Hello & Welcome to our community. Is this your first visit? Register
Follow us on
Follow us on Facebook Follow us on Twitter Watch us on YouTube


MMOCoin

Likes Likes:  0
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 24
  1. #11
    Contributor
    StickyIcky's Avatar
    Join Date
    Jul 2008
    Location
    127.0.0.1
    Posts
    747
    Post Thanks / Like
    Rep Power
    19
    Reputation
    188

    Register to remove this ad
    Quote Originally Posted by Mario View Post
    you need to set your hostname to localhost then try
    or 127.0.0.1



    i've noticed some pc's dont have localhost pointing to 127.0.0.1


    › See More: [TUT]How to make your Server public(NON HAMACHI)



  2. Related Threads - Scroll Down after related threads if you are only interested to view replies for above post/thread

  3. #12
    Contributor
    enegue's Avatar
    Join Date
    Aug 2008
    Location
    Before God
    Posts
    715
    Post Thanks / Like
    Rep Power
    18
    Reputation
    106
    Most of the PCs do have it at 127.0.0.1 though

  4. #13
    Beginner

    Join Date
    Apr 2009
    Posts
    17
    Post Thanks / Like
    Rep Power
    16
    Reputation
    2
    nice i will try this for you

  5. #14
    Beginner

    Join Date
    Feb 2009
    Posts
    20
    Post Thanks / Like
    Rep Power
    16
    Reputation
    1
    For router we dont need static IP? Because Static IPs Most routers assign dynamic IP addresses by default. They do this because dynamic ip address networks require no configuration. The end user can simply plug their computer in, and their network will work. When ip addresses are assigned dynamically, the router is the one that assigns them. Every time a computer reboots it asks the router for an ip address. The router then hands it an ip address that has not already been handed out to another computer. This is important to note. When you set your computer to a static ip address, the router does not know that a computer is using that ip address. So the very same ip address may be handed to another computer later, and that will prevent both computers from connecting to the internet. So when you asign a static IP addresses, it's important to assign an IP address that will not be handed out to other computers by the dynamic IP address server. The dynamic IP address server is generally refered to as the dhcp server. HOW DO THAT?

  6. #15
    Beginner

    Join Date
    Apr 2009
    Posts
    8
    Post Thanks / Like
    Rep Power
    16
    Reputation
    1
    nice guide thank you

  7. #16
    Beginner

    Join Date
    Jul 2009
    Posts
    2
    Post Thanks / Like
    Rep Power
    16
    Reputation
    1
    oh jest to add about that run cmd u should also add in future guides to have and alternet such as open notepad type command.com then SAVE AS "whaterver" after what u named it put.bat and save it to your desktop
    its jest another way to get to command prompt in case not even knows where run is D

  8. #17
    Banned

    Join Date
    Jan 2010
    Posts
    19
    Post Thanks / Like
    Rep Power
    0
    Reputation
    1

    Exclamation

    :S didnt work for me when i try run Apache or Mysql i getting this error

    Cant start server: Bind on TVP/IP pORT: invalid argument
    100113 21:26:54 [ERROR] do u already have another mysqld server on port
    100113 21:26:54 [ERROR] Aborting
    100113 21:26:54 [note] mysql/bin/mysqld: shutdown complete

    MySQL could not be started
    And here is my config

    Realm :
    /************************************************** *********************
    * ArcEmu Realms Configuration File
    * Last edited: 7/18/09
    *
    * Configure ArcEmu's Realms below
    ************************************************** *********************/

    /************************************************** ****
    * LogonServer Section
    *
    * Address:
    * The address (no port) of the server.
    *
    * Port:
    * The port on which the logon server listens. (*** NOT 3724 ***)
    *
    * Name:
    * Not really relavant, but name the logon.
    *
    * RealmCount:
    * The number of realms in the next section.
    *
    ************************************************** ****/

    <LogonServer Address = "127.0.0.1"
    Port = "8093"
    Name = "Default Logon"
    RealmCount = "1">

