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19-02-10, 02:34 AM #1
World.exe and Logonserver.exe Problem
Register to remove this adHello,
I have run into a problem. When I start up my world.exe and logonserver.exe I get these errors.
Can someone please help me.
› See More: World.exe and Logonserver.exe Problem
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19-02-10, 03:00 AM #2
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19-02-10, 03:23 AM #3
world
Code:/*********************************************************************** * ArcEmu Configuration File * Last edited: 7/18/09 * * Configure ArcEmu's world server below. *********************************************************************** *********************************************************************** * Database Section * * Database.Host - The hostname that the database is located on * Database.Username - The username used for the mysql connection * Database.Password - The password used for the mysql connection * Database.Name - The database name * Database.Port - Port that MySQL listens on. Usually 3306. * Database.Type - Client to use. 1 = MySQL * Not supported: - 2 = PostgreSQL (Partly implemented) * Not Supported: - 3 = SQLite (unimplemented) *******************************************************/ <WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "world" Port = "3306" Type = "1"> <CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "world" Port = "3306" Type = "1"> /****************************************************** * Listen Config * * Host * This is the address that the server will listen on. * To listen on all addresses, set it to 0.0.0.0 * Default: 127.0.0.1 (localhost) * * WorldServerPort * This is the port that the world server listens on. * It has to be the same as what is specified in the * realms table in the LogonDatabase. * Default: 8129 * ******************************************************/ <Listen Host = "0.0.0.0" WorldServerPort = "8129"> /****************************************************** * Log Level Setup * * Console Logging Level * This directive controls how much output the server will * display in it's console. Set to 0 for none, or -1 to disable. * -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug * Default: 3 * * World server packet logging feature * If this directive is turned on, a file called `world.log` * will be created in the server's directory and all packets * sent and received by clients will be dumped here in bfg * format. * Default: 0 * * DisableCrashdumpReport * Disables crashdump reports, else if the build has debugging enabled, * arcemu-world will call ./arcemu-crashreport every time it starts, so * if there is a core, a crashdump will automatically be reported * to the tracker at sf.net * Needs gdb and curl * Linux only * Default: 0 * ******************************************************/ <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0"> /****************************************************** * Server Settings * * PlayerLimit * This directive controls the amount of sessions that will be * accepted by the server before it starts to add people to * the server queue. * Default: 100 * * Motd * This message will be displayed by the server in the chat * box every time any user logs on. Colors can be used in the * standard WoW format. * Default: "No MOTD specified * * Send Stats On Join * This directive controls whether the server will send the online player * count to a cilent when it enters the world. * * Breathing Setup * If the breathing code is causing problems or you want to run a fun server, you can disable * water checks by enabling this directive. * Default: 1 * * Seperate Channels Control * This directive controls whether horde and alliance chats will be seperated across channels. * Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other * across channels. * Default: 0 * * Compression Threshold * This directive controls the limit when update packets will be compressed using deflate. * For lower-bandwidth servers use a lower value at the cost of cpu time. * Default: 1000 * * Queue Update Rate * This directive controls how many milliseconds (ms) between the updates * that the queued players receieve telling them their position in the queue. * Default: 5000 (5 seconds). * * Kick AFK Players * Time in milliseconds (ms) that a player will be kicked after they go afk. * Default: 0 (disabled) * * Connection Timeout * This directive specifies the amount of seconds that the client will be disconnected * after if no ping packet is sent. It is advised to leave it at the default. * Default: 180 * * Realm Type * This is the realm type that will be used by the server to handle world pvp. * Default: 0 (pve)(RPPVE) * Other values: 1(pvp)(RPPVP) * * AdjustPriority * Set the server to high process priority? * Default: 0 * * RequireAllSignatures * This directive controls whether the full 10 signatures will be required in order * to turn in a petition. Smaller servers would be better off having it turned off. * Default: off * * ShowGMInWhoList * This directive controls whether GM's will be shown in player's who lists or not. * Default: on * * MapUnloadTime * This directive controls whether to unload map cells after an idle period of <x> seconds. * Use on smaller servers or servers that are memory-limited. The server without cell unloading * can use over 1.2GB memory with all creatures loaded. * Default: 