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  1. #691
    Grunt

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    Hard to believe Shamu is 25 already. Time sure flies by.

    Patch 60 is good, many thanks, as always.

    GJ - Thanks for the PM. I cant respond, as I do not have enough forum posts yet to be able to use the PM's. Just wanted to say thanks, and let you know I got it.




    › See More: [Release] TRM's Cthulhu Ftagn Dual-Database MaNGOS Repack (3.3.5.12340) - 32 & 64-bit



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  3. #692
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    Narcoleptic's Avatar
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    Canīt wait to see that patch friend eh eh i wanna take a ride with my wife without leaving home and nothing better than a mamouth lolol
    Any signs of solving that problem with the pets friend...?
    Everthing is working fine as always
    Big hug

  4. #693
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    Would be awesome if you could fix those Dummy NPC from attacking when you start hit them. Good repack anyway!

    I mean this one for an example: Heroic Training Dummy - NPC - World of Warcraft

  5. #694
    Grunt

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    Quote Originally Posted by Arnamide View Post
    Would be awesome if you could fix those Dummy NPC from attacking when you start hit them. Good repack anyway!

    I mean this one for an example: Heroic Training Dummy - NPC - World of Warcraft
    There is a fix to this thanks to Darkstalker and Forusim found here:
    Commit 8baab3369b9e6155e08fd92c261dfc9d341c89ae to Ankso's scriptdev2 - GitHub

    Not sure if this is something CT wants to look into compiling, if allowed, not sure what the "rules" are, or if it is already in his repack. Excuse my ignorance about Github and compiling, I am still learning, just trying to help.

  6. #695
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    I doubt CT will get upset Unleashed, it's all about how you present the solution..if you're bugging him constantly and then just forcibly show a solution or something, he'll usually ignore it..but these little fixes here and there he tends to look at, and then implement if they meet his requirements, whatever they may be. I could also be wrong, as I haven't worked with CT in a while now, and do regrettably miss it.

  7. #696
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    CT friend i remember one thing...i used to play on a server where they had the stealth working nice and i though maybe if i contact them and ask them about that maybe they fix that thing for us...what do you think? or youīre already looking for other things...? i canīt remember if the pets were working but i guess not they were all messed up...your repack is much better than all
    Big Hug

  8. #697
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    Another Great Update Thanks
    Keep Up The Great Work.

  9. #698
    The Beautiful Abomination
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    Cool 61

    Quote Originally Posted by Arnamide View Post
    Would be awesome if you could fix those Dummy NPC from attacking when you start hit them. Good repack anyway!

    I mean this one for an example: Heroic Training Dummy - NPC - World of Warcraft
    See below.

    Quote Originally Posted by Unleashed View Post
    There is a fix to this thanks to Darkstalker and Forusim found here:
    Commit 8baab3369b9e6155e08fd92c261dfc9d341c89ae to Ankso's scriptdev2 - GitHub

    Not sure if this is something CT wants to look into compiling, if allowed, not sure what the "rules" are, or if it is already in his repack. Excuse my ignorance about Github and compiling, I am still learning, just trying to help.
    I've compiled it into the core and hopefully it fixes the problem... thanks for the link


    So, now they are adding portions of the vehicles patch to the core, so I'll have to completely go through the patch and fix things (again)... hopefully I can get that done today. Until then:

    Today is Crush a Can Day!.



    Update Available:
    Code:
    MaNGOS updated to 10553 (required_10551_01_mangos_spell_proc_event)
    Training Dummy patch by Ankso.
    Two more cases where AURA_REMOVE_BY_EXPIRE mode can be used.
    Add some vehicle flags, thanks to zergtmn and community.
    Fix 55880 proc.
    Fixed field types in mangos.sql in consistant with related sql updates. 
    At schedule second reset update real reset time. 
    Implement missing part spell 47568 functionality. 
    More correctly check delay time for spell with speed. 
    Fixed EffectActivateRune activate only expected runes amount of some rune type.
    Filebeam Mirror:
    CU_0061.zip (14.89 MB)

    Mediafire Mirror:
    CU_0061.zip (14.89 MB)



    Heroic Training Dummy has been tested and is working as it should:
    Last edited by CthulhuFtagn; 27-09-10 at 11:43 AM. Reason: Update

  10. #699
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    Nice CT, will let you know how it injects when I get back on my desktop Keep up the awesome work man.

  11. #700
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    Great job on the updates. Was there a ScriptDev2_0060.sql in the last update?
    ScriptDev2 updated to 1833

 

 
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