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  1. #111
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    Good work mate, keep it up.




    › See More: Mangos + YTDB + Scriptdev2 + Changelog



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  3. #112
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    Mangos 10310 - 10326
    Code:
    Clarify argument in emote related functions, expecting emote id
    Prevent lost sql update content at git_id -s use in some cases.
    
    To devs: please update git_id binaries
    Allow store in DB same spell auras from different casters.
    
    This fix errors at auras save to DB for like cases.
    Drop now unused Aura::m_deleted.
    
    Most functionality move to similar flag of AuraHolder.
    Implement commands for work with areatriggers in game.
    
    * all teleport commands support new areatrigger and areatriger-target shiftlinks
    
    * .go trigger now let select areatrigger or areatrigger target as teleport point
    
    * New commands:
      .trigger        - show detail info about areatrigger including all 
      requirements
                        for teleport with shift-links to items/keys/quest
      .trigger active - show all currently activated by character areatriggers
      .trigger near   - show near areatriggers
    
    * .lookup item now show [usable] postfix if item can be used/equipped by 
    selected character.
    Make AuraHolder::IsDeleted() really work.
    
    In fact it has been broken originally when added in Aura long before move it to 
    AuraHolder.
    Make gcc happy once more...
    Rogue's energy rate in mangos.conf
    Gender field in SMSG_WHO packet.
    
    Also fix warning in class declaration forward
    
    Prevent double remove aura holder at stacking limit.
    
    If aura holder have 2 or 3 auras with fit to aura type stacking limitation
    code can attempt deleted old aura holder 2/3 times.
    Reserve mangos string ranges for old client specific strings.
    Share some code for faction related commands.
    In chat command handlers use char* arg instead "const char*"
    
    We in any case modify args string content at parsing in commands,
    so cast it to char* early. This let avoid lot later casts.
    
    Some other code style exist in related code.
    Implement achivement view commands.
    
    This is fist part for achievement related command set.
    Edition commands will added in some later commits when ready.
    
    Two command added:
    
    * .lookup achievment $partname - show fit achievements
      (id, shiftlink, complete date for selected player).
      shiftlink included similar data as generated by client for achievement 
      shift-link
      (complete state, complete date, marked completed criteria).
    
    * .character achievements [$playername] - show completed achievements for 
    selected player
    Implement new basic functions for chat command parsing.
    
    * Now can be used as quotes any strings with symbols ' " [] around.
      For example can be used: .additem [Tourch] or .additem "Tourch".
      And in similar cases wher before [] or "" only canbe used in commands.
    
    * New functions support propertly extraction shift-links as optional first args
    * Also added more safe functions for extraction int32/uint32/float values.
    
    For more wide use new functuons specialized extraction functions also need 
    chnaged to same way work.
    This is goal for future work at this part code.
    Improve process for Use() of GAMEOBJECT_TYPE_SUMMONING_RITUAL
    
    This allow GO's not summoned by any to be processed and use the spells as 
    defined in GO template as expected.
    In addition some new checks to determine if GO should despawn and if group 
    membership should be checked or not to allow use.
    Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's
    YTDB 337
    Code:
    + all fixes from forum
    + fix spawn
    + quest scripts
    + mob's gossip menus
    + new templates from WDB
    + update table "*_template" by WDB
    + data from sniffs (templates, spawn)
    + correction fields "RewMoneyMaxLevel" and "RewOrReqMoney" in "quest_template" from sniffs
    + processed 96 caches (3.3.5a)
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  4. #113
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    Mangos 10327 - 10351
    Code:
    Implement reputation rates and aura effects for 
    Spell::EffectReputation().
    
    Also apply rates after percentage aura modifiers, so auras always
    give expected percentage of final value independant of "hidden" rates.
    Avoid explcit client max level use for selction bg/arena bracket.
    
    This allow use brackets like 85-89 existed for some maps
    if at server allowed levels > 80. Before like players placed
    into bracket for level 80 always.
    Improve target selection for spell_script_target creature targets
    
    Fixes a problem where database has more than one entry for a spell and target is 
    explicitly provided by script side.
    Add dummy aura effect of spell 10255 and dummy effect of 10254
    More basic chat command parsing functions and its uses.
    
