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Thread: Auto Talknig NPc
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04-08-08, 02:05 AM #1
Auto Talknig NPc
Register to remove this adCould Some 1 Upload The Lua script for the auto talking Npc Plz in Lua Form Already? Bc when i save as auto.LUA my comp dosent accept it.
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04-08-08, 02:33 AM #2Code:
-------noobcraft was here----- local time = 30000 local restart = 5000 local npc = 400009 local msg1 = "" local msg2 = "" local msg3 = "" local msg4 = "" local msg5 = "" function Announcer_Yell(pUnit, Event) pUnit:SendChatMessage(12, 0, msg1) pUnit:RemoveEvents(); pUnit:RegisterEvent("Announcer2_Yell", time, 0) end function Announcer2_Yell(pUnit, Event) pUnit:SendChatMessage(12 ,0, msg2) pUnit:RemoveEvents(); pUnit:RegisterEvent("Announcer3_Yell", time, 0) end function Announcer3_Yell(pUnit, Event) pUnit:SendChatMessage(12, 0, msg3) pUnit:RemoveEvents(); pUnit:RegisterEvent("Announcer4_Yell", time, 0) end function Announcer4_Yell(pUnit, Event) pUnit:SendChatMessage(12, 0, msg4) pUnit:RemoveEvents(); pUnit:RegisterEvent("Announcer5_Yell", time, 0) end function Announcer5_Yell(pUnit, Event) pUnit:SendChatMessage(12, 0, msg5) pUnit:RemoveEvents(); pUnit:RegisterEvent("Announcer2_Yell", restart, 0) end function Announcer_Start(pUnit, Event) pUnit:RegisterEvent("Announcer_Yell", 1000, 0) end RegisterUnitEvent(npc, 6, "Announcer_Start")
Last edited by Boxxy; 04-08-08 at 02:53 AM.
your mother
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04-08-08, 02:34 AM #3
Register to remove this adcan upload to filebeam as a LUA already
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