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  1. #371
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    Narcoleptic's Avatar
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    Friend i didnīt edit nothing in fact even if i want to i donīt know how...second you have seen the photos...iīm not lying...the problem with the reputation i told in a post before that its fixed (donīt know what caused that) but this one of the broken items continues and i didnīt do a thing...i understand that you became pissed off with this but its not my fault...i only do the updates as you say and nothing more...beside the pet problem this is the first bug i have seen in game and i really donīt know why because i didnīt touch a thing iīm only trying to help




    › See More: [Release] TRM's Cthulhu Ftagn Dual-Database MaNGOS Repack (3.3.5.12340) - 32 & 64-bit



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  3. #372
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    Please tell me if there is a way to show you that i didnīt touch the database or edited anything like you said...beside the updates you made...if there is please tell me, i will send you the pics so you see that iīm not lying...

  4. #373
    Grunt
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    Edit your post, don't double-post ...
    The 43-inch man

  5. #374
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    @Narcoleptic

    check back on the previous page he gave you a fix for the broken items if you wouiuld just read before posting you would see things

  6. #375
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    Quote Originally Posted by GrandpaJohn View Post
    @Narcoleptic

    check back on the previous page he gave you a fix for the broken items if you wouiuld just read before posting you would see things
    I have seen the fix friend...iīm only saying that i didnīt touch a thing in the database or whatever place i could edit...
    Thanks

  7. #376
    The Beautiful Abomination
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    Small Update Available:
    Code:
    MaNGOS updated to 10448
    Use base run speed * 2 as fall speed. 
    Delete deprecated 'broken' items from vendors
    CU_0030.zip (14.54 MB)

    I'm currently looking at/testing rsa's scripts from his github scriptdev2 library and will see if some can implemented in the next release.

    EDIT: Alrighty, gotta convert some of the makefiles so I can compile the scripts for Windows... I'll keep you guys updated... see ya' tomorrow.
    Last edited by CthulhuFtagn; 05-09-10 at 07:42 PM.

  8. #377
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    heya CT ;}
    Did you see the text dokument which i gave you early ? can u confirum that info ?
    And yes will be wonderful to feel that update ... you're our hope man, just don't giveup thanks alot

    Edit: If you want i can help you with testing of some scripts in the git lib ?
    Last edited by Biohazzard; 05-09-10 at 08:20 PM.

  9. #378
    Scout

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    just what to say this has be the best repack i have test and the most up to date one out there, keep up the good work and look forward to future Releases

  10. #379
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    PHP Code:
    #include "precompiled.h"
    #include "def_spire.h"

    enum BossSpells
    {
        
    SPELL_INFEST                     70541,
        
    SPELL_NECROTIC_PLAGUE            70337,
        
    SPELL_PLAGUE_SIPHON              74074,
        
    SPELL_SOUL_REAPER                69409,
        
    SPELL_SPAWN_DEFILE               72762,
        
    SPELL_HARVEST_SOUL               68980,
        
    SPELL_HARVEST_SOUL_TELEPORT      71372,
    //
        
    SPELL_CHANNEL_KING               71769,
        
    SPELL_BROKEN_FROSTMOURNE         72398,
        
    SPELL_BOOM_VISUAL                72726,
        
    SPELL_ICEBLOCK_TRIGGER           71614,
        
    SPELL_TIRION_LIGHT               71797,
        
    SPELL_FROSTMOURNE_TRIGGER        72405,
        
    SPELL_SUMMON_BROKEN_FROSTMOURNE  72406,
        
    SPELL_SUMMON_BROKEN_FROSTMOURNE_2 73017,
        
    SPELL_DISENGAGE                  61508,
        
    SPELL_FURY_OF_FROSTMOURNE        70063,
        
    SPELL_REVIVE_VISUAL              37755
        
    SPELL_REVIVE                     51918,
        
    SPELL_CLONE_PLAYER               57507,
        
    SPELL_BERSERK                    47008,

        
    SPELL_REMORSELESS_WINTER         68981,
        
    SPELL_PAIN_AND_SUFFERING         72133,
        
    SPELL_QUAKE                      72262,

    //  SPELL_SUMMON_RAGING_SPIRIT       = 69201, // triggered
        
    SPELL_SUMMON_RAGING_SPIRIT       69200,
        
    SPELL_SOUL_SHRIEK                69242,

        
    SPELL_SUMMON_ICE_SPHERE          69103,
        
    SPELL_ICE_PULSE                  69099,
        
    SPELL_ICE_BURST                  69108,
        
    SPELL_ICE_SPHERE_VISUAL          69090,

        
    SPELL_SUMMON_DRUDGE_GHOULS       70358,

        
    SPELL_SUMMON_SHAMBLING_HORROR    70372,
        
    SPELL_SHOCKWAVE                  72149,
        
    SPELL_HORROR_ENRAGE              72143,

        
    SPELL_SUMMON_VILE_SPIRITS        70498,
        
    SPELL_SPIRITS_BURST              70503,

        
    SPELL_SUMMON_VALKYR              69037,
        
    NPC_VALKYR                       36609,
        
    SPELL_WINGS_OF_THE_DAMNED        74352,

        
    SPELL_DEFILE                     72743,

        
    SPELL_REVALL                     26687,

        
    NPC_ICE_SPHERE                   36633,
        
    NPC_DEFILER                      38757,
        
    NPC_RAGING_SPIRIT                36701,
        
    NPC_VILE_SPIRIT                  37799,
        
    NPC_STRANGULATE_VEHICLE          36598,

    };

    enum Common
    {
         
    FINAL_ARTHAS_MOVIE             16,
    };

    static 
    Locations SpawnLoc[]=
    {
        {
    459.93689f, -2124.638184f1040.860107f},    // 0 Lich King Intro
        
    {503.15652f, -2124.516602f1040.860107f},    // 1 Lich king move end
        
    {491.27118f, -2124.638184f1040.860107f},    // 2 Tirion 1
        
    {481.69797f, -2124.638184f1040.860107f},    // 3 Tirion 2
        
    {498.00448f, -2201.573486f1046.093872f},    // 4 Valkyrs?
        
    {517.48291f, -2124.905762f1040.861328f},    // 5 Tirion?
        
    {529.85302f, -2124.709961f1040.859985f},    // 6 Lich king final, o=3.1146
        
    {520.311f, -2124.709961f1040.859985f},      // 7 Frostmourne
    };

    struct MANGOS_DLL_DECL boss_the_lich_king_iccAI : public BSWScriptedAI
    {
        
    boss_the_lich_king_iccAI(CreaturepCreature) : BSWScriptedAI(pCreature)
        {
            
    pInstance = (instance_icecrown_spire*)pCreature->GetInstanceData();
            
    oldflag 0;
            
    Reset();
        }

        
    instance_icecrown_spirepInstance;
        
    uint8 stage;
        
    uint32 nextEvent;
        
    uint32 nextPoint;
        
    uint32 UpdateTimer;
        
    uint32 oldflag;
        
    bool movementstarted;
        
    bool battlestarted;
        
    bool finalphase;
        
    CreaturepTirion;
        