    /************************************************** ****
    * Realm Section
    *
    * Name:
    * The name of the realm.
    *
    * Address:
    * The address (and port) of that realm.
    *
    * Icon:
    * The type of realm (PVP, Normal, RPPVP, RP)
    *
    * TimeZone:
    * The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America,
    * 5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    *
    * Population:
    * (0 = low, 1 = medium, 2 = high)
    *
    * Important information below
    *
    * change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    * This issues come up a lot!
    *
    * Timezone values :
    * 0=Korean 16=China
    * 1=Development 17=CN1
    * 2=United States 18=CN2
    * 3=Oceanic 19=CN3
    * 4=Latin America 20=CN4
    * 5=Tournament 21=CN5
    * 6=Korean 22=CN6
    * 8=English 23=CN7
    * 9=German 24=CN8
    * 10=French 25=Tournament
    * 11=Spanish 26=Test Server
    * 12=Russian 27=Tournament
    * 13=Tournament 28=QA Server
    * 14=Taiwan 29=CN9
    * 15=Tournament 30=TestServer2
    ************************************************** ****/

    <Realm1 Name = "Test Realm"
    Address = "213.112.177.151:8129"
    Icon = "PVP"
    Population = "1.0"
    TimeZone = "1">
    Here is my world
    /************************************************** *********************
    * ArcEmu Configuration File
    * Last edited: 7/18/09
    *
    * Configure ArcEmu's world server below.
    ************************************************** *********************
    ************************************************** *********************
    * Database Section
    *
    * Database.Host - The hostname that the database is located on
    * Database.Username - The username used for the mysql connection
    * Database.Password - The password used for the mysql connection
    * Database.Name - The database name
    * Database.Port - Port that MySQL listens on. Usually 3306.
    * Database.Type - Client to use. 1 = MySQL
    * Not supported: - 2 = PostgreSQL (Partly implemented)
    * Not Supported: - 3 = SQLite (unimplemented)
    ************************************************** *****/

    <WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "world" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "characters" Port = "3306" Type = "1">


    /************************************************** ****
    * Listen Config
    *
    * Host
    * This is the address that the server will listen on.
    * To listen on all addresses, set it to 0.0.0.0
    * Default: 127.0.0.1 (localhost)
    *
    * WorldServerPort
    * This is the port that the world server listens on.
    * It has to be the same as what is specified in the
    * realms table in the LogonDatabase.
    * Default: 8129
    *
    ************************************************** ****/

    <Listen Host = "0.0.0.0"
    WorldServerPort = "8129">


    /************************************************** ****
    * Log Level Setup
    *
    * Console Logging Level
    * This directive controls how much output the server will
    * display in it's console. Set to 0 for none, or -1 to disable.
    * -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    * Default: 3
    *
    * World server packet logging feature
    * If this directive is turned on, a file called `world.log`
    * will be created in the server's directory and all packets
    * sent and received by clients will be dumped here in bfg
    * format.
    * Default: 0
    *
    * DisableCrashdumpReport
    * Disables crashdump reports, else if the build has debugging enabled,
    * arcemu-world will call ./arcemu-crashreport every time it starts, so
    * if there is a core, a crashdump will automatically be reported
    * to the tracker at sf.net
    * Needs gdb and curl
    * Linux only
    * Default: 0
    *
    ************************************************** ****/

