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Thread: Custom Horde Intro
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30-03-10, 03:32 PM #11
Register to remove this adJesus christ stone, i remember when you were still learning and now your ****ing a thousand times better then me.
for epic video
› See More: Custom Horde Introyour mother
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30-03-10, 03:39 PM #12
Ye, the vid is so leet..
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30-03-10, 03:41 PM #13
& You havn't even seen his alliance leveling thingy preview than..
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30-03-10, 08:32 PM #14
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31-03-10, 03:08 AM #15
^ That shows the original Alliance intro.
For both scripts combined into one:
Code:local PlayerA local NPC_SPAWNER_A local NPC_SPAWNER_B local PlayerB local NPC_A local NPC_B local Count = 0 function NPCGIA_GJOEAOJG_HXOJ(pUnit, Event) NPC_SPAWNER_A = pUnit end RegisterUnitEvent(99955, 18, "NPCGIA_GJOEAOJG_HXOJ") function NPCGIA_GJOEAOJG_HXOJ_Z(pUnit, Event) NPC_SPAWNER_B = pUnit end RegisterUnitEvent(99954, 18, "NPCGIA_GJOEAOJG_HXOJ_Z") function GHOUL_SPAWNED_CARION(pUnit, Event) NPC_A = pUnit end RegisterUnitEvent(26515, 18, "GHOUL_SPAWNED_CARION") function NECROMANCER_MASTER_SPAWN(pUnit, Event) NPC_B = pUnit end RegisterUnitEvent(232771, 18, "NECROMANCER_MASTER_SPAWN") function zzz_OnFirstEnterWorld(event, pPlayer) local race = pPlayer:GetPlayerRace() -- We get the race of the person that we shall use if race == 1 or race == 3 or race == 4 or race == 7 or race == 11 then -- THIS IS THE ALLIANCE RACES, change to what you want. if PlayerA == nil then pPlayer:CastSpell(50010) -- Visual pPlayer:CastSpell(53658) -- Visual pPlayer:SetPlayerLock(1) -- Stop him moving pPlayer:MovePlayerTo(pPlayer:GetX(),pPlayer:GetY(),pPlayer:GetZ()+0.1, pPlayer:GetO(), 12288) -- Move him slightly to play client side effects and shizzle pPlayer:CastSpell(50010) -- More visuals pPlayer:CastSpell(28330) -- More visuals pPlayer:CastSpell(53658) -- More visuals PlayerA = pPlayer -- Here we tell the script we are now using a player RegisterTimedEvent("TesttestTesttestTest_zzogje", 4000, 1) -- players cant register events so we use a world event RegisterTimedEvent("TesttestTesttestTest_zzogje_z", 500, 2) -- See above end else if PlayerB == nil then -- Horde pPlayer:SetPlayerLock(1) pPlayer:CastSpell(46940) -- Bleed pPlayer:SetStandState(7) PlayerB = pPlayer RegisterTimedEvent("GHOUL_PLAY_EMOTE", 1000, 1) RegisterTimedEvent("GHOUL_PLAY_EMOTE_STOP", 5000, 1) end end end function GHOUL_PLAY_EMOTE(pUnit, Event) NPC_A:Emote(398, 10000) NPC_B:SetNPCFlags(1) --PlayerB:CastSpell(57626) -- Feign Death end function GHOUL_PLAY_EMOTE_STOP(pUnit, Event) NPC_B:SendChatMessage(12,0,"What have you found ghoul?") NPC_B:MoveTo(-6431, -2047, 260.5, 2.605783) NPC_B:RegisterEvent("Hangon_A_Moment_nubcake", 4700, 1) end function Hangon_A_Moment_nubcake(pUnit, Event) NPC_B:SendChatMessage(12,0,"Ah.. I should be able to save this creature.") NPC_B:Emote(1, 4000) PlayerB:SetStandState(0) NPC_B:RegisterEvent("Hangon_A_Moment_nubcake_z", 4500, 1) end function Hangon_A_Moment_nubcake_z(pUnit, Event) NPC_B:ChannelSpell(57797, PlayerB) PlayerB:SetStandState(0) NPC_B:RegisterEvent("Hangon_A_Moment_nubcake_zz", 6000, 1) end function Hangon_A_Moment_nubcake_zz(pUnit, Event) NPC_B:StopChannel() PlayerB:SetStandState(0) NPC_B:SendChatMessage(12,0,"Your fine. Get up, you look pathetic... Come on, try and move!") PlayerB:SendBroadcastMessage("Hint: Try to move left or right to stand up.") PlayerB:SendAreaTriggerMessage("Hint: Try to move left or right to stand up.") PlayerB:SetPlayerLock(0) PlayerB:RemoveAura(46940) -- Bleed PlayerB:CastSpell(61126) NPC_B:RegisterEvent("Hangon_A_Moment_nubcake_zzz", 3000, 1) end function Hangon_A_Moment_nubcake_zzz(pUnit, Event) PlayerB = nil NPC_B:SetNPCFlags(2) NPC_B:ReturnToSpawnPoint() end -- Below is alliance shit function TesttestTesttestTest_zzogje_z(pUnit, Event) PlayerA:CastSpell(53658) -- Some random visual because moving them is buggy and disables it end function TesttestTesttestTest_zzogje(pUnit, Event) --[[if NPC_SPAWNER_A == nil then -- if 1 is nil NPC_SPAWNER_A = PlayerA:GetCreatureNearestCoords(-8399, -2772.4, 194.8, 99955) if