Hello & Welcome to our community. Is this your first visit? Register
Follow us on
Follow us on Facebook Follow us on Twitter Watch us on YouTube


MMOCoin

Likes Likes:  0
Page 13 of 15 FirstFirst ... 39101112131415 LastLast
Results 121 to 130 of 149
  1. #121
    Contributor
    DjAligator's Avatar
    Join Date
    Aug 2008
    Posts
    144
    Post Thanks / Like
    Rep Power
    18
    Reputation
    145

    Register to remove this ad
    Mangos 10447 - 10489
    Code:
    Certain compilers refuse to erase const_iterator...
    Use base run speed * 2 as fall speed.
    
    It equal to base flight speed and not dependent from real creature speed as expected.
    Typos in enum names and comments
    
    Also typos find by darkstalker and Neo2003
    Skip wrong guid movement packets.
    
    Also fix src/game/SharedDefines.h line ends corrupted in prev. commit. :/
    Replace ASSERT by MANGOS_ASSERT
    Typo in World field.
    Fix disease consume part of 49020 and ranks
    Fix 54821 proc
    Add missing break, thanks to nos4r2zod
    Implement 60764
    Fix proc of 51692 and ranks
    Changes to corpse decay/respawn times for creatures
    
    *CORPSE_DECAY values adjusted (Rare/RareElite values are guessed) with more proper.
    *RATE_CORPSE_DECAY_LOOTED is now 0.0 as default and a modifier of the creatures spawntimesecs are used for corpse decay.
    
    Respawn time for creature is now set at death (result: database spawntimesecs are in most cases the time it takes from kill to respawn)
    
    Overall, this will affect four things:
    * corpse will stay visible longer before looted
    * corpse will stay visible longer after looted, when creature has long respawn time
    * creature without loot will "skip" the default decay times and then fix a "should respawn almost instant" -problem
    * creature with loot and very short respawn time may respawn instantly after looted
     Restore update area aura values at caster/around targets.
    
    For example, at related improvement talent learn by caster.
    It has been disabled in aura holder code changes.
    Fixed unexpected area aura stacking from same caster at spellmods reapply.
    
    In fact it general problem possible with area auras if it re-casted
    non-standard way from code. But known only test case for mangos-0.12 branch.
    
    Thanks to ciphercom for reportand original research of problem source.
    Fix error message in extractor tool
    Implement spell 6495
    
    Also implement proper work CMSG_FAR_SIGHT.
    This packet control switch view point from far sight object to caster
    and back wihtout modify far sight object seelction.
    Clean up the .gitignore files.
    
    * Move the settings for VS and CMake files to /.gitignore
    * Drop now unused .gitignore files
    Revert a part of [10463] and move them back to the .gitignore file in the sub-directory
    Implement SPELL_EFFECT_REDIRECT_THREAT
    
    Note: all spells with effect expect additional code for redirection reset.
    Until code adding redirection work longer that expected.
    Patch partly rewrited with move new data into HostileRefManager
    and added redirection to threatAssist. Also bug fixed with
    redirection threat to unit not in hostile list yet.
    Proper reset threat rediraction for existed spells.
    
    In 3.5.5a this is: 34477, 57934, 59665 and triggered spells.
    Implement proper triggering for spell 34477, 57934
    Also fixed charges amount (1) for main spell auras.
    Typos in comments in recent patches.
    Rename some opcode handler to better follow used naming style
    Fixed totem owner faction/level set for creature onwer case.
    
    When totem created creature owner alos not in world yet.
    Drop vmap_debugger.
    
    After new vmaps version it not work and useless.
    Implement SPELL_AURA_MOD_PET_AOE_DAMAGE_AVOIDANCE (310)
    
    Original patch provided by rsa
    Fix structure SMSG_SPELLHEALLOG for 3.5.5
    
    This also fix proper show critical heals
    Cleanup vmap_assembler
    
    * Drop dead code
    * Use std::string instead of char*
    * Use std::cout instead of printf()
    Implement SPELL_AURA_HEAL_ABSORB (301)
    
    Used for example in spells 66237 and 70659.
    
    Also rename CalculateAbsorbAndResist -> CalculateDamageAbsorbAndResist
    Fix 31228 and ranks
    Fixed heal amount for some cases heal absorb
    Implement item 49623 visual effects.
    
    Original patch provided by Darkruler.
    Implement heak absorb for periodic heal
    
    Also fix SMSG_PERIODICAURALOG for periodic heal for 3.5.5
    Fix a bug causing creature dynamic flags to be removed at normal loot preparation.
    
