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  1. #1
    Dr.Core
    Guest

    BountyHunter Updated :D


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    PHP Code:
    #include "ScriptPCH.h"
    #include <cstring>

    #define SET_CURRENCY 0  //0 for gold, 1 for honor, 2 for tokens

    #if SET_CURRENCY == 0
    #define BOUNTY_1 "I would like to place a 20g bounty."
    #define BOUNTY_2 "I would like to place a 40g bounty."
    #define BOUNTY_3 "I would like to place a 100g bounty."
    #define BOUNTY_4 "I would like to place a 200g bounty."
    #endif

    #if SET_CURRENCY == 1
    #define BOUNTY_1 "I would like to place a 20 honor bounty."
    #define BOUNTY_2 "I would like to place a 40 honor bounty."
    #define BOUNTY_3 "I would like to place a 100 honor bounty."
    #define BOUNTY_4 "I would like to place a 200 honor bounty."
    #endif

    #define PLACE_BOUNTY "I would like to place a bounty."
    #define LIST_BOUNTY "List the current bounties."
    #define NVM "Nevermind"
    #define WIPE_BOUNTY "Wipe bounties"

    enum BountyPrice
    {
        
    BOUNTY_PRICE_1 1,
        
    BOUNTY_PRICE_2 3,
        
    BOUNTY_PRICE_3 5,
        
    BOUNTY_PRICE_4 10,
    };

    bool passChecks(Player pPlayer, const char name)
    {

        
    Player pBounty sObjectAccessor->FindPlayerByName(name);
        
    WorldSession m_session pPlayer->GetSession();
        if (!
    pBounty)
        {
            
    m_session->SendNotification("The player is offline or doesn't exist!");
            return 
    false;
        }
        
    QueryResult result CharacterDatabase.PQuery("SELECT * FROM bounties WHERE guid ='%u'"pBounty->GetGUID());
        if (
    result)
        {
            
    m_session->SendNotification("This player already has a bounty on them!");
            return 
    false;
        }
        if (
    pPlayer->GetGUID() == pBounty->GetGUID())
        {
            
    m_session->SendNotification("You cannot set a bounty on yourself!");
            return 
    false;
        }
        return 
    true;
    }

    void alertServer(const char nameint msg)
    {
        
    std::string message;
        if (
    msg == 1)
        {
            
    message "A bounty has been placed on |cffffffff";
            
    message += name;
            
    message += "|. Kill the target immediately to collect the reward!";
        }
        else if (
    msg == 2)
        {
            
    message "The bounty on |cffffffff";
            
    message += name;
            
    message += "| has been collected!";
        }
        
    sWorld->SendServerMessage(SERVER_MSG_STRINGmessage.c_str(), 0);
    }


    bool hasCurrency(Player pPlayeruint32 requiredint currency)
    {
        
    WorldSession *m_session pPlayer->GetSession();
        switch (
    currency)
        {
        case 
    0//gold
        
    {
            
    uint32 currentmoney pPlayer->GetMoney();
            
    uint32 requiredmoney = (required 10000);
            if (
    currentmoney requiredmoney)
            {
                
    m_session->SendNotification("You don't have enough gold!");
                return 
    false;
            }
            
    pPlayer->SetMoney(currentmoney requiredmoney);
            break;
        }
        case 
    1//honor
        
    {
            
    uint32 currenthonor pPlayer->GetHonorPoints();
            if (
    currenthonor required)
            {
                
    m_session->SendNotification("You don't have enough honor!");
                return 
    false;
            }
            
    pPlayer->SetHonorPoints(currenthonor required);
            break;
        }
        }
        return 
    true;
    }

    void flagPlayer(const char name)
    {
        
    Player pBounty sObjectAccessor->FindPlayerByName(name);
        
    pBounty->SetPvP(true);
        
    pBounty->SetByteFlag(UNIT_FIELD_BYTES_21UNIT_BYTE2_FLAG_FFA_PVP);
    }

    class 
    BountyHunter : public CreatureScript
    {
    public:
        
