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  1. #1
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    C++ Teleporter problem


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    Hello guys i have problem with C++ Teleporter...On windows in Visual C++ 2008

    Problem is -->
    1>..\scripts\custom\bludisteteleporter.cpp(41) : error C2065: 'GossipSelect_Bludiste' : undeclared identifier
    Code of Teleport
    Code:
    
    //Author gLararaN
    //Revision = [16]
    #include"precompiled.h"
    //==============================================================================
    //==================================MENU========================================
    //==============================================================================
    bool GossipHello_bludiste(Player *player, Creature *_Creature)
    {
    
    player->ADD_GOSSIP_ITEM( 7, "Teleportovat do Bludiste" , GOSSIP_SENDER_MAIN, 10020);
    player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
    
    returntrue;
    }
    void SendDefaultMenu_bludiste(Player *player, Creature *_Creature, uint32 action )
    {
    switch(action)
    {
    //==============================================================================
    //==================================TELEPORT====================================
    //==============================================================================
    case 10020: //bludiste
    player->CLOSE_GOSSIP_MENU();
    player->TeleportTo(0, -7653.692871f, 1042.606323f, 131.407410f, 5.524533f);
    break;
    }
    }
    //==============================================================================
    //==================================Script======================================
    //==============================================================================
    void AddSC_bludiste()
    {
    Script *newscript;
    newscript = new Script;
    newscript->Name="bludiste";
    newscript->pGossipHello = &GossipHello_bludiste;
    newscript->pGossipSelect = &GossipSelect_bludiste;
    newscript->pItemHello = NULL;
    newscript->pGOHello = NULL;
    newscript->pAreaTrigger = NULL;
    newscript->pItemQuestAccept = NULL;
    newscript->pGOQuestAccept = NULL;
    newscript->pGOChooseReward = NULL;
    newscript->RegisterSelf();
    }
    





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  3. #2
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    Cocain's Avatar
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    You didn't include it's name, try doing that.
    Code:
    newscript->Name="bludiste";

    Aswell, please pay attention to the section you're posting your problems in.

  4. #3
    Scout

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    u dont even have a gossipselect_bludiste option so I think u can comment out like so

    //newscript->pGossipSelect = &GossipSelect_bludiste;

  5. #4
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    Bing's Avatar
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    Oh i had this same problem just other day. But, yes, Cocain is correct!
    Leecher - 01/07/10!
    Active Member - 05/07/10!
    Moderator - 14/08/10!
    Contributor - 15/09/10!

 

 

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