Hello & Welcome to our community. Is this your first visit? Register
Follow us on
Follow us on Facebook Follow us on Twitter Watch us on YouTube


MMOCoin

Likes Likes:  0
Results 1 to 6 of 6
  1. #1
    Scout

    Join Date
    Feb 2009
    Posts
    13
    Post Thanks / Like
    Rep Power
    16
    Reputation
    14

    Wink Gioran the Corrupted Paladin


    Register to remove this ad
    Ok, so here's my second attempt in making a LUA "Boss script" i know it's not the best but i thought i'd share it since it was a fun fight!

    Well before he hits phase 1 he starts off casting bolts,curses and a few stuns here and there nothing to serious just a simple fight in the beginning

    Phase 1 - He'll cast "HOLY BLAST and that'll knock everyone close range of him and possibly medium range as well. after that he'll throw down consecration every few seconds and it'll do quite a bit of damage so watch out for that (you can move the boss out of that "but he'll end up casting it again very soon) after he finishes with those he'll end up casting more HOLY spells "divine storm, crusader strike and holy bolt" along with holy blast every 20 seconds along with a stun every 30 seconds (this are instant cast spells)


    Phase 2 - He goes into a unholy phase and cast UNHOLY spells most spells are casted on random targets (some spells do damage to nearby allies also) he lays down a strong "death and decay" later on he'll eventually use the spell "army of the dead" every 25 seconds and after all that its just a few unholy spells on random players


    Phase - Not much to really say here besides its half unholy and half holy spells (may sound lame but it works pretty cool)

    AND NOW!

    Phase 4 - It's all phase 1 and 2 spells on this part except they dish out a little faster along with a few newer spells so more damage will be done on EVERY player 2 AOE's will be droped more curses/dots will be casted along with more bolts casted at random players

    Well here ya go i hope you like it
    it's not the best (and i know it's newbish haha) but it's fun and works fine so enjoy.

    LUA -
    Code:
    function Gioran_OnCombat(Unit, Event)
    Unit:SendChatMessage(14, 0, "So you mortals have chosen your own fate? let us see about that!")
    Unit:RegisterEvent("Gioran_stun", 40000, 1)
    Unit:RegisterEvent("Gioran_holybolt", 5000, 0)
    Unit:RegisterEvent("Gioran_bolt2", 10000, 0)
    Unit:RegisterEvent("Gioran_curse", 5500, 1)
    Unit:RegisterEvent("Gioran_bolt3", 14000, 1)
    Unit:RegisterEvent("Gioran_bolt4", 15000, 1)
    Unit:RegisterEvent("Gioran_Phase1", 1000, 0)
    Unit:RegisterEvent("Gioran_Summon", 60000, 2)
    Unit:RegisterEvent("Gioran_Summon2", 60000, 2)
    end
    
    function Gioran_Summon2(Unit, Event)
    Unit:SpawnCreature (75001, 2495.88, -4282.51, 74.1301, 2.14728, 14, 60000);
    end
    
    
    
    function Gioran_Summon(Unit, Event)
    local x = Unit:GetX();
    local y = Unit:GetY();
    local z = Unit:GetZ();
    local o = Unit:GetO();
    Unit:SpawnCreature (75001, x, y, z, o, 14 ,60000);
    end
    
    
    
    function Gioran_aoe(Unit, Event)
    Unit:FullCastSpellOnTarget(60953, Unit:GetMainTank())
    end
    
    function Gioran_bolt2(Unit, Event)
    Unit:FullCastSpellOnTarget(70281, Unit:GetRandomPlayer(0))
    end
    
    function Gioran_bolt3(Unit, Event)
    Unit:FullCastSpellOnTarget(38441, Unit:GetRandomPlayer(0))
    end
    
    function Gioran_bolt4(Unit, Event)
    Unit:FullCastSpellOnTarget(72489, Unit:GetRandomPlayer(0))
    end
    
