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  1. #1
    Scout

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    Nuval's first release.


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    Code:
                      /////////////LIST CONTRIBUTED BY NUVAL\\\\\\\\\\\\\\\\\\\\
                     //////////////THEREFORE CREDITS TO NUVAL\\\\\\\\\\\\\\\\\\\\
                    ////////////////NUVAL SCRIPTING GROUP\\\\\\\\\\\\\\\\\\\\\\\\\
                    //////////////////WOLFERINE/NEGLECTED/KERP\\\\\\\\\\\\\\\\\\\\\
    
    
    < --Less Than
    > --Greater Than
    <= --Less Than or Equal To
    >= --Greater Than or Equal To
    == --Equal To
    ~= --Not Equal To
    + --Addition
    - --Subtraction
    * --Multiplication
    / --Division
    
    Usage:
    
    if(pUnit:GetHealthPct() == 50) then
    
    //QUESTS\\
    QUEST_EVENT_ON_ACCEPT = 1,
       QUEST_EVENT_ON_COMPLETE = 2,
       QUEST_EVENT_ON_CANCEL = 3,
       QUEST_EVENT_GAMEOBJECT_ACTIVATE = 4,
       QUEST_EVENT_ON_CREATURE_KILL  = 5,
       QUEST_EVENT_ON_EXPLORE_AREA = 6,
       QUEST_EVENT_ON_PLAYER_ITEMPICKUP = 7,
    
    Usage:
    
    function Quest_onAccept(pQuest, event)
          ...
    end
    RegisterQuestEvent(ENTRYID, 1, "Quest_onAccept")
    
    //GAMEOBJECTS\\
    
    GAMEOBJECT_EVENT_ON_CREATE            = 1,
       GAMEOBJECT_EVENT_ON_SPAWN            = 2,
       GAMEOBJECT_EVENT_ON_LOOT_TAKEN        = 3,
       GAMEOBJECT_EVENT_ON_USE                = 4,
       GAMEOBJECT_EVENT_AIUPDATE            = 5,
       GAMEOBJECT_EVENT_ON_DESPAWN            = 6,
    
    Usage:
    
    function GameObject_onSpawn(pGameObject, event)
          ...
    end
    RegisterGameObjectEvent(ENTRYID, 2, "GameObject_onSpawn")
    
    //CREATURES\\
    
    CREATURE_EVENT_ON_ENTER_COMBAT        = 1,
       CREATURE_EVENT_ON_LEAVE_COMBAT        = 2,
       CREATURE_EVENT_ON_TARGET_DIED        = 3,
       CREATURE_EVENT_ON_DIED        = 4,
       CREATURE_EVENT_ON_TARGET_PARRIED        = 5,
       CREATURE_EVENT_ON_TARGET_DODGED        = 6,
       CREATURE_EVENT_ON_TARGET_BLOCKED        = 7,
       CREATURE_EVENT_ON_TARGET_CRIT_HIT        = 8,
       CREATURE_EVENT_ON_PARRY        = 9,
       CREATURE_EVENT_ON_DODGED        = 10,
       CREATURE_EVENT_ON_BLOCKED        = 11,
       CREATURE_EVENT_ON_CRIT_HIT        = 12,
       CREATURE_EVENT_ON_HIT        = 13,
       CREATURE_EVENT_ON_ASSIST_TARGET_DIED        = 14,
       CREATURE_EVENT_ON_FEAR        = 15,
       CREATURE_EVENT_ON_FLEE        = 16,
       CREATURE_EVENT_ON_CALL_FOR_HELP        = 17,
       CREATURE_EVENT_ON_LOAD        = 18,
       CREATURE_EVENT_ON_REACH_WP        = 19,
       CREATURE_EVENT_ON_LOOT_TAKEN        = 20,
       CREATURE_EVENT_ON_AIUPDATE        = 21,
       CREATURE_EVENT_ON_EMOTE        = 22,
    
    Usage:
    
    function Creature_OnCombat(pUnit, event, miscUnit, Misc)
    Unit:SendChatMessage(11 -- LANGUAGE, 0 -- CHANNELTYPES, "Your text here")                          
    end
    RegisterUnitEvent(ENTRYID, 1, "Creature_OnCombat")
    
