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Thread: GM Security
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20-08-17, 02:52 AM #1
GM Security
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I found the script somewhere online it had minimal usage so I updated it, you're free to use it.
This script is about :GM Security destroys all items upon login for game masters (levels 1-3) & automatically equips them with game master gear.Game Master Security Script:
Code://Maker: No idea //Updated #include "ScriptPCH.h" #include "ScriptMgr.h" #include "ScriptedGossip.h" #include "ScriptedCreature.h" #include "Player.h" #include "Unit.h" #include "World.h" #include "WorldSession.h" class gamemasters_security : public PlayerScript { public: gamemasters_security() : PlayerScript("gamemasters_security") {} void OnLogin(Player* player, bool /*firstLogin*/) override { // Prevent GMs at all ranks to play as a normal player if (player->GetSession()->GetSecurity() == 1 || player->GetSession()->GetSecurity() == 2 || player->GetSession()->GetSecurity() == 3) { for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; slot++) player->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true); for (uint8 slot = INVENTORY_SLOT_BAG_START; slot < INVENTORY_SLOT_BAG_END; slot++) player->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true); for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; slot++) player->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true); for (uint8 slot = BANK_SLOT_ITEM_START; slot < BANK_SLOT_ITEM_END; slot++) player->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true); for (uint8 slot = BANK_SLOT_BAG_START; slot < BANK_SLOT_BAG_END; slot++) player->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true); for (uint8 slot = BUYBACK_SLOT_START; slot < BUYBACK_SLOT_END; slot++) player->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true); player->EquipNewItem(EQUIPMENT_SLOT_CHEST, 2586, true); player->EquipNewItem(EQUIPMENT_SLOT_FEET, 11508, true); player->EquipNewItem(EQUIPMENT_SLOT_HEAD, 12064, true); } } }; void AddSC_Security_Scripts() { new gamemasters_security; }
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