    function Gioran_holybolt(Unit, Event)
    Unit:FullCastSpellOnTarget(57465, Unit:GetRandomPlayer(0))
    end
    
    function Gioran_curse(Unit, Event)
    Unit:FullCastSpellOnTarget(68138, Unit:GetRandomPlayer(0))
    end
    
    function Gioran_bolt(Unit, Event)
    Unit:FullCastSpellOnTarget(73784, Unit:GetRandomPlayer(0))
    end
    
    function Gioran_stun(Unit, Event)
    Unit:FullCastSpellOnTarget(29511, Unit:GetRandomPlayer(0))
    end
    
    
    function Gioran_curse2(Unit, Event)
    Unit:FullCastSpellOnTarget(72865, Unit:GetRandomPlayer(0))
    end
    
    function Gioran_boom(Unit, Event)
    Unit:FullCastSpellOnTarget(59700, Unit:GetMainTank())
    end
    
    function Gioran_shock(Unit, Event)
    Unit:FullCastSpellOnTarget(59726, Unit:GetMainTank())
    end
    
    
    function Gioran_divine(Unit, Event)
    Unit:FullCastSpellOnTarget(53385, Unit:GetClosestPlayer())
    end
    
    
    
    function Gioran_Phase1(Unit, event)
        if Unit:GetHealthPct() <90 then
            Unit:RemoveEvents()
                Unit:RemoveEvents()
                    Unit:SendChatMessage(14, 0, "The fight has just begun.")
                    Unit:FullCastSpellOnTarget(59726, Unit:GetClosestPlayer())
                    Unit:RegisterEvent("Gioran_shock", 550000, 1)
                    Unit:RegisterEvent("Gioran_boom", 15000, 1)
                    Unit:RegisterEvent("Gioran_stun", 30000, 1)
                    Unit:RegisterEvent("Gioran_bolt", 5000, 0)
                    Unit:RegisterEvent("Gioran_bolt", 10000, 1)
                    Unit:RegisterEvent("Gioran_bolt2", 5000, 0)
                    Unit:RegisterEvent("Gioran_curse", 5500, 1)
                    Unit:RegisterEvent("Gioran_bolt3", 9000, 1)
                    Unit:RegisterEvent("Gioran_bolt4", 12000, 1)
                    Unit:CastSpell(43429)
                    Unit:CastSpell(59726)
                    Unit:RegisterEvent("Gioran_Phase2", 1000, 0)
    else
    end
    end
    
    
    
    function Gioran_Phase2(Unit, event)
        if Unit:GetHealthPct() <75 then
            Unit:RemoveEvents()
                    Unit:RemoveEvents()
                    Unit:SendChatMessage(14, 0, "The world will fall upon you mortals!")
                    Unit:FullCastSpellOnTarget(59726, Unit:GetRandomPlayer(0))
                    Unit:FullCastSpellOnTarget(57369, Unit:GetRandomPlayer(0))
                    Unit:FullCastSpellOnTarget(29563, Unit:GetRandomPlayer(0))
                    Unit:FullCastSpellOnTarget(70437, Unit:GetMainTank())
                    Unit:FullCastSpellOnTarget(53639, Unit:GetMainTank())
                    Unit:RegisterEvent("Gioran_stun", 40000, 1)
                    Unit:RegisterEvent("Gioran_bolt2", 3500, 0)
                    Unit:RegisterEvent("Gioran_curse", 5500, 1)
                    Unit:RegisterEvent("Gioran_bolt3", 9000, 1)
                    Unit:RegisterEvent("Gioran_bolt4", 12000, 1)
                    Unit:CastSpell(59726)
                    Unit:CastSpell(55974)
                    Unit:CastSpell(24437) 
                    Unit:RegisterEvent("Gioran_Phase3", 1000, 0)               
    else
    end
    end
    
