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  1. #1
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    Post [Release] MaNGOS Coords Of Custom Locations/Instances


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    ~Azshara Crater
    Map: 37 X: 1003 Y: 281 Z: 327 ( .go xyz 1003 281 327 37 )
    - Notes: Azshara Crater was meant to be a battleground, but was seemingly quit by Blizzard. It's good for a big instance, or possibly a whole zone.

    ~Old Scarlet Monastery

    Map: 44 X: 77 Y: -1 Z: 20 ( .go xyz 77 -1 20 44 )
    - Notes: Very good location! Perfect for an instance. Only two graphic bugs exist. One, the entrance leads to nothing. Should be blocked. Two, when you enter a specific room, the screen will flicker a bit.



    ~Stormwind Secret Dungeons
    Map: 35 X: -1 Y: 52 Z: -27 ( .go -1 52 -27 35 )
    - Notes: This one's one of the best instance locations. Mostly because there is an actual working entrance in Stormwind. Of course, the tower with the entrance is locked off by gates and guards, but you can make some sort of portal or teleport to there.

    ~Karazhan Crypts

    Map: 0 X: -11069 Y: -1795 Z: 54 ( .go xyz -11069 -1795 54 0 )
    - Notes: Like luuh, I'll start off with giving a warning. This place is creepy. So, don't get scared, or scare your players, down here. This location is not instanced. This place is probably good for an outdoor raid, or something similar. Could also be used for a normal zone, although, it's not very big, and there's some annoying invisible wall blocking the way down here, so you might want to consider that.

    ~Old Ironforge

    Map: 0 X: -4821 Y: -975 Z: 464 ( .go xyz -4821 -975 464 0 )
    - Notes: This place isn't very big, and is most likely suited for a boss lair or some sort of mall. Keep in mind, if players fall down, they need a way to get up. Would be kind of annoying to be stuck in the lava.

    ~Secret Deadmines

    Map: 36 X: -1650 Y: 549 Z: 7 ( .go xyz -1650 549 7 36 )
    - Notes: Now, this is a strange place. I don't really see the use of it, but you might be able to use it for something. Keep in mind, it's instanced.

    ~Emerald Dream

    Map: 169 X: 458 Y: -377 Z: 92 ( .go xyz 458 -377 92 169 )
    - Notes: This, boys and girls, is the biggest instance you will will encounter in WoW/TBC. It consists of several areas that I will list below. These coordinates are for the main area, where you can go in different directions to get to different strange places. I personally think this place is awesome.

    ~Emerald Forest

    Map: 169 X: 2965 Y: -3040 Z: 98 ( .go xyz 2965 -3040 98 169 )
    - Notes: This is probably the most finished part you'll find in Emerald Dream, except for the Emerald Mountains, as I call them. The place basically consists of a hill with floating tress. Were these used in Old Outland? Anyway, I think this place would fit good for a normal zone, on MaNGOS that is. As far as I know, Ascent doesn't use an instance template in the DB?

    ~Emerald Plains

    Map: 169 X: -3824 Y: 3367 Z: 133 ( .go xyz -3824 3367 133 169 )
    - Notes: Now, this is the weirdest place of Emerald Dream. Believe me, you'll see what I mean. I don't know if this place is of any use, but you could always try to make it useful somewhere along the lines...

    ~Emerald Mountains

    Map: 169 X: 3225 Y: 3046 Z: 23 ( .go xyz 3225 3046 23 169 )
    - Notes: This is the second most awesome place of Emerald Dream. It consists of beatiful areas in between huge mountains. I must say, the terrain designers did a killer's job here. This area could be vital if using the Emerald Dream zone.

    ~Verdant Fields

    Map: 169 X: -1650 Y: -577 Z: 125 ( .go xyz -1650 -577 125 169 )
    - Notes: This is also a weird place, really. It's sort of a platform of a very strange sort of terrain. Don't really know what this could be used for, other than a huge area.

    ~Elwynn Falls
    Map: 0 X: -8322 Y: -340 Z: 145 ( .go xyz -8322 -340 145 0 )
    - Notes: This seems to be a closed area of Elwynn Forest, and may be used for general stuffs such as mobs and quests, as in, general leveling.

    ~Northern Plaguelands

    Map: 0 X: 3852 Y: -3565 Z: 45 ( .go xyz 3852 -3565 45 0 )
    - Notes: This is the area surrounded by the Plagueland areas. It's completely empty, and has one damn annoying fog, so it could be used for some scary outdoor boss raid, I guess.

    ~Graymane Area

    Map: 0 X: -979 Y: 1579 Z: 52 ( .go xyz -979 1579 52 0 )
    - Notes: This is the awesome area past the big annoying gate in Silverpine Forest. If you can find a neat way to get here, it would probably be good for some sort of city.

    ~Isolated Dun Morogh

    Map: 0 X: -4897 Y: 836 Z: 390 ( .go xyz -4897 836 390 0 )
    - Notes: As Cursed mentioned, this area would be good for a linear instance. It's very open, and as far as I know, normally inaccessible from the outside. Not instanced, though.

    ~Arathi Highlands Farm
    Map: 0 X: -1817 Y: -4205 Z: 3 ( .go xyz -1817 -4205 3 0 )
    - Notes: Not much to say. I'd probably use it for some sort of secret hideout, as it's a nice little isolated place.