    CreaturepFrostmourne;

        
    void Reset()
        {
            if(!
    pInstance) return;
            
    resetTimers();
            
    stage 0;
            
    nextEvent 0;
            
    nextPoint 0;
            
    movementstarted false;
            
    battlestarted false;
            
    finalphase false;
            
    m_creature->SetOrientation(0.0f);
            
    pInstance->CloseDoor(pInstance->GetData64(GO_ICESHARD_1));
            
    pInstance->CloseDoor(pInstance->GetData64(GO_ICESHARD_2));
            
    pInstance->CloseDoor(pInstance->GetData64(GO_ICESHARD_3));
            
    pInstance->CloseDoor(pInstance->GetData64(GO_ICESHARD_4));
            if (
    oldflag)
                if (
    GameObjectpGoFloor pInstance->instance->GetGameObject(pInstance->GetData64(GO_ARTHAS_PLATFORM)))
                {
                   
    pGoFloor->RemoveFlag(GAMEOBJECT_FLAGSGO_FLAG_DAMAGED GO_FLAG_NODESPAWN);
                   
    pGoFloor->SetUInt32Value(GAMEOBJECT_BYTES_1,oldflag);
                }
            
    pInstance->CloseDoor(pInstance->GetData64(GO_FROSTY_WIND));
        }

        
    void MoveInLineOfSight(UnitpWho
        {
        }

        
    void EnterEvadeMode()
        {
            if (!
    pInstance) return;
            if (
    finalphase && pInstance->GetData(TYPE_LICH_KING) == IN_PROGRESS) return;

            
    m_creature->RemoveAllAuras();
            
    m_creature->DeleteThreatList();
            
    m_creature->CombatStop(true);
            
    m_creature->LoadCreaturesAddon();
            if (
    m_creature->isAlive())
                
    m_creature->GetMotionMaster()->MoveTargetedHome();

            
    m_creature->SetLootRecipient(NULL);

            
    Reset();
        }

        
    void MovementInform(uint32 typeuint32 id)
        {
            if (
    type != POINT_MOTION_TYPE || !movementstarted) return;
            if (
    id == nextPoint
            {
                
    movementstarted false;
                
    pInstance->SetData(TYPE_EVENT,nextEvent);
                
    m_creature->GetMotionMaster()->MovementExpired();
            }
        }

        
    void KilledUnit(UnitpVictim)
        {

         if (!
    battlestarted) return;

         switch (
    urand(0,1)) {
            case 
    0:
                   
    DoScriptText(-1631519,m_creature,pVictim);
                   break;
            case 
    1:
                   
    DoScriptText(-1631517,m_creature,pVictim);
                   break;
            };
        }

        
    void JustReachedHome()
        {
            if (!
    pInstance) return;
            
    pInstance->SetData(TYPE_LICH_KINGFAIL);
            
    stage 0;
            
    battlestarted false;
            
    finalphase false;
        }


        
    void StartMovement(uint32 iduint32 _nextEvent)
        {
            
    nextPoint id;
            
    nextEvent _nextEvent;
            
    m_creature->GetMotionMaster()->Clear();
            
    m_creature->GetMotionMaster()->MovePoint(idSpawnLoc[id].xSpawnLoc[id].ySpawnLoc[id].z);
            
    pInstance->SetData(TYPE_EVENT,0);
            
    movementstarted true;
        }

        
    void JustSummoned(Creaturesummoned)
        {
            if(!
    pInstance || !summoned) return;

            if (
    UnitpTarget doSelectRandomPlayerAtRange(60.0f))
               {
                  
    summoned->SetInCombatWith(pTarget);
                  
    summoned->AddThreat(pTarget,100.0f);
               }
        }

        
    void Aggro(Unit *who
        {
            if(!
    pInstance) return;
            
    pInstance->SetData(TYPE_LICH_KINGIN_PROGRESS);
        }

        
    void JustDied(Unit *killer)
        {
            if(!
    pInstance) return;
            
    pInstance->SetData(TYPE_LICH_KINGDONE);
            
    DoScriptText(-1631528,m_creature,killer);

            
    pInstance->SetData(TYPE_EVENT,14010);

        }

        
    void UpdateAI(const uint32 diff)
        {

            if(!
    pInstance) return;

            if (
    pInstance->GetData(TYPE_EVENT_NPC) == NPC_LICH_KING)
            {
                
    UpdateTimer pInstance->GetData(TYPE_EVENT_TIMER);
                if (
    UpdateTimer <= diff)
                {
                
    debug_log("EventMGR: creature %u received signal %u ",m_creature->GetEntry(),pInstance->GetData(TYPE_EVENT));
                switch (
    pInstance->GetData(TYPE_EVENT))
                    {
                    case 
    12000:
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATEEMOTE_STATE_STAND);
                              
    m_creature->SetStandState(UNIT_STAND_STATE_STAND);
                              
    StartMovement(0,12020);
                              break;
                    case 
    12020:
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATEEMOTE_STATE_TALK);
                              
    DoScriptText(-1631501m_creature);
                              
    UpdateTimer 12000;
                              
    pInstance->SetData(TYPE_EVENT,12030);
                              break;
                    case 
    12040:
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATEEMOTE_STATE_READY2H);
                              
    DoScriptText(-1631503m_creature);
                              
    UpdateTimer 8000;
                              
    pInstance->SetData(TYPE_EVENT,12041);
                              break;
                    case 
    12041:
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATEEMOTE_STATE_LAUGH);
                              
    UpdateTimer 3000;
                              
    pInstance->SetData(TYPE_EVENT,12042);
                              break;
                    case 
    12042:
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE,EMOTE_ONESHOT_POINT_NOSHEATHE);
                              
    UpdateTimer 2000;
                              
    pInstance->SetData(TYPE_EVENT,12043);
                              break;
                    case 
    12043:
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE,EMOTE_ONESHOT_NONE);
                              
    UpdateTimer 10000;
                              
    pInstance->SetData(TYPE_EVENT,12050);
                              break;
                    case 
    12060:
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATEEMOTE_STATE_TALK);
                              
    DoScriptText(-1631505m_creature);
                              
    UpdateTimer 10000;
                              
    pInstance->SetData(TYPE_EVENT,12080);
                              break;
                    case 
    12080:
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE,EMOTE_STATE_READY2H);
                              
    UpdateTimer 2000;
                              
    pInstance->SetData(TYPE_EVENT,12100);
                              break;
                    case 
    12100:
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE,EMOTE_ONESHOT_NONE);
                              
    UpdateTimer 6000;
                              
    pInstance->SetData(TYPE_EVENT,12120);
                              break;
                    case 
    12120:
                              
    m_creature->SetInCombatWithZone();
                              
    battlestarted true;
                              
    pInstance->SetData(TYPE_EVENT,12200);
                              
    UpdateTimer 10000;
                              break;
                    case 
    12200:
                              
    DoScriptText(-1631506m_creature);
                              
    UpdateTimer 5000;
                              
    pInstance->SetData(TYPE_EVENT,12220);
                              break;
                    case 
    13000:
                              
    m_creature->SetOrientation(3.1146f);
                              
    DoScriptText(-1631507m_creature);
                              
    UpdateTimer 12000;
                              
    finalphase true;
                              
    doCast(SPELL_FURY_OF_FROSTMOURNE);
                              
    pInstance->SetData(TYPE_EVENT,13020);
                              if (
    pTirion = (Creature*)Unit::GetUnit((*m_creature),pInstance->GetData64(NPC_TIRION))) {
                                    
    m_creature->SetInCombatWith(pTirion);
                                    
    pTirion->AddThreat(m_creature1000.0f);
                                    }
                              
    m_creature->SetInCombatWithZone();
                              break;
                    case 
    13020:
                              