    function Gioran_Phase3(Unit, event)
        if Unit:GetHealthPct() <50 then
            Unit:RemoveEvents()
                    Unit:RemoveEvents()
                    Unit:SendChatMessage(14, 0, "This is not your fate mortals. turn back now!")
                    Unit:FullCastSpellOnTarget(59726, Unit:GetClosestPlayer())
                    Unit:RegisterEvent("Gioran_shock", 550000, 1)
                    Unit:RegisterEvent("Gioran_boom", 20000, 1)
                    Unit:RegisterEvent("Gioran_stun", 30000, 1)
                    Unit:RegisterEvent("Gioran_bolt", 2000, 1)
                    Unit:RegisterEvent("Gioran_curse", 20000, 2)
                    Unit:CastSpell(55974)
                    Unit:CastSpell(24437)  
                    Unit:CastSpell(43429)
                    Unit:CastSpell(53385)
                    Unit:CastSpell(59726)
                    Unit:RegisterEvent("Gioran_stun", 40000, 1)
                    Unit:RegisterEvent("Gioran_bolt2", 9000, 0)
                    Unit:RegisterEvent("Gioran_curse", 5500, 1)
                    Unit:RegisterEvent("Gioran_bolt3", 12000, 1)
                    Unit:RegisterEvent("Gioran_bolt4", 15000, 1)
                    Unit:RegisterEvent("Gioran_Phase4", 1000, 0)
    else
    end
    end
    
    
    
    function Gioran_Phase4(Unit, event)
        if Unit:GetHealthPct() <25 then
            Unit:RemoveEvents()
                    Unit:SendChatMessage(14, 0, "This ends now. it is time for my power to fully unleash!")
                    Unit:FullCastSpellOnTarget(59726, Unit:GetRandomPlayer(0))
                    Unit:FullCastSpellOnTarget(57369, Unit:GetRandomPlayer(0))
                    Unit:FullCastSpellOnTarget(29563, Unit:GetRandomPlayer(0))
                    Unit:FullCastSpellOnTarget(70437, Unit:GetMainTank())
                    Unit:FullCastSpellOnTarget(53639, Unit:GetMainTank())
                    Unit:RegisterEvent("Gioran_aoe", 5000, 1)
                    Unit:RegisterEvent("Gioran_curse", 10000, 2)
                    Unit:CastSpell(55974)
                    Unit:CastSpell(24437)
                    Unit:RegisterEvent("Gioran_stun", 40000, 1)
                    Unit:RegisterEvent("Gioran_holybolt", 5000, 0)
                    Unit:RegisterEvent("Gioran_bolt2", 9000, 0)
                    Unit:RegisterEvent("Gioran_curse", 5500, 1)
                    Unit:RegisterEvent("Gioran_bolt3", 12000, 1)
                    Unit:RegisterEvent("Gioran_bolt4", 15000, 1)
                    Unit:CastSpell(53385)
                    Unit:CastSpell(59726)
    else
    end
    end
    
    
    function Gioran_OnLeaveCombat(Unit, Event)
    Unit:RemoveEvents() 
    end
    
    function Gioran_OnKilledTarget(Unit, Event)
    Unit:SendChatMessage(14, 0, "You have failed foolish one")
    end
    
    function Gioran_OnDied(Unit, Event)
    Unit:SendChatMessage(14, 0, "Wait... this cannot be, it's not suppose to end this way! well... i guess you champions are worthy enough for this world, may you find what you seek in this life.")
    Unit:RemoveEvents()
    end
    
