Hello & Welcome to our community. Is this your first visit? Register
Follow us on
Follow us on Facebook Follow us on Twitter Watch us on YouTube


MMOCoin

Likes Likes:  0
Results 1 to 7 of 7

Thread: [C++] Buff Npc

  1. #1
    Senior Sergeant
    MikExV™'s Avatar
    Join Date
    Feb 2010
    Location
    Ohio
    Posts
    117
    Post Thanks / Like
    Rep Power
    15
    Reputation
    35

    [C++] Buff Npc


    Register to remove this ad
    ArcEmu Buff Npc.
    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    
    #ifdef WIN32
    #pragma warning(disable:4305)
    #endif
    
    #define NPCID 400035 //Put your NPC ID here and enjoy!!!
    
    class SCRIPT_DECL GlobalNPC : public GossipScript
    {
    public:
        void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
        void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
        void GossipEnd(Object * pObject, Player* Plr);
        void Destroy()
        {
            delete this;
        }
    };
    void GlobalNPC::GossipHello(Object * pObject, Player* Plr, bool AutoSend)
        {
                GossipMenu *Menu;
                objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                if(Plr->getRace()== 10||Plr->getRace()== 2||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 5)
                {Menu->AddItem(6, "|CFF8B0000Buffs", 1);}else{Menu->AddItem(6, "|CFF191970Buffs", 1);}
                if(AutoSend)
                Menu->SendTo(Plr);
        }
    
    void GlobalNPC::GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
        {
        Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?((Creature*)pObject):NULL;
        if(pCreature==NULL)
            return;
    
            GossipMenu * Menu;
            switch(IntId)
            {
            case 0:
            GossipHello(pObject, Plr, true);
            break;
    
            case 1:
                {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(6, "Blessing Of Kings", 333331);
                    Menu->AddItem(6, "Blessing Of Might", 333332);
                    Menu->AddItem(6, "Blessing Of Wisdom", 333333);
                    Menu->AddItem(6, "Power Word: Shield", 333334);
                    Menu->AddItem(6, "Shadow Protection", 333335);
                    Menu->AddItem(6, "Prayer of Fortitude", 333336);
                    Menu->AddItem(6, "Inner Fire", 333337);
                    Menu->AddItem(6, "Horn of Winter", 333338);
                    Menu->AddItem(6, "Frost Presence", 333339);
                    Menu->AddItem(6, "Unholy Presence", 333340);
                    Menu->AddItem(6, "Blood Presence", 3333341);
                    Menu->AddItem(6, "Aspect of the Cheetah", 3333342);
                    Menu->AddItem(6, "Aspect of the Beast", 333343);
                    Menu->AddItem(6, "Tureshot Aura", 333344);
                    Menu->AddItem(6, "Fel Armor", 333345);
                    Menu->AddItem(6, "Windfury Weapon", 333346);
                    Menu->AddItem(6, "Lightning Shield", 333347);
                    Menu->SendTo(Plr);
                }
                break;
            
            case 333331:
                {
                    Plr->CastSpell(Plr, 56525, 0);
                }
                break;
    
            case 333332:
                {
                    Plr->CastSpell(Plr, 48932, 0);
                }
                break;
    
            case 333333:
                {
                    Plr->CastSpell(Plr, 48932, 0);
                }
                break;
    
            case 333334:
                {
                    Plr->CastSpell(Plr, 48066, 0);
                }
                break;
    
            case 333335:
                {
                    Plr->CastSpell(Plr, 48169, 0);
                }
                break;
    
            case 333336:
                {
                    Plr->CastSpell(Plr, 48162, 0);
                }
                break;
    
            case 333337:
                {
                    Plr->CastSpell(Plr, 48168, 0);
                }
                break;
    
            case 333338:
                {
                    Plr->CastSpell(Plr, 57623, 0);
                }
                break;
    
            case 333339:
                {
                    Plr->CastSpell(Plr, 48263, 0);
                }
                break;
    
            case 333340:
                {
                    Plr->CastSpell(Plr, 48263, 0);
                }
                break;
    
            case 333341:
                {
                    Plr->CastSpell(Plr, 48266, 0);
                }
                break;
    
            case 333342:
                {
                    Plr->CastSpell(Plr, 5118, 0);
                }
                break;
    
            case 333343:
                {
                    Plr->CastSpell(Plr, 13161, 0);
                }
                break;
    
            case 333344:
                {
                    Plr->CastSpell(Plr, 19506, 0);
                }
                break;
    
            case 333345:
                {
                    Plr->CastSpell(Plr, 47893, 0);
                }
                break;
    
            case 333346:
                {
                    Plr->CastSpell(Plr, 58804, 0);
                }
                break;
    
