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05-04-09, 04:06 PM #1
[Release] LUA Boss Script Template
Register to remove this adHere is a Very simple LUA Template for Custom Bosses.
What this gives you.
The boss yells somthing on entering combat/90%/75%/50%/35%/15%/7%/KillTarget/Death/
You edit all the things in red
Don't be shocked if all you see is a big wall of text, it is very very simple, just edit the things in red for what you created the NPC and what you want the npc to yell.
*Note Make sure LUA Scripts are enabled in your World.config file *
Enjoy
Code:function NPCNAME_OnCombat(pUnit, Event) pUnit:SendChatMessage(14, 0, "YELL_ON_COMABAT_TEXT") pUnit:RegisterEvent("NPCNAME_90", 100, 0) end function NPCNAME_OnLeaveCombat(pUnit, Event) pUnit:RemoveEvents() end function NPCNAME_OnKillTarget(pUnit, Event) pUnit:SendChatMessage(14, 0, "YELL_ON_KILL_TARGET_TEXT") end function NPCNAME_OnDeath(pUnit, Event) pUnit:RemoveEvents() pUnit:SendChatMessage(14, 0, "YELL_ON_DEATH_TEXT") end RegisterUnitEvent(NPCSPAWNID, 1, "NPCNAME_OnCombat") RegisterUnitEvent(NPCSPAWNID, 2, "NPCNAME_OnLeaveCombat") RegisterUnitEvent(NPCSPAWNID, 3, "NPCNAME_OnKillTarget") RegisterUnitEvent(NPCSPAWNID, 4, "NPCNAME_OnDeath") function NPCNAME_90(pUnit, Event) if pUnit:GetHealthPct() <= 90 then pUnit:RemoveEvents() pUnit:RegisterEvent("NPCNAME_75", 100, 0) pUnit:SendChatMessage(14, 0, "YELL_ON_90%_HP_TEXT") end end function NPCNAME_75(pUnit, Event) if pUnit:GetHealthPct() <= 75 then pUnit:RemoveEvents() pUnit:RegisterEvent("NPCNAME_50", 100, 0) pUnit:SendChatMessage(14, 0, "YELL_ON_75%_HP_TEXT") end end function NPCNAME_50(pUnit, Event) if pUnit:GetHealthPct() <= 50 then pUnit:RemoveEvents() pUnit:RegisterEvent("NPCNAME_35", 100, 0) pUnit:SendChatMessage(14, 0, "YELL_ON_50%_HP_TEXT") end end function NPCNAME_35(pUnit, Event) if pUnit:GetHealthPct() <= 35 then pUnit:RemoveEvents() pUnit:RegisterEvent("NPCNAME_15", 100, 0) pUnit:SendChatMessage(14, 0, "YELL_ON_35%_HP_TEXT") end end function NPCNAME_15(pUnit, Event) if pUnit:GetHealthPct() <= 15 then pUnit:RemoveEvents() pUnit:RegisterEvent("NPCNAME_7", 100, 0) pUnit:SendChatMessage(14, 0, "YELL_ON_15%_HP_TEXT") end end function NPCNAME_7(pUnit, Event) if pUnit:GetHealthPct() <= 7 then pUnit:RemoveEvents() pUnit:SendChatMessage(14, 0, "YELL_ON_7%_HP_TEXT") end end
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