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Thread: Eternal Cataclysm 4.3.4!
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25-04-13, 11:35 PM #1
Eternal Cataclysm 4.3.4!
Register to remove this adEternal-WoW Presents Cataclysm 4.3.4!
We have a new 4.3.4 cataclysm realm, which for six months has been worked on by a professional developer team. Ensuring the realm is as blizz-like as possible by scripting quests and fixes, we guarantee that you will have one of the best cataclysmic experiences. Firelands, End Time, Hour of Twilight and Dragon Soul, as well as the reworked Zul'Gurub and Zul'Aman will be at your disposal each and every day. Movement during PvP has never been easier - no players are able to go invisible and sneak kill you, nor will you get stuck when using a hearthstone. Archaeology and the new rated battleground system are also features of our 4.3.4 realm.
[blink]As of today, we are in the final stages of PTR and will be releasing an official launch on May 3rd, 2013. We require some players to help with testing, and provide some feedback with your ideas or let us know if we missed anything![/blink]
Here is a list of some of the custom fixes the Cata Development Team has produced...
Code:General Leather/Mail Classes that use Leather and Mail should no longer gain armor from agility. Graveyards Almost all graveyards have been implemented. Guild Titles All Guild Titles should be able to be gained now. Haste Calculations for mana ragen, energy, DK runes, have been improved. Honor Honor will now have a limit and will also be a usable currency. Honor vendors will now have the correct items which require honor to purchase. Resilence Resilence has been fixed for all classes. Spell Coefficients The scaling, a.k.a. Spell Power and Attack Power coefficients, for about 200 spells have been modified to the correct amount. Damage over Time effects are now correctly being calculated as DoT's. Weapon Enchantments have been fixed accordingly: Enchant Weapon - Avalanche Enchant Weapon - Battlemaster Enchant Weapon - Berserking Enchant Weapon - Blade Ward Enchant Weapon - Crusader Enchant Weapon - Deathfrost Enchant Weapon - Demonslaying Enchant Weapon - Elemental Slayer Enchant Weapon - Executioner Enchant Weapon - Fiery Weapon Enchant Weapon - Giant Slayer Enchant Weapon - Hurricane Enchant Weapon - Icebreaker Enchant Weapon - Icy Chill Enchant Weapon - Landslide Enchant Weapon - Lifestealing Enchant Weapon - Lifeward Enchant Weapon - Mending Enchant Weapon - Mongoose Enchant Weapon - Unholy Weapon Enchant Weapon - Windwalk Fiery Blaze Enchantment Frost Oil Omen of Clarity Shadow Oil Crowd Control Crowd control should be removed on damage even if the damage has been absorbed by a shield. Classes Racials Gift of Naaru Has been fixed for all classes with this racial. Death Knight Masteries have been fixed Blood: Blood Shield Frost: Frozen Heart Unholy: Dreadblade Anti-Magic Zone Now reduces the correct amount of damage for raid and party memebers inside the zone. Blood Plague Should now be correctly applied. Blood Shield Has been fixed so it would only grant you the shield if in Blood Presence. Bloodworm Heal to master fixed now. Blood of the north Correctly turns blood runes to death runes. Bone Shield Should now have the correct damage reduction and charges. Dark Transformation Transforms ghoul correctly now. Death and Decay Damage has been corrected. Now also generates AoE threat. Death Strike Damage corrected and heal adjusted to reflect the correct amount. Festering Strike Now properly increases the duration of the Death Knight's diseases on the target Frost Fever Will now correctly slow melee and ranged attack speed. Howling Blast Will now deal the correct amount of damage. Now also applies Frost Fever on all targets hit. Killing Machine The increased critical strike chance will now only apply to the listed spells. Magic Suppression Increased rune regeneration has been fixed Should now also increase the correct amount of absorbtion of your Anti-Magic Shell. Merciless Combat Does more damage now. Might of the Frozen Wastes Correctly gives you Runic Power. Path of Frost Should now be working correctly. Pestilence Fixed, now it correctly spreads the Death Knight's diseases. Pillar of Frost Glyph of Pillar of Frost Having Glyph of Pillar of Frost will now correctly root you to the ground for the full duration. When Pillar of Frost is removed due to any other circumstance than expiring, you should no longer be rooted to the ground. Rune Dancing weapon 20% parry for caster now. Rune Regeneration The formula for the regeneration of the Death Knight's rune has been updated to scale correctly. Runes