    <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">


    /************************************************** ****
    * Server Settings
    *
    * PlayerLimit
    * This directive controls the amount of sessions that will be
    * accepted by the server before it starts to add people to
    * the server queue.
    * Default: 100
    *
    * Motd
    * This message will be displayed by the server in the chat
    * box every time any user logs on. Colors can be used in the
    * standard WoW format.
    * Default: "No MOTD specified
    *
    * Send Stats On Join
    * This directive controls whether the server will send the online player
    * count to a cilent when it enters the world.
    *
    * Breathing Setup
    * If the breathing code is causing problems or you want to run a fun server, you can disable
    * water checks by enabling this directive.
    * Default: 1
    *
    * Seperate Channels Control
    * This directive controls whether horde and alliance chats will be seperated across channels.
    * Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    * across channels.
    * Default: 0
    *
    * Compression Threshold
    * This directive controls the limit when update packets will be compressed using deflate.
    * For lower-bandwidth servers use a lower value at the cost of cpu time.
    * Default: 1000
    *
    * Queue Update Rate
    * This directive controls how many milliseconds (ms) between the updates
    * that the queued players receieve telling them their position in the queue.
    * Default: 5000 (5 seconds).
    *
    * Kick AFK Players
    * Time in milliseconds (ms) that a player will be kicked after they go afk.
    * Default: 0 (disabled)
    *
    * Connection Timeout
    * This directive specifies the amount of seconds that the client will be disconnected
    * after if no ping packet is sent. It is advised to leave it at the default.
    * Default: 180
    *
    * Realm Type
    * This is the realm type that will be used by the server to handle world pvp.
    * Default: 0 (pve)(RPPVE)
    * Other values: 1(pvp)(RPPVP)
    *
    * AdjustPriority
    * Set the server to high process priority?
    * Default: 0
    *
    * RequireAllSignatures
    * This directive controls whether the full 10 signatures will be required in order
    * to turn in a petition. Smaller servers would be better off having it turned off.
    * Default: off
    *
    * ShowGMInWhoList
    * This directive controls whether GM's will be shown in player's who lists or not.
    * Default: on
    *
    * MapUnloadTime
    * This directive controls whether to unload map cells after an idle period of <x> seconds.
    * Use on smaller servers or servers that are memory-limited. The server without cell unloading
    * can use over 1.2GB memory with all creatures loaded.
    * Default: 0
    *
    * LimitedNames
    * This directive forces all character names to be a-z and A-Z compliant.
    * Default: 1
    *
    * UseAccountData
    * This directive determines whether the account_data table is used to save custom client data.
    * May cause buggy behaviour.
    * Default: 0
    *
    * AllowPlayerCommands
    * This directive, if enabled can allow players to use commands with a '0' command group.
    * Default: 0
    *
    * EnableLFGJoin
    * If this is enabled, you can join the LFG channel without using the LFG tool.
    * Default: 0
    *
    * TimeZone
    * Set your local timezone relative to GMT here.
    * Default: 0
    *
    * Collision
    * Enable collision system (LoS checks).
    * Default: 0
    * Make sure you have collision.dll in the same folder as arcemu-world!
    *
    * DisableFearMovement (In Battlegrounds and Arenas only!)
    * Disable fear movement in arenas & battlegrounds.
    * Recommended if you do not have collision enabled!
    * Default: 0 (off) Not blizzlike
    *
    * SaveExtendedCharData
    * Enable saving extended data to characters table.
    * Recommended for armory type services.
    * Default: 0 (off)
    *
    ************************************************** ****/

    <Server PlayerLimit = "100"
    Motd = "Welcome to an ArcEmu based server!"
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0"
    LimitedNames="1"
    UseAccountData="0"
    AllowPlayerCommands="0"
    EnableLFGJoin="0"
    TimeZone="0"
    Collision="0"
    DisableFearMovement="0"
    SaveExtendedCharData="0">

    /************************************************** ******
    * Announce Configuration
    *
    * Tag
    * Configure what is shown in front of your announces in the [] brackets.
    * Default: Staff (would give [Staff])
    *
    * GMAdminTag
    * Configure whether the <GM> or <Admin> tag is shown in announces.
    * Default: 0 (disabled)
    *
    * NameinAnnounce
    * If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    * Default: 1 (enabled)
    *
    * NameinWAnnounce
    * If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    * of the message.
    * Default: 1 (enabled)
    *
    * ShowInConsole
    * This controls whether announces are shown in the arcemu-world console or not.
    * This does not apply for the team-internal GM announce.
    * Default: 1 (enabled)
    *
    ************************************************** ******/
    <Announce Tag = "Staff"
    GMAdminTag = "0"
    NameinAnnounce = "1"
    NameinWAnnounce = "1"
    ShowInConsole = "1">