    DoScriptText(-1631508m_creature);
                              
    UpdateTimer 12000;
                              
    pInstance->SetData(TYPE_EVENT,13060);
                              break;
                    case 
    13060:
                              
    DoScriptText(-1631509m_creature);
                              
    UpdateTimer 15000;
                              
    pInstance->SetData(TYPE_EVENT,13100);
                              break;
                    case 
    13100:
                              
    DoScriptText(-1631510m_creature);
                              
    UpdateTimer 15000;
                              
    pInstance->SetData(TYPE_EVENT,13110);
                              
    doCast(SPELL_CHANNEL_KING);
                              break;
                    case 
    13120:
                              
    DoScriptText(-1631511m_creature);
                              
    UpdateTimer 12000;
                              
    pInstance->SetData(TYPE_EVENT,13130);
                              break;
                    case 
    13140:
                              
    UpdateTimer 6000;
                              
    doRemove(SPELL_CHANNEL_KING);
                              
    pInstance->SetData(TYPE_EVENT,13150);
                              
    m_creature->CastSpell(m_creatureSPELL_SUMMON_BROKEN_FROSTMOURNEfalse);
                              break;
                    case 
    13160:
                              
    UpdateTimer 6000;
                              
    pInstance->SetData(TYPE_EVENT,13170);
                              
    m_creature->CastSpell(m_creatureSPELL_SUMMON_BROKEN_FROSTMOURNE_2false);
                              break;
                    case 
    13180:
                              
    UpdateTimer 12000;
                              
    pInstance->SetData(TYPE_EVENT,13190);
                              if (
    pFrostmourne m_creature->SummonCreature(NPC_FROSTMOURNE_HOLDERSpawnLoc[7].xSpawnLoc[7].ySpawnLoc[7].z0TEMPSUMMON_MANUAL_DESPAWN5000))
                                 {
                                     
    pFrostmourne->CastSpell(pFrostmourneSPELL_BROKEN_FROSTMOURNEfalse);
                                     
    pFrostmourne->CastSpell(pFrostmourneSPELL_FROSTMOURNE_TRIGGERfalse);
                                     
    pFrostmourne->GetMotionMaster()->MoveChase(m_creature);
                                     
    m_creature->SetFlag(UNIT_FIELD_FLAGSUNIT_FLAG_DISARMED);
                                 }
                              break;
                    case 
    13200:
                              
    DoScriptText(-1631512m_creature);
                              
    m_creature->RemoveAurasDueToSpell(SPELL_SUMMON_BROKEN_FROSTMOURNE);
                              
    m_creature->RemoveAllAuras();
                              
    pFrostmourne->RemoveAurasDueToSpell(SPELL_FROSTMOURNE_TRIGGER);
                              
    UpdateTimer 5000;
                              
    pInstance->SetData(TYPE_EVENT,13210);
                              break;
                    case 
    13280:
                              
    UpdateTimer 2000;
                              
    pInstance->SetData(TYPE_EVENT,13290);
                              
    stage 13;
                              if (
    pFrostmournepFrostmourne->ForcedDespawn();
                              if (
    CreaturepTemp = (Creature*)Unit::GetUnit((*m_creature),pInstance->GetData64(NPC_FROSTMOURNE_TRIGGER)))
                                 
    pTemp->ForcedDespawn();
                              if (
    CreaturepTemp = (Creature*)Unit::GetUnit((*m_creature),pInstance->GetData64(NPC_FROSTMOURNE_HOLDER)))
                                 
    pTemp->ForcedDespawn();
                              
    SetCombatMovement(true);
                              
    battlestarted true;
                              break;
                    default:
                              break;
                    }
                 } else 
    UpdateTimer -= diff;
                 
    pInstance->SetData(TYPE_EVENT_TIMERUpdateTimer);
            }

            if (
    battlestarted && !m_creature->SelectHostileTarget() && !finalphase)
            {
                
    battlestarted false;
                
    pInstance->SetData(TYPE_LICH_KINGFAIL);
                
    pInstance->SetData(TYPE_EVENT,0);
                
    EnterEvadeMode();
                return;
            }

            if (!
    m_creature->SelectHostileTarget() || !m_creature->getVictim())
                return;

            switch(
    stage)
            {
                case 
    0:           // Phase 1
    //                    timedCast(SPELL_SHOCKWAVE, diff);
                        
    timedCast(SPELL_INFESTdiff);
                        
    timedCast(SPELL_SUMMON_DRUDGE_GHOULSdiff);
                        
    timedCast(SPELL_PLAGUE_SIPHONdiff);
                        
    timedCast(SPELL_SUMMON_SHAMBLING_HORRORdiff);
                        
    timedCast(SPELL_NECROTIC_PLAGUEdiff);

                        
    DoMeleeAttackIfReady();
                        if (
    timedQuery(SPELL_BERSERKdiff))
                        {
                            
    doCast(SPELL_BERSERK);
                            
    DoScriptText(-1631518,m_creature);
                        };

                        if (
    m_creature->GetHealthPercent() < 70.0f
                           {
                                
    stage 1;
                                
    DoScriptText(-1631515,m_creature);
                           }
                        break;
                case 
    1:             // Go in transition phase
                        
    m_creature->AttackStop();
                        
    m_creature->SetFlag(UNIT_FIELD_FLAGSUNIT_FLAG_NON_ATTACKABLE);
                        
    SetCombatMovement(false);
                        
    StartMovement(1,0);
                        
    stage 2;
                        break;
                case 
    2:
                        if (
    movementstarted) return;
                        
    doCast(SPELL_REMORSELESS_WINTER);
                        
    stage 3;
                        break;
                case 
    3:
                        
    timedCast(SPELL_SUMMON_RAGING_SPIRITdiff);
                        
    timedCast(SPELL_SUMMON_ICE_SPHEREdiff);
                        
    timedCast(SPELL_PAIN_AND_SUFFERINGdiff);

                        if (
    timedQuery(SPELL_BERSERKdiff))
                        {
                            
    doCast(SPELL_BERSERK);
                            
    DoScriptText(-1631518,m_creature);
                        };

                        if (
    timedQuery(SPELL_REMORSELESS_WINTERdiff))
                           {
                                
    doCast(SPELL_QUAKE);
                                
    stage 4;
                                