and Runeforging have been fixed: Rune of Razorice Rune of Lichbane Rune of the Fallen Crusader Rune of Cinderglacier Rune of Razorice Rune strike Should be available in blood presence now. Scourge Strike Now correctly applies Shadow Damage for the amount of diseases on the target. Summon Gargoyle The Gargoyle will now attack and interact with enemies. Vampiric Blood: Now has the correct calculation with the Death Knight's maximum health. Will of Necropolis Resets Rune tap cooldown. Rune tap cost fixed. Druid Masteries have been fixed Balance: Total Eclipse Feral: Bear form: Nature's Guardian Cat form: Mastery: Razor Claws Restoration: Harmony Earth and Moon Fixed so it should correctly increases spell damage now. Eclipse Eclipse has been fixed. Now it should work correctly. Frenzied Regeneration Has been fixed so all parts of this spell now work. Fungal Growth If mushrooms are detonated they now leave a Fungal Growth in their place. This will slow enemies by 25%/50% depending on the talent investment. Innervate Mana regeneration correctly fixed. Lacerate Now correctly resets the cooldown of Mangle. Bleed damage has been corrected. Leader of the Pack Your melee critical strikes will now heal you for the correct amount and you will gain the correct amount of mana. Lifebloom Should heal for the correct amount now. Mark of the Wild Should now correctly apply to all party and raid members. Maul Has been fixed accordingly. Pounce Now stuns the target for the correct duration. The bleed damage has also been fixed. Rake Damage has been corrected and fixed the combo point generation. Rip Does correct amount of damage now. Fixed Attack power bonus from str and agi while in feral forms. Savage Roar Incrases auto attack damage correctly. Skull Bash Now correctly interrupts and increases the mana cost of the victim's spells. Stampede Has been fixed for both forms. Should also apply the correct effects now. Survival Instincts Now reduces incoming damage by the correct amount. Swipe Bear Form Now deals the correct amount of damage. Increased damage against bleeding targets should be working too. Cat Form Now deals the correct amount of damage. Increased damage against bleeding targets should be working too. Correctly grants a combo point when your current combo target is hit. Tree of Life Has been fixed and it's effects are now working. Wild Mushroom There can only be 3 mushrooms. The mushrooms will now go invisible after 6 seconds. Wild Mushroom: Detonate The mushrooms will now detonate for the correct amount of damage once triggered. Hunter Masteries have been fixed Beast Mastery: Master of Beasts Marksmanship: Wild Quiver Survival: Essence of the Viper Aimed Shot Now has the correct scaling. Arcane Shot Now has the correct scaling. Black Arrow Should now deal the correct damage over the correct amount of time. Chimera Shot Now has the correct scaling. Damage has also been corrected. Cobra Shot Now has the correct scaling. Damage has also been corrected. Explosive Shot Should now deal the correct damage over the correct amount of time. Fervor Now also grants your pet 50 Focus. Focus Focus has been implemented and will now work with abilities requiring it. Pets Are now permanent and should save properly. Will also have the correct scaling from their owners now. Posthaste After casting Disengage you should now move 15%/30% faster. Readiness Readiness has been fixed and will correctly reset the Hunter's cooldowns. Scatter Shot You and your pet should now stop attacking after casting Scatter Shot. Serpent Spread Your Multishot should now apply the Serpent Sting debuff to all targets hit. Serpent Sting Now has the correct scaling. Steady Shot Now has the correct scaling. Trap Launcher Fixed a bug where multiple traps could be fired off without consuming the buff. Mage Masteries have been fixed Arcane: Mana Adept Fire: Flashburn Frost: Frostburn Arcane Brilliance Should now apply to all raid and party members. Arcane Missiles Should now work accordingly. Blink Should now work more efficient. Brain Freeze Will now correctly reduce the cooldown and cost of your Frostfire Bolt. Cauterize Fixed properly now. Combustion Damage has been corrected. Periodic effect should now be applied properly. Cold Snap Should now work properly. Dalaran Brilliance Should now apply to all raid and party members. Should not shoot you up in the air anymore Dispel Magic Correctly dispels now. Early Frost Frostbolt should now get its cooldown reduced every 15 seconds. Fingers of Frost Fixed so it will only affect the listed spells. Firestarter Properly allows you to move while casting Scorch. Flame Orb Correctly spawns and attacks correctly. Frostfire