    /************************************************** ****
    * Power regeneration multiplier setup
    *
    * These directives set up the multiplier in which regen values will be
    * multiplied by every 2 seconds.
    * Powers:
    * Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
    *
    * Reputation:
    * Kill = Rep gained on kill, Quest = rep gained from quests
    *
    * Honor:
    * Honor = multiplier used to calculate honor per-kill.
    *
    * PvP:
    * PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    * ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
    *
    * XP:
    * The xp that a player receives from killing a creature will be multiplied
    * by this value in order to get his xp gain.
    *
    * RestXP:
    * Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    * Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    * F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
    * Note that resting in a resting area (Zzz) goes 4 times faster.
    * Default: 1 (bubble every 8 hrs)
    *
    * Drop(Color):
    * These values will be multiplied by the drop percentages of the items for creatures
    * to determine which items to drop. All default to 1.
    * To allow you better control of drops, separate multipliers have been created for items
    * of each quality group.
    *
    * DropMoney:
    * This value will be multiplied by any gold looted and pickpocketed
    *
    * Save:
    * Value in milliseconds (ms) that will be between player autosaves.
    * Default: 300000 (5 minutes)
    *
    * SkillChance:
    * The chance that you have to level up a skill in melee or a profession is multiplied
    * by this value.
    * Default: 1
    *
    * SkillRate:
    * The amount of "levels" your skill goes up each time you gain a level is multiplied
    * by this value.
    *
    * ArenaMultiplier
    * Every week/day the arena points gained by a player will be multiplied by this value.
    *
    ************************************************** ****/

    <Rates Health="1"
    Power1="1"
    Power2="1"
    Power3="1"
    Power4="1"
    QuestReputation="1"
    KillReputation="1"
    Honor="1"
    PvPTimer="300000"
    ArenaQueueDiff="150"
    Compression="1"
    XP="1"
    QuestXP="1"
    RestXP="1"
    ExploreXP="1"
    DropGrey="1"
    DropWhite="1"
    DropGreen="1"
    DropBlue="1"
    DropPurple="1"
    DropOrange="1"
    DropArtifact="1"
    DropMoney="1"
    Save="300000"
    SkillChance="1"
    SkillRate="1"
    ArenaMultiplier2x="1"
    ArenaMultiplier3x="1"
    ArenaMultiplier5x="1">


    /************************************************** ****
    * GM Client Channel
    *
    * This should be set to 'gm_sync_channel' for the My_Master addon to work.
    * Default: gm_sync_channel
    *
    ************************************************** ****/

    <GMClient GmClientChannel = "gm_sync_channel">


    /************************************************** ****
    * Terrain & Collision Settings
    *
    * Set the path to the map_xx.bin files and whether unloading should be enabled
    * for the main world maps here. Unloading the main world maps when they go idle
    * can save a great amount of memory if the cells aren't being activated/idled
    * often. Instance/Non-main maps will not be unloaded ever.
    *
    * Default:
    * MapPath = "maps"
    * vMapPath = "vmaps"
    * UnloadMaps = 1
    *
    ************************************************** ****/

    <Terrain MapPath = "maps"
    vMapPath = "vmaps"
    UnloadMaps = "1">


    /************************************************** ****
    * Log Settings
    *
    * Cheaters:
    * This directive sets up the cheater logging file, if turned on any
    * cheat / packet exploit / speedhack attempts will be logged here.
    *
    * GMCommands:
    * These two directives set up the GM command logging fie. If turned on,
    * most gm commands will be logged for this file for abuse investigation, etc.
    *
    * TimeStamp:
    * Enables timestamps in logs.
    *
    ************************************************** ****/

