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  1. #1
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    shadowslayer133's Avatar
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    Post Custom Horde Intro


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    Based off of Stoneharry's intro idea. I composed a script for a horde intro.

    go into playercreate_info and set intro to 0
    I also reccomend placing the starting zone area above the ground, just for a little bit of effect.
    and then put this script into your scripts folder.

    Create two creatures with the entry IDs of
    99887
    99888
    then spawn them close to the starting area.





    Code:
    local PlayerB = nil
    local NPC_SPAWNER_C = nil
    local NPC_SPAWNER_D = nil
    
    function NPCGIA_GJOEAOJG_HXOJZ(pUnit, Event)
        NPC_SPAWNER_C = pUnit
    end
    
    RegisterUnitEvent(99887, 18, "NPCGIA_GJOEAOJG_HXOJZ")
    
    function NPCGIA_GJOEAOJG_HXOJ_ZZ(pUnit, Event)
        NPC_SPAWNER_D = pUnit
    end
    
    RegisterUnitEvent(99888, 18, "NPCGIA_GJOEAOJG_HXOJ_ZZ")
    
    function zzz_OnFirstEnterWorldZ(event, pPlayer) -- When they first enter world
        if PlayerB == nil then
        local race = pPlayer:GetPlayerRace()
        if race == 2 or race == 5 or race == 6 or race == 8 or race == 10 then
    	pPlayer:Emote(12)
    	pPlayer:CastSpell(50010)
            pPlayer:CastSpell(30237)
            pPlayer:CastSpell(60342)
            pPlayer:SetPlayerLock(1)
            pPlayer:MovePlayerTo(pPlayer:GetX(),pPlayer:GetY(),pPlayer:GetZ()+0.1, pPlayer:GetO(), 12288)
    	pPlayer:CastSpell(50010)
            pPlayer:CastSpell(30237)
            pPlayer:CastSpell(60342)
            pPlayer:CastSpell(63893)
            PlayerB = pPlayer
            RegisterTimedEvent("TesttestTesttestTest_zzogjeZ", 4000, 1)
            RegisterTimedEvent("TesttestTesttestTest_zzogje_zZ", 500, 2)
            else
            PlayerB = nil
            end
        else
        pPlayer:RemoveAura(50010)
        pPlayer:RemoveAura(30237)
        pPlayer:RemoveAura(60342)
        pPlayer:RemoveAura(63893)
        end
    end
    
    function TesttestTesttestTest_zzogje_zZ(pUnit, Event)
        PlayerB:CastSpell(60342)
    end
    
    function TesttestTesttestTest_zzogjeZ(pUnit, Event)
        NPC_SPAWNER_C:SendChatMessage(12,0,"The Lich King sent us another one!")
        NPC_SPAWNER_C:ChannelSpell(51361, PlayerB) -- Visual
        NPC_SPAWNER_D:ChannelSpell(51361, PlayerB) -- Visual
        NPC_SPAWNER_C:RegisterEvent("SayHelloToMyLittleFriend_Z_z_ZZ", 5000, 1)
    end
    
    
    
    function SayHelloToMyLittleFriend_Z_z_ZZ(pUnit, Event)
        local Name = PlayerB:GetName()
        NPC_SPAWNER_D:SendChatMessage(12, 0, "Haha "..Name.."! Your lucky to have been chosen by the Lich King to deal with the alliance.")
        NPC_SPAWNER_C:RegisterEvent("CastReviveVisualThingyTeheTeheTeheZ", 4000, 1)
    end
    
    function CastReviveVisualThingyTeheTeheTeheZ(pUnit, Event)
        NPC_SPAWNER_C:StopChannel()
        NPC_SPAWNER_D:StopChannel()
        NPC_SPAWNER_D:FullCastSpellOnTarget(37755, PlayerB)
        NPC_SPAWNER_C:FullCastSpellOnTarget(37755, PlayerB)
        NPC_SPAWNER_C:RegisterEvent("LetPlayerMoveaogyaoheaZ", 2400, 1)
    end
    
    function LetPlayerMoveaogyaoheaZ(pUnit, Event)
        PlayerB:SetPlayerLock(0)
        PlayerB:CastSpell(21074)
        PlayerB:RemoveAura(50010)
        PlayerB:RemoveAura(30237)
        PlayerB:RemoveAura(60342)
        PlayerB:RemoveAura(63893)
        NPC_SPAWNER_C:SendChatMessage(12, 0, "You are all set to go, slay the alliance scum in the name of the Lich King!")
        NPC_SPAWNER_C:RegisterEvent("MassDespawnAndResetoajphaeZ", 1000, 1)
    end
    
    function MassDespawnAndResetoajphaeZ(pUnit, Event)
        PlayerB = nil
    end
    
    RegisterServerHook(3, "zzz_OnFirstEnterWorldZ")





    › See More: Custom Horde Intro
    Last edited by shadowslayer133; 24-03-10 at 06:16 PM.



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  3. #2
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    Dimman's Avatar
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    Cool :3 Thanks for contributing +Rep
    No touching please.

  4. #3
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    Nice!

  5. #4
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    shadowslayer133's Avatar
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    Thanks, I'll post the youtube video once its done uploading

  6. #5
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    nice!

  7. #6
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    Uploaded!
    Last edited by shadowslayer133; 24-03-10 at 08:43 PM.

  8. #7
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    nice work Shadow +rEp





  9. #8
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    All you did was change text and race ids... Visuals + code + timers is exactly the same, this is my horde version:


  10. #9
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    It's quite nice. & Stone, we'll look through that.

  11. #10
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    That shit is COOL as **** stoneharry...

 

 
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