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Thread: Buff Npc

  1. #1
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    Boxxy's Avatar
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    Buff Npc


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    Made for my friends who wanted this to be in my next repack.

    You do not have to give credits,you may edit it anyway you like.

    The code

    Code:
     
    local npcid = 5000003
    function Buff_OnGossipTalk(pUnit, event, player, pMisc)
    pUnit:GossipCreateMenu(100, player, 0)
    pUnit:GossipMenuAddItem(5, "Buff's.", 1, 0)
    pUnit:GossipMenuAddItem(9, "Remove Rez Sickness", 2, 0)
    pUnit:GossipMenuAddItem(4, "Heal", 90, 0)
    pUnit:GossipSendMenu(player)
    end
    function Buff_OnGossipSelect(pUnit, event, player, id, intid, code, pMisc)
    if (intid == 1) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(3, "Agility", 3, 0)
    pUnit:GossipMenuAddItem(3, "Intellect", 4, 0)
    pUnit:GossipMenuAddItem(3, "Protection", 5, 0)
    pUnit:GossipMenuAddItem(3, "Spirit", 6, 0)
    pUnit:GossipMenuAddItem(3, "Stamina", 7, 0)
    pUnit:GossipMenuAddItem(3, "Strength", 8, 0)
    pUnit:GossipSendMenu(player)
    end
    if (intid == 2) then
    player:UnlearnSpell(15007)
    pUnit:GossipComplete(player)
    end
    if (intid == 3) then
    pUnit:CastSpellOnTarget(33077, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 4) then
    pUnit:CastSpellOnTarget(33078, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 5) then
    pUnit:CastSpellOnTarget(33079, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 6) then
    pUnit:CastSpellOnTarget(33080, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 7) then
    pUnit:CastSpellOnTarget(33081, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 8) then
    pUnit:CastSpellOnTarget(33082, player)
    pUnit:GossipComplete(player)
    end
    
    if (intid == 90) then  
    pUnit:GossipCreateMenu(3543, player, 0)
    pUnit:GossipMenuAddItem(4, "Health", 91, 0)
    pUnit:GossipSendMenu(player)
    end
    if (intid == 91) then
    pUnit:CastSpellOnTarget(25213,player)
    pUnit:GossipComplete()
    end
    end
    RegisterUnitGossipEvent(npcid, 1, "Buff_OnGossipTalk")
    RegisterUnitGossipEvent(npcid, 2, "Buff_OnGossipSelect")
    The Npc


    Code:
     
    INSERT INTO `creature_names` VALUES ('5000003', 'Buffer', 'Your servers name', '', '0', '7', '0', '0', '0', null, '16202', '16202', '0', '0', '1', '1', '1', null);
     
    INSERT INTO `creature_proto` VALUES ('5000003', '70', '70', '35', '10000000', '10000000', '10000000', '1', '1', '1800', '0', '1500', '2500', '1800', '500', '650', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '36000', '0', '0', '0', '0', '0', '0', '0', '1', '0', 'MEMO', '0', '0', '0', '0', '2.5', '8', '14', '0', '0', '0', '0', '0', '0');
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    Last edited by Boxxy; 17-08-08 at 04:40 AM.
    your mother



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  3. #2
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    Update

    Code:
     