    <Log Cheaters="0" GMCommands="0" TimeStamp="0">


    /************************************************** ****
    * Mail System Setup
    *
    * These directives control the limits and behaviour of the ingame mail system.
    * All options must have Mail prefixed before them.
    *
    * ReloadDelay
    * Controls the delay at which the database is "refreshed". Use it if you're
    * inserting mail from an external source, such as a web-based interface.
    * 0 turns it off.
    * Default: 0
    *
    * DisablePostageCostsForGM
    * Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    * Default: 1
    *
    * DisablePostageCosts
    * Disables postage costs for all players.
    * Default: 0
    *
    * DisablePostageDelayItems
    * Disables the one hour wait time when sending mail with items attached.
    * Default: 1
    *
    * DisableMessageExpiry
    * Turns off the 30 day / 3 day after read message expiry time.
    * WARNING: A mailbox still cannot show more than 50 items at once
    * (stupid limitation in client).
    * Default: 0
    *
    * EnableInterfactionMail
    * Removes the faction limitation for sending mail messages. Applies to all players.
    * Default: 1
    *
    * EnableInterfactionMailForGM
    * Removes the faction limitation for sending mail messages, but only applies
    * to GM's. EnableInterfactionMail overrides this.
    * Default: 1
    *
    ************************************************** ****/

    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">


    /************************************************** ****
    * Status Dumper Config
    *
    * These directives set up the status dumper plugin. Filename is an
    * absolute or relative path to the server binary. Interval is the
    * time that the stats will be dumped to xml.
    * Default: stats.xml / 120000 (2 minutes)
    *
    ************************************************** ****/

    <StatDumper FileName = "stats.xml" Interval = "120000">


    /************************************************** ****
    * Startup Options
    *
    * Preloading
    * This directive controls whether the entire world will be spawned at server
    * startup or on demand. It is advised to leave it disabled unless you are a
    * developer doing testing.
    * Default: off
    *
    * Background Loot Loading
    * This directive controls whether loot will be loaded progressively during
    * startup or in the background in a seperate thread. Turning it on will
    * result in much faster startup times.
    * Default: on
    *
    * Multithreaded Startup
    * This controls whether the server will spawn multiple worker threads to
    * use for loading the database and starting the server. Turning it on
    * increases the speed at which it starts up for each additional cpu in your
    * computer.
    * Default: on
    *
    * Additional Table Binding
    * You can load static item/creature/etc data into the server using this directive.
    * This way throughout database updates your custom data can be preserved.
    * Format: "sourcetable destination table,sourcetable destinationtable"
    * Example: "myitems items,mynpcs creature_names"
    * Default: ""
    *
    ************************************************** ****/

    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1"
    LoadAdditionalTables="">

    /************************************************** ****
    * Flood Protection Setup
    *
    * Lines
    * This is the number of "messages" or lines that it will allow before stopping messages from
    * being sent. This counter is reset every "Seconds" seconds.
    * Default: 0 (disabled)
    *
    * Seconds
    * This is the number of seconds inbetween the Line counter being reset.
    * Default: 0 (disabled)
    *
    * SendMessage
    * If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    * message will be sent upon flood triggering.
    * Default: 0
    *
    ************************************************** ****/

    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


    /************************************************** ****
    * LogonServer Setup
    *
    * DisablePings
    * This directive controls whether pings will be sent to the logonserver to check
    * if the connection is still "alive". Expect problems if it is disabled.
    * Default: 0
    *
    * RemotePassword
    * This directive controls the password used to authenticate with the logonserver.
    * It must be the same between the two configs. If it is not, your server will
    * not register.
    *
    ************************************************** ****/

    <LogonServer DisablePings = "0"
    RemotePassword = "repack">


    /************************************************** ****
    * AntiHack Setup
    * Note: Most of this doesn't work as it should.
    *
    * Teleport
    * This directive controls anti-teleport hack checks will be enabled or not.
    * Default: 1
    *
    * Speed
    * This directive controls anti-speed hack checks will be performed on player movement or not.
    * Default: 1
    *
    * SpeedThreshold
    * This directive controls the threshold at which the speedhack detection will trip.
    * It's (characters' move time of distance - real move time of distance)
    * Default: -600.0
    *
    * FallDamage
    * This directive controls anti-fall damage hack checks will be performed on player movement or not.
    * Default: 1
    *
    * Flying
    * This directive controls whether flight hacks will be performed on players or not.
    * Default: 1
    *
    * FlightThreshold
    * This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    * Default: 10
    *
    * DisableOnGM
    * This directive controls hack checks will be disabled for GM's or not.
    * Default: 0
    *
    ************************************************** ****/

