Detailed list of commands
This is the ultimate part of this thread. it's the part that took weeks to make. While there are 100 lists of "GM commands omgwtfBBQsause!" ALL of them are ripoffs from Thread to thread. i believe the original makers of the GM list were the people who created ascent. They failed to include how to use each command however, perhaps due to the scale of work they would have to do.
Who could blame them? But it's about time someone stood up, and took the time to add detail to every command, how to use it, what it's for, and when best to use it. This part was my hardest, and possibly my best piece of work, so i would go to the ends of the world hunting people who copy this and state it's their own work.
You have been warned.
With that said let's start.
The setup is easy. the command will be within the "" under is is a definition of what it does, and how to type it in, and it's use. Keep in mind, only 2 reliable channels exist where Commands can be typed in. the /say channel, and the /guild channel. So if you are dead and cannot speak, the /guild will be where you can input your commands. /p and maybe special channels work as well, but only on some servers. Others wont allow it. Universaly /s and /g are the ones to use. other channels excist but it depends on the server you are, weather they work or not.
Also, there are 2 different ways to use the commands. I use the '.' mostly, but the '!' can work just as well. So for example, If you type ".cheat fly" the same effect would happen if you had typed "!cheat fly".
I know i have not included every single Command known to man, and for simple reasons, I will be adding them on as we go along. However my priority is to teach new GMs what they need to know to be a good GM, and if they learn all the commands listed here, they will be greater GMs already. Pictures, and updating the guide on other parts comes first before the more shadowy commands are exposed. They will each require more time then i have already given. Once the entire compendium is set up, i will return here and complete this part with the more detailed commands.
---->General Commands <----
These commands have no main category, They are the nomads of the command list. They are used quite a bit however, thus they make it on the basic list part of this compedium.
".commands"
This will just give you a small menu on most of the commands, they will appear on your chat log.
".help <name>"
This will give more info on the command you add. However Some of the commands will give you a "no detail added" answer or something like that, so don't rely on this one too much. after all you do have the compendium to answer your questions =P
".announce <text>"
Commonly used by everyone, this one is notherless a vital command to know. To use it, type ".announce Hello this is a general announcement to state that Ludo rocks." For that example, A serverwide text will appear on the chat log, saying "Hello this is a general announcment to state that Skype rocks." The "announce" part will be dropped so no worries about that. Any text you add in the <Text> will be what will be announced.
".wannounce <text>"
This is the raid warning version of the server. Instead of having a quiet announcement on the chat log, this will appear only on the player's screen. Don't count on it much, because this fits in the floating combat part of the players. So if someone is fighting, the Announcement you made, will disappear faster then they players can read them, and be replaced by damage numbers. It is uses the same way the ".announce" command was used. except with a 'W' at the beginning.
".appear <name>"
Used a lot in tickets, this will Both teleport you to the player that has <name>. It will send him a small message saying "GM 'You' is appearing to your location" If you are invisible, this message will not appear, allowing you to stalk people. To use this command, type ".appear Ludo" for example. If i was in-game and on your server, you would appear to me. ".appear loladin" for example, whould make you appear to the player named "Loladin" Keep in mind, sometime there will be no loading screen to look at when you use this command, so if your screen freezes, wait a bit, since what the game is really doing is loading the setting that you teleported to.
".serverrestart <time>"
Same as .servershutdown, except it doesn't panic the players on the server like .servershutdown xD
This will set a countdown to a server restart.
".Summon <name>"
This will yank whoever has the <name> that you typed in to exactly where you are. Used by GMs to serve tickets, unstuck people, or fish up hackers. The player will automatically be sent wherever you are and no matter where they are. A message will appear on their chat log saying "You have been summoned by 'you'" Usually they wont need to read that to know they are being summoned =P Also, please be careful, because believe it or not, but only fly hackers will remain in the air when you summon them, the rest will fall down. So don't summon people over lava =P This command is also used to fish out fly hackers. For example, when you arrive, and the fly hacker is walking, and wont dare try to fly. One way to root him out if to fly up, and summon him up. if he falls down, he is normal, if he just stands there, he is fly hacking.