    * Commands .debug update and .modify bit removed as redundent
    * Command .debug getvalue now can output values in float/int/hex/bitstring 
    formats
    * Command .debug setvalue now ca accept values in int/float/hex/bitstring formats
    
    * Command .debug mod32value renamed to modvaue and can add int/float or apply hex 
    mask
      (in 3 modes: |= &= &=~ ) to value in update field
    * Command .debug moditemvalue added similar .debug modvalue for item case.
    * Command .npc set movetype now propertly update spawned in world creature state.
    
    * Command .modify spell renamed to .debug spellmods and restored to working 
    state.
    * Commands .account password and .account set password now allow use quoted 
    strings
      for passwords and then now possible set from chat/console passwords with white 
      spaces.
    * Many commands converted to new functions without modify functionality
      except better error detection in some cases at wrong command syntax use.
    
    * Also fixed warnings in reload commands after prev. chat commit. Thanks to 
    SkirnirMaNGOS for reporting.
    Save cast item guid for auras also.
    
    This must fix another way duplicate aura adding to DB error.
    It also prevent wrong stacking work for weapon equip bufs
    in cases when its allowed for both wepoan indepndently apply.
    Traditional post-commit typo fix :(
    Update shift-link related functions for chat command parsing.
    
    Also
    
    * Better single | detection as non-link case (doubled by client)
    * Commands .pdump now allow quoted filename (usefull if filename path include 
    whitespaces)
    Make sure DynamicObjectUpdater::VisitHelper does not overwrite existing 
    PersistentAreaAura and leave orphaned aura in m_modAuras.
    Server side checks for casting non-combat spells in combat.
    
    Interrupt casting non combat spell spell at neter to combat
    and prevent it casting in combat (last checked by client
    but better recheck at server for prevent cheating).
    Correctly handle auras with infinite duration in code added by [10335]...
    Create Map version for GetPlayer/GetUnit fucntions
    
    * This let make map local way access for cases when player/all units
      expected to be at same map (for scripts cases for example).
      Ofc, still exist many places where code expect world wide player search.
      Spell casting for support far target cases, groups/guilds/chat/etc packets
    
    * Function Unit::GetUnit depricated and will removed soon.
    * Function GetCreatureOrPetOrVehicle renamed to less horriable GetAnyTypeCreature 
    name.
    Restore lines ends in Player.cpp :/
    Some fixes for recent chat code changes.
    
    * Fixed crash at absent optional literal. Thanks to MysteriousSouL for reproting.
    
    * Converted mode commands use new way parsing functions with fixing posible crash 
    cases.
    Fixed typo in .ticket code
    Cleanup achievement code and add new commands.
    
    * .achievement - let see achievement state and list criteria with progress data.
                     It provide criteria ids/shift-links for other commands.
    * .achievement add - let complete achivement (set all criteria progress to max) 
    with related events.
    * .achievement remove - let reset achievement  criteria progress and undo 
    complete state for achievement.
                     Command also partly remove rewards (title part).
    * .achievement criteria add - let increase criteria progress at specific amount 
    or to complete state
    * .achievement criteria remove - let reset/descrease criteria progress and undo 
    criteria and related achivement complete state if need.
    Correct order of spell id's in dummy aura effect
    Fixed typo in LANG_COMMAND_ACHIEVEMENT_CRITERIA.
    Fix passive spells that are active without shapeshift and certain 
    shapeshift forms only.
    
    Currently, 63411 is the only affected spell, but implementation is hopefully 
    generic enough to cover future cases.
    Fixed crash in .send items
    
    Also fixed some missed cases from prev. typo fix.
    Fixed wrong ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION (46) check.
    
    In result wrong check characters complete
    exalted reputation achievements at create or any reputation change event
    with negative reputation. Fix prevent new cases but not do anything with
    already wrongly recieved ahcievements.
    
    Also:
    * Avoid use PROGRESS_SET at normal achievment criteria progress update
      becase achivement/counter in normal way can't decrease.
    * At achievment criteria progress loading check that progress counter less
      or equal max counter value.
    Add missing Player check in unapply part of [10345]
    
    Yes copy&paste is evil...
    Implement work item 50351 and 50706.
    Fixed some typos.
    For item 50351 and 50706 fixed work in case no offhand weapon.
    YTDB 338
    Code:
    + all fixes from forum
    + fix spawn
    + quest scripts
    + mob's gossip menus
    + new templates from WDB
    + update table "*_template" by WDB
    + data from sniffs (templates, spawn)
    + processed 107 caches (3.3.5a)
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  5. #114
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    Mangos 10352 - 10361
    Code:
    Implement support explcitly started timed achievements.
    