    BountyHunter() : CreatureScript("BountyHunter"){}
        
    bool OnGossipHello(Player PlayerCreature Creature)
        {
            
    Player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLEPLACE_BOUNTYGOSSIP_SENDER_MAINGOSSIP_ACTION_INFO_DEF 1);
            
    Player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALKLIST_BOUNTYGOSSIP_SENDER_MAINGOSSIP_ACTION_INFO_DEF 2);
            
    Player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALKNVMGOSSIP_SENDER_MAINGOSSIP_ACTION_INFO_DEF 3);
            if (
    Player->IsGameMaster())
            {
                
    Player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALKWIPE_BOUNTYGOSSIP_SENDER_MAINGOSSIP_ACTION_INFO_DEF 4);
            }

            
    Player->PlayerTalkClass->SendGossipMenu(907Creature->GetGUID());
            return 
    true;
        }

        
    bool OnGossipSelect(PlayerpPlayerCreaturepCreatureuint32 /*uiSender*/uint32 uiAction)
        {
            
    pPlayer->PlayerTalkClass->ClearMenus();
            switch (
    uiAction)
            {
            case 
    GOSSIP_ACTION_INFO_DEF 1:
            {
                
    pPlayer->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_BATTLEBOUNTY_1GOSSIP_SENDER_MAINGOSSIP_ACTION_INFO_DEF 5""0true);
                
    pPlayer->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_BATTLEBOUNTY_2GOSSIP_SENDER_MAINGOSSIP_ACTION_INFO_DEF 6""0true);
                
    pPlayer->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_BATTLEBOUNTY_3GOSSIP_SENDER_MAINGOSSIP_ACTION_INFO_DEF 7""0true);
                
    pPlayer->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_BATTLEBOUNTY_4GOSSIP_SENDER_MAINGOSSIP_ACTION_INFO_DEF 8""0true);
                
    pPlayer->PlayerTalkClass->SendGossipMenu(365pCreature->GetGUID());
                break;
            }
            case 
    GOSSIP_ACTION_INFO_DEF 2:
            {
                
    QueryResult Bounties CharacterDatabase.PQuery("SELECT * FROM bounties");

                if (!
    Bounties)
                {
                    
    pPlayer->PlayerTalkClass->SendCloseGossip();
                    return 
    false;
                }
    #if SET_CURRENCY == 0
                
    if (Bounties->GetRowCount() > 1)
                {
                    
    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE"Bounties: "GOSSIP_SENDER_MAIN1);
                    do
                    {
                        
    Field fields Bounties->Fetch();
                        
    std::string option;
                        
    QueryResult name CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid='%u'"fields[0].GetUInt64());
                        
    Field names name->Fetch();
                        
    option names[0].GetString();
                        
    option += " ";
                        
    option += fields[1].GetString();
                        
    option += " gold";
                        
    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLEoptionGOSSIP_SENDER_MAIN1);
                    } while (
    Bounties->NextRow());
                }
                else
                {
                    
    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE"Bounties: "GOSSIP_SENDER_MAIN1);
                    
    Field fields Bounties->Fetch();
                    
    std::string option;
                    
    QueryResult name CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid='%u'"fields[0].GetUInt64());
                    
    Field names name->Fetch();
                    
    option names[0].GetString();
                    
    option += " ";
                    
    option += fields[1].GetString();
                    
    option += " gold";
                    
    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLEoptionGOSSIP_SENDER_MAIN1);

                }
    #endif
    #if SET_CURRENCY == 1
                
    if (Bounties->GetRowCount() > 1)
                {
                    
    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE"Bounties: "GOSSIP_SENDER_MAIN1);
                    do
                    {
                        
    Field fields Bounties->Fetch();
                        
    std::string option;
                        
    QueryResult name CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid='%u'"fields[0].GetUInt64());
                        
    Field names name->Fetch();
                        
    option names[0].GetString();
                        
    option += " ";
                        
    option += fields[1].GetString();
                        
    option += " honor";
                        
    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLEoptionGOSSIP_SENDER_MAIN1);
                    } while (
    Bounties->NextRow());
                }
                else
                {
                    
