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24-03-10, 05:44 AM #1
[Release]ICC Teleporter, creature + script
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Here is a screenshot:
All credits go to Austinsims
Here are the downloads:
Scourge Portal NPC
Code:--[[ Script made by austinsims ]] function portalGossipOnTalk(pUnit, Event, player) pUnit:GossipCreateMenu(100, player, 0) pUnit:GossipMenuAddItem(0, "Teleport to Light's Hammer", 1, 0) pUnit:GossipMenuAddItem(0, "Teleport to Oratory of The Damned", 2, 0) pUnit:GossipMenuAddItem(0, "Teleport to Rampart of Skulls", 3, 0) pUnit:GossipMenuAddItem(0, "Teleport to Deathbringer's Rise", 4, 0) pUnit:GossipMenuAddItem(0, "Teleport to The Plagueworks", 5, 0) pUnit:GossipMenuAddItem(0, "Teleport to The Crimson Halls", 6, 0) pUnit:GossipMenuAddItem(0, "Teleport to The Frostwing Halls", 7, 0) pUnit:GossipMenuAddItem(0, "Teleport to The Frost Queen's Lair", 8, 0) pUnit:GossipMenuAddItem(0, "Teleport to The Frozen Throne", 9, 0) pUnit:GossipSendMenu(player) end function portalGossipOnSelect(Unit, Event, player, id, intid, code, pMisc) if (intid == 1) then player:Teleport(631, -17.856115, 2211.640137, 30.115812) player:GossipComplete() end if (intid == 2) then player:Teleport(631, -503.632599, 2211.219971, 62.823246) player:GossipComplete() end if (intid == 3) then player:Teleport(631, -615.098267, 2211.509766, 199.973083) player:GossipComplete() end if (intid == 4) then player:Teleport(631, -549.151001, 2211.463967, 539.290222) player:GossipComplete() end if (intid == 5) then player:Teleport(631, 4356.780273, 2863.636230, 349.337982) player:GossipComplete() end if (intid == 6) then player:Teleport(631, 4453.248535, 2769.325684, 349.347473) player:GossipComplete() end if (intid == 7) then player:Teleport(631, 4356.853516, 2674.143311, 349.340118) player:GossipComplete() end if (intid == 8) then player:Teleport(631, 4356.527344, 2402.710205, 220.462723) player:GossipComplete() end if (intid == 9) then player:Teleport(631, -782.4, 2604.1, 1784.6) player:GossipComplete() end end RegisterUnitGossipEvent(99098, 1, "portalGossipOnTalk") RegisterUnitGossipEvent(99098, 2, "portalGossipOnSelect")
› See More: [Release]ICC Teleporter, creature + scriptLast edited by Apple; 24-03-10 at 05:50 AM. Reason: too bright colours ;o
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24-03-10, 06:57 AM #2
You should find the gameobject of the real teleport, that would be awesome, but this is nice too!
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01-06-10, 10:40 AM #3
this is for trinity core too?
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01-06-10, 10:47 AM #4
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22-08-10, 11:01 PM #5
Register to remove this adYea lol :P nice!