Orb Correctly spawns and attacks correctly. Glyph of Slow Should now interact with Arcane Blast. Hot Streak Your critical strikes with listed spells will now be able to trigger an instant cast Pyroblast with no costs. Ignite Properly fixed damage now. Impact Correctly Fixed. Improved Cone of Cold Should now correctly freeze the target. Improved Polymorph Now has the correct stun duration. Internal cooldown has also been added. Molten Armor Correctly gives stats. Ring of Frost Has been fixed accordingly and should now work like described. Time Warp Should now apply to all raid and party members. Torment of the weak Correctly increases damage with arcane spells. Paladin Masteries have been fixed Holy: Illuminated Healing Protection: Divine Bulwark Retribution: Hand of Light Acts of Sacrifice Dispel Correctly fixed. Ardent defender Fixed Correctly now. Beacon of Light Fixed Correctly now. Concecration Correctly spawns with visual. Does correct amount of damage. Crusader Aura Does not cause client crash while in raid anymore. Daybreak Should work correctly now. Divine purpose Correctly Fixed. Denounce Reduces mana cost of Exorcism by 75% Exorcism has 50% chance to not cost when casting Holy Shock Enlightened Judgements Only procs from judgement now. Eye for an Eye Now correctly causes feedback damage. Eternal glory Fixed Correctly now. Grand Crusader Should now be proccing correctly. Will now also reduce the cooldown of Avenger's Shield properly. Guarded by light Fixed heal bonus & rank 2 effect Holy Power Generating and spending Holy Power has been fixed. Holy Word: Sanctuary Correctly fixed now. Holy Wrath Only hits Undeads and demons now. Judgement Now correctly interacts with all seals. Judgements of The Bold Mana regeneration correctly works. Judgements of The Bold Proc has correct percentages now. Judgements of The Wise Mana regeneration correctly works. Long Arm of the Law Correctly grants you the movement speed if cast beyond 15 yards from the target. Protector of the Innocent Should no longer proc when you heal yourslef. Sacred Shield Now absorbs the correct amount of damage. Sacred Duty from judgement Proc Fixed Correctly now. Seal of Justice Should proc properly now. Seal of Truth Proc correctly fix. Seal of Righteousness Proc correctly fix. Seal of Insight Should now properly heal you. Shield of the Righteous Now correctly triggers Basion of Glory. Now only reduces physical damage. Speed of Light talent Fixed correctly now. Templar's Verdict Now interated with Holy Power. Damage scaling has been corrected. Tower of Radiance Fixed properly now. Word of glory Should now properly scale with AP. Fixed Sanctified wrath. Zealotry Should no longer take Holy power Priest Masteries have been fixed Discipline: Shield Discipline Holy: Echo of Light Shadow: Shadowy Recall Archangel Now interacts with Evangelism. Bonuses should correctly apply now. The visual graphics should now be changed depending on activating it with Evanglism or Dark Evangelism. Atonement Should now correctly heal the closest low health party or raid member. Chakra Has been fixed and should correctly apply the different states. Evangelism Evangelism now correctly grants the bonusses if Smite and Holy Fire have been casted. Dark Evangelism now correctly grants the bonusses if Mind Flay has been casted. Inner Focus Now only last for one of the specific spells instead of having the aura permanently. Now correctly applies the immunities. Leap of Faith Should now correctly pull the selected target towards the Priest. Power Word: Barrier PW: Barrier has been fixed. Power Word: Fortitude Should now apply to all raid and party members. Reflective Shield Reflects spells correctly. Does not cause threat. Renewed Hope The critical chance of those spells should now be modified correctly. Revelations Holy Word: Chastise will now be transformed according to the Chakra state you are in. Shadowfiend Correctly attacks and gives mana. Shadowform Damage reduction and amplification should now work correctly. Shadow Protection Should now be applied to all raid and party members. Strength of Soul Now reduces the cooldown of Power Word: Shield by the correct amount. Rogue Masteries have been fixed Assassination: Potent Poisons Combat: Main Gauche Subtlety: Executioner Ambush Ambush should now deal the correct amount of damage. Blackjack Now correctly applies the reduced damage if Sap wears off. Cheap Shot Now shares diminishing returns with Kidney Shot. Deadly Throw Will not procc killing spree on target anymore. Eviscerate Damage has been corrected. Fan of Knives Will not procc Killing spree on target anymore. Gauge Gauge should now correctly incapacitate