    [Language ID
    0 = Universal
    1 = Orcish
    2 = Darnassian
    3 = Tauron
    6 = Dwarfs
    7 = Common
    8 = Demonic
    9 = Titans
    13 = Gnomish
    14 = Troll language
    33 = Gutterspeak
    35 = Draenei
    
    [ChannelTypes
      CHAT_MSG_ADDON                                    = -1
        CHAT_MSG_SYSTEM                                 = 0    -- 28   CHAT_MSG_SYSTEM                
        CHAT_MSG_SAY                                    = 1
        CHAT_MSG_PARTY                                    = 2
        CHAT_MSG_RAID                                    = 3
        CHAT_MSG_GUILD                                    = 4
        CHAT_MSG_OFFICER                                = 5
        CHAT_MSG_YELL                                    = 6
        CHAT_MSG_WHISPER                                = 7
        CHAT_MSG_WHISPER_MOB                            = 8-- CHAT_MSG_WHISPER_INFORM
        CHAT_MSG_WHISPER_INFORM                            = 9-- CHAT_MSG_REPLY
        CHAT_MSG_EMOTE                                    = 10
        CHAT_MSG_TEXT_EMOTE                                = 11
        CHAT_MSG_MONSTER_SAY                            = 12
        CHAT_MSG_MONSTER_PARTY                            = 13
        CHAT_MSG_MONSTER_YELL                            = 14
        CHAT_MSG_MONSTER_WHISPER                        = 15
        CHAT_MSG_MONSTER_EMOTE                            = 16
        CHAT_MSG_CHANNEL                                = 17
        CHAT_MSG_CHANNEL_JOIN                            = 18
        CHAT_MSG_CHANNEL_LEAVE                            = 19
        CHAT_MSG_CHANNEL_LIST                            = 20
        CHAT_MSG_CHANNEL_NOTICE                            = 21
        CHAT_MSG_CHANNEL_NOTICE_USER                    = 22
        CHAT_MSG_AFK                                    = 23
        CHAT_MSG_DND                                    = 24
        CHAT_MSG_IGNORED                                = 25
        CHAT_MSG_SKILL                                    = 26
        CHAT_MSG_LOOT                                    = 27
        CHAT_MSG_MONEY                                  = 28
        CHAT_MSG_OPENING                                = 29
        CHAT_MSG_TRADESKILLS                            = 30
        CHAT_MSG_PET_INFO                               = 31
        CHAT_MSG_COMBAT_MISC_INFO                       = 32
        CHAT_MSG_COMBAT_XP_GAIN                         = 33
        CHAT_MSG_COMBAT_HONOR_GAIN                      = 34
        CHAT_MSG_COMBAT_FACTION_CHANGE                  = 35
        CHAT_MSG_BG_EVENT_NEUTRAL                        = 36
        CHAT_MSG_BG_EVENT_ALLIANCE                        = 37
        CHAT_MSG_BG_EVENT_HORDE                            = 38
        CHAT_MSG_RAID_LEADER                            = 39
        CHAT_MSG_RAID_WARNING                            = 40
        CHAT_MSG_RAID_WARNING_WIDESCREEN                = 41
        CHAT_MSG_RAID_BOSS_EMOTE                        = 42
        CHAT_MSG_FILTERED                                = 43
        CHAT_MSG_BATTLEGROUND                            = 44
        CHAT_MSG_BATTLEGROUND_LEADER                    = 45
        CHAT_MSG_RESTRICTED                                = 46
        CHAT_MSG_ACHIEVEMENT                            = 48
        CHAT_MSG_GUILD_ACHIEVEMENT                        = 49
    