    <AntiHack Teleport="1"
    Speed="1"
    FallDamage="1"
    Flight="1"
    FlightThreshold="10"
    DisableOnGM="1">


    /************************************************** ****
    * Period Setup
    *
    * These are the periods that the server will wait before doing periodic duties. At the moment only
    * arena point calculation and honor point calculation are used here.
    *
    * Default:
    * Arena: weekly
    * Honor: daily
    * (blizzlike values)
    *
    ************************************************** ****/

    <Periods HonorUpdate="daily"
    ArenaUpdate="weekly"
    DailyUpdate="daily">


    /************************************************** ****
    * Channels Setup
    *
    * These directives control some of the aspects in the channel system.
    *
    * BannedChannels
    * If you would like to ban users from creating or joining a channel specify them here in a ';'
    * seperated list.
    * Default: ""
    *
    ************************************************** ****/

    <Channels BannedChannels="">


    /************************************************** ****
    * VoiceChat Setup
    *
    * These directives control some of the aspects in the voice chat system.
    *
    * Enabled
    * If you want to enable the voice chat system, this must be set to 1.
    * Default: "0"
    *
    * ServerIP
    * This is the IP of the voice chat server.
    * Default: "127.0.0.1"
    *
    * ServerPort
    * This is the TCP port of the voice chat server.
    * Default: "3727"
    *
    ************************************************** ****/

    <VoiceChat Enabled="0"
    ServerIP="127.0.0.1"
    ServerPort="3727">


    /************************************************** ****
    * Remote Console Setup
    *
    * These directives control the remote administration console.
    *
    * Enabled
    * If you want to enable the remote administration console, set this.
    * Default: 0
    *
    * Host
    * This is the interface the RA server listens on.
    * Default: "0.0.0.0"
    *
    * Port
    * This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    * Default: 8092
    *
    ************************************************** ****/

    <RemoteConsole Enabled="0"
    Host="0.0.0.0"
    Port="8092">


    /************************************************** ****
    * Scripting Engine Setup
    *
    * ArcEmu can support multiple script backends via the means of loading .dll files for them.
    * This section in the config can enable/disable those backends.
    *
    * LUA
    * If you would like to enable the LUA scripting backend, enable this.
    * Default: 0
    *
    ************************************************** ****/

    <ScriptBackends LUA="1">


    /************************************************** ****
    * Movement Setup
    *
    * NOTE: For any of these directives to function, movement compression has to be compiled into
    * the server.
    *
    * FlushInterval
    * This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    * If you have a high threshold, keeping this at 1-2 seconds will work better.
    * Default: 1000 (one second)
    *
    * CompressionRate
    * This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    * Range: 1-9 (or 0 is disable)
    * Default: 1
    *
    * CompressionThreshold
    * This is the distance that will be used to determine if an object needs to be sent compressed or
    * normal. It is advised to keep it at least 30 units. This value is used for players.
    * Default: 30.0
    *
    * CompressionThresholdCreatures
    * This is the distance that will be used to determine if an object needs to be sent compressed or
    * normal. This value is used for creatures, so it can be a lot lower.
    * Default: 10.0
    *
    ************************************************** ****/

    <Movement FlushInterval="1000"
    CompressRate="1"
    CompressThreshold="30.0"
    CompressThresholdCreatures="10.0">


    /************************************************** ****
    * Localization Setup
    *
    * LocaleBindings
    * This is a list of locale names and the other locale you want to associate with them.
    * For example, to make the European client always use the french language, "enGB=frFR"
    *
    * Must be terminated by a space.
    *
    * Default: ""
    *
    ************************************************** ****/

    <Localization LocaleBindings="">


    /************************************************** ****
    * Dungeon / Instance Setup
    *
    * TakeGroupLeaderID
    * If a player doesn't have an instance id, the group isn't already assigned
    * to an instance and the group or raid leader already have one, the player will
    * be bound to the instance id of the group/raid leader.
    * Default: 1 (enabled)
    *
    * SlidingExpiration
    * If enabled, persistent instances will expire relative to the creation time.
    * Otherwise persistent instances will expire at fixed points of time. (blizz like)
    * Default: 0 (disabled)
    *
    * DailyHeroicInstanceResetHour
    * Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
    * Default: 5
    *
    * CheckTriggerPrerequsites
    * Entering & checks
    * Default: 1
    ************************************************** ****/