    local npcid = 5000003
    function Buff_OnGossipTalk(pUnit, event, player, pMisc)
    pUnit:GossipCreateMenu(100, player, 0)
    pUnit:GossipMenuAddItem(5, "Buff's.", 1, 0)
    pUnit:GossipMenuAddItem(9, "Remove Rez Sickness", 2, 0)
    pUnit:GossipMenuAddItem(4, "Heal", 90, 0)
    pUnit:GossipSendMenu(player)
    end
    function Buff_OnGossipSelect(pUnit, event, player, id, intid, code, pMisc)
    if (intid == 1) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(3, "Agility", 3, 0)
    pUnit:GossipMenuAddItem(3, "Intellect", 4, 0)
    pUnit:GossipMenuAddItem(3, "Protection", 5, 0)
    pUnit:GossipMenuAddItem(3, "Spirit", 6, 0)
    pUnit:GossipMenuAddItem(3, "Stamina", 7, 0)
    pUnit:GossipMenuAddItem(3, "Strength", 8, 0)
    pUnit:GossipSendMenu(player)
    end
    if (intid == 2) then
    player:UnlearnSpell(15007)
    pUnit:GossipComplete(player)
    end
    if (intid == 3) then
    pUnit:CastSpellOnTarget(33077, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 4) then
    pUnit:CastSpellOnTarget(33078, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 5) then
    pUnit:CastSpellOnTarget(33079, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 6) then
    pUnit:CastSpellOnTarget(33080, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 7) then
    pUnit:CastSpellOnTarget(33081, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 8) then
    pUnit:CastSpellOnTarget(33082, player)
    pUnit:GossipComplete(player)
    end
    
    if (intid == 90) then  
    pUnit:GossipCreateMenu(3543, player, 0)
    pUnit:GossipMenuAddItem(4, "Health", 91, 0)
    pUnit:GossipSendMenu(player)
    end
    if (intid == 91) then
    pUnit:CastSpellOnTarget(25213,player)
    pUnit:GossipComplete()
    end
    end
    RegisterUnitGossipEvent(npcid, 1, "Buff_OnGossipTalk")
    RegisterUnitGossipEvent(npcid, 2, "Buff_OnGossipSelect")
    your mother

  4. #3
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    Oh Wow, I like this.

  5. #4
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    Hey Noob.. I've tried this a few times.. Sorry not your Script but it pertains to a script such as yours so i thought id respond here..

    is it possible using LUa to make the NPC do a check for a certain item in persons inventory and remove it upon completing the function.. Ie you need a Runed copper rod to be buffed with Str.. After buffing str it removes 1 runed copper rod from players inventory?.. I know thats a stupid example but its just off the top of my head.. or perhaps maybe even simply gold?....

  6. #5
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    Exclamation Lol

    Hey, this is a very nice script, but i was wondering about something, when i try to execute the INSERT INTO `creature_proto` VALUES ('66698', '70', '70', '35', '10000000', '10000000', '10000000', '1', '1', '1800', '0', '1500', '2500', '1800', '500', '650', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '36000', '0', '0', '0', '0', '0', '0', '0', '1', '0', 'MEMO', '0', '0', '0', '0', '2.5', '8', '14', '0', '0', '0', '0', '0', '0');

    it says

    [Err] 1136 - Column count doesn't match value count at row 1
    [Err] INSERT INTO `creature_proto` VALUES ('66698', '70', '70', '35', '10000000', '10000000', '10000000', '1', '1', '1800', '0', '1500', '2500', '1800', '500', '650', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '36000', '0', '0', '0', '0', '0', '0', '0', '1', '0', 'MEMO', '0', '0', '0', '0', '2.5', '8', '14', '0', '0', '0', '0', '0', '0');
    [Msg] Finished - Unsuccessfully

    could someone give me some help?
    ~----------------------------------------------------------------------~

  7. #6
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    Quote Originally Posted by Kreegoth View Post
    Hey Noob.. I've tried this a few times.. Sorry not your Script but it pertains to a script such as yours so i thought id respond here..

    is it possible using LUa to make the NPC do a check for a certain item in persons inventory and remove it upon completing the function.. Ie you need a Runed copper rod to be buffed with Str.. After buffing str it removes 1 runed copper rod from players inventory?.. I know thats a stupid example but its just off the top of my head.. or perhaps maybe even simply gold?....

    here is the code

    if pMisc:GetItemCount(998000) > 1 then
    pUnit:CastSpellOnTarget(33077, player)
    pMisc:RemoveItem(998000)
    end
    Last edited by runiker; 07-01-09 at 12:22 AM.

 

 

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