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Thread: Swapping WMO's
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13-08-08, 04:05 PM #1
Swapping WMO's
Register to remove this ad[Guide] Swapping WMO's From within an ADT
Hello, to start i would like to say this is not complicated at all but im doing this for the benefit of those who do not know how to do it.
For the sake of this edit we are going to use Eastern Plaguelands, Corins Crossing to be more specific
Tools:
ADT Locations- Downloads « WoWExplored
Cryects Tools- CryectsTools.zip
Knowledge of XYZ co-ords
(optional tools) WoWExploreds tools: Downloads « WoWExplored
(i use WoWExplored's tools but you can use MWS if you choose to
Step 1:
Open up where ever you extracted ADT Locations and open up the picture(s) to fidn your ADT Tile, you will have to zoom in:
Step 2:
Open up what ever program you use to Export stuff from MPQ's and go look for your ADT Tile and Extract it:
Step 3:
Copy fileinfo.exe, loadinfo.exe cygwin.dll too a main Drive (C:\ D:\ E:\ F:\ Z:\ etc):
Step 4:
Drag and Drop your ADT into fileinfo.exe, a .text with the name of your ADT should appear after you do this:
Step 5: Open it up and do a search on MWMO:
Step 6: Choose the WMO you want to replace it with from MWS or the tool you use, copy the treepath:
Step 7: Paste the tree path over the WMO you want to replace:
(its underlined in the picture)
Step 8: open Command prompt in and type X:\loadinfo.exe X:\XXXX_XX_XX.adt X:\XXXX_XX_XX.txt (XXXX is hte name of the place and XX are the numbers)
Press enter after you type that in and it should end like this:
Step 9: Compile it into an MPQ, tree path for ADT's is World\Map\XX (Azeroth for this example in this guide):
Step 10: Load with the Model Edit Fix and go to your area to test it out:
Step 11: If your WMO is not exactly where you want it to be you will have to raise it up or down using the Z co-ords
No Picture Available, As this was just a test
Hope this has been Helpful,
-Astra/Knomez
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13-08-08, 04:21 PM #2
Register to remove this adThis you have to learn if you ever plan to get seriously into world building / area changing.