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Thread: GameEngine 1.8.0.0 (Rebirth)
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24-05-16, 02:39 AM #1
GameEngine 1.8.0.0 (Rebirth)
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Change Log:
Code://-------------------------------------------------------------------------- // - Project: Game Engine // - Edition: Rebirth // - Version: 1.8.0.0 // - Current: Beta //-------------------------------------------------------------------------- // - Developer: Nemesis //-------------------------------------------------------------------------- // Change Log: //-------------------------------------------------------------------------- - Project Source Code Based on: 1.7.0.0 (Official Version Never Released) - Added New: Camera Class & New Methods for this (Files: Camera.cpp & .h) - Added New: Minimap Class & New Methods for this (Files: Minimap.cpp & .h) - Added New: Skybox Class & New Methods for this (Files: Skybox.cpp & .h) - Fixed on: Minimap Class some old ASM parts of code (using pointers now) - Fixed on: Skybox Class some old Methods (Now using a better performance) - Fixed on: Camera Class some old Methods (Now using a better performance) - Fixed TAB Key on Select Server Screen Now Works (Like on: zClient Source) - Fixed SHIFT Key to use now on: Minimap (Now Minimap Show/Hide with this) - Fixed Camera Return in Game & Added ResetClips() Function (on the Finish) - Fixed Minimap problems with Enter on the Event Maps (Devil, Blood, Chaos) - Fixed Minimap Bug with main Opened on: TaskBar (Tested on: Windows 7 x64) - Fixed Skybox problems with Bottom Texture on some Maps (Like: Vulcanus, Swamp) - Added Fog Effect & Check Functions to Special Maps (Like: Dungeon) (Black Fog) - Fixed Fog Effect on: Normal Maps (Drawing Distance now using: Cam_PosZ) - Fixed Fog Effect on some Interfaces Windows Events (Like: Friend Window) - Added Font Class & Some Special New Methods to: Hook (Result = NOCRASH) - Added Minimap cases for: Karutan 1 & Karutan 2 (Used: Screen Map Images) - Added Skybox Class New Method to Hook Display (Result=Elbeland have Sky) - Changes & Improvements on: Load Custom Items/Sets (255) (Now using: Buffers) - Changes & Improvements on: Custom Jewels Shines & Switcher Functions (Class) - Changes & Improvements on: Rotate Damage Monster View Fix with 3D (Class) - Added Interface Class & His Methods (Special Thanks to: SmallHabit & DarkSim) - Added Clock Mode In Game & Option to: (SHOW/HIDE) using: "H" Key (In Game) - Added Some New Checks Functions to: Clock,Camera Buttons & MiniMap (Interface) - Added New OpenGL Filter Linear on all Textures of the Client (Mr. Kernighan) - Added New OpenGL Filter Anisotric on all Textures of the Client (DarkSim) - Added & Fixed Separated Chat System code and Relocated Y Axis coord (Gembrid) - Added New 'Version Selector' for Disable: SUM or RF Chars Creation Buttons
Screenshots:
Download BETA GameEngine 1.8.0.0:
PS: For more info about this dev, you must see my project page that is: nemesiscoder.wordpress.com
Credits:
-> Sobieh (3D Camera Source Original)
-> ZergNM (3D Camera Source Modifications & Sky)
-> Leo123 (Minimap Source Original 1.0 on old School Mains)
-> Vcorp & UCD Team (Minimap Source Upgrade from Leo123 & Sky + SkyTimer)
-> Gembrid (Hybrid) (Rotate Damage Monster View Original Source)
-> Gembrid (Hybrid) (Glow.dll + Item.dll that is -> ttlci.dll & Glow.gld)
-> Leo123 & UCD Team (For Original External Main Change Font Sources)
-> Ashlay & Josesp (For Font Hooking Methods combined with Leo123 codes)
-> Noob22 (For Fix Original Source from: ttlci.dll from Gembrid on Illusion)
-> Mr. Kernighan (a.k.a: Brain) (255 Items Load new External Loop)
-> Mr. Kernighan (a.k.a: Brain) & RMST (For Fog Source + Some Fixes)
-> Pinkof (Rotate Damage Monster View Fix CALL Hook and Teach's to me)
-> NanoGuy (3D Camera Source Fixes on Map Rectangle Clipping Overwrite)
-> SmallHabit & zTeam (Interface Class & Decompilation Process from Main)
-> DarkSim & zTeam (Interface Class & Decompilation Process from Main)
› See More: GameEngine 1.8.0.0 (Rebirth)
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