".banchar <name> <duration> <reason>"
This will lock a character who has the name of <name>. To use this command type ".banchar Ludo 1d I hate your walls of text, damnit! >.<" This will announce to everyone that the player Ludo has been kicked from the server, with the reason "I hate your walls of text, damnit! >.<" and will also lock the character Ludo so he wont be able to go in-game until he gets unlocked. Days = d Weeks = w Months = m Years = y
".unbanchar <name>"
This will unlock a character that someone banned. For example, let say an evil GM banned the player Ludo from showing his face in the server, and you decided to unban Ludo, because he rocks. (Duh.) Type ".unbanchar Ludo" and the player Ludo will be unbanned.
So substitute <name> for the player that you want to unban to use this command.
".kick <name> <reason>"
This will punt the target out of the server in 5 seconds, with a small reason. A red text will appear on the chat log saying something along the lines of "<name> was kicked from the server by <GM Name>" For example, lets say i got booted from the server by GM angelripper.
The command would be ".kick skype Gtfo of my server you lazy leeching lowbie!" And the text that whould be displayed would be "Ludo was kicked from the server by Ludokesh. Reason: GTFO of my server you lazy leeching lowbie!" And in 5 seconds i would be punted from the server. A player that has been punted can return at any time, even right after the kick.
".revive"
This will rez the target to full health, and no rez sickness to boot. This will be useful if you target a player before they spirit release, or if you have the GM tag on and see a player in ghost form running around. Or even yourself if you have died, by typing the command while selecting yourself, (typeing it in /guild chat =P, you cant use the /s channel when your dead.)
".reviveplr <Name>"
If you missed the player and they spirit released, this is the way to get them again. Type ".reviveplr Ludo" for example. that would rez me, no matter where i am. This goes hand in hand with the ".summon" command.
".morph <MorphID>"
This will change you into the mob of your choice. One thing to know is that the mob will have an ID that is different from it's spawn ID. To find out the DisplayID you want, and easy way to do that is spawn the creature you want, by getting it's spawn ID from Thottbot or WoWHead, either one, and spawning it in front of you. Then useing the ".npc info" and find the DisplayID part of the info of the NPC on your chat log. Now format your command and type in the command like so: ".morph 8011" That whould turn you into a flying machine.
".Demorph"
This will simply unmorph your target. Select him, or yourself and type ".demorph" and the target will revert back to his default display ID.
".mount <Spawn ID>"
This will mount a player. This works on NPCs as well, it's been confirmed but be sure to have a valid mount ID. The .mount will mount the target unit, with any type of creature in-game. Some of these creatures are not ment to be mounted, and the result will look... odd to say the least. First you have to find the ID of the mount you want. Thottbot, and wow head look very well for this. Select the last number of the website adress, and use that as your mount. for example, if i wanted to mount myself on a flying machine, I will look up on WoWhead the ID of the Flying machine mount, and use this command.
".dismount"
This will dismount yourself from any mount you have. Since when you mount yourself with the ".mount" command, no buffs will appear to dispell, So you will have to either use this command, or relog. Select the target, or yourself, and type ".dismount"
".gm"
This will simply tell you how many active GMs are online at that moment. On the chat log will appear yellow text that will list the names of currently online GMs. This is useful for teamwork, as you can find out who is a Gm, if they changed their names, and be able to contact them quickly without having to hunt them down.
".gmon"
This will activate the <GM> tag on yourself, blocking whispers, and giving yourself a unique title, that everyone can see. Use this when you have to assert your power, as people respect that title above everything else.
".gmoff"
This will remove the <Gm> tag on yourself, allowing any whispers to reach your ears once more. If you are a New GM, don't use this command often, as you may get flooded, if you are a vet, you would not need to use this command as you will never type the ".gmon" command, being able to answer any wisper that reaches you and never closing yourself off to people who may need you quickly.
".gps"
This will give you the exact coordinates that you occupy, X,Y, and Z. To understand what it does you need to know coordinate grids, in thee-D. Normally as a GM you will not need this unless for rare occasions. as an admin, this command becomes important to you. Simply type ".gps" and on your chat log, a text will appear with a long string of numbers, that is the X,Y, and Z coordinates of the peice of land that you are on, to the exact MM in-game.