    //SERVER HOOKS\\
    
    FUNCTION NAME |||||||||||||||||||||||||||||||||||||||||| ID TO REGISTER
    OnNewCharacter(event, event, pPlayer, name, race, class) 1
            OnKillPlayer(event, pPlayer, pVictim) 2
            OnFirstEnterWorld(event, pPlayer) 3
            OnEnterWorld(event, pPlayer) 4
            OnGuildJoin(event, pPlayer, guildName) 5
            OnDeath(event, pPlayer) 6 
            OnRepop(event, pPlayer) 7
            OnEmote(event, pPlayer, pUnit, emoteId) 8
            OnEnterCombat(event, pPlayer, pTarget) 9 
            OnCastSpell(event, pPlayer, spellId) 10
            OnTick(event) 11
            OnLogoutRequest(event, pPlayer) 12
            OnLogout(event, pPlayer) 13
            OnQuestAccept(event, pPlayer, pQuestGiver, questId) 14
            OnZone(event, pPlayer, zoneId) 15
            OnChat(event, pPlayer, message, type, language) 16
            OnLoot(event, pPlayer, money, itemId) 17
            OnGuildCreate(event, pLeader, guildName) 18
            OnEnterWorld2(event, pPlayer) 19
            OnCharacterCreate(event, pPlayer) 20
            OnQuestCancelled(event, pPlayer, questId) 21
            OnQuestFinished(event, pPlayer, pQuestGiver, questId) 22
            OnHonorableKill(event, pPlayer, pKilled) 23
            OnArenaFinish(event, pPlayer, victory, rated) 24
            OnObjectLoot(event, pPlayer, pTarget, money, itemId) 25
            OnAreaTrigger(event, pPlayer, areaTriggerId) 26
            OnPostLevelUp(event, pPlayer) 27
            OnPreUnitDie(event, killer, victim) 28
            OnAdvanceSkillLine(event, pPlayer, skillId, current) 29
    
    Usage:
    
    function Player_OnKillPlayer(event, pPlayer, pVictim)
          ...
    end
    
    RegisterServerHook(2, "Player_OnKillPlayer")
    
    //GOSSIPS\\ 
    
    GOSSIP_ICON_GOSSIP_NORMAL               = 0,
            GOSSIP_ICON_GOSSIP_VENDOR               = 1,
            GOSSIP_ICON_GOSSIP_FLIGHT               = 2,
            GOSSIP_ICON_GOSSIP_TRAINER              = 3,
            GOSSIP_ICON_GOSSIP_ENGINEER1    = 4,
            GOSSIP_ICON_GOSSIP_ENGINEER2    = 5,
            GOSSIP_ICON_GOSSIP_AUCTION              = 6,
            GOSSIP_ICON_GOSSIP_EXTRA                = 7,
            GOSSIP_ICON_GOSSIP_TABARD               = 8,
            GOSSIP_ICON_GOSSIP_ARENA                = 9,
            GOSSIP_ICON_GOSSIP_COIN                 = 9,
    
    GOSSIP_EVENT_ON_TALK                    = 1,
    GOSSIP_EVENT_ON_SELECT_OPTION   = 2,
    GOSSIP_EVENT_ON_END             = 3
    
    Usage:
    function Blabla_OnGossipTalk(pUnit, Event, player)
       pUnit:GossipCreateMenu(1, player, 0)
       pUnit:GossipMenuAddItem([color=red]2, "Flight Path", 1, 0)
       ...
    end
    
    RegisterGossipEvent(NPC_ID, 1, "Blabla_OnGossipTalk")
    
    //SETUINT32VALUE\\
    
    Unit:SetUInt32Value(58, 26) change the 26 to one of the numbers below
    
    
    0 -- Selectable, attackable.
    2 -- Client won't let you attack the mob
    4 -- Makes players & NPCs attackable/unattackable
    256 -- Changes attackable status
    13 -- Sets PVP Flag
    14 -- Silenced
    15 -- Dead
    17 -- Alive
    18 -- Pacified
    19 -- Stunned
    20 -- Sets Combat Flag
    21 -- Sets the same flag as mounted on a taxi (Can't cast spells)
    22 -- Disarmed
    23 -- Confused
    24 -- Fleeing/Fear
    25 -- Makes players & NPCs attackable/unattackable
    26 -- Unselectable
    27 -- Skinnable
    30 -- Feign Death
    
    //REGISTER EVENTS\\
    
    RegisterServerHook(event,FunctionName)*
       RegisterTimedEvent(FunctionName, delay, repeats)*
       RegisterUnitEvent(NPC_Id, Event, FunctionName)
       RegisterQuestEvent(Quest_Id, Event, FunctionName)
       RegisterGameObjectEvent(GameObject_Id, Event, FunctionName)
       RegisterUnitGossipEvent(NPC_Id, Event, FunctionName)
       RegisterItemGossipEvent(Item_Id, Event, FunctionName)
       RegisterGOGossipEvent(GameObject_Id, Event, FunctionName)
    Credits to
    Arcemu Wiki
    Nuval Lua scripting group:
    Wolferine
    Kerp
    Neglected





    › See More: Nuval's first release.



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  3. #2
    Grunt
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    nice post keep up the excellent work

 

 

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