    DoScriptText(-1631524m_creature);
                                
    pInstance->OpenDoor(pInstance->GetData64(GO_SNOW_EDGE));
                           };
                        break;
                case 
    4:           // Platform destruct
                        
    if (timedQuery(SPELL_QUAKEdiff))
                           {
                                
    pInstance->OpenDoor(pInstance->GetData64(GO_ICESHARD_1));
                                
    pInstance->OpenDoor(pInstance->GetData64(GO_ICESHARD_2));
                                
    pInstance->OpenDoor(pInstance->GetData64(GO_ICESHARD_3));
                                
    pInstance->OpenDoor(pInstance->GetData64(GO_ICESHARD_4));
                                if (
    GameObjectpGoFloor pInstance->instance->GetGameObject(pInstance->GetData64(GO_ARTHAS_PLATFORM)))
                                {
                                     
    pGoFloor->SetFlag(GAMEOBJECT_FLAGSGO_FLAG_DAMAGED GO_FLAG_NODESPAWN);
                                     
    oldflag pGoFloor->GetUInt32Value(GAMEOBJECT_BYTES_1);
                                     
    pGoFloor->SetUInt32Value(GAMEOBJECT_BYTES_1,8449);
                                }
                                
    pInstance->CloseDoor(pInstance->GetData64(GO_FROSTY_WIND));
                                
    pInstance->CloseDoor(pInstance->GetData64(GO_SNOW_EDGE));
                                
    m_creature->GetMotionMaster()->Clear();
                                
    m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
                                
    m_creature->RemoveFlag(UNIT_FIELD_FLAGSUNIT_FLAG_NON_ATTACKABLE);
                                
    SetCombatMovement(true);
                                
    stage 5;
                           }
                        break;
                case 
    5:           // Phase 2

                        
    if (timedQuery(SPELL_SPAWN_DEFILEdiff)) 
                           {
                                
    doCast(SPELL_SPAWN_DEFILE);
                                
    DoScriptText(-1631531,m_creature);
                           }
                        if (
    timedQuery(SPELL_SUMMON_VALKYRdiff)) 
                           {
                                
    doCast(SPELL_SUMMON_VALKYR);
                                
    DoScriptText(-1631527,m_creature);
                           }

                        
    timedCast(SPELL_SOUL_REAPERdiff);
                        
    timedCast(SPELL_INFESTdiff);

                        
    DoMeleeAttackIfReady();

                        if (
    timedQuery(SPELL_BERSERKdiff))
                        {
                            
    doCast(SPELL_BERSERK);
                            
    DoScriptText(-1631518,m_creature);
                        };

                        if (
    m_creature->GetHealthPercent() < 40.0f
                           {
                                
    stage 6;
                                
    DoScriptText(-1631523,m_creature);
                           }
                        break;
                case 
    6:           // Go in transition phase
                        
    m_creature->AttackStop();
                        
    m_creature->SetFlag(UNIT_FIELD_FLAGSUNIT_FLAG_NON_ATTACKABLE);
                        
    SetCombatMovement(false);
                        
    StartMovement(1,0);
                        
    stage 7;
                        break;
                case 
    7:          // Platform restore
                        
    if (movementstarted) return;
                        if (
    GameObjectpGoFloor pInstance->instance->GetGameObject(pInstance->GetData64(GO_ARTHAS_PLATFORM)))
                        {
                            
    pGoFloor->RemoveFlag(GAMEOBJECT_FLAGSGO_FLAG_DAMAGED GO_FLAG_NODESPAWN);
                            
    pGoFloor->SetUInt32Value(GAMEOBJECT_BYTES_1,oldflag);
                        }
                        
    pInstance->OpenDoor(pInstance->GetData64(GO_FROSTY_WIND));
                        
    doCast(SPELL_REMORSELESS_WINTER);
                        
    stage 8;
                        break;
                case 
    8:
                        
    timedCast(SPELL_SUMMON_RAGING_SPIRITdiff);
                        
    timedCast(SPELL_SUMMON_ICE_SPHEREdiff);
                        
    timedCast(SPELL_PAIN_AND_SUFFERINGdiff);

                        if (
    timedQuery(SPELL_BERSERKdiff))
                        {
                            
    doCast(SPELL_BERSERK);
                            
    DoScriptText(-1631518,m_creature);
                        };

                        if (
    timedQuery(SPELL_REMORSELESS_WINTERdiff))
                           {
                                
    DoScriptText(-1631524m_creature);
                                
    doCast(SPELL_SUMMON_VILE_SPIRITS);
                                for (
    uint8 i 0getSpellData(SPELL_SUMMON_VILE_SPIRITS); ++i)
                                     
    doCast(NPC_VILE_SPIRIT);
                                
    doCast(SPELL_QUAKE);
                                
    stage 9;
                                
    pInstance->OpenDoor(pInstance->GetData64(GO_SNOW_EDGE));
                           };

                        break;
                case 
    9:           // Platform destruct
                        
    if (timedQuery(SPELL_QUAKEdiff))
                           {
                                if (
    GameObjectpGoFloor pInstance->instance->GetGameObject(pInstance->GetData64(GO_ARTHAS_PLATFORM)))
                                {
                                     
    pGoFloor->SetFlag(GAMEOBJECT_FLAGSGO_FLAG_DAMAGED GO_FLAG_NODESPAWN);
                                     
    oldflag pGoFloor->GetUInt32Value(GAMEOBJECT_BYTES_1);
                                     
    pGoFloor->SetUInt32Value(GAMEOBJECT_BYTES_1,8449);
                                }
                                
    pInstance->CloseDoor(pInstance->GetData64(GO_SNOW_EDGE));
                                
    pInstance->CloseDoor(pInstance->GetData64(GO_FROSTY_WIND));
                                
    m_creature->GetMotionMaster()->Clear();
                                
    m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
                                
    m_creature->RemoveFlag(UNIT_FIELD_FLAGSUNIT_FLAG_NON_ATTACKABLE);
                                
    SetCombatMovement(true);
                                
    stage 10;
                           }
                       break;
                case 
    10:           // Phase 3
                        
    if (timedQuery(SPELL_SPAWN_DEFILEdiff)) 
                           {
                                
    doCast(SPELL_SPAWN_DEFILE);
    //                            DoScriptText(-1631527,m_creature);
                           
    }
                        
    timedCast(SPELL_SOUL_REAPERdiff);

                        if (
    timedQuery(SPELL_HARVEST_SOULdiff)) 
                           {
                                
    doCast(SPELL_HARVEST_SOUL);
                                
    DoScriptText(-1631520,m_creature);
                           }

                        
    timedCast(SPELL_SOUL_REAPERdiff);
                        
    timedCast(SPELL_INFESTdiff);

                        
    DoMeleeAttackIfReady();

                        if (
    m_creature->GetHealthPercent() < 10.0f
                           {
                                
    stage 11;
                                
    DoScriptText(-1631513,m_creature);
                           }
                        break;
                case 
    11:           // Ending Phase start
                        
    m_creature->AttackStop();
                        
    SetCombatMovement(false);
                        
    StartMovement(6,13000);
                        
    stage 12;
                        
    battlestarted false;
                        break;
                case 
    12:
                        break;
                case 
    13:
                        
    DoMeleeAttackIfReady();
                        break;
            }
        }
    };


    CreatureAIGetAI_boss_the_lich_king_icc(CreaturepCreature)
    {
        return new 
    boss_the_lich_king_iccAI(pCreature);
    };

    struct MANGOS_DLL_DECL boss_tirion_iccAI : public ScriptedAI
    {
        
    boss_tirion_iccAI(CreaturepCreature) : ScriptedAI(pCreature)
        {
            
    pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
            
    Reset();
        }

        
    ScriptedInstance *pInstance;
        
    uint32 UpdateTimer;
        
    uint32 nextEvent;
        
    uint32 nextPoint;
        
    bool movementstarted;
        
