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Thread: Vip System

  1. #1
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    Vip System


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    Quote Originally Posted by yvoms View Post
    I have seend that Many of you wanted a Vip system, So I began to look for one, Once found i Contacted Mr Ghostcrawler, And asked if i was allowed to Edit and Re-release His Script,
    Since many of you want to make vips possible Respawning mobs, I added the Command ".Vip respawn" And fixed some minor warnings'. Anyways i hope you guys enjoy! [C++] Vip system - Pastebin.com The following commands are possible once compiled ; .vip [I]TeleportTo(1, -11851.820313f, -4769.585449f, 22.753876f, 6.053061f); // MapId, X, Y, Z, O[/Code] Just edit the Location Details. Also you Need a Decent Ranking System, Since GM Level 1 = Now VIP, Meaning you would have to Check ur Commands Table for any command possible at level 1, and change those. --How can i edit the Item needed? This is simple - Open the script with Visual C++ or a program of its kind Once you have opened it Search for
    Code:
    if(player->HasItemCount(313370, 1, false)) // Token ID, Count.
    And edit the Value "313370" To the itemID you want to use. Make sure you also Edit the Destroy Item By editing the following line ;
    Code:
            player->DestroyItemCount(313370, 1, true, false); // Token ID, Count.
    Edit The value
    Code:
    313370
    To the ItemID you are using. -- How can i Add more Buffs to the .vip Buff command? This is also simple Open the script with Visual C++ Or a program of its kind. Search for
    Code:
    static bool HandleBuffCommand(ChatHandler * handler, const char * args)
    Scroll a bit Down Untill you find the following lines:
    Code:
            pl->AddAura(48162, pl);         pl->AddAura(48074, pl);         pl->AddAura(48170, pl);         pl->AddAura(43223, pl);         pl->AddAura(36880, pl);         pl->AddAura(467, pl);         pl->AddAura(69994, pl);         pl->AddAura(48469, pl);
    You can see it like this; pl = Player -> = Reffering what it should do next AddAura = Adding an Aura Or spell ( = Opening The Command Numbers = The spell/aura ID , = Goind to the next Value Pl = Player ) = Closing the prompt ; = Ending and executing the prompt ^--- Is not the Offical Explenation But just for new Trinitycore users, An explenation on what they do. So If you are willing to add more spells just add more lines.
    Code:
    pl->AddAura(SPELLID, pl);
    May you have any Questions, Just ask me i'd be glad to answer them. Credits; Rochet2 - Fixing Ghostcrawler -Fixing + Scripting Yvoms - Fixing + scripting + Posting + Guide.


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  2. #2
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    That's very nice, thanks for sharing!




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