".info"
This will give you a general info on the server you are on, Type ".info" and some text will appear on your chat log. The rest is self explanatory. Usually you wont need this command, but as an admin, you may call upon it more often then GMs will.
".account level <name> <rank>"
Sets the GM level for an account. For example, ".account level Ludo az" would make the account Ludo have az permissions.
".account create <username> <password> <email>"
Creates a new account. For example, ".account create Ludo mmopro
[email protected]" would make an account named "Ludo" with the password "mmopro" with the email "
[email protected]
"worldport <number>"
This will teleport you anywhere on the world, This is where GMs may want to use the ".gps" command. The world port will consite of a long string of numbers after '.worldport' These numbers will match the X,Y and Z of the GPS numbers. Usually if you get an add on for GMs, they will have a lot of numbers for quite a few spots. Be careful, as if you plug in numbers by hand and miss a didget, you might end up in a completely different spot, even underground.
".save"
This will save the character you are playing on. You will rarely use this, rather the ".saveall" is more effective.
".saveall"
This is the best command to use, as it will save every character online, including yourself. A large raid warning like announcement will appear, that will be similar to this: "Saved all 789 players online in 3ms" I belive it will also be added to the chat logs of everyone online, but im not too sure about that.
".Security <name> <rank>"
This is an admin command. As a GM you will not be able to use it. This command will set the rank of the GM, from A or AZ. Other ranks are a mouthful, so i wont list them here.
Say that you decided GM Ludo was too powerful, and wanted to nerf bat him, only that you were too lazy to do so on your SQL. Select the target and type ".security Ludo A" This will nerf GM Ludo from AZ (that he had before) to A.
Note: this command has been removed from ascent to date.
".start"
This will teleport the target back to the start location. This will only work on players... I think. For example, if you target an orc, and type ".start" he will be returned to the valley of trails.
".level up"
I think this will level the player to the next level, for example if he is 56, he will turn 57. I'm not too sure this will work on NPCs. In fact, im almost positive that this will not Work on NPCs. Ill give rep, and this spot on the compendium, with his/her name to the person that can figure this one out.
".additem <ID>"
A well used command by every single GM, both new, and vet. In fact, this command is so infamous, that even players who never GMed know about this command. they might not know how to get the ID, but they do know this command. To find the ID of the Item, go on either thottbot, or WoWhead, and type in the item you want. Then Ctrl + C the ending numbers and use that in your command. For example, you wanted the item '1337' You will type ".additem 1337" while selecting yourself.
This will not work on NPCs =P
".createguild <name>"
This will forge a new guild for the target player, or yourself. If they aready have a guild, they will be part of both the new guild and their old one, and should they leave their current guild, the forged guild will be shown on them. To create a guild, select the target (Player only) and type ".createguild Ludo's Army" That would create the guild "Ludo's army" on the target. (the ',% and any weird characters in the command will not be allowed though, so it might give you an error message. While you can make the name as long as you want, the same restrictions apply to the guild names as in player made guilds.)
".Invincible"
Safely said, it will make you godlike, just the same as if you used the ".cheat god" command. however, its better then that, it will make it so no mobs will aggro you. I could be wrong about this, but im 70% sure that it will cause this effect.
To use the command, select a player or yourself, and type ".invincible" Typing this again will cause it to shut off.s
".Invisible"
This is almost exactly like the ".Invincible" command, except that you are a ghost now. No one can see, target, or know if your stalking them. if you talk, they will hear it however. Chats that are not automated Will be heard. Chats that are automated will no longer appear to anyone except yourself. Such chats, include the "GM Ludo is appearing to your location" and other stuff like that. Announcements will be heard as well however. Type ".invisible" a second time to turn off the command.
(Apart from ".resetreputaion" I would welcome any extra detail on the other ".reset" commands, and would both rep you, and give you mention in this guide.)
".resetreputation"
This will reset the targets reputation back to default. Very useful when someone is bugged and cant talk to NPCs, or if NPCs attack them. You target will need to relog for effects to be used. To use this command, select the target, and type ".resetteputaion" It will give you a small message on the chat log with more detail.
