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  1. #1
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    AuxProductions Releases.


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    As now, this will be the official topic in which I'll be releasing the AuxProductions C++ scripts.

    Currently, I have 3 scripts avaible for your use.

    A Exchanger Npc.



    Code:
    /*+++++++++++++++++++++++++++++++++++++
    Copyright claimed by AuxProductions.+++
     +++++++++++++++++++++++++++++++++++++*/
    
    #include "StdAfx.h"
    #include "Setup.h"
    
    
    //ItemID of the item you want them to have.
    #define TOKEN10REWARD (ID)
    #define TOKEN20REWARD (ID)
    #define TOKEN30REWARD (ID)
    #define TOKEN40REWARD (ID)
    #define TOKEN50REWARD (ID)
    
    
    class SCRIPT_DECL KS_Exchange : public GossipScript
    {
    public:
        void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
        void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
        void GossipEnd(Object * pObject, Player* Plr);
        
        void Destroy()
        {
            delete this;
        }
    };
    void KS_Exchange::GossipHello(Object * pObject, Player* Plr, bool AutoSend)
    {
        GossipMenu *Menu;
        objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
        Menu->AddItem(9, "Pvp Tokens 10", 2);
        Menu->AddItem(9, "Pvp Tokens 20", 3);
        Menu->AddItem(9, "Pvp Tokens 30", 4);
        Menu->AddItem(9, "Pvp Tokens 40", 5);
        Menu->AddItem(9, "Pvp Tokens 50", 6);
        Menu->SendTo(Plr);
    }
    
    void KS_Exchange::GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
    {    
        GossipMenu *Menu;
        QueryResult *query;
        Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?((Creature*)pObject):NULL;
        if(pCreature==NULL)
            return;
    
        switch(IntId)
        {
        case 0:
            GossipHello(pObject, Plr, true);
            break;
    
        case 1:
            { 
        objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
        Menu->AddItem(9, "Pvp Tokens 10", 2);
        Menu->AddItem(9, "Pvp Tokens 20", 3);
        Menu->AddItem(9, "Pvp Tokens 30", 4);
        Menu->AddItem(9, "Pvp Tokens 40", 5);
        Menu->AddItem(9, "Pvp Tokens 50", 6);
        Menu->SendTo(Plr);
            break;
    }
        case 2:// 10 Killstreak rewards.
            {
                query = WorldDatabase.Query("SELECT `PvpToken` from `kill_streak_tokens` WHERE `name` = '%s'", Plr->GetName());
                    
                if (query->Fetch()[0].GetUInt32() >= 10)
                {
                    Plr->GetItemInterface()->AddItemById(TOKEN10REWARD,1,0);
                    WorldDatabase.Query("UPDATE `kill_streak_tokens` SET `Pvptoken`=(Pvptoken - 10) WHERE (`name`='%s')", Plr->GetName());
    
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 4, Plr);
                    Menu->AddItem(9, "You've just exchanged 10 of your PvP tokens.", 1);
                    Menu->AddItem(9, "Main Menu", 1);
                    Menu->SendTo(Plr);
                }
                else
                {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 5, Plr);
                    Menu->AddItem(9, "You do not have enough Tokens for this exchange.", 1);
                    Menu->AddItem(9, "Back", 1);
                    Menu->SendTo(Plr);
                }
            }
            break;
    
        case 3:// 20 Killstreak rewards.
            {
                query = WorldDatabase.Query("SELECT `Pvptoken` from `Killsystem_Token` WHERE `name` = '%s'", Plr->GetName());
                    
                if (query->Fetch()[0].GetUInt32() >= 20)
                {
                    Plr->GetItemInterface()->AddItemById(TOKEN20REWARD,1,0);
                    WorldDatabase.Query("UPDATE `Killsystem_Token` SET `Pvptoken`=(Pvptoken - 20) WHERE (`name`='%s')", Plr->GetName());
    
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 6, Plr);
                    Menu->AddItem(9, "Congratulations, you exchanged 20 of your Tokens for Chaos Tokens.", 1);
                    Menu->AddItem(9, "Main Menu", 1);
                    Menu->SendTo(Plr);
                }
                else
                {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 7, Plr);
                    Menu->AddItem(9, "You do not have enough Tokens for this exchange.", 1);
                    Menu->AddItem(9, "Back", 1);
                    Menu->SendTo(Plr);
                }
            }
            break;
    
        case 4:// 30 Killstreak rewards.
            {
                query = WorldDatabase.Query("SELECT `Pvptoken` from `Killsystem_Token` WHERE `name` = '%s'", Plr->GetName());
                    
                if (query->Fetch()[0].GetUInt32() >= 30)
                {
                    Plr->GetItemInterface()->AddItemById(TOKEN30REWARD,1,0);
                    WorldDatabase.Query("UPDATE `Killsystem_Token` SET `Pvptoken`=(Pvptoken - 30) WHERE (`name`='%s')", Plr->GetName());
    