0 * * LimitedNames * This directive forces all character names to be a-z and A-Z compliant. * Default: 1 * * UseAccountData * This directive determines whether the account_data table is used to save custom client data. * May cause buggy behaviour. * Default: 0 * * AllowPlayerCommands * This directive, if enabled can allow players to use commands with a '0' command group. * Default: 0 * * EnableLFGJoin * If this is enabled, you can join the LFG channel without using the LFG tool. * Default: 0 * * TimeZone * Set your local timezone relative to GMT here. * Default: 0 * * Collision * Enable collision system (LoS checks). * Default: 0 * Make sure you have collision.dll in the same folder as arcemu-world! * * DisableFearMovement (In Battlegrounds and Arenas only!) * Disable fear movement in arenas & battlegrounds. * Recommended if you do not have collision enabled! * Default: 0 (off) Not blizzlike * * SaveExtendedCharData * Enable saving extended data to characters table. * Recommended for armory type services. * Default: 0 (off) * ******************************************************/ <Server PlayerLimit = "100" Motd = "Welcome to an ArcEmu based server!" SendStatsOnJoin = "1" EnableBreathing = "1" SeperateChatChannels = "0" CompressionThreshold = "1000" QueueUpdateInterval = "5000" KickAFKPlayers = "0" ConnectionTimeout = "180" RealmType = "1" AdjustPriority = "0" RequireAllSignatures = "0" ShowGMInWhoList = "1" MapUnloadTime="0" LimitedNames="1" UseAccountData="0" AllowPlayerCommands="0" EnableLFGJoin="0" TimeZone="0" Collision="0" DisableFearMovement="0" SaveExtendedCharData="0"> /******************************************************** * Announce Configuration * * Tag * Configure what is shown in front of your announces in the [] brackets. * Default: Staff (would give [Staff]) * * GMAdminTag * Configure whether the <GM> or <Admin> tag is shown in announces. * Default: 0 (disabled) * * NameinAnnounce * If this is enabled the name of the person who makes an announcement will be shown in front of the msg. * Default: 1 (enabled) * * NameinWAnnounce * If this is enabled the name of the person who makes an wide-screen announcement will be shown in front * of the message. * Default: 1 (enabled) * * ShowInConsole * This controls whether announces are shown in the arcemu-world console or not. * This does not apply for the team-internal GM announce. * Default: 1 (enabled) * ********************************************************/ <Announce Tag = "Staff" GMAdminTag = "0" NameinAnnounce = "1" NameinWAnnounce = "1" ShowInConsole = "1"> /****************************************************** * Power regeneration multiplier setup * * These directives set up the multiplier in which regen values will be * multiplied by every 2 seconds. * Powers: * Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy * * Reputation: * Kill = Rep gained on kill, Quest = rep gained from quests * * Honor: * Honor = multiplier used to calculate honor per-kill. * * PvP: * PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000) * ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue * * XP: * The xp that a player receives from killing a creature will be multiplied * by this value in order to get his xp gain. * * RestXP: * Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar) * Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster, * F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8). * Note that resting in a resting area (Zzz) goes 4 times faster. * Default: 1 (bubble every 8 hrs) * * Drop(Color): * These values will be multiplied by the drop percentages of the items for creatures * to determine which items to drop. All default to 1. * To allow you better control of drops, separate multipliers have been created for items * of each quality group. * * DropMoney: * This value will be multiplied by any gold looted and pickpocketed * * Save: * Value in milliseconds (ms) that will be between player autosaves. * Default: 300000 (5 minutes) * * SkillChance: * The chance that you have to level up a skill in melee or a profession is multiplied * by this value. * Default: 1 * * SkillRate: * The amount of "levels" your skill goes up each time you gain a level is multiplied * by this value. * * ArenaMultiplier * Every week/day the arena points gained by a player will be multiplied by this value. * ******************************************************/ <Rates Health="1" Power1="1" Power2="1" Power3="1" Power4="1" QuestReputation="1" KillReputation="1" Honor="1" PvPTimer="300000" ArenaQueueDiff="150" Compression="1" XP="1" QuestXP="1" RestXP="1" ExploreXP="1" DropGrey="1" DropWhite="1" DropGreen="1" DropBlue="1" DropPurple="1" DropOrange="1" DropArtifact="1" DropMoney="1" Save="300000" SkillChance="1" SkillRate="1" ArenaMultiplier2x="1" ArenaMultiplier3x="1" ArenaMultiplier5x="1"> /****************************************************** * GM Client Channel * * This should be set to 'gm_sync_channel' for the My_Master addon to work. * Default: gm_sync_channel * ******************************************************/ <GMClient GmClientChannel = "gm_sync_channel"> /****************************************************** * Terrain & Collision Settings * * Set the path to the map_xx.bin files and whether unloading should be enabled * for the main world maps here. Unloading the main world maps when they go idle * can save a great amount of memory if the cells aren't being activated/idled * often. Instance/Non-main maps will not be unloaded ever. * * Default: * MapPath = "maps" * vMapPath = "vmaps" * UnloadMaps = 1 * ******************************************************/ <Terrain MapPath = "maps" vMapPath = "vmaps" UnloadMaps = "1"> /****************************************************** * Log Settings * * Cheaters: * This directive sets up the cheater logging file, if turned on any * cheat / packet exploit / speedhack attempts will be logged here. * * GMCommands: * These two directives set up the GM command logging fie. If turned on, * most gm commands will be logged for this file for abuse investigation, etc. * * TimeStamp: * Enables timestamps in logs. * ******************************************************/ <Log Cheaters="0" GMCommands="0" TimeStamp="0"> /****************************************************** * Mail System Setup * * These directives control the limits and behaviour of the ingame mail system. * All options must have Mail prefixed before them. * * ReloadDelay * Controls the delay at which the database is "refreshed". Use it if you're * inserting mail from an external source, such as a web-based interface. * 0 turns it off. * Default: 0 * * DisablePostageCostsForGM * Enables/disables the postage costs for GM's. DisablePostageCosts overrides this. * Default: 1 * * DisablePostageCosts * Disables postage costs for all players. * Default: 0 * * DisablePostageDelayItems * Disables the one hour wait time when sending mail with items attached. * Default: 1 * * DisableMessageExpiry * Turns off the 30 day / 3 day after read message expiry time. * WARNING: A mailbox still cannot show more than 50 items at once * (stupid limitation in client). * Default: 0 * * EnableInterfactionMail * Removes the faction limitation for sending mail messages. Applies to all players. * Default: 1 * * EnableInterfactionMailForGM * Removes the faction limitation for sending mail messages, but only applies * to GM's. EnableInterfactionMail overrides this. * Default: 1 * ******************************************************/ <Mail ReloadDelay="0" DisablePostageCostsForGM="1" DisablePostageCosts="0" DisablePostageDelayItems="1" DisableMessageExpiry="0" EnableInterfactionMail="1" EnableInterfactionMailForGM="1"> /****************************************************** * Status Dumper Config * * These directives set up the status dumper plugin. Filename is an * absolute or relative path to the server binary. Interval is the * time that the stats will be dumped to xml. * Default: stats.xml / 120000 (2 minutes) * ******************************************************/ <StatDumper FileName = "stats.xml" Interval = "120000"> /****************************************************** * Startup Options * * Preloading * This directive controls whether the entire world will be spawned at server * startup or on demand. It is advised to leave it disabled unless you are a * developer doing testing. * Default: off * * Background Loot Loading * This directive controls whether loot will be loaded progressively during * startup or in the background in a seperate thread. Turning it on will * result in much faster startup times. * Default: on * * Multithreaded Startup * This controls whether the server will spawn multiple worker threads to * use for loading the database and starting the server. Turning it on * increases the speed at which it starts up for each additional cpu in your * computer. * Default: on * * Additional Table Binding * You can load static item/creature/etc data into the server using this directive. * This way throughout database updates your custom data can be preserved. * Format: "sourcetable destination table,sourcetable destinationtable" * Example: "myitems items,mynpcs creature_names" * Default: "" * ******************************************************/ <Startup Preloading = "0" BackgroundLootLoading = "1" EnableMultithreadedLoading = "1" LoadAdditionalTables=""> /****************************************************** * Flood Protection Setup * * Lines * This is the number of "messages" or lines that it will allow before stopping messages from * being sent. This counter is reset every "Seconds" seconds. * Default: 0 (disabled) * * Seconds * This is the number of seconds inbetween the Line counter being reset. * Default: 0 (disabled) * * SendMessage * If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds." * message will be sent upon flood triggering. * Default: 0 * ******************************************************/ <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0"> /****************************************************** * LogonServer Setup * * DisablePings * This directive controls whether pings will be sent to the logonserver to check * if the connection is still "alive". Expect problems if it is disabled. * Default: 0 * * RemotePassword * This directive controls the password used to authenticate with the logonserver. * It must be the same between the two configs. If it is not, your server will * not register. * ******************************************************/ <LogonServer DisablePings = "0" RemotePassword = "change_me_world"> /****************************************************** * AntiHack Setup * Note: Most of this doesn't work as it should. * * Teleport * This directive controls anti-teleport hack checks will be enabled or not. * Default: 1 * * Speed * This directive controls anti-speed hack checks will be