    <InstanceHandling TakeGroupLeaderID="1"
    SlidingExpiration="0"
    DailyHeroicInstanceResetHour="5"
    CheckTriggerPrerequsites="1" >


    /************************************************** ****
    * BattleGround settings
    * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
    *
    * AlteracValley
    * AV_MIN
    * AV_MAX
    *
    * ArathiBasin
    * AB_MIN
    * AB_MAX
    *
    * WarSong
    * WS_MIN
    * WS_MAX
    *
    * Eyes Of The Storm.
    * EOS_MIN
    * EOS_MAX
    *
    ************************************************** ****/
    <Battleground AV_MIN="0"
    AV_MAX="40"
    AB_MIN="4"
    AB_MAX="15"
    EOS_MIN="4"
    EOS_MAX="15"
    WS_MIN="2"
    WS_MAX="10"
    SOTA_MIN="10"
    SOTA_MAX="15">

    /************************************************** ***
    * Arena Settings
    *
    * Allows you to control current season and its progress.
    *
    * Season - has to be higher than 0 for arenas to work.
    * Progress - sets the progress, 0 = finished, 1 = in progress
    *
    ************************************************** ***/
    <Arena Season = "5"
    Progress = "1">

    /************************************************** ***
    * StartOnGMIsland
    *
    * Makes GM Characters start on GM Island
    *
    * Also sets their bind location to GM Island
    * Default:1 (Yes)
    *
    ************************************************** ***/
    <GameMaster StartOnGMIsland = "1">

    /************************************************** ***
    * Limits settings
    *
    * Enable
    * Enable damage/hp/mana caps
    * Default value: 1 (enabled)
    * AutoAttackDmg
    * Maximum damage allowed for auto-attack (swing)
    * Default value: 10000
    * SpellDmg
    * Maximum damage allowed for a spell
    * Default value: 30000
    * Health
    * Maximum health allowed for a player
    * Default value: 100000
    * Mana
    * Maximum mana allowed for a player
    * Default value: 80000
    * Disconnect
    * Disconnect player that exceeds limits above
    * Default value: 0 (disabled)
    * BroadcastGMs
    * Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
    * Default value: 1 (on)
    *
    * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
    *
    ************************************************** ***/

    <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
    here is logon
    /************************************************** *********************
    * ArcEmu Logonserver Configuration File
    * Last edited: 7/18/09
    ************************************************** *********************
    * Configure the logonserver to connect to the accounts database below *
    ************************************************** *********************
    * LogonDatabase.Host - The hostname that the database is located on
    * LogonDatabase.Username - The username used for the mysql connection
    * LogonDatabase.Password - The password used for the mysql connection
    * LogonDatabase.Name - The database name
    * LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    * LogonDatabase.Type - Client to use. 1 = MySQL
    * Not supported: - 2 = PostgreSQL (Partly implemented)
    * Not Supported: - 3 = SQLite (unimplemented)
    ************************************************** *********************/

    <LogonDatabase Hostname = "localhost"
    Username = "root"
    Password = "ascent"
    Name = "logon"
    Port = "3306"
    Type = "1">


    /* Host Directive
    *
    * This is the address that the realmlist will listen on.
    * To listen on all addresses, set it to 0.0.0.0
    * Default: 127.0.0.1 (localhost)
    *
    * Note: ISHost is the interserver communication listener.
    */

    <Listen Host = "0.0.0.0"
    ISHost = "0.0.0.0"
    RealmListPort = "3724"
    ServerPort = "8093">

    /* Server console logging level
    *
    * This directive controls how much output the server will
    * display in it's console. Set to 0 for none.
    * 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    * Default: 3
    */