".resetspells"
This will revert the target's spell to level 1. This effect is permanant. However the target can always go to the trainer and learn them again, i think. I have had only one case when i needed to use this command, and it did not work =P. I had to manually remove the bugged spells.
".Resetlevel"
This will reset all the stats of the player to his starting level (1). This will completely mess up the target player beyond repair, i have never used this command ever. I advise Caution when useing it.
".Resettalents"
This will reset the player's talents to '0' all over. allowing them to re-chose their tree. However, this will get rid of the extra talents that the player might have gotten illigaly.
I have had a few rare cases when i needed to use this.
"Resetskills"
This will reset the player's skills, such as profession, weapon, and other misc skill lines. They will need to work on it again. Not too sure if this will affect the language, or gear prof. I have never used this command.
".learn <Spell ID>"
A very well used command, this will teach you any spell that is in the game. To find the <Spell ID> go on Thottbot, and look up spells there. Copy the end number on the Web site's URL, and use that. One example would be "3429" Its a random number but this is what you are looking for. If you are using thottbot, there will be a small 's' before the number, ignore that. If you are using WoWhead, the number is separated by an '=' sign
".unlearn <spellID>"
The mirror image of the ".learn <spellID>" command, this will unlearn any spell someone knows, by brute force. Use it when someone has a spell they should not have.
".learnskill <Skillid> <current> <max>"
This is a bit tricky to learn but once you know how to use them, you Can make great use of this as a GM. Skills are anything that you need to work for and that advance as you use them, such as swords, cooking, 2H Staves, first aid, defense, ect. The first thing you need is the Skill ID, its the Identification number of that skill, you can find this on Thottbot, or if you have an add on. This will plug into the <SkillID> slot of your command. The next number is the number that the player will be currently at. The last, is how possibly big the skill level can advance to. For example, Let say we want max skills on swords. Most skills are around 350-375 maximum skill level. First type in ".learnskill <Sword ID To be found> 375 357" The <Sword ID> is the Skill ID. the '375' at the beginning, is the current level, and the 375 is the maximum that the player can advance to. If we had done ".learnskill <swords> 345 375" The target would have 345/375 skills in swords. You cannot use this on an NPC.
".playerinfo"
Well used in catching hackers you WILL need to know this. This will tell everything about the target, his IP, His Account name, ect. For the best use put this in a macro. To use this command all you have to do is click the target player, and type ".playerinfo" usually if everything went right the info will be on your chat log in yellow.
".uptime"
This will simply show how long the server has been online without D/Cing.
I have never had any need to use this, so i may be wrong. I suspect the way to use this is by typing ".uptime" The time should be posted on your chat log.
I will +rep to someone that can confirm this =D (And give credit for confirmation)
".getpos"
This is the same as ".gps" It will tell you the coordinates of the target. Usually im not an admin and when i am, i use ".gps" mostly on the occations i need it. I suspect that this command is used simply as clicking the target, and typing in ".getpos" The data should be on your chat log.
".removeauras"
This will remove any auras of the target, all of them. Weather good or bad. Select the target and type ".removeauras" Im not too sure if it will work on NPCs or not. Theoretically i think it should. I will give rep for more detail on this.
".paralyze"
This will freeze the target, Normaly i use ".debug root" For me this will also freeze the characters animation, so this is good for props and special matrix teamed shoots for movies =D. Select the target and type ".paralyze"
".Unparalyze"
This removes any paralisis effects from ".paraplyze" Use it once you finished with your matrix shoot =P.
".additemset <ItemsetID>"
A very useful command. To use this find the Item set ID, that can be found on Thottbot, or WoWhead usually. The number will be small compared to the other IDs you find. When you go on Thottbot and find an item that is part of a set, you can click the 'set Details' and it will take you to a part of the Site that has the Item set ID on the URL. Copy that and paste it on your ".additemset <ItemsetID>" So for example, i wanted the warrior PvP Item set. I type ".additemset 545" While selecting myself. Several items will be added to my inventory right after along with an "all clear" message on the chat log.