    * Player::StartTimedAchievementCriteria can be used for activate timer
      for specific explicitly starting timed achievement by timedRequirementId
      in script.
    
    * for ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST this done in core.
    Avoid access to DB at view GM tickets by chat commands.
    
    Also
    * Show response text if added at view.
    * Show tickets amount at console .ticket use instead unexpected no player error.
    * Allow use ticket number in .ticket respond case.
    * Some code cleanups.
    Use time constants instead of hard coded values for STOP_TIME_FOR_PLAYER
    Correctly clearUnitState at Interrupt of WaypointMovementGenerator for creature
    Drop unneeded groupFlag and rename it properly
    
    (based on Schmoozerd's repo commit 1e8c842)
    
    Also drop `achievement_criteria_requirement` data use at start timed achivement:
    its will be checked at criteria update (and complete) case. So wrong criteria will
    started maybe (timer set but always fail - progress not updated.
    PacketLog.* not used in core some time already so drop it.
    A small spoon of changes and cleanup for WaypointMovementGenerator
    
    * Initialization to ensure destination is always set (prevent evade problem)
    * Simplify how behavior for node is processed, incl fix MovementInform script call (based on idea/past code from Quriq14)
    * Make sure last node is also processed correct (DB script for last node will now work as expected)
    
    As usual if any problems occur, you can call our toll free customer support number.
    Implement spell 45449.
    Restore triggered auras cleanup at main aura expire after auraholders adding.
    Send proper error message at password check fail.
    
    It specailly fix 1.x client case that not understande used for later clients 4-byte message.
    Remove trailing space.
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  6. #115
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    Mangos 10362 - 10380
    Code:
    Implement creature_movement_template
    
    Template can be used for several cases:
    * Unique creature that are already spawned in database (requires creature.MovementType=2 like guid based creature_movement)
    * Summoned creature that has a pre-defined path (requires creature_template.MovementType=2)
    
    Note that creature_template.MovementType=2 should be used with care, and must not be used for creatures that may be summoned in random locations in world.
    
    Added additional startup checks for existing creature_movement-table
    More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
    
    Also
    * Fixed some amount wrong uses low guids as full player guids.
    * Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
      In some cases need assign "0" guid, then use ObjectGuid() instead.
    * Fixed .pdump commands work.
    Restore build with gcc and cleanup includes a bit.
    Implement ACTION_T_MOUNT_TO_ENTRY_OR_MODEL (43) for creature eventAI.
    
    Read doc/EventAI.txt for details.
    SQL query to update existing scripts are included (convert from using ACTION_T_SET_UNIT_FIELD, field 68)
    Add portable way for hash specialization adding.
    
    Use it for ObjectGuid hash specialization
    Making sure CreaturesAddon are re-loaded after creature evade
    Use AI function DoCastSpellIfCan for eventAI ACTION_T_CAST
    Implement UNORDERED_SET support.
    
    Signed-off-by: VladimirMangos <[email protected]>
    
    Also added compatibility code for old Visual Studio versions
    for non standard way hash calculation for hash_set.
    
    Thanks to Lynx3D for help in Unix side testing.
    Rename UnorderedMap.h -> UnorderedMapSet.h
    More wide use ObjectGuid in group code.
    
    Also drop some unused functions.
    And fix some uint32 -> uint6 guid assigns.
    Implement EFLAG_RANDOM_ACTION
    
    It allow execute one random action from EventAI event actions
    instead each action from event actions.
    Drop unused team-argument in ChooseDisplayId -function
    Fixes for EFLAG_RANDOM_ACTION
    
    * Field limited to uint8 so use proper flag mask (0x20 now)
    * Search of selected action code also fixed.
    Updated MySQL client libs to 5.1.49
    Fixed build at VS90 with TR1
    
    As problems show VS90 with TR1 different from VS100 by expected namespaces.
    Simplify use Guild::BroadcastEvent
    Avoid double lookup member slot in guild operations.
    
    Also more wide use ObjectGuid in guild code
    and fixed some uint32->uint64 guid assigns.
    More wide use ObjectGuid in arena team code.
    