    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE"Bounties: "GOSSIP_SENDER_MAIN1);
                    
    Field fields Bounties->Fetch();
                    
    std::string option;
                    
    QueryResult name CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid='%u'"fields[0].GetUInt64());
                    
    Field names name->Fetch();
                    
    option names[0].GetString();
                    
    option += " ";
                    
    option += fields[1].GetString();
                    
    option += " honor";
                    
    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLEoptionGOSSIP_SENDER_MAIN1);

                }
                
    #endif

                
    pPlayer->PlayerTalkClass->SendGossipMenu(878pCreature->GetGUID());
                break;
            }
            case 
    GOSSIP_ACTION_INFO_DEF 3:
            {
                
    pPlayer->PlayerTalkClass->SendCloseGossip();
                break;
            }
            case 
    GOSSIP_ACTION_INFO_DEF 4:
            {
                
    CharacterDatabase.PExecute("TRUNCATE TABLE bounties");
                
    pPlayer->PlayerTalkClass->SendCloseGossip();
                break;
            }
            }
            return 
    true;
        }

        
    bool OnGossipSelectCode(PlayerpPlayerCreaturepCreatureuint32 uiSenderuint32 uiAction, const char code)
        {
            
    pPlayer->PlayerTalkClass->ClearMenus();
            if (
    uiSender == GOSSIP_SENDER_MAIN)
            {
                if (
    islower(code[0]))
                    
    toupper(code[0]);

                if (
    passChecks(pPlayercode))
                {
                    
    Player pBounty sObjectAccessor->FindPlayerByName(code);
                    switch (
    uiAction)
                    {
                    case 
    GOSSIP_ACTION_INFO_DEF 5:
                    {
                        if (
    hasCurrency(pPlayerBOUNTY_PRICE_1SET_CURRENCY))
                        {
                            
    CharacterDatabase.PExecute("INSERT INTO bounties VALUES('%u','1', '1')"pBounty->GetGUID());
                            
    alertServer(code1);
                            
    flagPlayer(code);
                            
    pPlayer->PlayerTalkClass->SendCloseGossip();
                        }
                        break;
                    }

                    case 
    GOSSIP_ACTION_INFO_DEF 6:
                    {
                        if (
    hasCurrency(pPlayerBOUNTY_PRICE_2SET_CURRENCY))
                        {
                            
    CharacterDatabase.PExecute("INSERT INTO bounties VALUES('%u', '3', '2')"pBounty->GetGUID());
                            
    alertServer(code1);
                            
    flagPlayer(code);
                            
    pPlayer->PlayerTalkClass->SendCloseGossip();
                        }
                        break;
                    }
                    case 
    GOSSIP_ACTION_INFO_DEF 7:
                    {
                        if (
    hasCurrency(pPlayerBOUNTY_PRICE_3SET_CURRENCY))
                        {
                            
    CharacterDatabase.PExecute("INSERT INTO bounties VALUES('%u', '5', '3')"pBounty->GetGUID());
                            
    alertServer(code1);
                            
    flagPlayer(code);
                            
    pPlayer->PlayerTalkClass->SendCloseGossip();
                        }
                        break;
                    }
                    case 
    GOSSIP_ACTION_INFO_DEF 8:
                    {
                        if (
    hasCurrency(pPlayerBOUNTY_PRICE_4SET_CURRENCY))
                        {
                            
    CharacterDatabase.PExecute("INSERT INTO bounties VALUES('%u', '10', '3')"pBounty->GetGUID());
                            
    alertServer(code1);
                            
    flagPlayer(code);
                            
    pPlayer->PlayerTalkClass->SendCloseGossip();
                        }
                        break;
                    }

                    }
                }
                else
                {
                    
    pPlayer->PlayerTalkClass->SendCloseGossip();
                }
            }
            return 
    true;
        }
    };


    class 
    BountyKills : public PlayerScript
    {
    public:
        
