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Thread: Single play wow repack?
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27-07-10, 10:09 AM #21
Register to remove this adHey, how's the project going? Did you make up your mind about your dilemma?
I guess it depends on how excited you're about the new races. Personally, I'm looking forward to see Azeroth redone and to be able to fly anywhere. I'll probabbly try a worgen, but that's not what interests me the most about Cataclysm.
Bottom line, it comes down to you personal taste.
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27-07-10, 09:13 PM #22
Gosh im not even sure anymore, im still interested in doing this but i think im going to officially wait till cat is released retail wise and i get a decent arcemu server to run it with. Not that using mangos is hard its just extremely and i mean extremely! time consuming to develop anything on it besides retail quests,npcs etc, i just find arecmu to be quicker so yes im going to most likely wait for a arc based release. Till then tho im messing around with a concept right now for something a bit different involving the zones that are not going to be changed(northrend, emerald dream and outlands) we will see how that goes.
Last edited by Boxxy; 27-07-10 at 09:23 PM.
your mother
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28-07-10, 10:56 AM #23
Yeah, I guess waiting for the release is the sensible thing to do. I didn't know Mangos and Arcemu were so different. In that case, the friendlier software is the way to go.
What are you planning on doing with those areas? I think it's a great idea since Outland is the least interesting part of the game (along with most 40-60 areas of Azeroth).
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28-07-10, 04:08 PM #24
Yea its not that there so so diffrent just arcemu is simpler and with the massive amount of new npcs i need to create and or delete its just going to take me forever.
Well im planning on doing some sort of lead up to the cataclysm story wise with quests etc and also a ton of phasing, i did something similar for wotlk back in the day and i think i can pull it off.
your mother
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29-07-10, 01:21 PM #25
That would be a good idea, but maybe if it was a CPU Squad based where you were, either: the Tank, the Healer or the Damage. But overall I believe it would be kind of boring! But some people like that.
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29-07-10, 02:04 PM #26
Actually i was thinking of just scraping the whole idea of everything scaled down for single players and instead adding in some sort of companion system like you said, theres a quest in northrend on the alliance side were they do something similar you rescue npcs and they become sort of like a member in a raid, healer and damage dealer etc.
Last edited by Boxxy; 29-07-10 at 02:06 PM.
your mother
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29-07-10, 02:14 PM #27
I would most definitely play something like that and not be bored! But in fact it would be quite easy to do if you look at it. Basically make the "companions" pets, and furthermore customize them from there to have healing spells, or tank spells and such. It's a very good idea, but the whole idea of scaling EVERYTHING down would be very, very time consuming and would could end up not popular at all. So the companion idea looks to be a more feasible idea!
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29-07-10, 03:25 PM #28
Yup it is really easy, all blizzard did for the quest i was talking about was make some npcs become your companions and give them spells related to the class they were supposed to be priest, rogue, etc. I would still want them to be able to die though so i will have to look into it a little more, but besides that i could care less about control like with a hunter pet or something like that, i think just having them there following you and attacking whenever you get into combat will be sufficient.
Though im going to have to go ahead and hold onto developing this for a while because i will be on vacation for 2 weeks out of my country, if anyone wants to go ahead and start on this feel free to use the idea.Last edited by Boxxy; 29-07-10 at 03:28 PM.
your mother
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29-07-10, 03:57 PM #29
Hmm, I would try! But I honestly do not know where to start!
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30-07-10, 07:22 AM #30
Register to remove this adJust use an sql to divide every boss with over 100,000 hp by 100 or something :P