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  1. #21
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    added DBC, maps, buildings.




    › See More: Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum



  2. Related Threads - Scroll Down after related threads if you are only interested to view replies for above post/thread

  3. #22
    Banned

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    THANK YOU SO MUCH

  4. #23
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    Mangos 9210 - 9239
    Fix visual bug making npc run-in-same-position in client.

    Not send MOVEMENTFLAG_FORWARD (even if expected). As result npc will not
    run in same position when npc becomes visible at client side.
    Fixed recent build problems at *nix.

    Thanks to DasBlub and Lightguard for teating.
    Implement pet speed synchronization with owner only for follow
    mode.

    * This allow pet use own speed (and all speed affects appiedto pet itself)
    in combat.
    * Apply this speed synhronization to minipets/guardians also.
    * Also rename Unit::SetSpeed to SetSpeedRate as more close to real
    functionality.
    Fixed typos in unit states used in waypoint movegen.
    Add helper function StoreNewItemInInventorySlot

    Mainly function for script side store new item, but may also be used to
    simplify similar task in code.
    Move template function specializations before uses to make gcc
    happy.
    Fixed hunter pet XP requirements.
    Also move calculation to function. And avoid use operator[] for access to
    per-area base xp table data.
    Fixed spell 34471 applying from 34692.

    (based on commit 7a9dc4e from insider42/mangos)
    Fixed check in CMSG_QUEST_POI_QUERY proccessing for max quest
    amount.

    This fix work quest poi for filled quest list
    and fix unexpected spam about unreaded packet content.
    Use ax_check_openssl.m4 for support more ways detected openssl at
    *nix.
    Implement talent 53527 and ranks.
    Implement minimal area team size for some items arena rating
    requirements.
    New start spell for alow proper use new startup weapon.

    After sql update apply new and old charactrs for affected class/race pairs

    will receive spell at first/next login.
    Implement possibility have 2 weapon by rogue at start.
    Fixed memory leaks in WorldSession::HandleCharCreateOpcode
    Implement .relaod gossip_scripts
    Fixed a bug with applying spells 1784,5215,24450 and ranks as
    debuff.

    All non generic spells expected to be cancellable and part of buff
    abilities.

    (based on commit 7f5310b from insider42/mangos).
    More wide check item looting state at item operations.

    Move some checks from packet handlers to Player::Can functions

    Patch base at idea suggested originally by zhenya.
    Speedup groups store and other code work.
    Add AI function SummonedMovementInform

    Informing summoner of summoned when it reach a movement point (MovePoint)
    Add maxtarget limits for spells 66013, 68509, 67700 and 68510
    Update used utf8 cpp library version up to 2.2.4
    Replace list bool fields with exclusive true values by subtype
    field in Creature.

    Use it in recently added code instead dynamic_cast use.
    Restore build at *nix after [9228]

    Partly undo changes.

    Thanks to DasBlub and Lightguard for testing.
    Remove redundent typecast.
    Change way call AX_CHECK_OPENSSL.

    Original way have many reported problems.
    New also maybe not allways working but less problematic.
    Set damage division for spells 70492, 72505, 72624 and 72625
    Implement spell 12479.
    Update spell 15286 work to current funtionality.
    Apply second part of spell 50397.

    YTDB
    + All fixes from forum;
    + spawn
    + quest scripts
    + mob's gossip menues
    ++ branch 3.2.2a => 3.3.0a
    + "quest_template" + 204 (full for 3.3.0a)
    + "creature_template" + 390
    + "gameobject_template" + 181
    + "item_template" + 818
    + "creature_involvedrelation" + 47
    + "creature_questrelation" + 48
    + "creature_loot_template" + 1666
    + "gameobject_loot_template" + 95
    + "disenchant_loot_template" + 149
    + "item_loot_template" + 36
    + "skinning_loot_template" + 3
    + "npc_vendor" + 988
    + spawn (including new quests)
    - new event quests in the game are not available yet (no data, will be available later), also (to avoid the "freebie") are not available, some normal quests - they are all still in the development.
    + Icecrown Citadel: Halls of Reflection ("alpha")
    + Icecrown Citadel: Pit of Saron ("alpha")
    + Icecrown Citadel: The Forge of Souls ("alpha")
    - Icecrown Citadel (Raids) - closed (in dev)
    + processed 273 caches (3.3.0a)
    + All fixes from forum
    + spawn
    + quest scripts
    + mob's gossip menues
    + text update for "quest_template"
    + fix templates from WDB
    + processed 347 caches (3.3.0a)
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  5. #24
    The Beautiful Abomination
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    Just a heads up, your versions are a little outdated.

  6. #25
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    Mangos 9240 - 9260
    Implement spell 24834.
    Implement AI/EventAI calls at summoned creature die/despawn

    * New CreatureAI::SummonedCreatureJustDie called for owner at temporary
    summoned creature die.
    * New EVENT_T_SUMMONED_JUST_DIE (25) for proccess
    CreatureAI::SummonedCreatureJustDie event
    * New EVENT_T_SUMMONED_JUST_DESPAWN (26) for proccess
    CreatureAI::SummonedCreatureJustDespawn event
    * Some code cleanups.
    Fixed inconstence in one from recently added AI events name
    Some spell rune code fixes

    * Also replace check/take functions for runes by single 2 mode function
    * Implement proper check for dead runes case
    * Implement proper rune selection for Aura::HandleAuraConvertRune
    Implement talent Rime

    And apply SPELLMOD_COST to rune spell cast as part this.
    Remove CellLock class and all cell-level thread locking.