    As always in this commits line fixes for uint32->uint64 guid assigns.
    Finaly drop MAKE_NEW_GUID.
    
    This meaning that ObjectGuid only proper way create guid from lowguid now.
    But packet handlers still generate uint64 guids. Some DB fields also loaded uint64 values.
    
    Also possible existed not catches et uint32->uint64 assigns.
    YTDB 339
    Code:
    + all fixes from forum
    + fix spawn
    + quest scripts
    + mob's gossip menus
    + new templates from WDB
    + update table "*_template" by WDB
    + data from sniffs (templates, spawn)
    + processed 117 caches (3.3.5a)
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  7. #116
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    I have downloaded all the files , can I run server with that ? Or I need scripts ?

  8. #117
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    yes you can run the server.
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  9. #118
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    Mangos 10381 - 10403
    Code:
    Implement generic system for racial model selection
    
    Table creature_model_info store creature entry to use model from (or explicit model). The selection is based on a base modelId and racemask.
    
    Hacks for shapeshift models removed (data included in SQL update)
    Dropped no longer needed creature_model_info.modelid_other_team, as creature_model_info can and should be used instead (sorry, this is what happen when author doesn't do full research :) )
    Add missing holiday id<->battleground id definitions for AB
    Store guid instaed pointer for first user of GAMEOBJECT_TYPE_SUMMONING_RITUAL
    
    This is more safe way in pointer store comparison with.
    LAso Some related code cleanups.
    Fixed reset time calculation for some cases.
    
    Most real fix suggested by Schmoozerd and  Toinan67
    and some my code style part coding ;)
    Traditional post-commit typo fix.
    Remove Unit::GetUnit and update it callers.
     Correct creature entry selection for raid difficulties
    
    Original patch provided by False.Genesis.
    Fixed quote parsing after optional arg in chat commands.
    
    This is restore work .guid commands for example.
    Make spawntime arg really optional as before for .gobject add
    Typo fixes
    (based on Darkrulerz's repo commit 758f4c7)
    Add several new script calls for InstanceData
    
    OnCreature Evade/Death/EnterCombat and in addition OnPlayerLeave
    The functions are intended to help doing instance related tasks (in other words, not for the general AI of creatures).
    Restore build at Unix after Unit::GetUnit drop.
    Small correction in SetReputation to avoid confusion
    Add script call for InstanceData, OnPlayerDeath
    
    Called when a player really dies and also unrelated to the source of the death (for example a player can die indirectly from some mob ability, but must be registered. Achievements, other special events)
    Remove redundant use of this-> in recent implemented script calls
    
    Thanks porteyoplait for pointing it out /bonk author
    No debug log output when a certain ability is active
    Send GMTicket to SendGMTicketGetTicket instead text.
    Fixed wrong difficulty selection and possible crash.
    Fix mixed up FactionEntry to lookup in SetReputation
     Fixed typo in doc/EventAI.txt
    Fixed crash in .aura command for spell without auras.
    Some code style cleanups.
    Use ObjectGuid in packets and fix some uint32 guids cases.
    Stricted name check at chat command data loading from 'command' table.
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  10. #119
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    Mangos 10404 - 10422
    Code:
    Additional checks for call assist.
    Restore remove spell affect 58427 after stealth fade.
    
    (based on Wowka321's repo commit 45c5757)
    Fixed work .learn and other spell commands with unlearned talent shift-link.
    
    Unlearned talent have -1 as rank in shift-link, return instead first rank.
    Add -o <outfile> option to genrevision.
    
    This gives more flexibility to build systems that don't run genrevision with desired destination as working dir.
    For example a build system may run:
    build/tools/genrevision -o build/src/shared/revision.h
    Fix mistake in recent debug log output change (ref 10395)
    Restore work of 47230 and ranks
    Fix wrong sql
    fix broken sqls for spell_proc_event..
    add a BindIP warning to worldd/realmd config files
    Add some missing class/struct forward declarations and includes.
    Constantify some functions in InstanceSave.
    Sort triggered spell chains 44203 and 42231 in proper place `spell_chain` data.
    fix 71611 proc and remove check for family name if no spell_proc_event is defined
    Fix Battle/Guardian elixirs stacking
    Merge not-skill linked spell lists in `spell_chain`
    Check redundant single rank spell data in `spell_chain`.
    