".Createinstance"
Never used this command. i assume you need either the ID of the instance, or maybe just the name. The Command speaks for itself that this will create a custom instance for yourself. How to use the command, is something different http://www.************/forums/images/smilies/wink.gif
".dbreload"
This will reload the database, only admins whould care for this command, and they use it when they added something new into the game. It avoids the need to reboot the entire server to add what they tinkered on.
".spawnspiritguide"
This will spawn a spirit guide at your location. you wont see it unless you die. And no, players will not appear to it if they die nearby, however if they are running around dead and they cross that path, they will see it. to use this command, simply find the area you want to add the spirit healer, and type ".spawnspiritguide"
".servershutdown <Time>"
This is not something i use, at all. My speciality lies in GMing, not admin. However, this command will reset the server. Input the time you want till shutdown, and type in the command. A yellow text will announce the shutdown, and the countdown will be in blue.
".allowwhispers <name>"
This will allow whispers to arrive from a player while you are with your <GM> tag. This is considered very blizzard like and professional to work with this sort of command. Personally i have never had to use this command yet, http://www.************/forums/images/smilies/wink.gif as i pass most of my time, out of the <GM> tag. To use this command however, you must type in the name of the player that you want to chat with. The best way for that is to shift click their name if it comes up on your chat log anywhere. Otherwise, you will have to manually type it in.
".blockWhispers <name>"
This will block the ability of players to whisper you while in <GM> mode. Use this after you finished chatting with someone. Type in the command, and add the name of the player you finished chatting with. For example ".blockwhispers Skype" This will block me out of the chat with you.
".Advanceskills <SkillID> <number that is advanced>"
This will advace the skill like of the player by <number that is advanced> For example:
".advanceskill 120 200" That whould advance skill line #120 by 200 points.
".killbyplayer <name>"
This will disconnect anyone with the <name>. For example, you wanted to boot Solfac from the server, but you had no idea where he is, and were too lazy to summon him, or to appear to him for a proper kick. Type "Killbyplayer Ludo" and it should show you a success message.
".killbyaccount <name>"
This one is a bit better. Say more then one person was useing the same account, and you wanted to ban them all. Say that Account was name "Ludoowns" Which is a mouthful but some accounts are that long. Type ".killbyaccount Ludoowns"
There will be a message saying success in your effort.
".unlockmovement"
This will nullify root/paralize commands, and effects on the target.
Select him, and type ".unlockmovement"
".npcfollow"
I'm almost positive this was for the ".npc" Subcommand but the people at ascent might have forgotten the Space in the middle http://www.************/forums/images/smilies/wink.gif. This will set NPCs to follow you around directly behind you. You can have as many as you want, but they will look more like a line then anything else if you have more then one. Once you have them following you, they will not stop unless you log out, or use the ".nullfollow". stalkers <.< >.> Select the NPC that you want and type ".npcfollow" and you have your first fanatic!
".nullfollow"
This will nullify the Fanatics trailing after you. Select him and type ".nullfollow" (NPC only =P) they will just stand there after, so follow this up with a ".npc return" for best effects.
".Formationlink1, Formationlink2, Formationclear"
This command is too complex for one small paragraph, please look at the table of content for formationlinks and scroll around to find it. it will explain in great detail what you must do.
----> Cheat Commands<----
- Used mainly for your own gain, Most of the time, its important NOT to select a player when you type this command in =P
----------------------------------------------------------
".cheat fly"
This is used by a lot of GMs to fly around. Simply said, select the target you want to attach wings to and type ".cheat fly" USe the ".cheat land" To disable this command.
".cheat flyspeed <number>"
This command will mod your speed in the air. The ".mod speed" affects both your ground speed and air speed, the ".cheat flyspeed <number>" will affect ONLY your fly speed. 7 is normal running, 1 is painfully slow, and 20 is about as fast as an epic mount. select the target you want to speed up, and type ".mod speed 20" as an example. this will set his speed to 20.
".cheat god"
Grants your target GOD-LIKE POWER!!! In reality, it only makes them immune to any type of damage. You cant die (or the target you select cant die anymore) Select your target, and type the command ".cheat god" It works like an on/off switch, that means to turn it off type the same command again, and it will be deactivated.
