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  1. #281
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    well... just want to help you to be added in the next release, lest you write and other ppl that are missing creatures and npc's and one more thing ... can u give me some script for Halls of Reflection ? there's missing npc's too and the event inside maybe or may i make mistake, does it work?
    forgive me if i break your rules




    › See More: [Release] TRM's Cthulhu Ftagn Dual-Database MaNGOS Repack (3.3.5.12340) - 32 & 64-bit
    Last edited by Stefan30; 02-09-10 at 04:28 PM. Reason: edit



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  3. #282
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    Again the same errors with SQLYog ...
    The 43-inch man

  4. #283
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    @marko: Try doing the updates in order then... I'll see if I can replicate your problem when I have time and fix it for the next release. Remember not to inject updates you've already done.

    @Stefan30: You didn't break my rules, but you did report an error that had nothing to do with my repack (twice), if you add/subtract from the repack and then get errors that is your own fault.

    If you don't know how an instance works and you report an error, that is your own fault.

    If you report missing NPCs and you didn't enter the instance correctly (ie: teleporting there), that is your own fault.

    I will report, from now on, any user who posts a 'bug' that does not exists in the repack as it is a waste of both my time and the users on the forums time.
    Last edited by CthulhuFtagn; 02-09-10 at 04:43 PM.

  5. #284
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    okey ... well tell me something... on your server All instances and Raids works correctly without bugs, blizzlike ?
    and if you tell me where i can find npc spells and where i can fix them on my database... before long time in wowhead shows us which boss what spell using and i add her ... ? can u help me for that, you're will be more goldy guy ^^ love ya dude You're so patient to me
    Last edited by Stefan30; 02-09-10 at 04:55 PM. Reason: edit addition

  6. #285
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    No, of course not. No repack is perfect.

    EDIT: Most spells are located with the NPC itself in the database, you can use Quice to edit them (in the tools folder).

    Some spells are in the core, so they can't be edited.
    Last edited by CthulhuFtagn; 02-09-10 at 05:07 PM.

  7. #286
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    Quote Originally Posted by CthulhuFtagn View Post
    No, of course not. No repack is perfect.

    EDIT: Most spells are located with the NPC itself in the database, you can use Quice to edit them (in the tools folder).

    Some spells are in the core, so they can't be edited.
    well... i don't wanna hurry... so what will happen if i try to add the spells to the npc from Quice ? does it fault orr... i'll be wrong ?

  8. #287
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    That depends on how you do it... I'm not going to say it won't give you some errors, but it may 'hack' it's way into a fix.



    Bone Storm - Spell - World of Warcraft
    BOOOOOOOOOOOOOOOOOOONNNNNNNEEEEE STOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORMMMMMMMM!

    I made a video (with .GM ON so I could do it quick) of the run through of the previous quest line that we talked about. This shows that it can be done just fine.



    I don't know if some of you don't know about playing sound files from the WoW console... try these:

    Code:
    /script PlaySoundFile("Sound\\Creature\\LordMarrowgar\\IC_Marrowgar_Aggro  01.wav")
    
    /script PlaySoundFile("Sound\\Creature\\LordMarrowgar\\IC_Marrowgar_AreaE  ntry01.wav")
    
    /script PlaySoundFile("Sound\\Creature\\LordMarrowgar\\IC_Marrowgar_Berse  rk01.wav")
    
    /script PlaySoundFile("Sound\\Creature\\LordMarrowgar\\IC_Marrowgar_BS01.  wav")
    
    /script PlaySoundFile("Sound\\Creature\\LordMarrowgar\\IC_Marrowgar_BS02.  wav")
    
    /script PlaySoundFile("Sound\\Creature\\LordMarrowgar\\IC_Marrowgar_BS03.  wav")
    
    /script PlaySoundFile("Sound\\Creature\\LordMarrowgar\\IC_Marrowgar_Death  01.wav")
    
    /script PlaySoundFile("Sound\\Creature\\LordMarrowgar\\IC_Marrowgar_Slay0  1.wav")
    
    /script PlaySoundFile("Sound\\Creature\\LordMarrowgar\\IC_Marrowgar_Slay0  2.wav")
    
    /script PlaySoundFile("Sound\\Creature\\LordMarrowgar\\IC_Marrowgar_WW01.  wav")
    Last edited by CthulhuFtagn; 02-09-10 at 05:27 PM.

  9. #288
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    I have some things i want to tell you friend...about the dungeons and raids...in the Halls of stone the last boss, the Tribunal...did he worked for you...? and in VoA the door don´t seem to work i had to delete it and only then i can enter it...and the raids for 10 and 25 ppl heroic VoA and Ulduar i cannot enter with GM mode...is this normal...?
    Thanks

  10. #289
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    Ulduar And VoA can only be completed in 10 and 25 man NORMAL, there is no Heroic version... again, DO NOT POST a 'bug' unless you know how an instance works.

    The last boss of the Halls of Stone is Sjonnir The Ironshaper
    Quote Originally Posted by http://www.wowhead.com/npc=27978
    Sjonnir the Ironshaper is the last boss of Halls of Stone, a sub-zone of Ulduar.
    not the Tribunal Chest.
    Last edited by CthulhuFtagn; 02-09-10 at 05:47 PM.

  11. #290
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    Quote Originally Posted by CthulhuFtagn View Post
    I made a video (with .GM ON so I could do it quick) of the run through of the previous quest line that we talked about. This shows that it can be done just fine.
    dude... i'm already with the quests ... but lady sylvannas dont start the event ...

 

 
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