    Also, add empty lines to end of file and apply code style tosome sql updates.
    Avoid send stop packet in PointMovementGenerator when unit is not moving
    
    Also never send stop packet when destinationHolder hasArrived, it's expected that unit is already not moving.
    Correct typo in function name.
     Fix 71642 proc conditions
    YTDB 340
    Code:
    + all fixes from forum
    + fix spawn
    + quest scripts
    + mob's gossip menus
    + new templates from WDB
    + update table "*_template" by WDB
    + data from sniffs (templates, spawn)
    + processed 130 caches (3.3.5a)
    Last edited by DjAligator; 29-08-10 at 04:11 PM.
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

  11. #120
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    Mangos 10423 - 10446
    Code:
    Load most spell chains data from SkillLineAbility.dbc
    
    * Output error for redundent data in table
    * Drop detected data from `spell_chain`
    Fix 50334 additional targets part
    Add comment in Aura::CanProcFrom
    Remove not needed checks from IsNoStackAuraDueToAura
    Drop redundant data from `spell_proc_event` after recent spell chain changes.
    Fix line ends :/
    some format string fixes
    Improve detection removed ranks for spell in `spell_chain`
    Correcting issues with flying creatures falling to ground at death.
    
    Simplified the way FallGround works and death states are set in a more logical way when a mob is in fact DEAD_FALLING.
    Visual will in some cases not be correct. Notes in code for details.
    
    Thanks to Lynx fixing Map::GetHeight
    It now return mapHeight as last resort, making FallGround work as expected.
    This fix reveal one (known) bug, and therefore a temp hack is added in TargetedMovegen, to be sure Z is not the ground Z for a creature that are able to fly.
    Other creatures will follow by the ground level Z (in other words, they will no longer follow in the air).
    Rename ASSERT -> MANGOS_ASSERT and related fixes
    
    ASSERT hard use in predictable way because diff. 3rd party libs code
    redefine it inf different ways and hard make sure that used in end
    of mangos define version. This is real detected problem make some
    expected assert checks ignored and so bugs not detected as expected from code.
    
    In addition made related changes:
    * Common.h header expected to be first include in any src/game/header except most simple cases.
    * Related FILE.h header expected to be first include in FILE.cpp
    * Fixed some absent includes and type forwards for safe build without PCH enabled.
    * Avoid using MANGOS_ASSERT in src/framework code
    Implement EVENT_T_MISSING_BUFF for self buff check
    
    Also added amount spell stack checks at loading
    for EVENT_T_BUFFED and EVENT_T_TARGET_BUFFED.
    Add missing braces - should fix 51664 and ranks
    Fix recently added uint64 use for query in char deleted commands.
    
    In mangos DB we store full guids only in *_aura tables for caster.
    Fix typos in invisibility aura handlers
    Fix engineering bonus for injectors
    Fix GetHeight() to return height within actual search distance only.
    
    Good news: Fixes fishing bobber
    Bad news: Mobs follow into the air again unless larger search distance is used
    Increase search distance at height search if we know expected limit.
    
    When we know that point above .map ground search at least until ground level for vmap height.
    
    Good news: Fishing bobber still fixed ;)
    Good news: Mobs not follow into the air again
    Implement spell 55680
    Fix 64962 bonus for 47541 and ranks
    Fix armor bonus part of talent 33853 and ranks
    Fixed expected packet size for SMSG_SET_PROFICIENCY
    Fixed scripted AI init for TemporarySummon/Totem summon code
    
    Call AIM_Initialize before adding to map instead after calling.
    This make this call order similar other cases.
    
    Re-implement in more safe way single cast spell targets system.
    
    It also fix case when target can unexpected lost single target aura at phase switch
    in case when target still visible in new phase (pet for example)
    Small fix for single target auras: remove caster only auras
    
    Avoid remove different caster aura if target have similar diff caster auras
    in case when auras from diff casters allowed for spell.
    [http://mmopro.net/forums/f155/mangos-ytdb-scriptdev2-changelog-2232] Mangos + YTDB + Scriptdev2 + Changelog
    [http://mmopro.net/forums/f155/%5Barchive%5D-mangos-ytdb-scriptdev2-changelog-4337][Archive] Mangos + YTDB + Scriptdev2 + Changelog
    Also you can find my releases on my forum

 

 
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