    ~Naxxramas Secret
    Map: 533 X: 3598 Y: -4523 Z: 198 ( .go xyz 3598 -4523 198 533 )
    - Notes: This is a very strange place, really. I guess it can be used as an instance? It's very snowy and could remind you of Northrend.

    ~Isolated Wetlands Town

    Map: 0 X: -4037 Y: -1408 Z: 157 ( .go xyz ( -4037 -1408 157 0 )
    - Notes: This place is awesome! You can have your own little closed town here. Only thing is, you need to close that tunnel leading to nothing.

    ~Instanced Altar Of Storms
    Map: 309 X: -12029 Y: -2584 Z: -29 ( .go xyz -12029 -2584 -29 209 )
    - Notes: This place is nothing like the real Altar Of Storms. It's sort of a maze that can be used for a small instance, as it's instanced in Zul'Gurub. You'll love it. Believe me.

    ~Uninstanced Ahn'Qiraj
    Map: 1 X: -9479 Y: 1783 Z: 49 ( .go xyz -9479 1783 49 1 )
    - Notes: This is sort of a big ruin valley. What makes it awesome is that it's extremely huge, has a dark fog, and is outside! I really like this place, and it could easily be used for a leveling zone.

    ~Isolated Burning Steppes
    Map: 0 X: -7815 Y: -4266 Z: 131 ( .go xyz -7815 -4266 131 0 )
    - Notes: Just another isolated location in Azeroth.

    ~Isolated Elwynn Forest

    Map: 0 X: -8322 Y: -340 Z: 145 ( .go xyz -8322 -340 145 0 )
    - Notes: Just another isolated location in Azeroth.

    ~Isolated Tirisfal Glades
    Map: 0 X: 2074 Y: 2306 Z: 131 ( .go xyz 2074 2306 131 0 )
    - Notes: Just another isolated location in Azeroth.

    ~Tiger Mount Place

    Map: 0 X: -12878 Y: -1408 Z: 120 ( .go xyz -12878 -1408 120 0 )
    - Notes: This is the place in Strangethorn Vale where people thought you could get a tiger mount. Could be useful, maybe? No idea, up to you.

    ~Above Undercity Glitch

    Map: 0 X: 1545 Y: 150 Z: 61 ( .go xyz 1545 150 61 0 )
    - Notes: You can get here by using a certain glitch in Ruins Of Lordaeron. Anyway, I doubt this is really useful, but yah, you could always try to make it become something. Thanks to Spzatt for the glitch in the first place.

    ~Blackchar Cave
    Map: 0 X: -7347 Y: -642 Z: 294 ( .go xyz -7347 -642 294 0 )
    - Notes: Now, this is a strange place indeed! It's just a little cave that isn't really good for anything other than a mall, maybe? I find it kind of funny, though. For some reason, on retail, Blizzard does a very good job to keep you out of here...

    ~Ortell's Hideout

    Map: 0 X: -5314 Y: -2512 Z: 484 ( .go xyz -5314 -2512 484 0 )
    - Notes: Just some strange cave in the mountains. Could be some sort of special event place, maybe?

    ~Wetlands Top of Grim Batol Mountain

    Map: 0 X: -3857 Y: -3485 Z: 579 ( .go xyz -3857 -3485 579 0 )
    - Notes: Not useful, really. Just kind of awesome. You'll see.

    ~The Room

    Map: 1 X: 16227 Y: 16403 Z: -64 ( .go xyz 16227 16403 -64 1 )
    - Notes: The GM Island jail! You got to get Cursed's The Chair gameobject if you're going to use this.

    ~Newman's Landing

    Map: 0 X: -6166 Y: -772 Z: 421 ( .go xyz -6166 -772 421 0 )
    - Notes: Also just some random place at some random water. You could always make a mall here.

    ~Instanced Silverpine Forest

    Map: 33 X: -588 Y: 1087 Z: 108 ( .go xyz -588 1087 108 33 )
    - Notes: The name says it all.

    ~Instanced Tanaris
    Map: 209 X: 1075 Y: 860 Z: 9 ( .go xyz 1075 860 9 209 )
    - Notes: Again, name says all. HOWEVER! Take a look at the ocean here... Or more like, half of Tanaris. You'll get it.

    ~GM Island
    Map: 1 X: 16226 Y: 16257 Z: 13 ( .go xyz 16626 16257 13 1 )
    - Notes: Well, some people don't know how to get there or where it is. Here you go.



    <><><><><><><><><><>

    -To tele somewhere: .go xyz <x> <y> <z> [map]

    Credits goes to luuh,Cursed and XTZGZoReX
    I don't get any Credits I just wanted to share (I only changed some notes and added the commands)
    But any is welcome ^^
    Sorry if it's posted in wrong section, tell me if there is something like this posted again. (I have searched and I didn't find anything)
    I have checked them all, they are working! Have fun!





    › See More: [Release] MaNGOS Coords Of Custom Locations/Instances
    Last edited by Laladin; 18-05-11 at 06:05 AM.



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  3. #2
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    Thanks for sharing lala,





  4. #3
    Scout

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    Awesome, I like the gm room the best.

  5. #4
    Sergeant

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    Fantatic work!

  6. #5
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    Kewl :3

 

 

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