".cheat power"
This will allow you to use any spell/ability without useing mana, energy, or rage. Select your target and type ".cheat power" This works a bit diffrently with rage. You will not lose rage, you will not spend rage, but you must build it up however. Works the same with the on/off switch. typeing this again will turn the cheat OFF
".cheat status"
This will just show you the list of enabled cheats on your target. Select the person you want to investigate (either you or someone else =P) and type ".cheat status" A list will appear in your chat log.
".cheat cooldown"
This will stop the global Cooldown. Allowing you to cast much faster. Select the target and type ".cheat cooldown" Keep in mind this will stop the global cooldown, not the spell cooldown. It works like an On/off switch, typeing the command again will turn it off.
".cheat casttime"
This will allow you to instantly cast your spells with no cast time. If it is not already an instant cast spell, you will need to stand still to fire. select the target you want to have instant cast on, and type ".cheat casttime" Keep in mind the two 'T's This works like an on/off switch, typeing it again will turn it off.
".cheat stack"
This allows you to stack buffs on your target. Select him, or yourself, and type ".cheat stack" You will be able to stack buffs such as combution, or power word fortitude.
".cheat land"
Simply said, this is the off switch of ".cheat fly" Typing this in to someone without the fly cheat active will do nothing, and typing it while selecting a flying person will make him fall down to the ground. New GMs use this to see weather a player is fly hacking or just gifted with flight. If they dont fall down, they are fly hacking, if they do, they were given a cheat command by another GM. Veteran GMs find hackers by noticing weather they are standing still in the air, or if they are floating around as if they were swiming.
".cheat explore 1"
Normall, it should show you all the unrevealed parts of the map that you are at. type ".cheat explore 1" and the map that you are on should be fully explored. That way when you open up your map with the 'M' key, everything will be revealed. Most people fail to make it work because they input the command wrong, its with a diget at the end that it can work.
----> Waypoints! <----
If the NPC commands are the butter of the "bread and butter" expresttion, Waypoint and formationlinks must be the jelly! They are one of the commands that are very useful in creating dungons, makeing events, or just having fun. a full guide is also avalible for you to have tips in setting this up, and it is much, much more detailed
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".waypoint Add"
This will add a waypoint. Simply said, Select an NPC, and type ".waypoint add" weather you show his waypoint or not, nor how many, it will add the waypoint for that target.
".Waypoint show"
This will show any waypoints at the target. they will appear smaller, and in a ghost form. Each will have a level. their level will represent the # that they are. for example, Waypoint #5 will be level 5. Any of the more detailed waypoint tinkering requires to select the ghost. to show them, select the target and type ".waypoint show"
".waypoint Hide"
This will hide any waypoint of the target. Use it after your done with an NPC. select him and type ".waypoint Hide"
".waypoint delete"
You need to have ".waypoint show" active to use this command.
This command will delete a waypoint, use it if you messed up with something. Select the ghost you want to remove and type ".waypoint delete"
".waypoint movehere"
You need to have "waypoint Show" active to use this command.
This will move the target ghost to where you are, and where the NPC will advance at that waypoint to where you are. use this when you misplaced a waypoint and just need to move it a bit. Select the ghost that you misplaced, and type ".waypoint movehere"
".waypoint Flags"
You need to have ".Waypoint show" active to use this command.
This will change the standing of your NPC in relation to the allience or horde, as soon as they cross that waypoint. It's usefull in events, or special dungons, however, i have yet to make this work. =P I know how it works theoreticaly, but there are still no effects.
".Waypoint Waittime <time>"
You need to have ".Waypoint show" active to use this command.
This is the second most used command in the waypoint sub catagory. The first being the ".waypoint add" command. This command will set the time that the NPC passes on it's respectful Ghost. The <time> is set in miliseconds. That means 100th of a second. So allways add a large number. For example 5000 for <time> whould be 5 seconds. So now plug that in, and you will get this as the final result: ".Waypoint waittime 5000"
".waypoint emote 1 <emote ID>"
You need to have ".Waypoint show" active to use this command.
this will change the emote at the selected ghost. The emotes are in numbers, 1 being talking, 10 being danceing, ect. Gastric had posted that, Look him up. To use this command, select the ghost and type ".waypoint emote 1 10" and when the NPC walks on it, he should start dancing. Please look on the waypoint Guide for much more detail on this.