    CreaturepMenethil;

        
    void Reset()
        {
            if(!
    pInstance) return;
            
    movementstarted false;
            
    m_creature->RemoveAurasDueToSpell(SPELL_ICEBLOCK_TRIGGER);
            
    m_creature->SetOrientation(M_PI_F);
        }

        
    void StartMovement(uint32 iduint32 _nextEvent)
        {
            
    nextPoint id;
            
    nextEvent _nextEvent;
            
    m_creature->GetMotionMaster()->MovePoint(idSpawnLoc[id].xSpawnLoc[id].ySpawnLoc[id].z);
            
    pInstance->SetData(TYPE_EVENT,0);
            
    movementstarted true;
        }

        
    void MovementInform(uint32 typeuint32 id)
        {
            if (
    type != POINT_MOTION_TYPE || !movementstarted) return;
            if (
    id == nextPoint
            {
                
    movementstarted false;
                
    pInstance->SetData(TYPE_EVENT,nextEvent);
                
    m_creature->GetMotionMaster()->MovementExpired();
            }
        }

        
    void doSendCinematic()
        {
            
    Map::PlayerList const &pList m_creature->GetMap()->GetPlayers();
            if (
    pList.isEmpty()) return;
            for (
    Map::PlayerList::const_iterator i pList.begin(); != pList.end(); ++i)
                 if (
    PlayerpPlayer i->getSource())
                     if (
    pPlayer && pPlayer->isAlive() && pPlayer->IsInMap(m_creature))
                         
    pPlayer->SendMovieStart(FINAL_ARTHAS_MOVIE);
        }

        
    void doRevivePlayers()
        {
            
    Map::PlayerList const &pList pMenethil->GetMap()->GetPlayers();
            if (
    pList.isEmpty()) return;
            for (
    Map::PlayerList::const_iterator i pList.begin(); != pList.end(); ++i)
                {
                   if (
    PlayerpPlayer i->getSource())
                   {
                       if (
    pPlayer && !pPlayer->isAlive() && pPlayer->IsInMap(pMenethil))
                          {
                              
    pMenethil->CastSpell(pPlayerSPELL_REVALLtrue);
                              
    pPlayer->ResurrectPlayer(100false);
                           }
                    }
                 };
        }

        
    void UpdateAI(const uint32 diff)
        {

            if (
    pInstance->GetData(TYPE_LICH_KING) == FAIL && m_creature->HasAura(SPELL_ICEBLOCK_TRIGGER)) 
            {
                
    m_creature->RemoveAurasDueToSpell(SPELL_ICEBLOCK_TRIGGER);
                
    m_creature->GetMotionMaster()->MoveTargetedHome();
                
    Reset();
            }

            if (
    pInstance->GetData(TYPE_EVENT_NPC) == NPC_TIRION)
            {
                
    UpdateTimer pInstance->GetData(TYPE_EVENT_TIMER);
                if (
    UpdateTimer <= diff)
                {
                
    debug_log("EventMGR: creature %u received signal %u ",m_creature->GetEntry(),pInstance->GetData(TYPE_EVENT));
                switch (
    pInstance->GetData(TYPE_EVENT))
                    {
                    case 
    12030:
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATEEMOTE_ONESHOT_TALK);
                              
    DoScriptText(-1631552m_creature);
                              
    UpdateTimer 9000;
                              
    pInstance->SetData(TYPE_EVENT,12040);
                              break;
                    case 
    12050:
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATEEMOTE_ONESHOT_POINT_NOSHEATHE);
                              
    DoScriptText(-1631554m_creature);
                              
    UpdateTimer 3000;
                              
    pInstance->SetData(TYPE_EVENT,12051);
                              break;
                    case 
    12051:
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATEEMOTE_ONESHOT_NONE);
                              
    UpdateTimer 1000;
                              
    pInstance->SetData(TYPE_EVENT,12052);
                              break;
                    case 
    12052:
                              
    m_creature->RemoveSplineFlag(SPLINEFLAG_WALKMODE);
                              
    StartMovement(3,12053);
                              break;
                    case 
    12053:
                              
    UpdateTimer 3000;
                              
    pInstance->SetData(TYPE_EVENT,12060);
                              
    m_creature->CastSpell(m_creatureSPELL_ICEBLOCK_TRIGGERtrue);
                              break;
                    case 
    13110:
                              
    DoScriptText(-1631555m_creature);
                              
    UpdateTimer 6000;
                              
    m_creature->CastSpell(m_creatureSPELL_TIRION_LIGHTfalse);
                              
    pInstance->SetData(TYPE_EVENT,13120);
                              break;
                    case 
    13130:
                              
    SetCombatMovement(false);
                              
    m_creature->RemoveAurasDueToSpell(SPELL_ICEBLOCK_TRIGGER);
                              
    UpdateTimer 500;
                              
    m_creature->SetOrientation(0.0f);
                              
    pInstance->SetData(TYPE_EVENT,13131);
                              break;
                    case 
    13131:
                              
    m_creature->RemoveSplineFlag(SPLINEFLAG_WALKMODE);
                              
    StartMovement(2,13132);
                              break;
                    case 
    13132:
                              
    StartMovement(5,13140);
                              
    DoScriptText(-1631556m_creature);
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATEEMOTE_STATE_READY2H);
                              break;
                    case 
    13150:
                              
    UpdateTimer 1000;
                              
    pInstance->SetData(TYPE_EVENT,13160);
                              break;
                    case 
    13170:
                              
    UpdateTimer 2000;
                              
    pInstance->SetData(TYPE_EVENT,13180);
                              break;
                    case 
    13190:
                              
    UpdateTimer 500;
                              
    pInstance->SetData(TYPE_EVENT,13200);
                              break;
                    case 
    13210:
                              
    UpdateTimer 3000;
                              
    pInstance->SetData(TYPE_EVENT,13230);
                              break;
                    case 
    13230:
                              
    UpdateTimer 12000;
                              
    pMenethil m_creature->SummonCreature(NPC_MENETHILm_creature->GetPositionX()+5m_creature->GetPositionY()+5m_creature->GetPositionZ(), 0TEMPSUMMON_MANUAL_DESPAWN5000);
                              
    pInstance->SetData(TYPE_EVENT,13250);
                              
    DoScriptText(-1631560pMenethil);
                              break;
                    case 
    13250:
                              
    UpdateTimer 6000;
                              
    pInstance->SetData(TYPE_EVENT,13270);
                              
    DoScriptText(-1631561pMenethil);
                              
    pMenethil->CastSpell(pMenethilSPELL_REVIVE_VISUALfalse);
                              
    doRevivePlayers();
                              break;
                    case 
    13270:
                              
    UpdateTimer 6000;
                              
    pInstance->SetData(TYPE_EVENT,13280);
                              if (
    CreaturepLichKing = (Creature*)Unit::GetUnit((*m_creature),pInstance->GetData64(NPC_LICH_KING)))
                              {
                                  
    m_creature->SetInCombatWith(pLichKing);
                                  
    pLichKing->SetInCombatWith(m_creature);
                                  
    pLichKing->AddThreat(m_creature1000.0f);
                                  
    m_creature->AI()->AttackStart(pLichKing);
                                  
    pMenethil->AI()->AttackStart(pLichKing);
                                  
    SetCombatMovement(true);
                                  
    m_creature->GetMotionMaster()->MoveChase(pLichKing);
                              };
                              break;
                    case 
    13290:
                              
