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Thread: Boss kill announcer
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12-01-13, 11:02 PM #1
Boss kill announcer
Register to remove this adIF YOU ARE USING A REPACK YOU CANNOT ADD SCRIPTS. LEARN TO COMPILE YOUR OWN CORE.
- Support for multiple colour choices
- Takes into account the player's gender
- Takes into account whether the player is in a group
Here it is: C++ code - 33 lines - codepad
Version 2: C++ code - 33 lines - codepad
Version 3: C++ code - 32 lines - codepad
Changelog:
Code:3 Moved code around to improve performance 2 Fixed a minor grammatical error in the script
Instructions
1. Download the raw file from http://codepad.org/zzDF4l6y/raw.cpp
2. Move that file to \src\server\scripts\Custom in your TrinityCore folder
3. Rename the file from raw.cpp to custom_bossannounce.cpp (it might just say "raw" instead of "raw.cpp" if you have file extensions hidden, in this case rename it to "custom_bossannounce")
4. Change CMakeLists.txt so that it looks something like:
Code:set(scripts_STAT_SRCS ${scripts_STAT_SRCS} Custom/custom_bossannounce.cpp )
5. Go to \src\server\game\Scripting and open ScriptLoader.cpp
6. Scroll to the bottom of the file and change it to look like this:
Code:#ifdef SCRIPTS /* This is where custom scripts' loading functions should be declared. */ void AddSC_Boss_Announcer(); #endif void AddCustomScripts() { #ifdef SCRIPTS /* This is where custom scripts should be added. */ AddSC_Boss_Announcer(); #endif }
7. Re-create your CMake files by running CMake and pressing Configure then Generate
And you're done! Please leave any bugs/feedback in this thread and I'll try to address them when I can.
Peace out~
Evilfairy
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13-01-13, 02:41 PM #2
Register to remove this adnice work , great release. Thanks for your contribution