NPC_SPAWNER_A == nil then -- still nil reset PlayerA:RemoveAura(53658) playerA:RemoveAura(28330) PlayerA = nil else -- otherwise we have value if NPC_SPAWNER_B == nil then -- if 2 is nil PlayerA:GetCreatureNearestCoords(-8402, -2765.85, 195, 99954) if NPC_SPAWNER_B == nil then -- still nil PlayerA:RemoveAura(53658) playerA:RemoveAura(28330) PlayerA = nil else -- otherwise NPC_SPAWNER_A:SendChatMessage(12,0,"We got another live one!") -- ok, our first npc is doing something NPC_SPAWNER_A:ChannelSpell(51361, PlayerA) -- Visual NPC_SPAWNER_B:ChannelSpell(51361, PlayerA) -- Visual NPC_SPAWNER_A:RegisterEvent("SayHelloToMyLittleFriend_Z_z_Z", 5000, 1) -- now we can use the npc to control the event rather than the idiotic world event end else NPC_SPAWNER_A:SendChatMessage(12,0,"We got another live one!") -- ok, our first npc is doing something NPC_SPAWNER_A:ChannelSpell(51361, PlayerA) -- Visual NPC_SPAWNER_B:ChannelSpell(51361, PlayerA) -- Visual NPC_SPAWNER_A:RegisterEvent("SayHelloToMyLittleFriend_Z_z_Z", 5000, 1) -- now we can use the npc to control the event rather than the idiotic world event end end else if NPC_SPAWNER_B == nil then -- if 2 is nil PlayerA:GetCreatureNearestCoords(-8402, -2765.85, 195, 99954) if NPC_SPAWNER_B == nil then -- still nil PlayerA:RemoveAura(53658) playerA:RemoveAura(28330) PlayerA = nil else -- otherwise NPC_SPAWNER_A:SendChatMessage(12,0,"We got another live one!") -- ok, our first npc is doing something NPC_SPAWNER_A:ChannelSpell(51361, PlayerA) -- Visual NPC_SPAWNER_B:ChannelSpell(51361, PlayerA) -- Visual NPC_SPAWNER_A:RegisterEvent("SayHelloToMyLittleFriend_Z_z_Z", 5000, 1) -- now we can use the npc to control the event rather than the idiotic world event end else ]] -- All of the above code was me trying to debug what I found out to be Tikki's idiotic copy + paste on spawn functions >_< RRAGGEEEEE NPC_SPAWNER_A:SendChatMessage(12,0,"We got another live one!") -- ok, our first npc is doing something NPC_SPAWNER_A:ChannelSpell(51361, PlayerA) -- Visual NPC_SPAWNER_B:ChannelSpell(51361, PlayerA) -- Visual NPC_SPAWNER_A:RegisterEvent("SayHelloToMyLittleFriend_Z_z_Z", 5000, 1) -- now we can use the npc to control the event rather than the idiotic world event --end --end end RegisterServerHook(3, "zzz_OnFirstEnterWorld") -- Register the on first enter world function SayHelloToMyLittleFriend_Z_z_Z(pUnit, Event) local Name = PlayerA:GetName() -- Get his name NPC_SPAWNER_B:SendChatMessage(12, 0, "Woah, are you alright "..Name.."? Your lucky to be alive! Here let me give you a hand.") -- Send a message including his name NPC_SPAWNER_A:RegisterEvent("CastReviveVisualThingyTeheTeheTehe", 4000, 1) -- next event end function CastReviveVisualThingyTeheTeheTehe(pUnit, Event) NPC_SPAWNER_A:StopChannel() -- stop it NPC_SPAWNER_B:StopChannel() -- stop it NPC_SPAWNER_B:FullCastSpellOnTarget(37755, PlayerA) -- ress visual NPC_SPAWNER_A:FullCastSpellOnTarget(37755, PlayerA) -- ress visual NPC_SPAWNER_A:RegisterEvent("LetPlayerMoveaogyaohea", 2400, 1) -- reset player end function LetPlayerMoveaogyaohea(pUnit, Event) PlayerA:SetPlayerLock(0) -- let the player move PlayerA:CastSpell(21074) -- ress visual PlayerA:RemoveAura(50010) -- delete visual PlayerA:RemoveAura(28330) -- delete visual PlayerA:RemoveAura(53658) -- delete visual NPC_SPAWNER_A:SendChatMessage(12, 0, "There we go! You should go see if you can help around the camp now.") -- ohai a message NPC_SPAWNER_A:RegisterEvent("MassDespawnAndResetoajphae", 1000, 1) -- reset event end function MassDespawnAndResetoajphae(pUnit, Event) PlayerA = nil -- All we need to do is say that the slot for a creating character is nil again end
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31-03-10, 03:48 AM #16
What do you use the variable Count for? always wondered.
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31-03-10, 12:26 PM #17
Nothing, it was originally when I was testing the script with ~5 people logging in at once etc and I needed to count the amount of times it was triggered and such.
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31-03-10, 01:34 PM #18
Really nice Stone.
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31-03-10, 02:09 PM #19
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04-04-10, 02:37 AM #20
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