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14-10-10, 05:22 PM #821
Register to remove this adThere is both an exhaustive explanation of installing the updates as well as a video in the first post of this topic.
› See More: [Release] TRM's Cthulhu Ftagn Dual-Database MaNGOS Repack (3.3.5.12340) - 32 & 64-bit
System & Security: HP Pavilion dv7-3160us Entertainment Notebook PC - My Video Link
| Windows 7 Home Premium x64 | avast! Free antivirus | ThreatFire | ZoneAlarm Free Firewall | Spybot - Search & Destroy | Malwarebytes Anti-Malware | Panda USB and AutoRun Vaccine | KeePass | TrueCrypt |
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14-10-10, 05:24 PM #822
There is one or more posts in here that shows you how to do the updates...see the Thread from the beginning and you will find videos and tutorials ok?
Hope that helped
Sorry CT i didnt see your post
and whitewolf that rep was for me?? i didnt get nothing you must use the button on the bottom to give repLast edited by Narcoleptic; 14-10-10 at 05:28 PM.
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14-10-10, 07:19 PM #823
73
Update Compiling:
Code:MaNGOS updated to 10610 Renamed some functions from the Creature class. ScriptDev2 updated to 1842 Fixed build with MaNGOS 10610. Patch by DasBlub.
System & Security: HP Pavilion dv7-3160us Entertainment Notebook PC - My Video Link
| Windows 7 Home Premium x64 | avast! Free antivirus | ThreatFire | ZoneAlarm Free Firewall | Spybot - Search & Destroy | Malwarebytes Anti-Malware | Panda USB and AutoRun Vaccine | KeePass | TrueCrypt |
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15-10-10, 12:23 PM #824
wow
I happened to stumble across your repack by chance. I've spent the last 5 days installing repacks seeing which one would be the best and stable. This repack is by far the most AMAZING I have used. It almost feels like I'm really playing on a blizzard server the way npcs are spawned and move around, and with the ahbot its even better. I've seen a few minor bugs and only one critical bug so far. I learn the abilities of a character from the trainer, play awhile then log out, come back on later and half of the abilities that I had are gone. is there a spell check or something I can disable or could you disable it in the .cpp on next release? Again great work I will look forward to future updates.
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15-10-10, 12:39 PM #825
I have never seen this happen unless you are using non-blizzlike spells like learning all talents or using over 71 talent points, etc. I have never recreated your problem, I have been playing the Uber Prot Paladin that I created in the first post of this topic for a while and have not seen this happen at all.
System & Security: HP Pavilion dv7-3160us Entertainment Notebook PC - My Video Link
| Windows 7 Home Premium x64 | avast! Free antivirus | ThreatFire | ZoneAlarm Free Firewall | Spybot - Search & Destroy | Malwarebytes Anti-Malware | Panda USB and AutoRun Vaccine | KeePass | TrueCrypt |
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15-10-10, 02:51 PM #826
I agree with CT thatīs very strange!! i never seen that happen...
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15-10-10, 03:27 PM #827
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16-10-10, 01:02 AM #828
Try clearing the cache on your wow client software especially after you do any significant changes to the server. The cache files refer back to the way the server worked before any changes were applied so sometimes this can cause some strange things to happen depending on what type of changes were done.
Since I do many changes to the mangos DB I have to clear my cache often between each round of testing I do just to make sure I get accurate performance results.
The cache files are located at \World of Warcraft\Cache\WDB\enUS and they can be safely deleted when the client software is not running as new ones are created when the software runs again.
Also delete any character accounts that were deleted in game as the client software still keeps some data from each one even after they are deleted. On some occasions I have had strange things happen when I created a new character with the same name as one I deleted previously because I did not clear out that old data before reusing the name on a new character. The account data is located at \World of Warcraft\WTF\Account
Make sure you do any deletions when the client software is NOT running.
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16-10-10, 06:36 AM #829
I had some problems because of that...but with me they wonīt go away sometimes i cannot pass trough doors and my pets donīt regenerate HP...but i know now that is a problem with the game...not the server...maybe because its a 64bits computer and its freaking out...i dunno but iīm happy the server works fine
Thanks CT
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16-10-10, 08:49 AM #830
Characters transferred - Server slowdown in instances. . . Sorted.
Register to remove this adHi again!
OK. Our characters have made it onto Mangos!
Couple of problems tho.
The main problem is server slowdown in instances.
The moment any character walks into an instance the server, which runs on a VMWARE VM, starts to show high load.
With two players in an instance the server load is 100%, and with four players in an instance the server is unable to keep up - lag, poor performance et al. Totally unplayable.
Stand everyone outside instances - server load goes back down to 1% !
Seems to happen in any instance we look into.
Initially I thought I'd cocked the installation of my old characters, so whent back to a clean, default install of mangos, and was suprised to find the same thing happening.
I started with update 66 and am now at 72, but still the same.
The only differences I can see between my install and the recommended set up:
1) Use of NTFS junction to redirect C:\Server -> D:\Server - completely transparent to OS and works with everything else I've tried it with. I'm stuck with this due to technical limits on my server (linux accessing files > 2gb on NTFS partition.)
2) No VMAPS. When I tried to set up vmaps I came up with an error, so skipped them.
I spotted a post early in this thread re. another vmap tool (I used update 66's vmap extractor first time round am trying CU_0071 tools folder today.
3) My client version is enGB rather than enUS.
Can anyone tell me what I have done wrong or why this is happening?
Would really love to have this sorted so I can get back to playing rather than puzzling over the software.
LATER. . . . .
OK. Moved the server to a "real" machine and things are better. MC still shows a high load when peeps are in instances but there are only a few players here and the box MANGOS is on can well keep up so I suppose this is fixed for the mo.
Can't help wondering why the VM threw a funny. I've been playing other servers for two years and this is the first time I've seen anything like it.
Nothing on the mangos forum either.
I kind of suspect it's down to software/virtualised network card. . . .
On the plus side, I love the new server when it's running right.
All sorts of things seem to be fixed vs my old core and that's called progress so well done CTH.
+ rep (for what it's worth!).Last edited by zap2012; 17-10-10 at 07:25 AM. Reason: Other details came to mind...