your target. Diminishing returns have also been fixed. Kidney Shot Now shares diminishing returns with Cheap Shot. Master of Subtlety Now correctly amplifies damage while stealthed and 6 seconds after stealth. Overkill Now correctly increases energy regeneration while stealthed and for 20 seconds after stealth. Poisons have been fixed: Anesthetic Poison Crippling Poison Deadly Poison Instant Poison Mind-numbing Poison Venomhide Poison Wound Poison Recuperate Should now heal the Rogue for the correct amount of health. Relentless Strikes Now reduces the correct amount of energy. Rupture Damage has been corrected. Vanish Now correctly applies the 3 seconds of improved stealth before going into normal stealth. Shaman Masteries have been fixed Elemental: Elemental Overload Enhancement: Enhanced Elements Restoration: Deep Healing Earth Shield Now correctly amplifies healing of the Shaman. Earth's Grasp Duration of the root has been fixed. Feedback Now correctly reduces the cooldown of your Elemental Mastery. Frostbrand Weapon Has been fixed and should be applied now. Fulmination Now works and does the correct amount of damage. Exploit is fixed now. Healing Rain Corrected the heal amount. Should now apply to all allies in range. Improved Lava Lash Should now scale correctly with the amount of Searing Flame stacks. Lava Lash Now does the correct amount of damage. Should no longer have the wrong scaling. Maelstrom Weapon Now has the correct percentage of chance implemented. Mental Quickness Now converts the correct amount of attack power into spell power. Rolling Thunder Fixed, now restores the correct amount of mana. Searing Flames Should now work correctly. Telluric Currents Now restores the correct amount of mana to the Shaman. Unleash Elements Should now be working correctly. Thunderstorm Gives a movement slow debuff now. Earthquake Correctly does damage. Stun has correct Proc flags now. Totemic Wrath Correctly gives 10% spellpower to everyone in raid. Earthen Power Removes snares correctly. Earth Shield Correctly heals now. Mastery boost fixed. Flametongue totem Correctly increases spellpower for everyone in raid. Focused insight Your next heal's mana cost is reduced by 75% now. Healing increased by 30% correctly. Glyph of Ligtning Shield You gain waterwalking nowMaster of elements Refunds spells correctly. Maelstrom weapon Procs on absorb now. Manatide Totem Works correctly now. Tidal Waves Reduces cast time correctly now. Increases critical strike chance correctly now. Ancestral Healing Correctly reduces damage now. Correctly proccs. Nature's Guardian Proc fixed correctly. Nature's Blessing Correctly increases heals. Warlock Masteries have been fixed Affliction: Potent Afflictions Demonology: Master Demonologist Destruction: Emberstorm Bane of Doom Bane of Doom will now have the correct chance to spawn an Ebon Imp. Bane of Havoc Now redirects the correct amount of damage to the target with the Bane of Havoc debuff. Communion Now affects whole party with the 3%. Conflagerate Has been fixed and will now slow the target if affected by Immolate. Death Coil Now correctly fears the target. Deomonic impact Properly Fixed now. Demon Soul Now correctly interacts with your summoned demon. Empowered Imp Your Imp will now have the correct chances to make your Soul Fire instant cast. Healthstone When used, you will now heal for the correct amount. Hellfire You can now correctly move with hellfire. Impending Doom Impending Doom will now correctly increase the chance of summoning an Ebon Imp with Bane of Doom. Jinx Now correctly applies your Curse of the Elements to all nearby targets in range. Your Curse of the Weakness will now correctly reduce the regeneration of Energy, Rage, Focus or Runic Power. Pets All pets should now be spawned correctly Pets will now correctly scale from the owners stats. Some pets would cause a crash. This is now resolved. Soulburn Soulburn will now correct require Soul Shards. Soulfire Now always critical strikes and it's damage will amplify with your critical strike chance. Unstable Affliction Dispelling Unstable Affliction will now silence you for the correct amount. Warrior Masteries have been fixed Arms: Strikes of Opportunity Fury: Unshackled Fury Protection: Critical Block Bladestorm You should no longer be able to cast any spell in Bladestorm Blood and Thunder Should now correctly apply Rend to all targets hit by Thunderclap. Blood Craze Should now apply the correct calculations for the health regeneration. Bloodsurge Now has the correct change to apply. Charge Charge will no longer 'lag' on some parts of the map. Cleave Damage should be correct now. Heroic Strike Damage should be