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Thread: Totems for all races
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30-07-14, 09:43 PM #1
Totems for all races
Register to remove this adThis isn't my work but I did modify it slightly. Found it on another forum, can't remember where.
This patch allows all races to have totem models. Without it races that don't have a Shaman class (eg: Human) have a white box for a totem. Humans, Night Elves, and Gnomes use the Dwarf Model. Undead and Blood Elf use the Orc Model. The original patch used the Orc model for the Alliance races which I thought was a bit goofy. You can use this with an all races all classes patch or when adding totems to a class other than Shaman. Tested good on a fresh build today, enjoy.
Code:diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f5b72b8..d81a9f1 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16664,6 +16664,80 @@ uint32 Unit::GetModelForTotem(PlayerTotemType totemType) case SUMMON_TYPE_TOTEM_AIR: // air return 30756; } + } break; + case RACE_HUMAN: + { + switch (totemType) + { + case SUMMON_TYPE_TOTEM_FIRE: // fire + return 30754; + case SUMMON_TYPE_TOTEM_EARTH: // earth + return 30753; + case SUMMON_TYPE_TOTEM_WATER: // water + return 30755; + case SUMMON_TYPE_TOTEM_AIR: // air + return 30736; + } + break; + } + case RACE_BLOODELF: + { + switch (totemType) + { + case SUMMON_TYPE_TOTEM_FIRE: // fire + return 30758; + case SUMMON_TYPE_TOTEM_EARTH: // earth + return 30757; + case SUMMON_TYPE_TOTEM_WATER: // water + return 30759; + case SUMMON_TYPE_TOTEM_AIR: // air + return 30756; + } + break; + } + case RACE_NIGHTELF: + { + switch (totemType) + { + case SUMMON_TYPE_TOTEM_FIRE: // fire + return 30754; + case SUMMON_TYPE_TOTEM_EARTH: // earth + return 30753; + case SUMMON_TYPE_TOTEM_WATER: // water + return 30755; + case SUMMON_TYPE_TOTEM_AIR: // air + return 30736; + } + break; + } + case RACE_UNDEAD_PLAYER: + { + switch (totemType) + { + case SUMMON_TYPE_TOTEM_FIRE: // fire + return 30758; + case SUMMON_TYPE_TOTEM_EARTH: // earth + return 30757; + case SUMMON_TYPE_TOTEM_WATER: // water + return 30759; + case SUMMON_TYPE_TOTEM_AIR: // air + return 30756; + } + break; + } + case RACE_GNOME: + { + switch (totemType) + { + case SUMMON_TYPE_TOTEM_FIRE: // fire + return 30754; + case SUMMON_TYPE_TOTEM_EARTH: // earth + return 30753; + case SUMMON_TYPE_TOTEM_WATER: // water + return 30755; + case SUMMON_TYPE_TOTEM_AIR: // air + return 30736; + } break; } case RACE_DWARF: @@ -16726,6 +16800,21 @@ uint32 Unit::GetModelForTotem(PlayerTotemType totemType) } break; } + default: // One standard for other races. + { + switch (totemType) + { + case SUMMON_TYPE_TOTEM_FIRE: // fire + return 4589; + case SUMMON_TYPE_TOTEM_EARTH: // earth + return 4588; + case SUMMON_TYPE_TOTEM_WATER: // water + return 4587; + case SUMMON_TYPE_TOTEM_AIR: // air + return 4590; + } + break; + } } return 0; }
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