    UpdateTimer 5000;
                              
    pInstance->SetData(TYPE_EVENT,13310);
                              
    DoScriptText(-1631590pMenethil);
                              break;
                    case 
    13310:
                              
    UpdateTimer 5000;
                              
    pInstance->SetData(TYPE_EVENT,13330);
                              
    DoScriptText(-1631591m_creature);
                              break;
                    case 
    13330:
                              
    UpdateTimer 5000;
                              
    pInstance->SetData(TYPE_EVENT,13350);
                              
    DoScriptText(-1631592pMenethil);
                              break;
                    case 
    13350:
                              
    UpdateTimer 2000;
                              
    pInstance->SetData(TYPE_EVENT,13370);
                              
    DoScriptText(-1631593m_creature);
                              break;
                    case 
    14010:
                              
    m_creature->AttackStop();
                              
    SetCombatMovement(false);
                              
    UpdateTimer =90000;
                              
    pInstance->SetData(TYPE_EVENT,14030);
                              
    m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATEEMOTE_ONESHOT_NONE);
                              if (
    CreaturepLichKing = (Creature*)Unit::GetUnit((*m_creature),pInstance->GetData64(NPC_LICH_KING)))
                                  
    pLichKing->RemoveFlag(UNIT_DYNAMIC_FLAGSUNIT_DYNFLAG_LOOTABLE);
                              
    doSendCinematic();
                              break;
                    case 
    14030:
                              
    UpdateTimer 20000;
                              
    pInstance->SetData(TYPE_EVENT,14030);
                              
    DoScriptText(-1631594m_creature);
    //                          if (pMenethil && pMenethil->isAlive()) pMenethil->ForcedDespawn();
                              
    if (pMenethil && pMenethil->isAlive()) pMenethil->SetVisibility(VISIBILITY_OFF);
                              if (
    CreaturepLichKing = (Creature*)Unit::GetUnit((*m_creature),pInstance->GetData64(NPC_LICH_KING)))
                                  
    pLichKing->SetFlag(UNIT_DYNAMIC_FLAGSUNIT_DYNFLAG_LOOTABLE);
                              
    pInstance->SetData(TYPE_EVENT,0);
                              
    EnterEvadeMode();
                              break;
                    default:
                              break;
                    }
                 } else 
    UpdateTimer -= diff;
                 
    pInstance->SetData(TYPE_EVENT_TIMERUpdateTimer);
            }

            if (!
    m_creature->SelectHostileTarget() || !m_creature->getVictim())
                return;
            
    DoMeleeAttackIfReady();
        }


    };

    bool GossipHello_boss_tirion_icc(PlayerpPlayerCreaturepCreature)
    {
        
    ScriptedInstancepInstance;
        
    pInstance = (ScriptedInstance*)pCreature->GetInstanceData();

        if (
    pInstance->GetData(TYPE_LICH_KING) != NOT_STARTED &&
            
    pInstance->GetData(TYPE_LICH_KING) != FAIL )
            {
                
    pPlayer->PlayerTalkClass->SendGossipMenu(721002pCreature->GetGUID());
                return 
    true;
            };

        
    pPlayer->ADD_GOSSIP_ITEM_ID(GOSSIP_ICON_CHAT, -1631608GOSSIP_SENDER_MAINGOSSIP_ACTION_INFO_DEF);
        
    pPlayer->PlayerTalkClass->SendGossipMenu(721001pCreature->GetGUID());
        return 
    true;
    };

    bool GossipSelect_boss_tirion_icc(PlayerpPlayerCreaturepCreatureuint32 uiSenderuint32 uiAction)
    {
        
    ScriptedInstancepInstance;
        
    pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
        if (!
    pInstance) return false;

        if (
    uiAction == GOSSIP_ACTION_INFO_DEF)
        {
            
    pPlayer->CLOSE_GOSSIP_MENU();
            
    pInstance->SetData(TYPE_LICH_KINGIN_PROGRESS);
            
    pInstance->SetData(TYPE_EVENT,12000);
            return 
    true;
        } else return 
    false;
    };

    CreatureAIGetAI_boss_tirion_icc(CreaturepCreature)
    {
        return new 
    boss_tirion_iccAI(pCreature);
    };

    struct MANGOS_DLL_DECL  mob_ice_sphere_iccAI : public BSWScriptedAI
    {
        
    mob_ice_sphere_iccAI(Creature *pCreature) : BSWScriptedAI(pCreature
        {
            
    pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
            
    Reset();
        }

        
    ScriptedInstance *pInstance;

        
    void Reset()
        {
           
    resetTimers();
           
    doCast(SPELL_ICE_SPHERE_VISUAL);
           
    m_creature->AddSplineFlag(SPLINEFLAG_WALKMODE);
        }


        
    void UpdateAI(const uint32 uiDiff)
        {
            if (!
    pInstance || pInstance->GetData(TYPE_LICH_KING) != IN_PROGRESS
                  
    m_creature->ForcedDespawn();

            if (!
    m_creature->SelectHostileTarget() || !m_creature->getVictim())
                {
                    if (
    UnitpTarget doSelectRandomPlayerAtRange(120.0f))
                    {
                       
    m_creature->SetInCombatWith(pTarget);
                       
    m_creature->AddThreat(pTarget,100.0f);
                    }
                return;
                }

            if (
    m_creature->getVictim()->GetTypeId() != TYPEID_PLAYER
                return;

            
    timedCast(SPELL_ICE_PULSEuiDiff);

            if (
    m_creature->IsWithinDistInMap(m_creature->getVictim(), 1.0f))
                
    timedCast(SPELL_ICE_BURST,uiDiff);
        }
    };

    CreatureAIGetAI_mob_ice_sphere_icc(CreaturepCreature)
    {
        return new 
    mob_ice_sphere_iccAI(pCreature);
    };

    struct MANGOS_DLL_DECL mob_defiler_iccAI : public BSWScriptedAI
    {
        
    mob_defiler_iccAI(Creature *pCreature) : BSWScriptedAI(pCreature)
        {
            
    m_pInstance = ((ScriptedInstance*)pCreature->GetInstanceData());
            
    Reset();
        }

        
    ScriptedInstance *m_pInstance;
        
    uint32 life_timer;
        
    float m_Size0;
        
    float m_Size;

        
    void Reset()
        {
            
    SetCombatMovement(false);
            
    life_timer 30000;
            
    m_creature->SetFlag(UNIT_FIELD_FLAGSUNIT_FLAG_NON_ATTACKABLE);
            
    m_creature->SetFlag(UNIT_FIELD_FLAGSUNIT_FLAG_NOT_SELECTABLE);
            
    m_creature->CastSpell(m_creatureSPELL_DEFILEtrue);
            
    m_Size0 m_creature->GetFloatValue(OBJECT_FIELD_SCALE_X);
            
    m_Size m_Size0;
        }

        
    void AttackStart(Unit *pWho)
        {
            return;
        }

        
    bool doSearchPlayers()
        {
            if(
    doSelectRandomPlayerAtRange(m_Size 3.0f)) return true;
            else return 
    false;
        }

        
    void UpdateAI(const uint32 uiDiff)
        {
            if(
    m_pInstance && m_pInstance->GetData(TYPE_LICH_KING) != IN_PROGRESS)
                
    m_creature->ForcedDespawn();

            if (
    life_timer <= uiDiff)
                
    m_creature->ForcedDespawn();
            else 
    life_timer -= uiDiff;

            if (
    doSearchPlayers() && m_Size <= m_Size0 6.0f) {
                    
    m_Size m_Size*1.01;
                    
    m_creature->SetFloatValue(OBJECT_FIELD_SCALE_Xm_Size);
                    }

        }

    };

