we are now using a player RegisterTimedEvent("TesttestTesttestTest_zzogje", 4000, 1) -- players cant register events so we use a world event RegisterTimedEvent("TesttestTesttestTest_zzogje_z", 500, 2) -- See above else PlayerA = nil -- if the player is not the race we wanted, reset it end else -- if the event is in use pPlayer:RemoveAura(63752) -- Stop it pPlayer:RemoveAura(28330) -- Stop it pPlayer:RemoveAura(53658) -- Stop it end end function TesttestTesttestTest_zzogje_z(pUnit, Event) PlayerA:CastSpell(53658) -- Some random visual because moving them is buggy and disables it end function TesttestTesttestTest_zzogje(pUnit, Event) NPC_SPAWNER_A:SendChatMessage(12,0,"We got another live one!") -- ok, our first npc is doing something NPC_SPAWNER_A:ChannelSpell(51361, PlayerA) -- Visual NPC_SPAWNER_A:RegisterEvent("SayHelloToMyLittleFriend_Z_z_Z", 5000, 1) -- now we can use the npc to control the event rather than the idiotic world event end RegisterServerHook(3, "zzz_OnFirstEnterWorld") -- Register the on first enter world function SayHelloToMyLittleFriend_Z_z_Z(pUnit, Event) local Name = PlayerA:GetName() -- Get his name NPC_SPAWNER_A:SendChatMessage(12, 0, "Woah, are you alright "..Name.."? Your lucky to be alive! Here let me give you a hand.") -- Send a message including his name NPC_SPAWNER_A:RegisterEvent("CastReviveVisualThingyTeheTeheTehe", 4000, 1) -- next event end function CastReviveVisualThingyTeheTeheTehe(pUnit, Event) NPC_SPAWNER_A:StopChannel() -- stop it NPC_SPAWNER_A:FullCastSpellOnTarget(37755, PlayerA) -- ress visual NPC_SPAWNER_A:RegisterEvent("LetPlayerMoveaogyaohea", 2400, 1) -- reset player end function LetPlayerMoveaogyaohea(pUnit, Event) PlayerA:SetPlayerLock(0) -- let the player move PlayerA:CastSpell(21074) -- ress visual PlayerA:RemoveAura(50010) -- delete visual PlayerA:RemoveAura(28330) -- delete visual PlayerA:RemoveAura(53658) -- delete visual NPC_SPAWNER_A:SendChatMessage(12, 0, "There we go! You should go see if you can help around the camp now.") -- ohai a message NPC_SPAWNER_A:RegisterEvent("MassDespawnAndResetoajphae", 1000, 1) -- reset event end function MassDespawnAndResetoajphae(pUnit, Event) PlayerA = nil -- All we need to do is say that the slot for a creating character is nil again end
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