    In addition add use of UNIT_DYNFLAG_TAPPED_BY_PLAYER
    Added check to see if creature is tapped for isAllowedToLoot()
    Use prefix m_ for member variable in motionMaster
    
    Some additional code style cleanup.
    Add basic function MoveWaypoint() to manually start creature waypoint path
    Finally add README to vmap_assembler
    
    Use for auraholde/aura GetStackAmount uint32 result.
    
    uint32 result used in most expressions for stack calculation/compare
    Alos uint8implicitly casted to int by C++ in expressions that generate unexpected
    signed/unsigned warnings in comparisons (uint8 +1) > uint32 and similar.
    Check school mask for SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
    
    * Some spells expect this.
    * Check SPELL_AURA_MOD_PET_AOE_DAMAGE_AVOIDANCE just for similarity,
      currently no spels with aura 310 with special school masks.
    Use casterGUID check for delaying holder since possible stacking same spell from different casters
    Implement SCRIPT_COMMAND_MOVEMENT(20) to start/change movement
    
    datalong can be 0:idle, 2:random, 3:waypoint. In case 3, creature must have a existing creature_movement_template.
    Command start movement for source of script. If source is not creature but target is, it will apply to target.
    Optionally creature entry can be defined (datalong2) and start movement for this if found nearby (search radius defined in datalong3).
    Fix checking text id's for creature_movement_template
    Correct some typos in comments for SCRIPT_COMMAND*
    YTDB 342
    Code:
    + all fixes from forum
    + fix spawn
    + quest scripts
    + mob's gossip menus
    + new templates from WDB
    + update table "*_template" by WDB
    + data from sniffs (templates, spawn)
    + processed 130 caches (3.3.5a)
    
    + all fixes from forum
    + fix spawn
    + quest scripts
    + mob's gossip menus
    + new templates from WDB
    + update table "*_template" by WDB
    + data from sniffs (templates, spawn)
    + The Ruby Sanctum: fix of physical damage from parses
    + Event: "Zalazane's Fall" - sniffs (require support script)
    + Event: "Operation: Gnomeregan" - sniffs (require support script)
    + processed 168 caches (3.3.5a)





    › See More: Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum



  2. Related Threads - Scroll Down after related threads if you are only interested to view replies for above post/thread

  3. #122
    Elite Member
    Dimman's Avatar
    Join Date
    Apr 2009
    Posts
    1,091
    Post Thanks / Like
    Rep Power
    21
    Reputation
    319
    Thanks for the update, been a while since the last Keep going!
    No touching please.

  4. #123
    Contributor
    DjAligator's Avatar
    Join Date
    Aug 2008
    Posts
    144
    Post Thanks / Like
    Rep Power
    18
    Reputation
    145
    Mangos 10490 - 10502
    Code:
    Arena ratings chnages is signed, fix debug string accordingly.
    Search player in player list in update fields data prepare is bad idea.
    Fixed crash in debug output for some data.
    
    It well known at account data loading if character/account have
    in account data string look like pritf format string (with %s for example)
    Implement EVENT_T_TARGET_MISSING_BUFF
    Really allow proccesing buff events in EventAI.
    Clarify not working state for target buf events in EventAI
    
    Unclear how provide target for event...
    Re-work struct ScriptInfo and use union for data fields.
    
    Enumerate SCRIPT_COMMAND_* and move it away from world.h
    Add a crude documentation of script command processing
    
    It is mostly copied from source files and should be subject for further improvement.
    Arrange case SCRIPT_COMMAND_* so that they come in correct order.
    Fixed typo at copy-paste in ArenaTeam::BroadcastEvent
    Extend SCRIPT_COMMAND_TALK to support random selected text
    
    In addition to adding fields for text id storage (in total 4 text id's), also added a comments field for developers notes in scripts (it may help those being old of age to remember what goes on in a script).
    
    Correct wrong character in mangos.sql
    Correct comment for ACTION_T_FORCE_DESPAWN, action do have param
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  5. #124
    Contributor
    DjAligator's Avatar
    Join Date
    Aug 2008
    Posts
    144
    Post Thanks / Like
    Rep Power
    18
    Reputation
    145
    Mangos 10503 - 10512
    Code:
    Move `*_respawn` tables to `characters` DB.
    
    This allow have in `mangos` DB only world static state data.
    Prevent damage player in sanctuary by pet or other controlled unit.
    Remove unused stuff
    Implement 5 new SCRIPT_COMMAND_*
    
    All commands can only have creature as the affected by command
    *_SET_ACTIVEOBJECT - switch activeObject state on/off
    *_SET_FACTION - changes faction
    *_MORPH_TO_ENTRY_OR_MODEL - changes model to model from creature_template entry or model id explicit
    *_MOUNT_TO_ENTRY_OR_MODEL - mounts on model from creature_template entry or model id explicit
    *_SET_RUN - switch walkmode on/off
    Extend SCRIPT_COMMAND_TALK with option to set language for text
    Arrange case SCRIPT_COMMAND_ in correct order, also in ObjectMgr
    
    Some additional code style corrections.
    Fix some "foo initialized after bar" gcc warnings and remove some unused variables.
    Reimplement aura stack checking EventAI events.
    