    CreatureAIGetAI_mob_defiler_icc(CreaturepCreature)
    {
        return new 
    mob_defiler_iccAI(pCreature);
    }

    struct MANGOS_DLL_DECL mob_strangulate_vehicleAI : public ScriptedAI
    {
        
    mob_strangulate_vehicleAI(Creature *pCreature) : ScriptedAI(pCreature)
        {
            
    m_pInstance = ((ScriptedInstance*)pCreature->GetInstanceData());
            
    Reset();
        }

        
    ScriptedInstance *m_pInstance;

        
    void Reset()
        {
            
    SetCombatMovement(false);
            
    m_creature->SetFlag(UNIT_FIELD_FLAGSUNIT_FLAG_NON_ATTACKABLE);
            
    m_creature->SetFlag(UNIT_FIELD_FLAGSUNIT_FLAG_NOT_SELECTABLE);
        }

        
    void AttackStart(Unit *pWho)
        {
            return;
        }

        
    void UpdateAI(const uint32 uiDiff)
        {
           
    m_creature->ForcedDespawn();
        }

    };

    CreatureAIGetAI_mob_strangulate_vehicle(CreaturepCreature)
    {
        return new 
    mob_strangulate_vehicleAI(pCreature);
    }

    struct MANGOS_DLL_DECL  mob_vile_spiritAI : public BSWScriptedAI
    {
        
    mob_vile_spiritAI(Creature *pCreature) : BSWScriptedAI(pCreature
        {
            
    pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
            
    Reset();
        }

        
    ScriptedInstance *pInstance;
        
    bool movementstarted;

        
    void Reset()
        {
           
    resetTimers();
           if (
    UnitpTarget doSelectRandomPlayerAtRange(120.0f))
               {
                   
    m_creature->SetInCombatWith(pTarget);
                   
    m_creature->AddThreat(pTarget,1000.0f);
               }
           
    SetCombatMovement(false);
           
    movementstarted false;
           
    m_creature->AddSplineFlag(SPLINEFLAG_WALKMODE);
        }


        
    void UpdateAI(const uint32 uiDiff)
        {
            if (!
    pInstance || pInstance->GetData(TYPE_LICH_KING) != IN_PROGRESS
                  
    m_creature->ForcedDespawn();

            if (!
    m_creature->SelectHostileTarget() || !m_creature->getVictim())
                return;

            if (
    timedQuery(SPELL_SPIRITS_BURSTuiDiff) && !movementstarted)
            {
               
    SetCombatMovement(true);
               
    m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
               
    movementstarted true;
            }

            if (
    m_creature->getVictim()->GetTypeId() != TYPEID_PLAYER
                return;

            if (
    m_creature->IsWithinDistInMap(m_creature->getVictim(), 1.0f))
            {
                
    doCast(SPELL_SPIRITS_BURST);
                
    m_creature->ForcedDespawn();
            };
        }
    };

    CreatureAIGetAI_mob_vile_spirit(CreaturepCreature)
    {
        return new 
    mob_vile_spiritAI(pCreature);
    }

    struct MANGOS_DLL_DECL  mob_raging_spiritAI : public BSWScriptedAI
    {
        
    mob_raging_spiritAI(Creature *pCreature) : BSWScriptedAI(pCreature
        {
            
    pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
            
    Reset();
        }

        
    ScriptedInstance *pInstance;

        
    void Reset()
        {
            
    resetTimers();
            
    m_creature->SetDisplayId(10771);
        }

        
    void UpdateAI(const uint32 uiDiff)
        {
            if (!
    pInstance || pInstance->GetData(TYPE_LICH_KING) != IN_PROGRESS
                  
    m_creature->ForcedDespawn();

            if (!
    m_creature->SelectHostileTarget() || !m_creature->getVictim())
                return;

                
    timedCast(SPELL_SOUL_SHRIEKuiDiff);
        }
    };

    CreatureAIGetAI_mob_raging_spirit(CreaturepCreature)
    {
        return new 
    mob_raging_spiritAI(pCreature);
    }

    void AddSC_boss_the_lich_king_icc()
    {
        
    Script *newscript;

        
    newscript = new Script;
        
    newscript->Name "boss_the_lich_king_icc";
        
    newscript->GetAI = &GetAI_boss_the_lich_king_icc;
        
    newscript->RegisterSelf();

        
    newscript = new Script;
        
    newscript->Name "boss_tirion_icc";
        
    newscript->GetAI = &GetAI_boss_tirion_icc;
        
    newscript->pGossipHello = &GossipHello_boss_tirion_icc;
        
    newscript->pGossipSelect = &GossipSelect_boss_tirion_icc;
        
    newscript->RegisterSelf();

        
    newscript = new Script;
        
    newscript->Name "mob_ice_sphere_icc";
        
    newscript->GetAI = &GetAI_mob_ice_sphere_icc;
        
    newscript->RegisterSelf();

        
    newscript = new Script;
        
    newscript->Name "mob_defiler_icc";
        
    newscript->GetAI = &GetAI_mob_defiler_icc;
        
    newscript->RegisterSelf();

        
    newscript = new Script;
        
    newscript->Name "mob_strangulate_vehicle";
        
    newscript->GetAI = &GetAI_mob_strangulate_vehicle;
        
    newscript->RegisterSelf();

        
    newscript = new Script;
        
    newscript->Name "mob_vile_spirit";
        
    newscript->GetAI = &GetAI_mob_vile_spirit;
        
    newscript->RegisterSelf();

        
    newscript = new Script;
        
    newscript->Name "mob_raging_spirit";
        
    newscript->GetAI = &GetAI_mob_raging_spirit;
        
    newscript->RegisterSelf();

    }; 
    Can you make this script in your next update is the lichking fight

    PHP Code:
    // Script Generated: 2010-03-29 23:23:48
    // Run this query on your world database
    // UPDATE `creature_template` SET ScriptName='npc_Professor Putricide' WHERE `entry`=36678;
    #include "precompiled.h"


    struct MANGOS_DLL_DECL Professor PutricideAI : public ScriptedAI
    {
        
    Professor PutricideAI(CreaturepCreature) : ScriptedAI(pCreature)
        {
            
    Reset();
        }

        
    uint32 spell1_phase1_Timer;
        
    uint32 spell2_phase1_Timer;
        
    uint32 spell3_phase1_Timer;
        
    uint32 spell4_phase1_Timer;
        
    uint32 spell5_phase1_Timer;
        
    uint32 spell6_phase1_Timer;
        
    uint32 spell1_phase2_Timer;
        
    uint32 spell2_phase2_Timer;
        
    uint32 spell3_phase2_Timer;
        
    uint32 spell4_phase2_Timer;
        
    uint32 spell5_phase2_Timer;
        
    uint32 spell6_phase2_Timer;
        
    uint32 spell1_phase3_Timer;
        
    uint32 spell2_phase3_Timer;
        