    BountyKills() : PlayerScript("BountyKills"){}

        
    void OnPVPKill(Player KillerPlayer Bounty)
        {
            if (
    Killer->GetGUID() == Bounty->GetGUID())
                return;

            
    QueryResult result CharacterDatabase.PQuery("SELECT * FROM bounties WHERE guid='%u'"Bounty->GetGUID());
            if (!
    result)
                return;

            
    Field fields result->Fetch();
    #if SET_CURRENCY == 0
            
    switch (fields[2].GetUInt64())
            {
            case 
    1:
                
    Killer->SetMoney(Killer->GetMoney() + (BOUNTY_PRICE_1 10000));
                break;
            case 
    2:
                
    Killer->SetMoney(Killer->GetMoney() + (BOUNTY_PRICE_2 10000));
                break;
            case 
    3:
                
    Killer->SetMoney(Killer->GetMoney() + (BOUNTY_PRICE_3 10000));
                break;
            case 
    4:
                
    Killer->SetMoney(Killer->GetMoney() + (BOUNTY_PRICE_4 10000));
                break;
            }
    #endif
    #if SET_CURRENCY == 1
            
    switch (fields[2].GetUInt64())
            {
            case 
    1:
                
    Killer->SetHonorPoints(Killer->GetHonorPoints() + (BOUNTY_PRICE_1));
                break;
            case 
    2:
                
    Killer->SetHonorPoints(Killer->GetHonorPoints() + (BOUNTY_PRICE_2));
                break;
            case 
    3:
                
    Killer->SetHonorPoints(Killer->GetHonorPoints() + (BOUNTY_PRICE_3));
                break;
            case 
    4:
                
    Killer->SetHonorPoints(Killer->GetHonorPoints()) + (BOUNTY_PRICE_4));
                break;
            }
    #endif

            
    CharacterDatabase.PExecute("DELETE FROM bounties WHERE guid='%u'"Bounty->GetGUID());
            
    alertServer(Bounty->GetName().c_str(), 2);

        }
    };

    void AddSC_BountyHunter()
    {
        new 
    BountyHunter();
        new 
    BountyKills();

    SQL Part : Characters !

    PHP Code:
    -- phpMyAdmin SQL Dump
    -- version 4.1.12
    -- http://www.phpmyadmin.net
    --
    -- 
    Hostlocalhost:3306
    -- Erstellungszeit17. Jun 2014 um 20:34
    -- Server Version5.5.35-0+wheezy1
    -- PHP-Version5.4.16

    SET SQL_MODE 
    "NO_AUTO_VALUE_ON_ZERO";
    SET time_zone "+00:00";


    /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
    /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
    /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
    /*!40101 SET NAMES utf8 */;

    --
    -- 
    Datenbank: `characters`
    --

    -- --------------------------------------------------------

    --
    -- 
    Table Structure for `bounties`
    --

    CREATE TABLE IF NOT EXISTS `bounties` (
      `
    guidint(200unsigned NOT NULL,
      `
    visualvarchar(200NOT NULL,
      `
    priceint(200NOT NULL,
      
    PRIMARY KEY (`guid`)
    ENGINE=InnoDB DEFAULT CHARSET=latin1;

    /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
    /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
    /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */
    World Creature Template : BountyHunter



    PHP Code:
    INSERT INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `dmgschool`, `BaseAttackTime`, `RangeAttackTime`, `BaseVariance`, `RangeVariance`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `HealthModifier`, `ManaModifier`, `ArmorModifier`, `DamageModifier`, `ExperienceModifier`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `VerifiedBuild`) VALUES('99014','0','0','0','0','0','24818','3422','24819','24821','George','Bounty Hunter','','0','255','255','0','35','0','1','1.14286','1','0','0','0','0','1','1','1','0','0','0','0','0','0','0','0','7','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','0','3','1','5','1','1','1','1','0','0','0','0','0','0','0','0','1','0','0','BountyHunter','1'); 



    › See More: BountyHunter Updated :D
    Last edited by Dr.Core; 11-03-15 at 06:12 PM.



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  3. #2
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    thanks for sharing





 

 

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