".Waypoint skin <ID>"
You need to have ".Waypoint show" active to use this command.
Skin is a big word for DisplayID. Rather a small word. (its one of the weirdos of acent)
It means that when the NPC walks on that Ghost, it will instantly switch its displayID with that of the ID in <ID> slot of the command. As soon as it walks to the next waypoint it will shift back to original form, unless you plugged this same command on the next waypoint.
".waypoint info"
You need to have ".Waypoint show" active to use this command.
This will simply tell you stuff from that waypoint. Select the ghost that you want to learn more of. And type ".waypoint info" Information should appear on your chat log.
".waypoint movetype"
Note to self skype, test this out + add to waypoint guide. edit this out with data when im back home.
----> Game objects <-----
These commands allow control over game objects and the like. When dealing with game object, be ready to log out, and log back in. They seem to be client side, and thus when you scale something, or delete something and spawn something right after, Relog. They may be reset by ".go move" or ".go rotate" Thanks to TheSpidey for that
".go select"
This will select the nearest Object by you. A name will appear on your chat log. this command becomes important, so make sure you have a macro for it, or have it added in a macro, if you work with objects, you will be typeing in that command over and over.
".go delete"
Must have the object selected with ".go select"
This will destroy the target object. relog after, as if you spawn something right after, it will appear, but you wont see it, or feel it. The object you just deleted will reapear however. This can be annoying, and sometimes usefull. depends on how you see the glass.
After you type ".go select" type ".go delete"
".go Spawn <ID>"
This is the bread of the .go commands. You will use this even more then the ".go select", or the ".go info"
First find the ID of the object, and plug it in to the <ID> part of the command. The object you will spawn will appear at your feet. so position yourself! then type ".go spawn <the ID you want>"
".go info"
Must have the object selected with ".go select"
the third most used command, this will give a ton of info about the object you selected
Almost allways follows up the ".go select" 30% of the time. the other 70% instead of ".go info" it will be ".go delete" =P
The info will be on your chat log all in one. However, the smallest blimp in the chat, and you will have to scroll up to find it. If your working with .go's Be sure to make your chat log a bit bigger, by Moveing your mouse to its options, unlock it, go to the edge, drag it a bit higher, and lock the chat log again.
".go Scale <Number>"
Must have the object selected with ".go select"
This will scale the selected object. you wont be able to see it, unless you relog.
".go Move"
Must have the object selected with ".go select"
This will move the selected Object to where you are. It will also reset the object. The object will be moved directly where you stand. Thank you for TheSpidey For Informing me that i was missing this command, and that it resets objects.
".go rotate <Number>"
This will rotate the object by degrees. If you count a full circle as "1" then 0.1 and 0.7, ect are numbers that will turn the object. Say that we want to turn it around 180* the command for that will be ".go rotate 0.5" Because if 1 is a full circle, then 0.5 is half a circle so your flipping it by 180* there. This command will also reload the Object as well. Thanks for TheSpidey For explaining that this command will also reset the object.
----> Pet commands <----
Very easy to understand, and good to use. They make great custom bosses for GM created dungons. http://www.************/forums/images/smilies/wink.gif Once you have a pet, he acts like any normal NPC, so you can mod his scale, hp, mana, ect.
".pet createpet <ID>"
This will create a pet with the <ID> that you input. ID is the same as an NPC ID. So if you want rag as a mini pet, find his ID and add it in the <ID> slot of the command while targeting yourself.
".pet rename <name>"
this will rename the pet to whatever you want, space, ', 5, é, Any letter can be added in. A rather cool thing =). Select the pet and type ".npc rename Skype's Bodyguard and personal Servant" This will rename your pet to "Skype's bodyguard and personal Servant"
".pet addspell <ID>"
This will add a spell that you wish, the ID will be the same as the one you use to .learn for yourself, so this is awsome. Select the pet and type ".pet addspell <ID>" the <ID> part is where you add the ID of the spell. Unselect your pet and the spell will be on his pet bar. this allows you to have any spell you want for your pet. Making it great if your making a boss.