    uint32 phase;

        
    void Aggro(UnitpWho)
        {
        }

        
    void KilledUnit(UnitpVictim)
        {
        }

        
    void JustDied(UnitpKiller)
        {
        }

        
    void Reset()
        {
            
    spell1_phase1_Timer 20000+rand()%20000;
            
    spell2_phase1_Timer 80000+rand()%20000;
            
    spell3_phase1_Timer 20000+rand()%20000;
            
    spell4_phase1_Timer 20000+rand()%20000;
            
    spell5_phase1_Timer 50000+rand()%30000;
            
    spell6_phase1_Timer 80000+rand()%20000;
            
    spell1_phase2_Timer 20000+rand()%20000;
            
    spell2_phase2_Timer 60000+rand()%20000;
            
    spell3_phase2_Timer 50000+rand()%30000;
            
    spell4_phase2_Timer 50000+rand()%30000;
            
    spell5_phase2_Timer 30000+rand()%30000;
            
    spell6_phase2_Timer 50000+rand()%40000;
            
    spell1_phase3_Timer 20000+rand()%20000;
            
    spell2_phase3_Timer 10000+rand()%10000;
            
    phase 0;
        }

        
    void UpdateAI(const uint32 diff)
        {
            if (!
    m_creature->SelectHostileTarget() || !m_creature->getVictim())
                return;

            if (
    phase == 1)
            {

                if (
    spell1_phase1_Timer <= diff)
                {
                    
    DoCastSpellIfCan(SelectUnit(SELECT_TARGET_RANDOM0), 70346);
                    
    spell1_phase1_Timer 20000+rand()%20000;
                } else 
    spell1_phase1_Timer -= diff;

                if (
    spell2_phase1_Timer <= diff)
                {
                    
    DoCastSpellIfCan(SelectUnit(SELECT_TARGET_RANDOM0), 71968);
                    
    spell2_phase1_Timer 80000+rand()%20000;
                } else 
    spell2_phase1_Timer -= diff;

                if (
    spell3_phase1_Timer <= diff)
                {
                    
    DoCastSpellIfCan(m_creature->getVictim(), 70672);
                    
    spell3_phase1_Timer 20000+rand()%20000;
                } else 
    spell3_phase1_Timer -= diff;

                if (
    spell4_phase1_Timer <= diff)
                {
                    
    DoCastSpellIfCan(SelectUnit(SELECT_TARGET_RANDOM0), 70701);
                    
    spell4_phase1_Timer 20000+rand()%20000;
                } else 
    spell4_phase1_Timer -= diff;

                if (
    spell5_phase1_Timer <= diff)
                {
                    
    DoCastSpellIfCan(m_creature->getVictim(), 70447);
                    
    spell5_phase1_Timer 50000+rand()%30000;
                } else 
    spell5_phase1_Timer -= diff;

                if (
    spell6_phase1_Timer <= diff)
                {
                    
    DoCastSpellIfCan(SelectUnit(SELECT_TARGET_RANDOM0), 71617);
                    
    spell6_phase1_Timer 80000+rand()%20000;
                } else 
    spell6_phase1_Timer -= diff;
            }

            if (
    phase == 2)
            {

                if (
    spell1_phase2_Timer <= diff)
                {
                    
    DoCastSpellIfCan(SelectUnit(SELECT_TARGET_RANDOM0), 70346);
                    
    spell1_phase2_Timer 20000+rand()%20000;
                } else 
    spell1_phase2_Timer -= diff;

                if (
    spell2_phase2_Timer <= diff)
                {
                    
    DoCastSpellIfCan(m_creature->getVictim(), 71968);
                    
    spell2_phase2_Timer 60000+rand()%20000;
                } else 
    spell2_phase2_Timer -= diff;

                if (
    spell3_phase2_Timer <= diff)
                {
                    
    DoCastSpellIfCan(SelectUnit(SELECT_TARGET_RANDOM0), 70672);
                    
    spell3_phase2_Timer 50000+rand()%30000;
                } else 
    spell3_phase2_Timer -= diff;

                if (
    spell4_phase2_Timer <= diff)
                {
                    
    DoCastSpellIfCan(m_creature->getVictim(), 70447);
                    
    spell4_phase2_Timer 50000+rand()%30000;
                } else 
    spell4_phase2_Timer -= diff;

                if (
    spell5_phase2_Timer <= diff)
                {
                    
    DoCastSpellIfCan(SelectUnit(SELECT_TARGET_RANDOM0), 71278);
                    
    spell5_phase2_Timer 30000+rand()%30000;
                } else 
    spell5_phase2_Timer -= diff;

                if (
    spell6_phase2_Timer <= diff)
                {
                    
    DoCastSpellIfCan(SelectUnit(SELECT_TARGET_RANDOM0), 72297);
                    
    spell6_phase2_Timer 50000+rand()%40000;
                } else 
    spell6_phase2_Timer -= diff;
            }

            if (
    phase == 3)
            {

                if (
    spell1_phase3_Timer <= diff)
                {
                    
    DoCastSpellIfCan(m_creature71603);
                    
    spell1_phase3_Timer 20000+rand()%20000;
                } else 
    spell1_phase3_Timer -= diff;

                if (
    spell2_phase3_Timer <= diff)
                {
                    
    DoCastSpellIfCan(SelectUnit(SELECT_TARGET_RANDOM0), 72672);
                    
    spell2_phase3_Timer 10000+rand()%10000;
                } else 
    spell2_phase3_Timer -= diff;
            }

            
    DoMeleeAttackIfReady();
        }
    };

    CreatureAIGetAIProfessor Putricide(CreaturepCreature)
    {
        return new 
    Professor PutricideAI (pCreature);
    }

    void AddSC_Professor Putricide()
    {
        
    Script *newscript;
        
    newscript = new Script;
        
    newscript->Name "npc_Professor Putricide";
        
    newscript->GetAI = &GetAIProfessor Putricide;
        
    newscript->RegisterSelf();

    this is the script from Professor Putricide or is this wrong for mangos


    scripts/northrend/icecrown_citadel/icecrown_citadel at master from rsa's scriptdev2 - GitHub

    on the page you will find scritps

  11. #380
    The Beautiful Abomination
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    Quote Originally Posted by aussie View Post
    just what to say this has be the best repack i have test and the most up to date one out there, keep up the good work and look forward to future Releases
    Thanks aussie, I appreciate your comment.

    ellenya, I've already seen that from the previous page and I even made a comment about it: post

    I have reported you to MysteriousSouL due to double-posting and your inability to read.

    Quote Originally Posted by Biohazzard View Post
    heya CT ;}
    Did you see the text dokument which i gave you early ? can u confirum that info ?
    And yes will be wonderful to feel that update ... you're our hope man, just don't giveup thanks alot

    Edit: If you want i can help you with testing of some scripts in the git lib ?
    Yep, I got the document. I'm trying to confirm most of them.

    Well, I do my own testing before releases... but thanks.


    Update Compiling:
    Code:
    MaNGOS updated to 10450
    Skip wrong guid movement packets.
    Typos in enum names and comments.
    YTDB updated to 341 (563_FIX_10434)
    ScriptDev2 updated to 1816
    Last edited by CthulhuFtagn; 06-09-10 at 11:47 AM.

 

 
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