    <LogLevel Screen = "0"
    File = "-1">

    /* Account Refresh Time
    *
    * This controls on which time interval accounts gets
    * refreshed. (In seconds)
    * Default = 600
    * 600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300 seconds = 5 minutes, 150 seconds = 2.5minutes
    *
    */

    <Rates AccountRefresh = "600">

    /* Accepted Build Range Setup
    *
    * These two directives set up which clients will be
    * allowed to authenticate with the realm list.
    *
    * Set these to the same builds that the server was
    * compiled for.
    *
    * As of the last update, version 3.1.3 was build 9947.
    */

    <Client MinBuild = "10958"
    MaxBuild = "11159">

    /* WorldServer Setup
    *
    * RemotePassword
    * This directive controls the password used to authenticate with the worldserver.
    * It must be the same between the two configs. If it is not, your server will
    * not register.
    *
    * Default: "change_me_logon"
    *
    * AllowedIPs
    * This section MUST be completed, otherwise all attempts to link your servers will fail.
    * These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
    * to make server connections to your logonserver, and register realms.
    * For example, everything in the 127.0.0.* range would be:
    * 127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
    *
    * To allow a single IP,
    * 1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
    *
    * AllowedModIPs
    * In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
    * (adding bans, GMs, account permissions, etc)
    */

    <LogonServer RemotePassword = "repack"
    AllowedIPs = "127.0.0.1/24"
    AllowedModIPs = "127.0.0.1/24">
    Here is SS of Arcemu-logon server and world

  9. #18
    Beginner

    Join Date
    Feb 2010
    Posts
    1
    Post Thanks / Like
    Rep Power
    15
    Reputation
    1

    hi

    dude i try this but when other players trying to login in my server it stay on ''Loggin in to the game server''
    pls anyone help me
    btw

  10. #19
    Beginner

    Join Date
    Apr 2010
    Posts
    6
    Post Thanks / Like
    Rep Power
    15
    Reputation
    4
    nice

  11. #20
    Senior Sergeant
    zwroblewski's Avatar
    Join Date
    Jun 2010
    Posts
    115
    Post Thanks / Like
    Rep Power
    15
    Reputation
    13

    Register to remove this ad
    This guide is correct but i can't do it on my modem =(

 

 
Page 2 of 3 FirstFirst 123 LastLast

Visitors found this page by searching for:

trinity core with hamachi

trinity core hamachi

trinitycore non hamachi

make trinity server public non hamachi

how to make a trinity core server public

how to make my server public without hamachi

how to make your trinity server on hamachi

how to make trinity core without hamachi

trinity core server public

how to make a wow private server non hamachi trinity core

how to make trinity core public with hamachi

tutorial dos box hamachi 127.0.0

How to make a private server public on wow without hamachi trinitycore

hamachi server trinity

how make trinity server online non hamachi

127.0.0.1

set up public trinity server without hamachi

how to make a server public without hamachi trinity

trinity core public server with client in one pc

autosave server wow trinity

how to make a linux trinitycore private wow server public without hamachi

wow trinity core hamachi disconnects

how to make a trinity server public no hamachi

hamachi trinity core

how to get your server online with hamachi trinity core

trinity core 2 hamachi

trinity server public

how to make trinity core on hamachi

Trinitycore play over lan

wow trinitycore public server

trinity wow with hamachi public

How to make World of Warcraft public server non Hamachi

How to make trinitycore server public

how to make a trinity private server public hamachi

how to make trinity server public hamachi

trinity server with hamachi

How to make wow trinity private server public with hamachi

make trinitycore public

tirnity server public

trinity über hamachi

how to make your server public ArcEmu Non-Hamachi

trinity hamachi

trinity wow server hamachi

MAKE autosave SERVER trinity core

setup trinitycore with hamachi

make trinity public server

how to make trinity private server public

how to make a trinity server public

how to make tinity core public with hamachi

public trinity with hamachi

SEO Blog

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -5. The time now is 11:45 PM.
Powered by vBulletin® Copyright ©2000-2024, Jelsoft Enterprises Ltd.
See More links by ForumSetup.net. Feedback Buttons provided by Advanced Post Thanks / Like (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
vBulletin Licensed to: MMOPro.org