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 8, Plr);
                    Menu->AddItem(9, "Congratulations, you exchanged 30 of your Tokens for Chaos Tokens.", 1);
                    Menu->AddItem(9, "Main Menu", 1);
                    Menu->SendTo(Plr);
                }
                else
                {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 9, Plr);
                    Menu->AddItem(9, "You do not have enough Tokens for this exchange.", 1);
                    Menu->AddItem(9, "Back", 1);
                    Menu->SendTo(Plr);
                }
            }
            break;
            }
    }
    
        case 5:// 40 Killstreak rewards.
            {
                query = WorldDatabase.Query("SELECT `Pvptoken` from `Killsystem_Token` WHERE `name` = '%s'", Plr->GetName());
                    
                if (query->Fetch()[0].GetUInt32() >= 40)
                {
                    Plr->GetItemInterface()->AddItemById(TOKEN40REWARD,1,0);
                    WorldDatabase.Query("UPDATE `Killsystem_Token` SET `Pvptoken`=(Pvptoken - 40) WHERE (`name`='%s')", Plr->GetName());
    
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10, Plr);
                    Menu->AddItem(9, "Congratulations, you exchanged 40 of your Tokens for Chaos Tokens.", 1);
                    Menu->AddItem(9, "Main Menu", 1);
                    Menu->SendTo(Plr);
                }
                else
                {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 11, Plr);
                    Menu->AddItem(9, "You do not have enough Tokens for this exchange.", 1);
                    Menu->AddItem(9, "Back", 1);
                    Menu->SendTo(Plr);
                }
            }
            break;
    
        case 6:// 50 Killstreak rewards.
            {
                query = WorldDatabase.Query("SELECT `Pvptoken` from `Killsystem_Token` WHERE `name` = '%s'", Plr->GetName());
                    
                if (query->Fetch()[0].GetUInt32() >= 50)
                {
                    Plr->GetItemInterface()->AddItemById(TOKEN30REWARD,1,0);
                    WorldDatabase.Query("UPDATE `Killsystem_Token` SET `Pvptoken`=(Pvptoken - 50) WHERE (`name`='%s')", Plr->GetName());
    
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 12, Plr);
                    Menu->AddItem(9, "Congratulations, you exchanged 50 of your Tokens for Chaos Tokens.", 1);
                    Menu->AddItem(9, "Main Menu", 2);
                    Menu->SendTo(Plr);
                }
                else
                {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 13, Plr);
                    Menu->AddItem(9, "You do not have enough Tokens for this exchange.", 1);
                    Menu->AddItem(9, "Back", 1);
                    Menu->SendTo(Plr);
                }
            }
            break;
    }
    void KS_Exchange::GossipEnd(Object * pObject, Player* Plr)
    {
        GossipScript::GossipEnd(pObject, Plr);
    }
    
    void SetupKS_Exchange(ScriptMgr * mgr)
    {
        GossipScript * gs = (GossipScript*) new KS_Exchange();
        mgr->register_gossip_script(55555,gs);
    }
    You can eventually use a Lua script for this NPC to go along with. We'll be writting a specific Cpp script, which is customly made to function with this Gossip script.

    A Auto-Defend on Login.


    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    
    #ifdef WIN32
    #pragma warning(disable:4305)    // warning C4305: 'argument' : truncation from 'double' to 'float'
    #endif
    
    
    
    
    void OnEnterWorld(Player * pPlayer)
    {
    pPlayer->CastSpell(pPlayer, 642, true);
    Announce( "You're now guarded for 12seconds, run whislt you can!" );
     }
    
            
        
    void SetupEnterWorld(ScriptMgr * mgr)
    {
        mgr->register_hook(SERVER_HOOK_EVENT_ON_ENTER_WORLD, OnEnterWorld);
    Spawns Divine Shield on you, durning 12sec.

    A welcoming announcement.

    Code:
    /* Small C++ script, credits to AuxProductions. */
    
    #include "StdAfx.h"
    #include "Setup.h"
    
    
    #ifdef WIN32
    #pragma warning(disable:4305)    // warning C4305: 'argument' : truncation from 'double' to 'float'
    #endif
    
    
    
    
    void OnFirstEnterWorld(Player * pPlayer)
    {
    char message[500];
    sprintf(message, "[SERVERNAME] Welcome our new player, %s to the server!", pPlayer->GetName());
    sWorld.SendWorldWideScreenText(message);
     }
    
            
        
    void SetupOnFirstEnterWorld(ScriptMgr * mgr)
    {
        mgr->register_hook(SERVER_HOOK_EVENT_ON_FIRST_ENTER_WORLD, OnFirstEnterWorld);
    }
    This will be sending a overall broadcast message when a new player logs in.


    › See More: AuxProductions Releases.



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  3. #2
    Sergeant
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    Very nice! Simple, Yet Effective and Powerful!

    Good Job mate, +Rep

  4. #3
    Contributor
    Cocain's Avatar
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    Thanks. ^^

  5. #4
    Founder
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    nice one , +Rep





  6. #5
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    Pretty sure I've seen the Divine Shield on login quite a few times before, only thing that looks different is it actually says that you've got 12 seconds, rest I've seen just cast it on the character and say nothing.

 

 

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