correct now. Lambs to the Slaughter Rend should now be refreshed on the target if you cast Mortal Strike. Precision Now increases damage correctly Rage Regeneration is now calculated correctly. Rallying Cry You and your group members should now gain the correct amount of health when a Warrior casts Rallying Cry. Rend The bleed effect now ticks for the correct amount. Second Wind After being hit by a stun or immobilizing effect you should now regenerate the correct amount of Health and Rage Shield Mastery Should now have the correct modifiers. Should now only be applied when you cast Spell Block. Shield Specialization You should now gain the correct amount of Rage when you reflect a spell with Spell Reflection. Sudden Death Now has the correct chance to reset the cooldown on your Colossus Smash. Thunderstruck Should now correctly increase Shockwave's damage. Should now only apply on Thunder Clap. Quests All starting zones are fully available now. Quest progress dialogs have all been corrected. Quest start/completion dialogs have also been corrected. Darkmoon Faire Almost all quests involving the Darkmoon Faire have been fixed. Uldum Loads of quests in Uldum have been fixed Mount Hyjal A lot of quests in Mt. Hyjal have been fixed. You are now able to gain curreny or skills from quests. Quest objectives will now correctly show on your map. Fixed loads of quests around the world including, but not limited to 447 A Bazillion Macaroons?! A Bird in Hand A Cry For Vengeance! A Fisherman's Feast A Meeting With Fate A New Master A Present For Lila A Sort Of Homecoming A Special Surprise Abandoned Mail Al'Akir's Vengeance Ambush At The Overlook An Attack Of Opportunity An End To All Things... Be Prepared Behind Scarlet Lines Big Gulp Bleeding the Enemy Bloody Breakout Brothers In Death Careful, This Fruit Bites Back Charge Cheese For Glowergold Colossal Guardians Core Access Codes Corruption Crawfish Creole Cypher Of Keset Death comes from on High Death Comes From On High Death's Challenge Diggin' For Worms Do It Yourself Durable Seeds Elemental Goo Elementary! Escape From the Lost City Eviscerate Feeling Crabby? Fourth And Goal Fourth And Goal(2) Frost Nova Give Sassy The News Good Help Is Hard To Find Gothik The Harvester Grand Theft Palomino Hell's Shells How To Win Friends And Influence Enemies If Chaos Drives, Let Suffering Hold The Reins Ignition doable In Service Of The Lich King Into The Realm Of Shadows I've Got This Guy Kaja'Cola Kavem the Callous Lambs To The Slaughter Learning The World Liberate The Kaja'mite Lieutenants of Darkness Life Of The Party Life Of The Party(2) Life Savings Lost Wardens Massacre At Light's Point Megs In Marketing Minions of Al'Akir More Skulls For Brew Necessary Roughness Nibble! No! Noth's Special Brew Nowhere To Run And Nowhere To Hide Off To The Bank Off To The Bank(2) Ogrezonians in the Mood Oh, Deer! Orphans Like Cookies Too! Penny's Pumpkin Pancakes Pirate Party Crashers Primal Strike Report For Tryouts Report To Scourge Commander Thalanor Ring Of Blood Part 1 Robbing Hoods Rock Lobster Rolling With My Homies Runeforging: Preparation For Battle Scarlet Armies Approach... Steady Shot Stealing From Our Own Stopping the Spread Taking Back Acherus Taking Care Of Business Targets of Opportunity That Gleam in his Eye The Bandit Warlord The Crypt Of Remembrance The Emblazoned Runeblade The Endless Hunger The Eye Of Acherus The Fall of Neferset City The Gift That Keeps On Giving The Great Bank Heist The High Council's Decision (No cinematics implemented yet) The Keys To The Hot Rod The Keys To The Hot Rod(2) The King's Cider The Latest Fashion! The Lich King's Command The Light Of Dawn The Might Of The Scourge The New You The New You(2) The Nordrassil Summit The Path Of The Righteous Crusader The Plaguebringer's Request The Power Of Blood, Frost And Unholy The Prophet Hadassi The Prophet's Dying Words The Replacements The Root of the Corruption The Scarlet Apocalypse The Scarlet Harvest The Scarlet Onslaught Emerges The Scepter Of Orsis The Source of Their Power The Uninvited Guest The Vortex Pinnacle The Will Of The Lich King Tonight We Dine In Havenshire Trespassers in the Water Trouble In The Mines Under the Choking Sands Victory At Death's Breach! Waltz Right In Creatures Most creatures which should have loot now have the loot they should have. All NPC's in starting zones are now fully scripted These NPC's are now scripted and/or should work correctly now Axebite Grunt Axebite Infantry Beleagurered Engineer Blackscale Mistress Blackscale Raider Conquest Quartermasters Crushblow Defender Diamond-Blade Shredder Dragonmaw Defender Dragonmaw Warrior Edana Mullan Highbank Marine