performed on player movement or not. * Default: 1 * * SpeedThreshold * This directive controls the threshold at which the speedhack detection will trip. * It's (characters' move time of distance - real move time of distance) * Default: -600.0 * * FallDamage * This directive controls anti-fall damage hack checks will be performed on player movement or not. * Default: 1 * * Flying * This directive controls whether flight hacks will be performed on players or not. * Default: 1 * * FlightThreshold * This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks. * Default: 10 * * DisableOnGM * This directive controls hack checks will be disabled for GM's or not. * Default: 0 * ******************************************************/ <AntiHack Teleport="1" Speed="1" FallDamage="1" Flight="1" FlightThreshold="10" DisableOnGM="1"> /****************************************************** * Period Setup * * These are the periods that the server will wait before doing periodic duties. At the moment only * arena point calculation and honor point calculation are used here. * * Default: * Arena: weekly * Honor: daily * (blizzlike values) * ******************************************************/ <Periods HonorUpdate="daily" ArenaUpdate="weekly" DailyUpdate="daily"> /****************************************************** * Channels Setup * * These directives control some of the aspects in the channel system. * * BannedChannels * If you would like to ban users from creating or joining a channel specify them here in a ';' * seperated list. * Default: "" * * MinimumLevel * Channel names that require a minimum level of 10 to talk, seperate names by ; * Default: "" * * ******************************************************/ <Channels BannedChannels="" MinimumLevel=""> /****************************************************** * VoiceChat Setup * * These directives control some of the aspects in the voice chat system. * * Enabled * If you want to enable the voice chat system, this must be set to 1. * Default: "0" * * ServerIP * This is the IP of the voice chat server. * Default: "127.0.0.1" * * ServerPort * This is the TCP port of the voice chat server. * Default: "3727" * ******************************************************/ <VoiceChat Enabled="0" ServerIP="127.0.0.1" ServerPort="3727"> /****************************************************** * Remote Console Setup * * These directives control the remote administration console. * * Enabled * If you want to enable the remote administration console, set this. * Default: 0 * * Host * This is the interface the RA server listens on. * Default: "0.0.0.0" * * Port * This is the TCP port the RA server listens on. Connect to it with a regular telnet client. * Default: 8092 * ******************************************************/ <RemoteConsole Enabled="0" Host="0.0.0.0" Port="8092"> /****************************************************** * Scripting Engine Setup * * ArcEmu can support multiple script backends via the means of loading .dll files for them. * This section in the config can enable/disable those backends. * * LUA * If you would like to enable the LUA scripting backend, enable this. * Default: 0 * ******************************************************/ <ScriptBackends LUA="1"> /****************************************************** * Movement Setup * * NOTE: For any of these directives to function, movement compression has to be compiled into * the server. * * FlushInterval * This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent. * If you have a high threshold, keeping this at 1-2 seconds will work better. * Default: 1000 (one second) * * CompressionRate * This is the deflate compression rate. Higher will use more cpu, but smaller packets. * Range: 1-9 (or 0 is disable) * Default: 1 * * CompressionThreshold * This is the distance that will be used to determine if an object needs to be sent compressed or * normal. It is advised to keep it at least 30 units. This value is used for players. * Default: 30.0 * * CompressionThresholdCreatures * This is the distance that will be used to determine if an object needs to be sent compressed or * normal. This value is used for creatures, so it can be a lot lower. * Default: 10.0 * ******************************************************/ <Movement FlushInterval="1000" CompressRate="1" CompressThreshold="30.0" CompressThresholdCreatures="10.0"> /****************************************************** * Localization Setup * * LocaleBindings * This is a list of locale names and the other locale you want to associate with them. * For example, to make the European client always use the french language, "enGB=frFR" * * Must be terminated by a space. * * Default: "" * ******************************************************/ <Localization LocaleBindings=""> /****************************************************** * Dungeon / Instance Setup * * TakeGroupLeaderID * If a player doesn't have an instance id, the group isn't already assigned * to an instance and the group or raid leader already have one, the player will * be bound to the instance id of the group/raid leader. * Default: 1 (enabled) * * SlidingExpiration * If enabled, persistent instances will expire relative to the creation time. * Otherwise persistent instances will expire at fixed points of time. (blizz like) * Default: 0 (disabled) * * DailyHeroicInstanceResetHour * Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration. * Default: 