    * In consistent with other EVENT_T_TARGET_* apply event
      to current combat target.
    Fixed SPELL_AURA_MOD_COMBAT_RESULT_CHANCE dodge chance apply to auto-attacks result.
    Fixed cast item remove at trade enchanting in some cases
    
    Also nit allow item use spels casts if item in trade.

    Added
    Buildings 3.3.5
    Maps 3.3.5
    DBC 3.3.5
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  6. #125
    Banned

    Join Date
    Sep 2010
    Posts
    10
    Post Thanks / Like
    Rep Power
    0
    Reputation
    1

    Question

    I want to apologize I can not write English correctly.
    I mean I hope you understand.

    When you update problem before coming to boss Ins (example: Ins Raxx) when the hidden cluster are close to them.
    Please help Me ...!
    Last edited by GGAMERR; 21-09-10 at 06:23 PM.

  7. #126
    Contributor
    DjAligator's Avatar
    Join Date
    Aug 2008
    Posts
    144
    Post Thanks / Like
    Rep Power
    18
    Reputation
    145
    That's is a scriptdev or ytdb problem. But i don't know where is Cluster close to, to give you a correct information.
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  8. #127
    Banned

    Join Date
    Sep 2010
    Posts
    10
    Post Thanks / Like
    Rep Power
    0
    Reputation
    1
    Mr.DjAligator you have a question ...
    You better mangos or trinitycore?

  9. #128
    Contributor
    DjAligator's Avatar
    Join Date
    Aug 2008
    Posts
    144
    Post Thanks / Like
    Rep Power
    18
    Reputation
    145
    I didn't use trinity so i don't know how it is but i think mangos is better.
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  10. #129
    Banned

    Join Date
    Sep 2010
    Posts
    10
    Post Thanks / Like
    Rep Power
    0
    Reputation
    1

    Question

    I tried using the mangos, but I was always a lot of bugs, or maybe I just did SQLFile ancestry, but always right and order of commands I use the forum. Amber even close I still use it in Boss·hay saw a lot of bugs.
    You bug closed without explanation or proper to complete the server has a mango?
    I have an Iranian (but not terrorists) and the English have a problem I'm typing.
    I hope you understand my order.

    (Again thank you)
    Last edited by GGAMERR; 23-09-10 at 06:32 AM.

  11. #130
    Contributor
    DjAligator's Avatar
    Join Date
    Aug 2008
    Posts
    144
    Post Thanks / Like
    Rep Power
    18
    Reputation
    145

    Register to remove this ad
    I quit having server because i can't host them 24/7 so i don't know a lot about mangos bugs. It also depends on scriptdev for npcs spells and on ytdb for quests npc items and so on it could also be the problem and from them not all from mangos.
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

 

 
Page 13 of 15 FirstFirst ... 39101112131415 LastLast

Visitors found this page by searching for:

ytdb 2.4.3

scriptdev2 2.4.3

ytdb mangos 3.3.5

ytdb mangos download

mangos YTDB

mangos ytdb full dual spec ah anticheat

scriptdev2 for 2.4.3

pit of saron scriptdev2

mangos 2.4.3 ytdb full dual spec ah anticheat

scriptdev2 for mangos 0.14

wow 2.4.3 download mangos scriptdev2

halls of refection scripts mangos

scriptdev2 acid 2.4.3SendTrainerListytdb mangos 2.4.3descargar YTDB 1.12.1mangos tbc swp scriptsworld of warcraft ytdbmangos .achievement criteria addmangos:YTDBwow itemset list id mango amberscriptdev2 1.12.1 scriptdev2 download 3.3.5MaNGOS 10778download ytdb for 1.12.13.3.5 mangos maps extractormangos = ytdb = dual spec = ah = anticheatdownload repack blizzlike mangos 2.4.3 with anti cheatmangos 2.4.3 teleporter scriptdev2amber mangos 3.3.5 featuresffa zone extractor maps and vmap acwebmangos 2.4.3mangos adding combo points to spellupload mailiteminfomangos amber 2.4.3descarga del Scrip combopoint V11 31-05YTDB mangosunlearnedsql fixes spells mangos 1.12.1ytdb 2.4.3 .sqlwow trinity IsKnowHowFlyIn add area arg1.12.1 ytdbacid scriptdev2 rsaytdb trinity 2.4.3homebind trinity sitespell_proc_event spell family maskwow Mangos 10894mangos creature_addon sheathytdb 1.12 1Mangos YTDB Scriptdev2 for 2.4.3
SEO Blog

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -5. The time now is 01:33 AM.
Powered by vBulletin® Copyright ©2000-2024, Jelsoft Enterprises Ltd.
See More links by ForumSetup.net. Feedback Buttons provided by Advanced Post Thanks / Like (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
vBulletin Licensed to: MMOPro.org