    * It was wasting CPU power as cell-level locking is not needed.
    * Future multithreading will be on map-level.
    * CellLock was just a 'proxy' between Cell and CellPair and in some cases
    carried redundant data.
    * Some minor cleanup in Cell::Visit/Map::Visit.
    Move more values from `data` to own fields.

    Now possible (need recheck) glyphs still used form `data`.
    Fixed typo: achievment -> achievement
    Allow mounts at map 595.
    Move instance call OnPlayerEnter() to after really added to map

    Also clarify log message and comment for function.
    Fixed my typo in 9246_01_characters_character.sql

    And provide sql update for case if old sql update version already applied.
    Restore work spell 31687 and implement work glyph 50045.
    Fixed crash in result typo in arena points loading.

    Also small cleanups in PLAYER_FIELD_WATCHED_FACTION_INDEX use.
    Update AP bonus for item 2892 and ranks DoT.
    Implement .reload locales_gossip_menu_option
    Add information about m4 dir to configure.ac.

    Possible this will help resolve recent porblems with openssl detection at
    some platform.
    At least it help in some similar cases at testing.
    Fixed boss emote range
    Report error message at openssl dir find fail in configure.

    Instead linking errors.
    Add break for safe and code style.
    Implement talent 52795 and ranks.
    Rewrite pool system work with dynamic data.

    Concentrate all dynamic data in single structure for future move it to Map
    for support pre-Map pool data store.

    * This let use pool system in future in instances
    * Remove main stoper to move creature/guids to per-map store tht open lot
    simplifcation and problem autoresolves
    * This is also fix some porblems in pool-pool case work.



    added
    characters sql and ramld sql
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  7. #26
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    Nice & Thanks /Need to spread before
    No touching please.

  8. #27
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    Mangos 9261 - 9280
    Clarify two error messages related to achievement criteria data
    Allow larger value in database quest_template.QuestFlags
    - Updated unit dynamic flags enum.
    Updated player flags enum.
    Send MinLevel of quest to client (minimum level required to obtain)
    Fix build. Add ITEM_MOD_FERAL_ATTACK_POWER to deprecated list.
    * Call Database::ThreadStart()/ThreadEnd() for all DBs.

    Implement CMSG_CORPSE_MAP_POSITION_QUERY opcode.

    * Send coordinates of corpse on world map, if outside instance.
    * Send coordinates of instance entrance, if inside instance.

    Thanks to Ceris and Lightguard for helping with research/code.
    Correct mixed up typeid check for gossip scripts
    Fix one areaflag for city subarea
    Second attempt to add missing break for SPELL_EFFECT_SUMMON

    (earlier accepted patch by daveh never pushed to master)
    Send pointOfInterest (if exist) to client before sending gossip
    menu.
    Revert "[9266] Implement CMSG_CORPSE_MAP_POSITION_QUERY opcode."

    This reverts commit 102abf5fff122ec736b49c978fcfba0177f9edc2.

    Research was in fact wrong, and caused wrong corpse position at client.
    Revert "[9265] * Call Database::ThreadStart()/ThreadEnd() for all
    DBs."

    This reverts commit af146f14c0999eed0e293bc0595a04e62df54f3e.

    Not need call this function more that one per thread.
    Implement item 49623 triggered stacking affect.
    Implement SPELL_EFFECT_SUMMON_ALL_TOTEMS

    This implement work spells 66842, 66843, 66844.

    Patch originall writed by Arthorius, with additional fixes from
    darkstalker
    and hack removes from me.
    Quest reward data rearranged and comments added.
    Prevent gain/lost health/powers form death persistent periodic
    affects.

    This must solve bugs with inconsistent death states also.
    Fixed AP bonus percent for spell 16857.
    Prevent reapply charged/noaffect spellmod to persistent auras.
    Move reapply spellmods code in own function.
    Fixed work scrolls of enchantment.

    SOme for its have spells with unexpected reagent requirements.
    Movement packets fix.

    YTDB
    + all fixes from forum
    + spawn
    + quest scripts
    + mob's gossip menues
    + fix tokens drop
    + fix conditions "quest_template"
    + new templates from WDB
    + processed 378 caches (3.3.0a)
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  9. #28
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    I downloaded all those RED MARKED Files.
    now is Question: How to run this server ? This mangos have 12mb installed, All databases not more than 1mb. how it is possible to server have 13Mb ? All repacks etc have about 50mb. Can you explain me it and help do ManGOS 3.3.0a Server ?

  10. #29
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    you didn't download them all.
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  11. #30
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    This is a nub question but I forgot...
    Do the maps etc. here work for my ArcEmu + WhyDB too?

 

 
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