            case 333347:
                {
                    Plr->CastSpell(Plr, 49281, 0);
                }
                break;
    }
    }
    
    void GlobalNPC::GossipEnd(Object * pObject, Player* Plr)
    {
        GossipScript::GossipEnd(pObject, Plr);
    }
    
    void SetupGlobalNPC(ScriptMgr * mgr)
    {
        GossipScript * gs = (GossipScript*) new GlobalNPC();
        mgr->register_gossip_script(NPCID, gs);
    }
    Enjoy!
    Compile
    Code:
    1>------ Build started: Project: ExtraScripts, Configuration: Release Win32 ------
    1>Compiling...
    1>Buff Npc.cpp
    1>Linking...
    1>   Creating library ..\..\..\bin\release\script_bin/ExtraScripts.lib and object ..\..\..\bin\release\script_bin/ExtraScripts.exp
    1>Embedding manifest...
    1>Build log was saved at "file://c:\WoWServer\High Rate Core\src\scripts\projects\2003_int_release\BuildLog.htm"
    1>ExtraScripts - 0 error(s), 0 warning(s)
    ========== Build: 1 succeeded, 0 failed, 5 up-to-date, 0 skipped ==========





    › See More: [C++] Buff Npc
    Last edited by MikExV™; 21-05-10 at 03:20 PM.

    Just got my pc back



  2. Related Threads - Scroll Down after related threads if you are only interested to view replies for above post/thread

  3. #2
    Contributor
    Cocain's Avatar
    Join Date
    Mar 2010
    Posts
    208
    Post Thanks / Like
    Rep Power
    16
    Reputation
    92
    Simple, yet effecient.


    Good job.

  4. #3
    Senior Sergeant
    MikExV™'s Avatar
    Join Date
    Feb 2010
    Location
    Ohio
    Posts
    117
    Post Thanks / Like
    Rep Power
    15
    Reputation
    35
    Thank you! one of my first C++ Scripts.

    Just got my pc back

  5. #4
    Senior Sergeant
    Milation's Avatar
    Join Date
    Aug 2008
    Posts
    109
    Post Thanks / Like
    Rep Power
    17
    Reputation
    73
    Cool

  6. #5
    Senior Sergeant
    MikExV™'s Avatar
    Join Date
    Feb 2010
    Location
    Ohio
    Posts
    117
    Post Thanks / Like
    Rep Power
    15
    Reputation
    35
    Why thank you Milation

    Just got my pc back

  7. #6
    Beginner

    Join Date
    Aug 2010
    Posts
    5
    Post Thanks / Like
    Rep Power
    15
    Reputation
    1
    Were to i put c++? don't get with c++ plz tell me.. i only know about Lua

    Nice Idea and good scripted

  8. #7
    Elite Member
    Dimman's Avatar
    Join Date
    Apr 2009
    Posts
    1,091
    Post Thanks / Like
    Rep Power
    21
    Reputation
    319

    Register to remove this ad
    Quote Originally Posted by mariobox View Post
    Were to i put c++? don't get with c++ plz tell me.. i only know about Lua

    Nice Idea and good scripted
    You will have to apply it to the core & re-compile it. (You cant recompile a repack without the orginal source)
    No touching please.

 

 

Visitors found this page by searching for:

trinity buffer npc

trinity buff npc

Npc Buffer Trinity

Buff npc trinity

wow buffer npc script

npc buff wow trinity

buffer npc trinity

npc buffer para trinity

trinity npc buffer

wow trinity buffer npxc

trinitycore npc buff

buff npc for trinity

pnj buff wow

Npc de Buffs para Wow

trinity c buff npc

npc buffer wow

npc buffer trinity c

buff npc wow

wow npc buffer

c buff npc trinity

how to make buff npc trinitycore

buff npc script

trinity core buffer npc

wow buffer script

npc buff trinity

wow trinity buffer npc

trinitycore buffer npc

como crear un npc buffer wow trinity

npc bufeador trinity

npc buffer wow trinity

custom buff npc trinty

wow crear npc para que de buff

buff npc c

buffer npc

ID baff npcbuff npc gossip_menu trinityarcemu wow add npc buffc trinity buff npctrinity buff.ccp wowc trninity buff npcnpc buff wow para trinitynpc buffer world of warcrafttrinity npc_buffer.cpptrinity c remove auracheck if buff c wowwow buff npcarcemu c buff npcworld of warcraft trinity buff npcwow buffer npc privat serverTrinity Buff IDs
SEO Blog

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -5. The time now is 03:36 PM.
Powered by vBulletin® Copyright ©2000-2024, Jelsoft Enterprises Ltd.
See More links by ForumSetup.net. Feedback Buttons provided by Advanced Post Thanks / Like (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
vBulletin Licensed to: MMOPro.org