    
    RegisterUnitEvent(75000, 1, "Gioran_OnCombat")
    RegisterUnitEvent(75000, 2, "Gioran_OnLeaveCombat")
    RegisterUnitEvent(75000, 3, "Gioran_OnKilledTarget")
    RegisterUnitEvent(75000, 4, "Gioran_OnDied")
    Servant LUA -
    Code:
    function servant_OnCombat(Unit, Event)
    Unit:SendChatMessage(14, 0, "For master...!")
    Unit:RegisterEvent("servant_aura", 5000, 0)
    Unit:RegisterEvent("servant_slash1", 10000, 0)
    Unit:RegisterEvent("servant_slash2", 5000, 0)
    end
    
    function servant_aura(Unit, Event)
    Unit:FullCastSpellOnTarget(72523, Unit:GetRandomPlayer(0))
    end
    
    function servant_slash1(Unit, Event)
    Unit:FullCastSpellOnTarget(42395, Unit:GetRandomPlayer(0))
    end
    
    function servant_slash2(Unit, Event)
    Unit:FullCastSpellOnTarget(55249, Unit:GetRandomPlayer(0))
    end
    
    
    function servant_OnLeaveCombat(Unit, Event)
    Unit:RemoveEvents() 
    end
    
    function servant_OnKilledTarget(Unit, Event)
    end
    
    function servant_OnDied(Unit, Event)
    Unit:RemoveEvents()
    end
    
    
    RegisterUnitEvent(75001, 1, "servant_OnCombat")
    RegisterUnitEvent(75001, 2, "servant_OnLeaveCombat")
    RegisterUnitEvent(75001, 3, "servant_OnKilledTarget")
    RegisterUnitEvent(75001, 4, "servant_OnDied")
    SQL here - SQL HERE!


    › See More: Gioran the Corrupted Paladin
    Last edited by k1ng01; 26-03-10 at 12:44 PM.

  2. #2
    Founder
    Apple's Avatar
    Join Date
    Jul 2008
    Location
    HeaveN
    Posts
    15,916
    Post Thanks / Like
    Rep Power
    10
    Reputation
    295
    nice work





  3. #3
    Scout

    Join Date
    Feb 2009
    Posts
    13
    Post Thanks / Like
    Rep Power
    16
    Reputation
    14
    Quote Originally Posted by MysteriousSouL View Post
    nice work
    Thank you

  4. #4
    Contributor
    shadowslayer133's Avatar
    Join Date
    Jan 2009
    Posts
    53
    Post Thanks / Like
    Rep Power
    17
    Reputation
    92
    If you plan on releasing another I'd recommend you try having your boss summon other creatures. If you really want to explore, in the same script put a couple lua scripts for the spawns as well.
    If the spawned creature is set as a variable you can also make it complete actions if its not in the function. (Make the creature and its spawn cast a spell onto the player maybe?)


    Below is a code for registering a creature on spawn.
    Code:
    local NPC_SPAWNED = nil -- Put at top of script
    
    function Npc_Spawn(pUnit, Event)
        NPC_SPAWNED = pUnit -- You could set the spawned creature as a variable and then have other events with the spawned unit
    end
    
    RegisterUnitEvent(Entry ID, 18, "Npc_Spawn")

  5. #5
    Scout

    Join Date
    Feb 2009
    Posts
    13
    Post Thanks / Like
    Rep Power
    16
    Reputation
    14
    If you plan on releasing another I'd recommend you try having your boss summon other creatures. If you really want to explore, in the same script put a couple lua scripts for the spawns as well.
    If the spawned creature is set as a variable you can also make it complete actions if its not in the function. (Make the creature and its spawn cast a spell onto the player maybe?)
    Yeah i know... :P thanks for the heads up shadowslayer i changed it a big so he summons some ghouls to aid him

  6. #6
    Contributor
    shadowslayer133's Avatar
    Join Date
    Jan 2009
    Posts
    53
    Post Thanks / Like
    Rep Power
    17
    Reputation
    92

    Register to remove this ad
    sounds cool




  7. Related Threads - Scroll Down after related threads if you are only interested to view replies for above post/thread

 

 

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!
SEO Blog

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -5. The time now is 09:14 AM.
Powered by vBulletin® Copyright ©2000-2024, Jelsoft Enterprises Ltd.
See More links by ForumSetup.net. Feedback Buttons provided by Advanced Post Thanks / Like (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
vBulletin Licensed to: MMOPro.org