Highland Black Drake Keeland Doyle Tulvan Manservant Twilight Cultist Twilight Scavenger Vermillion Sentinel Wildhammer Raider Wildhammer Warbrand Raids, Dungeons, and Scenarios All raids from the 4.0.6 patch have been scripted and spawned. Bastion of Twillight Should now also award the correct amount of Valor Points. Baradin Hold Barading Hold access requirements have been fixed. Should now award the correct amount of Valor Points. Blackwing Descent Should now also award the correct amount of Valor Points. Firelands All NPCs have been spawned and most of them are scripted. Some bosses still need scripting. Should now also award the correct amount of Valor Points. Icecrown Citadel The teleporter in the Citadel should now fully work. Serpentshrine Cavern This raid has been fixed and spawned accordingly. Throne of the Four Winds Should now also award the correct amount of Valor Points. Battlegrounds Rated Battlegrounds Rated Battlegrounds have been implemented and are working correctly. Professions Archaeology Archaeology has been fixed and is fully available now!(We are currently the only 4.3.4. server which has this 100% working!) Professions can now award more than one skill point. Proffession Trainers are now having the correct interface when talked to. Mining Obsidium Deposits will now grant the correct amount of ores. Items Armor Armor on all pieces of equipment will now count towards the correct armor counter. Agility should now obey the new scaling of armor. Block Fixed the high amount of block rate tanks would get from their items. Fandral's Flamescythe The hidden effect for Druids in Cat form has been added Item Sets Ruthless Gladiator's gear has been fixed accordingly. Magic Broom Now only usable during Hallow's End. Sandbox Tiger For those who enjoy to use this item, it has been fixed. Shields The armor from shields should now be added to your total amount of armor. Trinkets Trinkets which would proc a spell have been fixed. Spell Power from Trinkets will now be added to your total amount of Spell Power The following trinkets are now working correctly Alliance Battle Standard Arrow of Time Crushing Weight Flimsy Darkmoon Balloon Flimsy Green Balloon Flimsy Yellow Balloon Foul Gift of the Demon Lord Master Pit Fighter Pit Fighter Rosary of Light Ruthless Gladiator's Insignia of Conquest Ruthless Gladiator's Insignia of Dominance Ruthless Gladiator's Insignia of Victory Sands of Time The Hungerer Twilight Jasmine Varo'then's Brooch Veil of Lies Vicious Gladiator's Insignia of Conquest Vicious Gladiator's Insignia of Dominance Vicious Gladiator's Insignia of Victory Bug Fixesw Fixed a bug where the radius on some spells would be incorrect. Fixed a bug where you would be stuck on a certain position. Fixed a bug where you would always be forced to need on an item. Fixed a bug where the Conquest currency would not show properly. Fixed a critical bug where players would exploit Inivisibility. Fixed a bug where removing someone from ignore would cause an error. Fixed a bug when somebody left a Battleground the server would crash. Fixed a lot of obsolete code which would only cause the realm to become unstable. Fixed a ton of (possible) crashes. Fixed a bug where you wouldn't be able to block attacks at all. Fixed a bug where you would break terrain once you would leave Flight Form. Fixed a bug where spells that could not critical hit still would. Fixed loads of bugs with vehicles. Fixed a bug where class quests would be visible for more than the intended classes. Fixed a bug where a certain spot in Northrend would crash your client. Fixed a bug where you would crash while reaching a certain spot on Azuremyst Isle.
At Eternal-WoW we care about the players, so having our own builder team is a substantial advantage. Through player and staff suggestions, we are able to create new events, be it custom battlegrounds, questlines, PvE or PvP orientated or those who just enjoy exploring the world, we have it all. What more could you ask for than a staff team who listens and responds to your needs? Additionally, we also HIRE PLAYERS who show potential to be Game Masters, Livestreamers, Donation Staff, Beta Testers or Developers. We even have a whole team dedicated to balancing one realm. Join Eternal-WoW today for the best gaming experience, our community is waiting for you!
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› See More: Eternal Cataclysm 4.3.4!Last edited by LilDerpette; 26-04-13 at 01:30 AM.
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26-04-13, 06:21 AM #2
Register to remove this adMany details in the description and you guys seem to worked hard for this.
Looks pretty good! Good luck!