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22-11-10, 06:51 PM #1021
Register to remove this adThank you Unleashed same to you
› See More: [Release] TRM's Cthulhu Ftagn Dual-Database MaNGOS Repack (3.3.5.12340) - 32 & 64-bit
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22-11-10, 06:58 PM #1022
Champion Unleashed
<Template Vendor>
Code:.npc add 55000
Code:REPLACE INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid_1`, `modelid_2`, `modelid_3`, `modelid_4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `minhealth`, `maxhealth`, `minmana`, `maxmana`, `armor`, `faction_A`, `faction_H`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `PetSpellDataId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `unk16`, `unk17`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `equipment_id`, `vendor_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES (55000, 0, 0, 0, 0, 0, 29856, 0, 0, 0, 'Champion Unleashed', 'Template Vendor', '', 0, 80, 80, 12600, 12600, 3994, 3994, 9633, 35, 35, 128, 1, 1.14286, 1, 0, 391, 585, 0, 146, 1.1, 2000, 2000, 2, 33282, 0, 0, 0, 0, 0, 0, 313, 468, 117, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1969, 0, 0, 2, '');
Code:.npc additem ID
Code:.npc additem 51447
(There's also the Quice way)
Code:INSERT INTO `npc_vendor` (`entry`, `item`, `maxcount`, `incrtime`, `ExtendedCost`) VALUES (55000, 51447, 0, 0, 0);
If you want a particular display ID for a creature, humanoid, etc, just ask and I'll get it for ya.Last edited by CthulhuFtagn; 22-11-10 at 07:12 PM.
System & Security: HP Pavilion dv7-3160us Entertainment Notebook PC - My Video Link
| Windows 7 Home Premium x64 | avast! Free antivirus | ThreatFire | ZoneAlarm Free Firewall | Spybot - Search & Destroy | Malwarebytes Anti-Malware | Panda USB and AutoRun Vaccine | KeePass | TrueCrypt |
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22-11-10, 08:45 PM #1023
- Rep Power
- 15
- Reputation
- 9
Thank you very much. I will put this to use here in a bit, after the holidays, and work settles down a bit (If that ever happens lol) Thank you again for taking the time out for the above.
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23-11-10, 07:57 AM #1024
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23-11-10, 11:17 AM #1025
You can always just copy & paste it into a text file which you can name update.sql and then use it like you would any normal update.
System & Security: HP Pavilion dv7-3160us Entertainment Notebook PC - My Video Link
| Windows 7 Home Premium x64 | avast! Free antivirus | ThreatFire | ZoneAlarm Free Firewall | Spybot - Search & Destroy | Malwarebytes Anti-Malware | Panda USB and AutoRun Vaccine | KeePass | TrueCrypt |
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23-11-10, 02:57 PM #1026
Thank you so much friend
Big Hug
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23-11-10, 09:31 PM #1027
Silly question but I think I have everything set to how it's supposed to be for a pvp type server, this is in Mangosd.conf :
Code:AllowTwoSide.Accounts = 1 AllowTwoSide.Interaction.Chat = 0 AllowTwoSide.Interaction.Channel = 0 AllowTwoSide.Interaction.Group = 0 AllowTwoSide.Interaction.Guild = 0 AllowTwoSide.Interaction.Auction = 0 AllowTwoSide.Interaction.Mail = 0 AllowTwoSide.WhoList = 0 AllowTwoSide.AddFriend = 0 TalentsInspecting = 1
Is it because I set twoside accounts to true?
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24-11-10, 01:40 AM #1028
Just posting to say thanks for the awesome Repack. Truly one of the best I have encountered. Cheers.
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24-11-10, 10:36 AM #1029
85
Look under the Game Master Settings portion, if your toon is a GM they'll be able to see both sides.
Code:################################################################################################################### # GAME MASTER SETTINGS # # GM.LoginState # GM mode at login # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.Visible # GM visibility at login # Default: 2 (last save state) # 0 (invisible) # 1 (visible) # # GM.AcceptTickets # Is GM accepting tickets from player by default or not. # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.Chat # GM chat mode at login # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.WhisperingTo # Is GM accepting whispers from player by default or not. # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.InGMList.Level # Max GM level showed in GM list (if visible) in non-GM state (.gm off) # 0 (none) # 1 (only moderators) # 2 (only gamemasters) # Default: 3 (anyone) # # GM.InWhoList.Level # Max GM level showed in who list (if visible). # 0 (only players) # 1 (only moderators) # 2 (only gamemasters) # Default: 3 (anyone) # # GM.LogTrade # Include GM trade and trade slot enchanting operations in GM log if it enable # Default: 1 (include) # 0 (not include) # # GM.StartLevel # GM starting level (1-100) # Default: 1 # # GM.LowerSecurity # Disallow a lower security member to interact with a higher one using commands # Default: 0 (disable) # 1 (enable) # # GM.AllowAchievementGain # If enabled it allows gaining achievements for GM characters # Default: 1 (enable) # 0 (disable) # ################################################################################################################### GM.LoginState = 2 GM.Visible = 2 GM.AcceptTickets = 2 GM.Chat = 2 GM.WhisperingTo = 2 GM.InGMList.Level = 3 GM.InWhoList.Level = 3 GM.LogTrade = 1 GM.StartLevel = 1 GM.LowerSecurity = 0 GM.AllowAchievementGain = 1
Code:MaNGOS updated to 10781 Use BattleGround(AV)TeamIndex enum types in AV battleground code. Fixed warning in ReputationMgr::SetReputation. Allow ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL to proc on special attacks too. Make AI call OwnerKilledUnit() more proper. Fixed invisibility detection for new invisibility types. Explictly include Threading.h into CliRunnable.h Not mark `reputation_spillover_template` empty state as error. Use separate vars to indicate whether reputation needs to be sent or needs to be saved. Implement more generic reputation spillover. Fixed crash at empty build list in realm string. Fixed build for different PostgreSQL version at diff platforms. Explictly include Threading.h into WorldRunnable.h Fixed auction items filering by quality. Fixed trainer flags uses for pet trainers. ScriptDev2 updated to 1890 Add support for quest 11093. Add support for quest 12138 and 12198. Add dummy aura effect of spell 47799. Making one quest become not so bloody imp-ossible, using new AI call OwnerKilledUnit. Add new class ScriptedPetAI that can be used with certain pet types. YTDB updated to 354 (574_FIX_10779) All fixes from forum. Fix spawn. Quest scripts. Mob's gossip menus.
Last edited by CthulhuFtagn; 24-11-10 at 11:23 AM. Reason: TRM CU 0085 YTDB 354 Acid 39 MaNGOS 10781 ScriptDev2 1890
System & Security: HP Pavilion dv7-3160us Entertainment Notebook PC - My Video Link
| Windows 7 Home Premium x64 | avast! Free antivirus | ThreatFire | ZoneAlarm Free Firewall | Spybot - Search & Destroy | Malwarebytes Anti-Malware | Panda USB and AutoRun Vaccine | KeePass | TrueCrypt |
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24-11-10, 03:19 PM #1030
Register to remove this ad@ CT;
Update 85 executed successfully, no errors , server booted up and runnning great keep up your awesome work bud
for info in the sentinel hill area mobs are unattackable unless you use magic then when they die they go back to their spawning start areaLast edited by GrandpaJohn; 24-11-10 at 03:40 PM.