5 * * CheckTriggerPrerequsites * Entering & checks * Default: 1 ******************************************************/ <InstanceHandling TakeGroupLeaderID="1" SlidingExpiration="0" DailyHeroicInstanceResetHour="5" CheckTriggerPrerequsites="1" > /****************************************************** * BattleGround settings * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total * * AlteracValley * AV_MIN * AV_MAX * * ArathiBasin * AB_MIN * AB_MAX * * WarSong * WS_MIN * WS_MAX * * Eyes Of The Storm. * EOS_MIN * EOS_MAX * ******************************************************/ <Battleground AV_MIN="0" AV_MAX="40" AB_MIN="4" AB_MAX="15" EOS_MIN="4" EOS_MAX="15" WS_MIN="2" WS_MAX="10" SOTA_MIN="10" SOTA_MAX="15"> /***************************************************** * Arena Settings * * Allows you to control current season and its progress. * * Season - has to be higher than 0 for arenas to work. * Progress - sets the progress, 0 = finished, 1 = in progress * *****************************************************/ <Arena Season = "5" Progress = "1"> /***************************************************** * StartOnGMIsland * * Makes GM Characters start on GM Island * * Also sets their bind location to GM Island * Default:1 (Yes) * *****************************************************/ <GameMaster StartOnGMIsland = "1"> /***************************************************** * Limits settings * * Enable * Enable damage/hp/mana caps * Default value: 1 (enabled) * AutoAttackDmg * Maximum damage allowed for auto-attack (swing) * Default value: 10000 * SpellDmg * Maximum damage allowed for a spell * Default value: 30000 * Health * Maximum health allowed for a player * Default value: 100000 * Mana * Maximum mana allowed for a player * Default value: 80000 * Disconnect * Disconnect player that exceeds limits above * Default value: 0 (disabled) * BroadcastGMs * Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating) * Default value: 1 (on) * * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit) * *****************************************************/ <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
Code:/*********************************************************************** * ArcEmu Logonserver Configuration File * Last edited: 7/18/09 *********************************************************************** * Configure the logonserver to connect to the accounts database below * *********************************************************************** * LogonDatabase.Host - The hostname that the database is located on * LogonDatabase.Username - The username used for the mysql connection * LogonDatabase.Password - The password used for the mysql connection * LogonDatabase.Name - The database name * LogonDatabase.Port - Port that MySQL listens on. Usually 3306. * LogonDatabase.Type - Client to use. 1 = MySQL * Not supported: - 2 = PostgreSQL (Partly implemented) * Not Supported: - 3 = SQLite (unimplemented) ***********************************************************************/ <LogonDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "world" Port = "3306" Type = "1"> /* Host Directive * * This is the address that the realmlist will listen on. * To listen on all addresses, set it to 0.0.0.0 * Default: 127.0.0.1 (localhost) * * Note: ISHost is the interserver communication listener. */ <Listen Host = "0.0.0.0" ISHost = "0.0.0.0" RealmListPort = "3724" ServerPort = "8093"> /* Server console logging level * * This directive controls how much output the server will * display in it's console. Set to 0 for none. * 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug * Default: 3 */ <LogLevel Screen = "0" File = "-1"> /* Account Refresh Time * * This controls on which time interval accounts gets * refreshed. (In seconds) * Default = 600 * 600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300 seconds = 5 minutes, 150 seconds = 2.5minutes * */ <Rates AccountRefresh = "600"> /* Accepted Build Range Setup * * These two directives set up which clients will be * allowed to authenticate with the realm list. * * Set these to the same builds that the server was * compiled for. * * As of the last update, version 3.1.3 was build 9947. */ <Client MinBuild = "11403" MaxBuild = "11403"> /* WorldServer Setup * * RemotePassword * This directive controls the password used to authenticate with the worldserver. * It must be the same between the two configs. If it is not, your server will * not register. * * Default: "change_me_logon" * * AllowedIPs * This section MUST be completed, otherwise all attempts to link your servers will fail. * These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed * to make server connections to your logonserver, and register realms. * For example, everything in the 127.0.0.* range would be: * 127.0.0.0/24, as 24 of the bits must match the 127.0.0.0 * * To allow a single IP, * 1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match. * * AllowedModIPs * In the same form as AllowedIPs, these are the IPs that are allowed to modify the database * (adding bans, GMs, account permissions, etc) */ <LogonServer RemotePassword = "change_me_logon" AllowedIPs = "127.0.0.1/24" AllowedModIPs = "127.0.0.1/24">
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19-02-10, 11:58 AM #4
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19-02-10, 04:43 PM #5
Register to remove this adThank you, it seems to be working now.