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Thread: Unworthy script

  1. #1
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    runiker's Avatar
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    Unworthy script


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    This script should work to make the Unworthy Initiates in ebon hold more like the ones on retail note that i can not change the sql files for you so you must make sure they are attackable can can be killed and have the right data in there.

    If there are any errors port them in this forum and i will fix bugs.
    Code:
    function function Unworthy_cast1 (pUnit, event)
    pUnit:FullCastSpell(52374)
    end
    
    function function Unworthy_cast2 (pUnit, event)
    pUnit:FullCastSpell(52375)
    end
    
    function function Unworthy_cast3 (pUnit, event)
    pUnit:FullCastSpell(49576)
    end
    
    function function Unworthy_cast4 (pUnit, event)
    pUnit:FullCastSpell(52372)
    end
    
    function function Unworthy_cast5 (pUnit, event)
    pUnit:FullCastSpell(52373)
    end
    
    
    
    
    function function Unworthy_EnterCombat (pUnit, event)
    pUnit:SetModel(25375)
            pUnit:RegisterEvent("Unworthy_cast1", 15000, 0)
            pUnit:RegisterEvent("Unworthy_cast2", 17000, 0)
            pUnit:RegisterEvent("Unworthy_cast3", 20000, 0)
            pUnit:RegisterEvent("Unworthy_cast4", 16000, 0)
            pUnit:RegisterEvent("Unworthy_cast5", 19000, 0)
    
    end
    
    function Unworthy_LeaveCombat1 (pUnit, event)
    display = math.random (1 , 4)
        if display == 1 then 
            pUnit:SetModel(25356)
        end
        if display == 2 then 
        pUnit:SetModel(25367)
        end
        if display == 3 then 
            pUnit:SetModel(25365)
        end
        if display == 4 then 
            pUnit:SetModel(25366)
        end
        pUnit:RemoveEvents()
    end
    
    function Unworthy_LeaveCombat2 (pUnit, event)
    display = math.random (1 , 4)
        if display == 1 then 
            pUnit:SetModel(25370)
        end
        if display == 2 then 
        pUnit:SetModel(25368)
        end
        if display == 3 then 
            pUnit:SetModel(25359)
        end
        if display == 4 then 
            pUnit:SetModel(25354)
        end
        pUnit:RemoveEvents()
    end
    
    function Unworthy_LeaveCombat5 (pUnit, event)
    display = math.random (1 , 4)
        if display == 1 then 
            pUnit:SetModel(25369)
        end
        if display == 2 then 
        pUnit:SetModel(25363)
        end
        if display == 3 then 
            pUnit:SetModel(25352)
        end
        if display == 4 then 
            pUnit:SetModel(25360)
        end
        pUnit:RemoveEvents()
    end
    
    function Unworthy_LeaveCombat4 (pUnit, event)
    display = math.random (1 , 4)
        if display == 1 then 
            pUnit:SetModel(25355)
        end
        if display == 2 then 
        pUnit:SetModel(25371)
        end
        if display == 3 then 
            pUnit:SetModel(25372)
        end
        if display == 4 then 
            pUnit:SetModel(25361)
        end
        pUnit:RemoveEvents()
    end
    
    function Unworthy_LeaveCombat4 (pUnit, event)
    display = math.random (1 , 4)
        if display == 1 then 
            pUnit:SetModel(25373)
        end
        if display == 2 then 
        pUnit:SetModel(25357)
        end
        if display == 3 then 
            pUnit:SetModel(25358)
        end
        if display == 4 then 
            pUnit:SetModel(25364)
        end
        pUnit:RemoveEvents()
    end
    
    function Unworthy_Die1 (pUnit, event)
    display = math.random (1 , 4)
        if display == 1 then 
            pUnit:SetModel(25356)
        end
        if display == 2 then 
        pUnit:SetModel(25367)
        end
        if display == 3 then 
            pUnit:SetModel(25365)
        end
        if display == 4 then 
            pUnit:SetModel(25366)
        end
        pUnit:RemoveEvents()
    end
    
    function Unworthy_Die2 (pUnit, event)
    display = math.random (1 , 4)
        if display == 1 then 
            pUnit:SetModel(25370)
        end
        if display == 2 then 
        pUnit:SetModel(25368)
        end
        if display == 3 then 
            pUnit:SetModel(25359)
        end
        if display == 4 then 
            pUnit:SetModel(25354)
        end
        pUnit:RemoveEvents()
    end
    
    function Unworthy_Die5 (pUnit, event)
    display = math.random (1 , 4)
        if display == 1 then 
            pUnit:SetModel(25369)
        end
        if display == 2 then 
        pUnit:SetModel(25363)
        end
        if display == 3 then 
            pUnit:SetModel(25352)
        end
        if display == 4 then 
            pUnit:SetModel(25360)
        end
        pUnit:RemoveEvents()
    end
    
    function Unworthy_Die4 (pUnit, event)
    display = math.random (1 , 4)
        if display == 1 then 
            pUnit:SetModel(25355)
        end
        if display == 2 then 
        pUnit:SetModel(25371)
        end
        if display == 3 then 
            pUnit:SetModel(25372)
        end
        if display == 4 then 
            pUnit:SetModel(25361)
        end
        pUnit:RemoveEvents()
    end
    
    function Unworthy_Die4 (pUnit, event)
    display = math.random (1 , 4)
        if display == 1 then 
            pUnit:SetModel(25373)
        end
        if display == 2 then 
        pUnit:SetModel(25357)
        end
        if display == 3 then 
            pUnit:SetModel(25358)
        end
        if display == 4 then 
            pUnit:SetModel(25364)
        end
        pUnit:RemoveEvents()
    end
    
    RegisterUnitEvent(29566, 1, "Unworthy_EnterCombat")
    RegisterUnitEvent(29565, 1, "Unworthy_EnterCombat")
    RegisterUnitEvent(29519, 1, "Unworthy_EnterCombat")
    RegisterUnitEvent(29520, 1, "Unworthy_EnterCombat")
    RegisterUnitEvent(29567, 1, "Unworthy_EnterCombat")
    RegisterUnitEvent(29566, 2, "Unworthy_LeaveCombat1")
    RegisterUnitEvent(29565, 2, "Unworthy_LeaveCombat2")
    RegisterUnitEvent(29519, 2, "Unworthy_LeaveCombat3")
    RegisterUnitEvent(29520, 2, "Unworthy_LeaveCombat4")
    RegisterUnitEvent(29567, 2, "Unworthy_LeaveCombat5")
    RegisterUnitEvent(29566, 4, "Unworthy_Die1")
    RegisterUnitEvent(29567, 4, "Unworthy_Die2")
    RegisterUnitEvent(29520, 4, "Unworthy_Die3")
    RegisterUnitEvent(19519, 4, "Unworthy_Die4")
    RegisterUnitEvent(29565, 4, "Unworthy_Die5")





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    Last edited by runiker; 11-02-09 at 11:22 PM.



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  3. #2
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    runiker's Avatar
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    Fixed an error

  4. #3
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    QQrofl's Avatar
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    Very nice... I really thought you said this script was "Unworthy" lol... Glad I clicked on it. xD
    Trinity C++ Event Scriptor, ArcEmu C++ Event Scriptor. I have done countless projects to entertain people, so many nostalgic moments, but the best has soon to come.

  5. #4
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    Lbniese's Avatar
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    Make download link please and the npc

  6. #5
    Scout

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    Lots of unecessary code in this.

 

 

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