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Thread: hunter pet trainer
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19-01-09, 12:23 PM #1
hunter pet trainer
Register to remove this adThis C++ script will give a hunter a pet when they talk to the npc
All credits to Deathdude for finding summit, but some people i know DO NOT want to download it for fear or virus's. I don't know people are just weird so i am providing them with the scripts in it.
Code:#include "StdAfx.h" #include "Setup.h" #define SendQuickMenu(textid) objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), textid, Plr); \ Menu->SendTo(Plr); void SpawnPet(Player * pPlayer, uint32 petId) { if(pPlayer->getClass() == HUNTER) { uint32 Entry = petId; CreatureProto * pTemplate = CreatureProtoStorage.LookupEntry(Entry); CreatureInfo * pCreatureInfo = CreatureNameStorage.LookupEntry(Entry); Creature * pCreature = new Creature(0xF1300000); CreatureSpawn * sp = new CreatureSpawn; sp->id = 1; sp->bytes = 0; sp->bytes2 = 0; sp->displayid = pCreatureInfo->Male_DisplayID; sp->emote_state = 0; sp->entry = pCreatureInfo->Id; sp->factionid = 35; sp->flags = 0; sp->form = 0; sp->movetype = 0; sp->o = pPlayer->GetOrientation(); sp->x = pPlayer->GetPositionX(); sp->y = pPlayer->GetPositionY(); sp->channel_spell=sp->channel_target_creature=sp->channel_target_go=0; pCreature->Load(sp, (uint32)NULL, NULL); Pet *old_pet = pPlayer->GetSummon(); if(old_pet != NULL) old_pet->Dismiss(true); Pet * pPet = objmgr.CreatePet(); pPet->SetInstanceID(pPlayer->GetInstanceID()); pPet->SetMapId(pPlayer->GetMapId()); pPet->SetFloatValue(OBJECT_FIELD_SCALE_X, pTemplate->Scale / 2);
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28-01-09, 01:42 AM #2
Register to remove this adthis is an ooooooolllllddddd script