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Thread: Open Ascent is back
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20-09-09, 11:24 PM #11
Register to remove this adI updated it there is now a patch for 3.2.2 Support.
Updates:
- Added Isles Of Conquest Work ( Thanks to mangos. )
- Strand Of The Ancients Locations atm but more to come for full bg support.
- Fixed Mail box is full for 3.2 / 3.2.2.
- Implemented HasTalentSpellID.
- Fixed base damages.
- Crash fix for needed null.
- Fixed Mail box mail sizing for 3.2 / 3.2.2.
* Updated some old vehicle coding.
- You can get in and out of them when you set correct flag. ( Wrong spells till packet correction. )
- All vehicles are treated as a transport till further notice.
- Crash Fix : Far sighted objects.
- /Who will now show only 49 as supposed to be instead of trying to show 50 and not getting proper information.
- Added Periodic heal packet correction this will fix criticals through periodic heal.
› See More: Open Ascent is backLast edited by Blackoutdev; 20-09-09 at 11:42 PM.
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21-09-09, 12:41 AM #12
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21-09-09, 05:04 PM #13
Well i think its a great idea but he used Ascentemulatot.net emu thats copied from aspire (well that dosn't matter) but anyways i think it could be nice, i still think all ascent rippoff emus should say YAAY MAKE ONE BIG TEAM maby not arc just some devs from arc (the few that know C++ ;D
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27-09-09, 04:03 PM #14
Register to remove this adIts a branched AscentNG (www.ascentemulator.net)
This project is going no were..